[Interjection Games] Requesting Marketing Advice


Product Discussion


Hello there, everyone! As two or three or you may very well know, I'm brand new to the Paizo storefront. Given Paizo actually gives us these powerful social interaction tools, now really is the time for me to get social and to meet the rest of the people out there. To that end, I really have no idea where to start.

Here's my situation. I'm putting together the final draft of the biggest project my company has ever put out. As I'm currently unemployed having recently left a soul-sucking job, I'm rather terrified of this one getting put out there and not having the fanfare it needs to have a snowball's chance in one of the various layers of the Abyss of actually being successful (and, thus, keeping me indoors). As I have noticed, having connections and putting data in the right hubs throughout the internet seems to help dramatically, but there are a lot of people and even more hubs. It boggles the mind.

If anyone out there would be willing to give me some pointers regarding where to go and with whom I should interact in order to increase my chances of making this something that can actually support me, that would be greatly appreciated!

Bradley Crouch
Interjection Games


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Well, if you're talking about getting the word out about your book once it's been released, it might be worth sending a friendly email to Paizo (I think Liz Courts) and asking about it being featured on their store blog; they're incredibly generous in that they'll often promote non-Paizo products right there on the front page.

Reviews are also good, so you may want to submit a copy to endzeitgeist.com.


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Thank you, Alzrius. I've heard of Mr. Endzeitgeist and will look into his policies.

I'd like to thank you, so please head on over to my rpgnow.com storefront and send me a valid rpgnow.com customer e-mail address through the private messaging system here with the name of one of my $1.00 or $1.25 products. I'll set you up with a comp copy coupon. I'd do it entirely through Paizo, but I don't think I have the necessary powers with the toolset given me here.

Liberty's Edge

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I was coming in here to mention endzeitgeist as well. His word goes a long way with people like myself. Ditto Dark Mistress (though I don't believe she has a site of her own).


I was also ruminating on the notion of building a "preview" version of the document with all of the content up through level 6. How would that resonate with you?


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The folks over at NearlyEnoughDice.com are always welcoming of a new product or two. They are awesome an Scottish, what could be better? I'm pretty sure Liz (a different Liz) is their contact person for that sort of stuff.

Good luck!

RPG Superstar 2011 Top 8

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Rite Publishing puts out "Pathways", a free monthly Pathfinderzine that runs adds. Wayfinder magazine comes out twice a year and I know they sell add space. Fat Goblin Games has started releasing a monthly magazine. I haven't seen it, but I would imagine they run adds. Lastly, Gygax magazine comes out quarterly. I just read issue 1, and there were quite a few adds, some were for Pathfinder 3PP.


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At interjection games, shoot me a full page 8.5x11 ad to steve at rite publishing dot com and we will get you an ad up in pathways for free.

also here are the most popular places to help generate sales ranked in order of importance, this is for sales both on rpgnow/drivethru

Direct traffic from email (put a free preview on drivethru rpg then use its email to contact folks and other previous customers when you do release, put it up at least two weeks before release).

paizo.com front page (just ask, that's all you can do, having print products makes this more likely).

paizo.com this forum.

Facebook (free preview of art, and excerpts from your books help the most, but don't just pimp talk to your follwoers).
Google+ (get on the Ed Healy sharing circle)
Twitter

Enworld.org front page (you have to email russell morrisey).

Rpg.net (you have to be active on that forum, or have minions who are).

Your own website put it on the front page!

A few other websites that will take news.
Tabletopgamingnews.com
TheRpgsite.com
Rpg Geek
Kobold press forums for press releases.


Mmm, I'm not using any paid art at all for this one. I simply don't have the cash and all. An ad would be particularly difficult to put together, but I'll see what I can do with a little ingenuity. Thank you!


@John

Yeah, I'm actually in this month's issue of Open Gaming Monthly. I buffed a little CR 11 "boss" complexity construct I call "The Celestial Record" from 3.5 to Pathfinder and set it loose. This is after they said "No, it doesn't go with the theme of the issue, but we really like the idea," to The Corpseshaper's Toolbox. As such, I shrugged, reworked it a bit, made it a .pdf, and sold it. The product was a personal favor to a friend, so it's not like I could wait until the Halloween issue before putting it into a form he could use.

The art for the construct is nothing like what I had imagined it (no astrolabes or globes anywhere!), but I do like the fact the art exists at all. It's well-done, albeit lacking in the flavor I tried to steep everything in. That being said, the lack of flavor is likely my fault for not including additional documentation meant for the artist on the project. If that would be overstepping my bounds, then I suppose I just have to shrug and say that the loss of control over my ideas is just the cost of piggybacking somebody with a larger audience. Flavor and descriptions are something I tend to overdo because of the whole working without art thing, so the art can always be ignored and the text used. It's not quite Robert Jordan level, but I think it's nearer that than Paula Nancy Millstone Jennings of Sussex.

That being said, the very notion of being in the magazine is nice. If that wakes up my SRD store sales, I'll most definitely be going for another round in the June issue, though I'll probably save the description porn for my own wall-o'-text work.


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Interjection Games wrote:
Mmm, I'm not using any paid art at all for this one. I simply don't have the cash and all. An ad would be particularly difficult to put together, but I'll see what I can do with a little ingenuity. Thank you!

Then use public domain art I can show you a lot that is really lovely, if you email me we can hook up and I will help.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Interjection Games wrote:
I'd like to thank you, so please head on over to my rpgnow.com storefront and send me a valid rpgnow.com customer e-mail address through the private messaging system here with the name of one of my $1.00 or $1.25 products. I'll set you up with a comp copy coupon. I'd do it entirely through Paizo, but I don't think I have the necessary powers with the toolset given me here.

Much appreciated! However, I don't think that it needs to be quite so elaborate, as I'm an RPGNow featured reviewer ("Shane O."), so with your permission I can just grab one of your products that you put up for review that way.


...You AGAIN? Listen, you already have a pass to grab whatever you want for finding and bringing to my attention my biggest typo ever. Go wild.


As a side note, if you're limiting yourself to one for each time you've helped me, I heartily recommend both sorcerer bloodline products. They both contain some very flavorful work and I feel the Fatespun bloodline is among my most hilarious work ever.

If casters aren't your style, the rogue talents are more varied than the ninja tricks and the monk style feats are good if you want your monk to make a flying tackle charge.

Of course, once this base class goes live, the benchmark for humor-in-crunch is going to be a lot harder to reach. Check this out.

The Swarm (Su): At 11th level, the tinker finishes building a miniscule construct with a short lifespan and the ability to make copies of itself. Almost immediately, this thing consumes all the useful materials in his workshop and produces a massive swarm of its own. As the dust (nanobot corpses) clears, the tinker realizes that he isn't going to die. In fact, this swarm appears to be
awaiting his orders. Most excellent.

The swarm can be used to fetch objects at will as though it were a mage hand with a maximum load of 40 pounds. Further, the swarm has three charge points that refresh each day at dawn. By spending a charge point as a standard action, the tinker can order the swarm to turn raw materials into a finished product as the fabricate spell. Upon reaching 14th level, the swarm has grown advanced enough to process living creatures. Treat this as the disintegrate spell, but if it kills the creature, it immediately fabricates the corpse instead of vaporizing it. At 17th level, the swarm can do the same to magical materials and creatures, such as incorporeal undead, elementals, and walls of force. For each of these, the DC is 10 + 1/2 tinker level + Int modifier and the caster level is equal to the tinker's class level. Given the swarm is mechanical, these abilities all ignore spell resistance.

This was updated last night. I feel there's a need to describe the level 14 and 17 benchmarks better in terms of appropriate targets. Your feelings?


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Interjection Games wrote:
...You AGAIN?

Mwahaha, in the grim future, there is only...me.

Ahem...about the crunch posted above, the fact that it "consumes all the useful materials in his workshop" is a tad fearful. Does that mean it can destroy major artifacts or spellbooks if they're left lying around?

You may need to clarify the issue if a creature's corpse can be used to resurrect it if it's been fabricated, too. That said, a 3/day disintegrate is powerful, but not overpowered at 14th level. However, I'm undecided if being able to ignore spell resistance puts it over the top in terms of the strength of the ability; that's a pretty big boost for such a powerful effect.


Aye, I'm also a bit leery of it, particularly because the DC of the ability turns it into a 10th level heightened spell resistance piercing disintegrate at 20th level. That being said, with Pathfinder's penchant for ridiculous HP bloat... looking into it.

It would stand to reason that raise dead would not function, though resurrection would, given their respective texts. Do you feel this would require actual clarification in the text? If so, I'm going to need to do significant shuffling because I'm all out of room for the page.


Right, so I've made two changes. Given the tinker is not a full spellcaster, the swarm is caster level equal to tinker level - 3. Further, given it's mechanical, you don't apply spell resistance, but you apply damage reduction. This represents the machines having difficulty ripping certain materials, such as adamantine, apart.


Well, gents, your advice appears to be spot-on. The Tinker broke the top 15 bestsellers on RPGnow.com a few hours ago.

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