Pit Two


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CHALLENGE BOUT
BRUNO AND ESMERLDA THE DEATH CAMEL VS. GNASHER THE GOBLIN


Initiative

Once more the frail little goblin would set foot into the arena in his raggedy clothing and a vial clasped firmly in one hand.

Initiative - 9

Arbiter:
Potion of Vanish (CL 2) in hand.

Initiative 1d20 + 6 ⇒ (3) + 6 = 9

I hope my rolls don't continue to be like that...


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Bruno strides into the area with eagerness in his eyes and confidence in his stride. This was it. Time to move up in tier. Time for things to start coming together.

Arbiter:

1d20 + 3 ⇒ (12) + 3 = 15

Init: 15


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

:: Suprise round::

dice:

ride: 1d20 + 7 ⇒ (7) + 7 = 14

Bruno leisurely mounts and directs Esmeralda a step to the right, just as he has done almost every fight. He grins at the repetition of it all and points the business end of his lance at the little Goblin. Have at Ye!


Surprise Round

Swiftly the little goblin would chug the contents of the vial he held in his hand and disappear from sight.

Other actions hidden from sight.

Arbiter:
Move Action to drink Potion of Vanish (CL 2)
Non-Action to 5-foot step to K9

Current Hit Points 30/30
Current AC 17

Vanish 2 Round


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Round 1

Bruno growls. He stows his lance and draws his Heavy Pick. He doesn't move Esmeralda. They can do nothing but wait for the disappearing goblin to make his move, a terrible circumstance to be in.

Double move to swap weapons.


Round 1

Actions continue to be hidden from sight.

Arbiter:
Standard Action to take Mutagen +4 Dex/+2 Natural Armor, -2 Wis
Move Action to retrieve Potion of Mage Armor
Non-Action to 5-foot step to K8

Current Hit Points 30/30
Current AC 21

Vanish 1 Round


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Bruno spurrs Esmeralda forward, weapons at the ready, trying to catch a glimpse of his foe.

move to H-I/8-9

arbiter:

Readied actions by both E and Bruno to hit gnasher if he appears within meleé range
attack: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d6 + 11 ⇒ (1) + 11 = 12
ride: 1d20 + 7 ⇒ (5) + 7 = 12
attack E: 1d20 + 6 ⇒ (9) + 6 = 15
damage E: 1d4 + 4 ⇒ (4) + 4 = 8


Round 2

The little goblin would appear in K8 with a pair of claws and sharp teeth. Swiftly he would step behind the pillar to K9 where the little goblin would start letting empty vial after empty vial hit the ground as he started to drink the contents of even more vials.

Arbiter:
Non-Action to 5-foot step to K9
Move action to drink Potion of Mage Armor
Free Action to drop empty vials
Standard Action to take extract of Shield

Current Hit Points 30/30
Current AC 29

Mutagen 199/200
Shield 20/20
Mage Armor 600/600


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Bruno moves up and begins his assault.

dice+arbiter:

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d6 + 11 ⇒ (3) + 11 = 14
ride: 1d20 + 7 ⇒ (1) + 7 = 8
E attack: 1d20 + 6 ⇒ (6) + 6 = 12
E damage: 1d4 + 4 ⇒ (2) + 4 = 6

Move to J-K/7-8
attack:29
Damage:14


Round 3

As the weapon seemed to connect with the goblin, he would start to bounce away to K12.

Provoke from the Camel

With a growl, the little goblin would charge forward to K9 and take a bite at his opponent's leg.

Attack - 27
Damage - 14

Arbiter:
Immediate Action used to Roll With It

Acrobatics 1d20 + 18 ⇒ (11) + 18 = 29 (DC 19) - Success

Free Action to start to Rage +4 Dex
Standard Action to Charge to K9 since staggered.

Attack 1d20 + 16 ⇒ (11) + 16 = 27
Damage 1d6 + 10 ⇒ (4) + 10 = 14

Current Hit Points 30/30
Current AC 29

Staggered for 1 Round
Mutagen 198/200
Shield 19/20
Mage Armor 599/600
Rage 1 Round Used


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Correct me if I'm mistaken, but you are staggered after using Roll with It and thus cannot move and attack (or charge). Unless you have something to negate that. Just want to be sure you're not immune to me.

Esmeralda's pointed camel teeth snap at the little nusance as he flies away.

dice:

attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Attack:9
Damage:7


PRD wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.


Hirtz is correct. He was staggered because of that feat, which allowed him to charge because of the rules he quoted.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3
The Hirtz Factor wrote:
PRD wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

ahh, I thought that was restricted to the Suprise round. Good on ya then. :)

Bruno cries out in pain. Both he and Esmeralda lash out at the pest, hoping to dislodge it.

dice:

attack: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d6 + 11 ⇒ (5) + 11 = 16
ride: 1d20 + 7 ⇒ (17) + 7 = 24
E attack: 1d20 + 6 ⇒ (5) + 6 = 11
E damage: 1d20 + 4 ⇒ (10) + 4 = 14

Attack:25
Damage:16
E attack:11
E damage:14


Round 4

The little goblin would deftly dodge out of the way of both blows before continuing his assualt on the dwarf with both tooth and nail.

Bite Attack - 27
Bite Damage - 11

Claw 1 Attack - 26
Claw 1 Damage - 11

Claw 2 Attack - 32
Claw 2 Damage - 12

Arbiter:
Non-Action to continue Rage
Full-Round Action to Full Attack

Current Hit Points 30/30
Current AC 31

Bite Attack 1d20 + 14 ⇒ (13) + 14 = 27
Bite Damage 1d6 + 10 ⇒ (1) + 10 = 11

Claw 1 Attack 1d20 + 14 ⇒ (12) + 14 = 26
Claw 1 Damage 1d4 + 10 ⇒ (1) + 10 = 11

Claw 2 Attack 1d20 + 14 ⇒ (18) + 14 = 32
Claw 2 Damage 1d4 + 10 ⇒ (2) + 10 = 12

Mutagen 197/200
Shield 18/20
Mage Armor 598/600
Rage 2 Rounds Used

Rawr! He's a monster~


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Oh holy crap!
Bruno doesn't have time to yelp before his lifeless corpse tumbles to the ground
And Esmeralda only hits an AC higher than 25 on a nat 20, so I'm gonna say you win here. That is nuts. Bravo on the crazy build with a crazy goblin.
There go my dreams of lvl 4. Here's hoping I get lucky twice in a row.


Yeah, it's a mean build.

The little goblin would let out a roar of triumph as his opponent's lifeless body hits the put floor.


Bruno is still technically alive (by my count), just unconscious and dying. Should I assume some CDG's to finish this thing out?


He said his lifeless body so I assumed it was dead. If he is not dead, then the goblin would finish the deed.


End of Challenge Bout
VICTORY TO GNASHER


Hope this isn't stepping on your toes Pit Boss :O


Bout Five
ARIAN VS. BRUNO


You again, huh?

Init = 19

Arbiter:
Init 1d20 + 5 ⇒ (14) + 5 = 19


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Bruno appears wary as he enters. His recent loss has put him in the exact position he was when he last met this kamakazie fighter. He enters with his customary lance in hand.

dice:
1d20 + 3 ⇒ (15) + 3 = 18

Init:18 Let's see what happens when init is reversed. :)


Indeed, hehe. Good luck!

Round 0

Arian steps forward, flicking his wrist. A small vial appears in his hand and he chugs it, smashing the contents on the ground as he grows to monstrous size.

Ok, so I'm 5ft stepping to B11, swift action drawing vial from wrist sheath, standard action drinking it to enlarge to take up spaces B/C 10/11. I began the match holding my weapon in hand. It's a two-handed weapon, but what I want to do is switch it to one hand, drink the potion, then free action switch it back to two hands. Am I allowed to do that? For example, I know you can't wield a spear in one hand, but can you hold onto it in one hand to use your other hand before switching back to a two-handed grip? A spear seems yes, but my goofy weapon is a bit more iffy. If I can, cool, I'm holding my weapon still. If I can't, I'll drop it in B11. Either way, your turn!


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Thats legal as far as I know.

dice+arbiter:
init: 1d20 + 7 ⇒ (14) + 7 = 21
Swift action challenge

:: round 0::
Bruno swiftly mounts and salutes his foe with a resounding Have at ye!... Again! Then, remembering his last fight with this odd warrior, moves Esmeralda behind the eastern pillar.

Free Mount (if I pass the check, move if not and it doesn't really matter.
Move to A-B/13-14.
Your turn


Ok, well, in that case I should get an AoO when you move to that spot since I have 20 foot reach. Here goes...

Round 1

Arian swings his rope weapon speedily, sending the iron disc over the point of Bruno's lance and wrenching it from his grasp as he maneuvers around the pillar. He then backs up out of the dwarf's reach and lets out a yell, attacking again, this time sending the circlet whirling at his foe's face.

AoO is a disarm attempt, hits 21 vs your CMD to drop your lance. Then 5ft move to A/B 9/10, rage, and attack you for damage from 15 ft away. Attack hits a 25 AC for 15 damage.

Arbiter:
AoO is a disarm attempt, bonus from disarm weapon 1d20 + 11 ⇒ (10) + 11 = 21. 5ft move to A/B 9/10, free action begin rage, standard action attack for damage with Kyoketsu Shoge. Attack 1d20 + 9 ⇒ (16) + 9 = 25 for damage 1d6 + 10 ⇒ (5) + 10 = 15


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Oh wow. That's what I get for not paying attention to which side of the arena I'm on. Crap. I'm not even sure I can move that far.
*check*
No, I can't move that far with one move action. My bad. I apologize.
Bruno's correct position is J-K/7-8


In that case I'll move to E/F 7/8 and keep the same move, hitting 25 for 15 damage. If you move through my threatened area with the lance out I'll disarm attempt with my Aoo. Do I keep the same roll I had? If so it'll be a 23 since I'm raging now. I don't know if I'm supposed to reroll in this instance, as I can see arguments for both sides. I'll wait to see what you think and/or what the arbiter thinks if needed. Back to you for round 1!


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

I won't make you re-roll. Let's just go with it.

Dice+Arbiter:

Bruno HP: 15/27
Attack+charge: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
damage: 2d8 + 20 ⇒ (5, 3) + 20 = 28
ride: 1d20 + 7 ⇒ (6) + 7 = 13
E attack: 1d20 + 8 ⇒ (4) + 8 = 12
Edamage: 1d4 + 4 ⇒ (3) + 4 = 7

The odd ring speeds toward Bruno from an impossible distance. He is unable to get his shield up in time. It tears a gaping hole in the chain mail at his shoulder. Bruno grunts in pain, but holds fast and puts his heels to Esmeralda. With a great cry of fury, Bruno and Esmeralda the Death Camel descend on their foe. Bruno's lance tip impacts first, bringing the weight of both to bear, followed almost immediately by Esmeralda's razor sharp camel-teeth.


Charge to G-H/7-8
Attack:22
Damage:28
E Attack:12
E Damage:7


Actually, it's cool. The attack was nonexistent if you didn't move through my threatened squares and I don't want to take advantage of your niceness, especially since you chose to still charge thinking you'd be disarmed anyway. I'll roll again and hope I succeed. Also, would you have to stop at H/I 7/8 to use the reach of your lance? Or does Bruno attack from 10 ft away and then Esmeralda continues the charge and attacks from adjacency? I'll assume the latter.

Round 2

Arian throws the iron ring over the tip of Bruno's lance, yanking it aside at the last moment and tangling up his shield arm.

The huge brawler backs up and tosses aside his weapon and crouches low, roaring and smiling with sadistic glee as he punches the hapless dwarf. Not so tough without your weapons, huh dwarf? He rakes at Bruno's eyes with an open palm, trying to tear his flesh.

So, my AoO disarm was a 30 vs your charging CMD. If that beats you by more than 10 I can make you drop two things, which I would choose your lance and shield. I looked up the info about it and it's kind of up in the air, so if it matters we can get a ruling on if a shield can be dropped (it's definitely "held", but also strapped to your arm so hard to say). Regardless, I then 5 ft move back and punch Bruno twice. The first is nonlethal with a 23 vs your charging AC (and possibly no shield allowed). If that hits you take 14 nonlethal and my intimidate check is a 31 to demoralize you. Yeesh. The second attack hits a 27 AC for 7 lethal damage. If the first attack missed, the second attack is nonlethal and the demoralize check then fails. If both attacks hit, at the start of your turn you take 8 bleed damage.

Arbiter:
AoO Disarm vs Bruno's charging CMD 1d20 + 13 ⇒ (17) + 13 = 30. Swift action: Enter stance. 5ft move back. Free: Drop weapon. Full attack with two-weapon fighting on Bruno, punching. First attack nonlethal vs charging AC 1d20 + 9 ⇒ (14) + 9 = 23 Nonlethal Damage 1d4 + 10 ⇒ (4) + 10 = 14 Second attack (only nonlethal if Bruno is not demoralized from first, otherwise lethal). 1d20 + 9 ⇒ (18) + 9 = 27. Damage 1d4 + 6 ⇒ (1) + 6 = 7. Free action demoralize from first punch, includes +4 bonus for being bigger 1d20 + 14 ⇒ (17) + 14 = 31. Free action demoralize from second punch if needed (DC is 5 higher if first failed)1d20 + 14 ⇒ (5) + 14 = 19. Bleed damage from Boar Style if both hit. 2d6 ⇒ (5, 3) = 8


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

I have Ride by Attack, so the latter.
Also, no AoO allowed on a charge, if I remember correctly. It's in the core rule book on the AoO provoke table. Can't remember the page.


Well, the action of exiting one of my threatened squares is what provokes, right? Did I do enough to kill you anyway to make it moot? (though I would like to know a ruling on this, regardless.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

A normal move would. But that move is made as a part of the full-round charge action, which does not. If it doesn't provoke, will your attack actions change?


Ok, I think what you're thinking of is ride by attack. I just read it and when you use ride by attack you don't provoke. That must be what you're thinking of, because I know that a regular charge provokes if you move through a threatened area. Nah, my turn is the same whether you're disarmed or not. When you're next to me i can't use the reach weapon, so I'll still double attack/ demoralize/bleed


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Thats more than enough to put me down, you win for sure.
As for the charge, it does provoke from everyone except the target of the charge.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

I'm just really sad that my charge rolled poorly. I get so few of them. :(


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

I'm assuming that charge didn't hit, yes?


The charge hit, it just didn't drop me. Good game!


End of Bout Five
VICTORY TO ARIAN


RANDOM BOUT! ELIK THE MAGNIFICENT VS SLEEPY PETE


Yay Sleepy Pete!

Elik stumbles his way in, looking lost again, before starting to pull down his trousers and relieve himself. Thankfully before a full moon rises, he realizes he is in the arena and swiftly pulls his pants up and waves to the crowd through his three remaining teeth.

Arbiter:
Initiative: 1d20 + 10 ⇒ (11) + 10 = 21

Initiative = 21


Elik looks around and says I hope he gets here soon...this old bladder of mine won't hold forever.

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