^Dagon^ |
Ok, I am making a witch PC and I want her to act in a certain way that fits her personal story and character. Regarding the combat aspects of the PC, I want her to have spellcasting as her primary mode of attack (obviously) and the magical/savage part of her as a secondary one. For that reason I want to choose the 'nails' and 'prehensile hair' hexes in order to use them in times of rage and anger against my enemies. The problem is that all those attacks are secondary, which means that they impose a -5 penalty to the attack roll, making them useless.
Is there a combination of feats that could be used to ease out the penalties?
Marthian |
not really. Unless you are planning on multiclassing, it won't be as good later on without buffing yourself. The best thing would be weapon focus (nails or hair) since PCs can't take Multi-Attack.
You might also want to look at the Hexcrafter magus archetype. They get hexes as well, and are better at melee and survivability.
Thornborn |
My understanding of the Natural Weapon rules is that if a human (or other creature without natural attacks) gains a single natural attack, and uses it without other attacks, the natural attack is considered a primary natural attack.
I think that means that a human with Prehensile Hair can attack with only the hair, and attack at full BAB, INT bonus to hit, and 1.5 'STR' (That is, 1.5 INT bonus, for Prehensile Hair) bonus to damage.
If the witch also tries to use a dagger, for instance, the Prehensile Hair becomes secondary, which would be BAB-5+INT to hit, INT/2 bonus to damage. Which is not a BAD deal, because the dagger attack is as good as it ever was going to be. The hair is just a bonus.
I should say that my current GM has ruled my Prehensile Hair is always at -5, and half the stat bonus to damage. And he's a VO, so there's obviously still room for disagreement.
I think the first three paragraphs of this post are entirely correct, and I would love to be supported or corrected by a designer.
Good luck, OP.
MrSin |
Ew... In that case how about Scarred Witch Doctor. There are a series of feats to land your hexes in combat with your melee attacks. Constitution based and free natural armor to help keep you alive in combat. It also has a wierd fetish mask instead of a familiar which you can easily refluff into any sort of mask you like. I like mouthgaurds and mask you wear for hats myself(Wild concepts like anime always gave me a ton of inspiration for this kind of thing). Doesn't actually have to be an orc with racial heritage. Its something to look at, nails on their own are pretty meh unfortunately.
pH unbalanced |
My understanding of the Natural Weapon rules is that if a human (or other creature without natural attacks) gains a single natural attack, and uses it without other attacks, the natural attack is considered a primary natural attack.
I think that means that a human with Prehensile Hair can attack with only the hair, and attack at full BAB, INT bonus to hit, and 1.5 'STR' (That is, 1.5 INT bonus, for Prehensile Hair) bonus to damage.
If the witch also tries to use a dagger, for instance, the Prehensile Hair becomes secondary, which would be BAB-5+INT to hit, INT/2 bonus to damage. Which is not a BAD deal, because the dagger attack is as good as it ever was going to be. The hair is just a bonus.
I should say that my current GM has ruled my Prehensile Hair is always at -5, and half the stat bonus to damage. And he's a VO, so there's obviously still room for disagreement.
I think the first three paragraphs of this post are entirely correct, and I would love to be supported or corrected by a designer.
Good luck, OP.
Thornborn:
Here is a link to a discussion of Prehensile Hair use. SKR weighs in about a third of the way down, with a quote from the PRD which supports your position.
Also, yes, you can use Prehensile Hair to deliver touch spells.