Question about crafting?


Advice


I have a co-player in a group that's starting up who's looking at making his character a crafter for background and story purposes. The downside is time, I don't have much advice because I don't craft because I don't like the idea of spending a few days in town working on a magic item leaving my party bored. Any suggestions on how to avoid this (asides from not being a crafter)


like could someone work on the thing they craft a few hours each night?


Pathfinder SRD (http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation) wrote:
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night.

So let him buy a Ring of Sustenance and he will have some hours each night while the other sleep to craft...

Breiti


that or craft one lol, thanks


What's wrong with spending a couple of days in town? Unless you're racing against the clock a few days downtime isn't a bad thing. Fighters need to practice new techniques, wizards need to work on new spells, etc. As long as you're not taking months of time to craft things I don't see why it would be a problem. They probably wouldn't mind as much if you worked on some items for the rest of party sometimes.


From the Core Rulebook in the section on creating magic items:

"The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items."

So unless your DM says "Nope, you cannot prepare spells in this location" then you are good for creating magical items there too.

"Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours."

That's pretty straight forward.

"If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night."

So each day he spread 4 hours of work throughout the day and that counts as 2 hours toward creating the item.

Example:
You want to make a +1 flaming longsword. The base price is 8,315 gold. That requires 72 hours (round up to 9,000 gold, 8 hours per 1,000 = 8 x 9 = 72 hours). If he stays in town, he can apply up to 8 hours each day and be done in just 9 days. But if he crafts this while adventuring, he can only apply a maximum of 2 hours each day so it will take 36 days.

That's a big difference.

Another big difference is that he will have to cast his Fireball spell once each day during creation, or 36 times if he crafts this sword while adventuring - this means he will have one less fireball to use on the monsters each day since he's burning that spell (no pun intended) on crafting the item instead.


To speed up crafting there are feats or items that can help.

Master craftsman, master alchemist, alchemist class, rogue class, or the best yet, the Amazing Tools of Manufacture, can help speed up crafting.

For the amazing tools of manufacture they are a HUGE boon to any crafter, of any type, however there are a few questionable issues with it.

See here for more info on the item, and hit the FAQ button on the first post to help get the questions resolved.

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