Throwing Weapons Specialist


Advice


I would like to make a throwing weapons specialist but I'm not all too sure on how to do it.

I was thinking vanilla Fighter for the class and put the first weapons group in Throwing obviously and as for feats Quick Draw is a must but the rest I'm not all to sure about.

As for ability scores Dex > Str > Con > Int > Wis/Cha for the simple fact that thrown weapons to hit goes off of Dex but damage goes off of Str (if I'm mistaken please correct me).

If there is a better class for throwing weapons (NOT Alchemist I do not want to throw bombs I want to throw daggers, hammers, spears etc.).

I had this idea a while ago and thought I had a character sheet made for it but I can't find it anywhere...

Sczarni

What level? PFS? Try this item Belt of Mighty Hurling.

Shadow Lodge

the best thrower in the game is a ninja/oracle

you take twf, rapid shot, point blank shot, rapid throw,ki point and the water revelation "water vision".

you cast obscuring mist and then full attack from within the mist dealing full sneak attack damage, against flat footed, with each attack.

at 4th level you could throw 6 stars at 1d2+1d6+strength on each star at a -6(remember flat footed) then you get snipers goggles and you will deal crazy high damage. but you will SUCK once you go up against something that has DR.


There's a belt of Hurling and a Blinkback belt. Relatively cheap, you can mix them into one by paying +50% extra for one of them.

Together they give you the ability to use Str to hit with throwing weapons, and instantly teleport thrown weapons from the belt back to it, meaning you can do iteratives without using Returning ability.

There's a feat, Trip something. You toss an axe at enemy feat, deal damage and get a free Trip maneuver, then axe returns with Blinkback belt. Two Handed thrower allows you to add extra str and start using bigger throwing weapons. Throw Anything is great too, turning mugs and chairs and tables into lethal weapons.


Only if the belt weren't a 24h thing but I guess that is Pathfinder for you...

@TheSideKick that is a very interesting idea that I never thought of...

@Shfish level 1 and doesn't have to be PFS but no third party.

Liberty's Edge

Ranger weapon style works fine - you get improved precise shot 5 levels early, etc.

Sczarni

If using daggers the River Rat trait is nice. +1 damage with daggers. That's awesome. It's not reduced by 50% for your off-hand dagger either.

So a "thrower" with a 10 STR gets treated as having a STR that is 2 points higher and the Double Slice feat for purposes of calculating damage with daggers.

Not bad for "half a feat".


I don't think that is what double slice does...

Question: How does Obscuring Mist cause flat-footed? Answer as if you were talking to a noob please (I just make the characters I rarely get to put these into use as my group hardly ever plays Pathfinder against my wishes...)

Liberty's Edge

Possible feats:
Close Quarters Thrower
Distance Thrower
Clustered Shots
Deadly Aim
I think these last two work with thrown weapons, not just fired ammunition.

Liberty's Edge

Zotsune wrote:

I don't think that is what double slice does...

Question: How does Obscuring Mist cause flat-footed? Answer as if you were talking to a noob please (I just make the characters I rarely get to put these into use as my group hardly ever plays Pathfinder against my wishes...)

The Obscuring Mist combined with Water Vision means you can see your opponent, but he cannot see you. Since you are hidden from him, you get sneak attack.

The Exchange

Shurican flurry ninja?


@Theconiel Thank you, and thank you for your suggestions on feats I think I'll use them.

@GeneticDrift Not just Shuriken but everything that is considered a throwing weapon (spears, daggers, hand axes, throwing hammers, hell even the throwing shield would be a funny thing I just want this guy to be the type of person who has the a weapon that bypasses the right DR for each situation and has enough in stock to keep throwing for 5-6 rounds. Like say you are 30 ft. out and there is an enemy with a shield my character will start chucking as many spears at the target until the target comes inside of melee range to make the GM have a choice of either spend a turn removing the spear from the shield or not use the shield in the AC calculations.)

Shadow Lodge

There's a decent trait for throwing weapons called something like Strong Arm, Supple Wrist.

It adds 10ft to your range increment whenever you take 10ft of movement before throwing it. Very sweet for a trait.

Sczarni

Zotsune wrote:
I don't think that is what double slice does...

Double slice lets you use your STR mod for damage with off-hand weapons.

Normally you use 1/2 STR mod rounded down.

So a character with 12 STR gets +1 to damage with main hand and +0 with off-hand.
Same character takes Double Slice and now gets +1 to damage with both hands.

Or,

A character with 10 STR & River Rat trait gets +1 damage with both hands when using daggers.

Ergo, in specific instances the River Rat trait provides as much bonus damage as +2 to ability score (STR), and the Double Slice feat. So above example 1 trait = 2 feats. (Humans can trade their bonus feat for +2 to an additional ability score if you use alternate Racial Traits from ARG)

Ranged combat is feat intensive. TWF is feat intensive.
Use Daggers, take River Rat and save feats!


Thank you for explaining I thought you meant with the double slice feat you added a +2 to Str now I see your reasoning fully. However the same could be said that if the person had a 12 in Str and the River Rat trait that they would get a +2 in damage thus increasing the base damage to 3 and the max damage to 12 (on a crit 6 normal).

Yes I will use daggers but I will also be using spears, hammers and axes so I have all of the different types of attacks (P, S, B) for the different foes I may come across along my journey with this character. I do like the oracle/ninja idea and was thinking a 4 level dip into oracle so that I can get hold person as well as Obscuring Mist that way if I'm fighting something with fire I won't get burned... And if Ninja isn't allowed in the campaign that I put this character in then rouge is a close substitute right?? Now I know that the main reason to choose the Ninja is because of all the ninja tricks to Shuriken but Rouge can still pull off some things without the flying stars of doom.


Okay I will start off at level 1 as a Fighter so I can get the weapon prof. and extra feat, cross class into Ninja/Rogue for level 2 and 3 at level 4 cross into Oracle till level 8 and then go Ninja/Rogue for the rest of the levels.

The reasoning behind this is because Obscuring Mist will have no use if I don't have the sneak attack damage with it also this will keep me "on track" with the Ninja/Rogue's BAB for the rest of the game and on early levels too the one problem with BAB will be the cross into Oracle but it should be compensated by the spell anyway.

Hoping the ability scores look something like this

Str 12
Dex 15
Con 10
Int 12
Wis 9
Cha 14

(Before Racial bonuses that is) any disputes to this?


Or, instead of using river rat, you could throw throwing axes. They deal d6 base damage. d6 damage is equivalent to d4+1. And you save a trait!

Sczarni

Honestly I have doubts about that ninja/oracle. It looks incomplete and purely theoretical.

I believe you will need large amount of feats to make this viable, so I would pick fighter or ranger. It's safe to pick a single class then to pick ninja/oracle which seems highly stats dependant.

With either fighter or ranger levels, I would take Point-Blank feat as first and rest of feats as archer based character probably but with few alternatives such as going with 16 Dex, 14 Str and taking weapon finnese while focusing mainly on Dex from that point on. That way you profit from single stats in both melee and ranged.

Try to search for feats that add Dex to damage maybe.

You will have problems at higher levels since multiple throwing weapons are costly to enchant.


PF needs a Trick Thrower /Throwing specialist archetype or prestige class again. I personally use the Archer archetype and replace bows with the throwing weapons group.

Though Weapon Master archetype might also work somewhat if you want to choose one weapon. (Probably dagger or handaxe)


The Obscuring Mist build seems pretty cool "on paper", but unless you're in an entire party of Oracles with Water Vision the other players might get annoyed that you keep obscuring the enemies. I went through something similar with a Conjurer who had a lot of cloud/fog type spells. If you're starting from 1st level instead of popping into existence at 10th or higher there could also be a lot of tough levels waiting to get the right combination of powers.

A Paladin might make a pretty decent weapon thrower since you'd be able to get big bonuses to attack and damage with Smite Evil as well as bypassing the DR of evil creatures. You might need to take a couple of Fighter levels to help round out your feats, and you'd want to remember the Divine Favor spell for when you're fighting non-evil foes. A 9th level wand of it gives you +3 to attack and damage and only costs 6,750gp.

For higher levels remember that even a character without Mounted Archery doesn't take any penalty for making a ranged full attack from the back of a mount which moves its speed or less that round. With a speedy mount this can let you ride around staying out of melee range while you pepper your foes with javelins and such.

Sczarni

I think the Ninja is superior to the Rougue. If Ninja is not allowed and you decide to go Rogue, give a look to the Knifemaster and/or Scout archetypes.

Knifemaster gives you "sneak Stab", and Scout provides some new opportunities to get sneak attack going.


Someone else was asking the same sorts of questions that you could benifit from reading

Gobo Horde wrote:

Blink back belt

Belt of might hurling
Dagger of doubling
Ricochet hammer
Dwarven thrower
Dwarfbond hammer
bounding hammer
Charging hurler
Close quarters thrower
Distance thrower
Sliding axe throw
Two handed thrower
Arcane strike
Barbarian hurler class
Hurling charge rage power
Spear throwing build thread
Another throwing build thread
Different idea...

That was in here.

Edit: 3 of the urls got cut off -_- go to the bottom link to see them.

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