Captain Sir Hexen Ineptus |
I have finally done it; I think I have finally worn-out my enjoyment of Pathfinder.
I am looking for some inspiration as what to play next and could use some help.
I really only like playing melee characters, but don't bother with the synthesist suggestion, I don't like playing characters THAT broken. Its not that I haven't played a caster, in-fact I recently got done with a lvl 20 Cleric with the 3.5 variant cloistered cleric, it is I just don't like playing pure casters.
Sorry for the miss info: This campaign is PF material only, chaotic good is the only good that works in this campaign (Skulls and Shackles) and ends about level 15. So no paladin.
So any help you can lend that would be great.
Thank you,
-Hexen
cmastah |
An idea I'd been toying with:
Human (if you're allowed suli, TAKE SULI! Although that one feat at level 1 as a human would help at low levels)
1 level transmuter wizard (put that 1 point in strength, get these stats: 17 strength (add +2 to your strength modifier if you're human), 13 dex, 12 con, 11 int, 10 wis, 7 cha), take as your first starting spells enlarge person (a must) and either magic weapon or true strike
1 level barbarian for rage
All levels afterward, the two-hander specialized fighter, put all feats into sundering. Your AC will have to depend on getting yourself the thickest armor you can find. Also? Get EWP bastard sword and get a large one.
Basically, since you're limited on enlarge person casts per day, make scrolls of it every day.
The way I see this working (provided I haven't missed any overlaps in numbers):
20 strength (after adding human/suli racial AND adding the transmuter strength bonus)
+2 strength when enlarged
+4 strength when raging
=
+8 Strength modifier at level 2, +12 when two-handing your LARGE bastard sword (+16 when your fighter level reaches three due to the two-hander's ability to deal 2x strength modifier). Let's not forget power attack, in fact I think the two-hander specialized fighter ALSO gets an ability to allow him to deal +4 extra damage rather than +3 when power attacking, which'll scale really nicely.
Let's also not forget that your large bastard sword already deals 2d8 when you're NOT enlarged, once enlarged I think it's 3d8 AND you now have reach.
My primary focus for this build was to use him for sundering, but for pure damage I think he still shines.
EDIT: On the other hand, you could try gunslinger who's aiming to be a great sniper.
Touc |
Maybe an archetype that isn't statistically dominant and see if you can pull it off?
Have an elven inquisitor in our campaign, and she switched from sword n' shield to two-handed recently (elven curve blade, keen) and hasn't looked back. The constant threat of critical hits along with Bane ensures she's going to hurt most anything she comes across very badly. It's the first foray anyone has made into the class, so have not explored archetypes.
GM_Solspiral RPG Superstar Season 9 Top 32 |
Saluzi |
Barbarian/ sorcerer 1 or 2 /Dragon Disciple was fun. Had some Charisma too.
Bard is the other thing I play.
I'd love to do a happy Dhampir Bard. Whoever wrote Dhampir Scions of the Night watched too much Twilight and never read the Inner Sea guide or heard of Geb. All tragic/romantic
Put him in Qadria faction, stuff tragic romance.
Humphrey Boggard |
How about you develop a character concept first and them figure out the mechanics that work instead of vice versa?
For example, I've been wanting to play a gypsy commando, a lieutenant in a hidden army that travels by seeming random movements of caravans. From there I fleshed out his personality and background
From there I started to flesh out mechanics - deciding that he would be a ranged arcane duelist bard and working out the details to make him a strong contributor to the party.
Captain Sir Hexen Ineptus |
How about you develop a character concept first and them figure out the mechanics that work instead of vice versa?
For example, I've been wanting to play a gypsy commando, a lieutenant in a hidden army that travels by seeming random movements of caravans. From there I fleshed out his personality and background
** spoiler omitted **.
From there I started to flesh out mechanics - deciding that he would be a ranged arcane duelist bard and working out the details to make him a strong contributor to the party.
Been trying to do that, but my concepts seem to be a bit of a square pet in a star hole that is too small.