What the hell Disney???


Video Games

Sovereign Court

This and several other blogs and whatever say that it is a fact.

I sincerely hope that it is a bad, late April fools joke, because i was really looking forward to both games, especially 1313.

If not, i'm getting enough money to fly to US and join the lynch mob that will most certainly form in front of disney.


...


Looks like they want out of console video game industry. Risk/reward is too high. Based on recent Star Wars games i agree.


1 person marked this as a favorite.

Aww man, I was really looking forward to 1313.

Sovereign Court

wicked cool wrote:
Looks like they want out of console video game industry. Risk/reward is too high. Based on recent Star Wars games i agree.

Well, at least some good will come of it...

Sovereign Court

Too bad. Not a huge SW guy but 1313 trailer looked really cool.


1 person marked this as a favorite.

Meh. LucasArts hasn't been making much in the way of decent gaming output in a while; most of the best SW games of late have been by BioWare. While I would love to see a resurrection of Grim Fandango or Maniac Mansion, it wasn't as though LucasArts was doing anything with those franchises before the Disney acquisition.

Maybe know Disney can contract out those properties to companies that are actually interested in making quality games. I don't see this as a loss (although I do hope that the displaced LucasArts staff members find new jobs quickly).


Pathfinder Adventure Path, Lost Omens Subscriber

Disney's business development model for the past decade - and Lucasarts is another example of this in action - has been changing all their media outlets - movies, TV, animation, comics - to an "outside development" approach. They would rather farm-out their products to be made by someone else and then just handle distribution and advertising.

This is courtesy of CEO Robert Iger - who believes Disney needs to have "big name, pre-developed" franchises outside of their Disney stable to succeed. Hence the reason the company has bought Marvel Comics, The Muppets, Pixar, plus partnered with Bruckheimer Productions. Although it came off as an amazing swoop that Disney bought Lucas and Star Wars, there's enough documentation out there that Iger was aggressively pursuing this purchase for a long time as part of that bigger plan.

The point being that I am bummed out that the storied Lucasarts Studio is gone, but I am not surprised when I heard about the purchase. The concept of in-house studio development is dead one at the company, and sooner or later it was going to impact them. Creativity and new IPs at the Mouse House is out.

I had hoped they could at least have waited until 1313 was finished before shutting down. But it sounds like they wanted to have someone else do the heavy lifting and couldn't find them at their asking price.

This kind of reminds me of all the talks about a full 3-movie Star Wars sequel. Disney's only going to stay on-board that notion until they see what the budget is and how much money they "might" make and is it "kid-friendly" for marketing purposes.


Yeah, I honestly can't remember the last good LucasArts game. Battlefront 2?

It sucks but it happens, companies you like go out of business or are shut down by people who buy them out.


There go my hopes of a sequel to Zombies Ate My Neighbors...again. And, no, Ghoul Patrol doesn't count.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Slaunyeh wrote:
Aww man, I was really looking forward to 1313.

There wasn't really anything on that trailer that evoked "Star Wars" to me. Looked more like a prison breakout game than anything else. This might be why their games hadn't been doing that well lately, and in that context, shutting them down makes sense.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
LazarX wrote:
There wasn't really anything on that trailer that evoked "Star Wars" to me.

Very much agreed on that.

Silver Crusade

This news makes me angry and sad.


I'm pretty certain that a large chunk of this decision was based on the Disney accounts guy taking a look at LucasArts' recent money-spending decisions - such, for example co-funding the rumoured $200 million budget of THE OLD REPUBLIC (the most expensive game budget of all time, almost twice the previous record) which the game will likely never make back - and deciding that they were too insane to be allowed to carry on.

1313 was looking promising, but the problem was that LucasArts themselves have not solo-produced a truly excellent game in a long, long time. Some might argue since GRIM FANDANGO in 1998. The later X-WING games were made with Totally Games, KotOR and TOR were done with BioWare, KotOR 2 with Obsidian and the LEGO games with Traveller's Tales. REPUBLIC COMMANDO was decent, but that was almost a decade ago.

Most of the true talent at LucasArts left a long time ago. Most of the adventure game studio reconstituted at Telltale, where they've been working on the MONKEY ISLAND, BACK TO THE FUTURE, JURASSIC PARK and WALKING DEAD adventure games. A lot of the rest, most notably Tim Schafer and Ron Gilbert (though it appears Gilbert has just left), are at Double Fine.

Sad news? Sure. LucasArts were founded in 1982 and are actually one of the oldest, continually-in-existence gaming studios in the world. It's sad to see the name go. But they haven't lived up to that reputation in more than a decade.

Sovereign Court

They could have at least outsourced 1313 to someone. It was a really promising project.

Silver Crusade

8 people marked this as a favorite.

I was actually really looking forward to 1313 since it seemed to be doing things I wish we got more of in Star Wars. (non-Jedi perspective for the player/central-protagonist, more down-to-earth take on the universe, actually exploring the urban sprawl rather than just passing through, etc.)

Man I'd love a detective-noir style game set in Coruscant.

"She walked through my door like a nexu walks into an Ewok orphanage — cerulean blue and headtails for hours. No dame her age could afford a coat like that, and the kinda lekku tattoos she had on gave me a good idea how she got it. She had bad news written on her like a second moon over Alderaan."

....

Damn it now I really want that game.

Sovereign Court

Mikaze wrote:


"She walked through my door like a nexu walks into an Ewok orphanage — cerulean blue and headtails for hours. No dame her age could afford a coat like that, and the kinda lekku tattoos she had on gave me a good idea how she got it. She had bad news written on her like a second moon over Alderaan."

That's the most awesome thing i have ever read. You, my friend win the internetz. Here's an imaginary cookie. If you ever come by Belgrade, Serbia, i'll give you a real one too :D

Silver Crusade

Just so credit goes where it's due, it's chopped up and edited stereotypical private-eye talk from elsewhere. ;)


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LazarX wrote:
There wasn't really anything on that trailer that evoked "Star Wars" to me. Looked more like a prison breakout game than anything else. This might be why their games hadn't been doing that well lately, and in that context, shutting them down makes sense.

Maybe that's why I was looking forward to it. It takes place on Coruscant. It has blasters. That's Star Wars. I'm sick and tired of Jedi contaminating everything, and was really looking forward to a different approach to the setting that didn't involve friggin laser swords.

But I think Mikaze summed up my stance better than I ever could.

Incidentally, my favourite LucasArts Star Wars games were Republic Commando (to mention a 'recent' game) and the X-Wing/TIE Fighter franchise.

Werthead wrote:
It's sad to see the name go. But they haven't lived up to that reputation in more than a decade.

LucasArts used to be synonymous with 'must buy' games in my book, but they haven't lived up to that reputation since the late 90s. I think their era came to an end roughly around the release of Force Commander.

Edit to add: And Star Wars: Rebellion. Gah. Force Commander and Star Wars: Rebellion marked a notable drop in quality of their games and, a few exceptions aside, they never really recovered. IMHO.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Lucasarts was my childhood. Verb based adventure games are still my biggest influence as a GM, because they showed me a story, could be a reward and a punchline could be a payoff. To my friends I was the Lucasarts tip line. I've been missing Lucasarts for years, but I mourn for the opportunity lost to see the company realise its potential.


Rival company is first bought out, then shut down to eliminate competition.

Yup. This checks out. Capitalism's an evil, soulless monster.


1 person marked this as a favorite.
Quote:
Rival company is first bought out, then shut down to eliminate competition.

How was LucasArts a rival company to Disney? That doesn't seem to track.

Disney shutting down LucasArts because they've been responsible for a lot of financial misfires and they want to make money, not lose it, seems a lot more likely.


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Mikaze wrote:
Just so credit goes where it's due, it's chopped up and edited stereotypical private-eye talk from elsewhere. ;)

Tracer Bullet, P. I.? ;)


1 person marked this as a favorite.
Slaunyeh wrote:
LazarX wrote:
I'm sick and tired of Jedi contaminating everything.

You know who else said that?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Jedi, Sith and the Force are an essential part of Star Wars. Without them, it's just another generic science fiction universe and not even a particularly interesting one. One could just as well watch Andromeda.


2 people marked this as a favorite.
magnuskn wrote:
Jedi, Sith and the Force are an essential part of Star Wars. Without them, it's just another generic science fiction universe and not even a particularly interesting one. One could just as well watch Andromeda.

To you (and many many others), but the Star Wars fanbase is larger than the population of most countries. So there's going to be a lot of "what is Star Wars to you" agreement and disagreement on any front.

For my tastes, I like the iconic aliens, worlds, space ships and droids, the amalgamation of a lot of well worn stories, and serial media styling more than anything force related (not that I mind lightsabers and force lightning by any stretch). But my preferences are bonkers to anyone that holds a legitimate 180º view to mine about Star Wars, and that's cool to me. That being said, 1313 would have appealed to a lot of people (enough to matter at least), BUT I doubt Lucas Arts of 2013 had the chops to actually make a good game of it.

So I'd rather it was taken out back and puppy-coffined by Disney, than allowed to arrive way over budget and...kinda suck. I'd personally be over the moons excited if they put out an LA Noire investigation game set in the Star Wars universe. But for the time being I'll happily accept that lightsabers are more popular on consoles and bide my time slashing away until someone decides to make a game targeted at my heart.


Werthead wrote:
I'm pretty certain that a large chunk of this decision was based on the Disney accounts guy taking a look at LucasArts' recent money-spending decisions - such, for example co-funding the rumoured $200 million budget of THE OLD REPUBLIC (the most expensive game budget of all time, almost twice the previous record) which the game will likely never make back - and deciding that they were too insane to be allowed to carry on.

By all accounts I'm aware of, The Old Republic made back their development budget, and then some. As early as Q1 2012 LucasArts was reporting 2+ million in game sales, and 1.7 million active subscriptions (1 million concurrent) with most of those being paid subscriptions. Even if they had zero new sales past that point, as long as your average player paid for four months of subscription (something that seems very likely), they made a profit.

You're spot on in that it's likely that Disney simply looked at LucasArts' ability to develop strong titles internally versus their ability to license out their massive IP to other development houses more capable than LucasArts, and decided that the best way to protect both their brand and their finances was to switch to a licensing model. LucasArts was a great studio once, but it hasn't been great for quite some time now.

As far as 1313 is considered, industry sources are now saying that people at LucasArts were already having serious doubts about whether they could deliver. If that turns out to be correct, shutting it down before they wasted any more time and money on the project was a good call.


Calybos1 wrote:

Rival company is first bought out, then shut down to eliminate competition.

Yup. This checks out. Capitalism's an evil, soulless monster.

That's not what is going on here. At all. You need to keep your cynicism in check; it's not doing you any favors.


Also, confirmation is appearing from ex-LucasArts employees that about a year ago 1313 was switched from whatever it was going to be to a game about Boba Fett.


Not sure that I have ever played a LucasArts game...
Since I do play computer games this probably means they haven't made any good games... at least good according to my desires. So as far as I can see this is uneventful news. Hopefully some of that poor talent doesn't end up contaminating a good game company.


Aranna wrote:

Not sure that I have ever played a LucasArts game...

Since I do play computer games this probably means they haven't made any good games... at least good according to my desires. So as far as I can see this is uneventful news. Hopefully some of that poor talent doesn't end up contaminating a good game company.

This is a list of most LucasArts games, though, again, many of those were not developed by LucasArts but rather by an outside development house. It's a pretty massive list, and the games have spanned nearly every genre imaginable, so you're almost guaranteed to find a few that line up with your personal tastes.

I think it's premature to label LucasArts talent-poor. There are a lot of factors that can lead to less-than-stellar products, the talent of an average team member being only one of those.


Raven Software have released the source code to JEDI OUTCAST and JEDI ACADEMY.

Apparently LucasArts ceasing to exist means they can now do this, which modders have wanted for the last decade :) Even better, one of the Raven guys shows up in the comments and talks to everyone about the games (and STAR TREK VOYAGER: ELITE FORCE), which is pretty cool.

Quote:

Not sure that I have ever played a LucasArts game...

Since I do play computer games this probably means they haven't made any good games... at least good according to my desires. So as far as I can see this is uneventful news. Hopefully some of that poor talent doesn't end up contaminating a good game company.

I assume you're fairly young, maybe having only started gaming in the last ten years or so? That's understandable, as LucasArts have been pretty poor in that time. But before that, they were absolutely massive.

The Imperial Period (so to speak) of LucasArts began in 1987 with MANIAC MANSION and ended - arguably - in 2005 with STAR WARS: REPUBLIC COMMANDO (though they began winding down in 1998 with their last undisputed classic, GRIM FANDANGO). I don't think many other games development company can match that length of run of form, taking in several of the best and most famous games of all time.

For modern gamers, probably the best games to check out are THE SECRET OF MONKEY ISLAND and MONKEY ISLAND 2: LECHUCK'S REVENGE. The Special Editions of both games are available very cheaply on Steam (and both games are 2D adventures, so should run even on fairly modest laptops) and are very good updates of the game. You can also get INDIANA JONES AND THE FATE OF ATLANTIS on Steam, though only tweaked to work on modern PCs, with the old graphics from 1994 (which are very good for the time). Most of their other graphic adventures can be played on the SCUMMVM emulator, though some have aged better than others. LOOM is well worth a look, but the earlier adventures (particularly ZAK MCKRAKEN and INDIANA JONES AND THE LAST CRUSADE) are insanely hard and it's possible to die or get into irrecoverable positions.

Unfortunately, most gamers no longer have joysticks, which rules out the X-WING series. If you have a stick or gamepad, X-WING ALLIANCE is still very playable, but there's a lot of faffing around to get it working on modern machines.

Then there's JEDI OUTCAST AND JEDI ACADEMY, which remain the definitive STAR WARS action games focusing on lightsabre combat. None of the other STAR WARS games have come close to nailing it as well as these two games did. Both are very playable today (the QUAKE III engine has aged very well, it has to be said), and, AFAIK, aren't too much trouble to get working on modern machines. JEDI KNIGHT, the predecessor to those two games, has a much better plot but takes a hell of a lot of fiddling around to make work, so you may want to skip it. The KNIGHTS OF THE OLD REPUBLIC games are of course brilliant, but also not technically LucasArts (they acted as financiers and publishers, but they were made by BioWare and Obsidian).

Of course, if you're not a STAR WARS fan, you may want to skip all of those. Certainly the adventure games are still worth a look.

As for the talent issue, the true giants - Tim Schafer, Ron Gilbert, Dave Grossman, Lawrence Holland - all left years and years ago. Schafer is now the head of Double Fine (they just did the PC special edition of BRUTAL LEGEND and are now working on BROKEN AGE, aka DOUBLE FINE ADVENTURE), Gilbert's just left that same company, Grossman is at Telltale (where they've just done THE WALKING DEAD) and Holland is, erm, making mobiel games. Oh well.

Silver Crusade

1 person marked this as a favorite.
Orthos wrote:
Tracer Bullet, P. I.? ;)

1. The source was uncredited, but I honestly wouldn't be surprised if this was the case.

2. DAMMIT. Now I have to go on a Calvin & Hobbes binge and play Sam & Max Hit The Road and Full Throttle again.

Herbo wrote:
For my tastes, I like the iconic aliens, worlds,

This was the biggest draw for me. I'd also really love to see a non-human as the central protagonist fro once, considering the multitude of aliens to choose from.

There's also the option of having Force sensitives that aren't full blown Jedi too. I've always wanted to see folks like that get more play outside the novels.

Sovereign Court

So with Lucas Arts gone can somebody do something with:
Maniac Mansion
Full Throttle
The Dig
Zombies ate my neighbors
???


I dearly remember Zak McKrakken, the first game I actually completed on my own. How many times I ran out of money for plane tickets and wasted my egg in the microwave...


Pan wrote:

So with Lucas Arts gone can somebody do something with:

Maniac Mansion
Full Throttle
The Dig
Zombies ate my neighbors
???

They'd need to acquire the rights to produce a game using that IP from LucasArts (remember, LucasArts still exists, just as an IP management/licensing management group). It's anyone's guess whether LucasArts is willing to entertain proposals for such a license (this will depend on a number of factors, including, but not limited to: developer/publisher track record, type of product, release window, price point, platforms, whether they think they can leverage that IP better with another partner, and so on), and also anyone's guess as to how much they'd want in return.

Sovereign Court

Scott Betts wrote:
Pan wrote:

So with Lucas Arts gone can somebody do something with:

Maniac Mansion
Full Throttle
The Dig
Zombies ate my neighbors
???
They'd need to acquire the rights to produce a game using that IP from LucasArts (remember, LucasArts still exists, just as an IP management/licensing management group). It's anyone's guess whether LucasArts is willing to entertain proposals for such a license (this will depend on a number of factors, including, but not limited to: developer/publisher track record, type of product, release window, price point, platforms, whether they think they can leverage that IP better with another partner, and so on), and also anyone's guess as to how much they'd want in return.

So probably not going to happen. That's too bad Id buy updates of all those titles!

Project Manager

4 people marked this as a favorite.
Aranna wrote:

Not sure that I have ever played a LucasArts game...

Since I do play computer games this probably means they haven't made any good games... at least good according to my desires. So as far as I can see this is uneventful news. Hopefully some of that poor talent doesn't end up contaminating a good game company.

For almost 20 years, from the 1980s to the 2000s, LucasArts produced adventure games that regularly received glowing reviews and set standards for the industry. They also gave people who went on to make some of the best games coming out recently their starts. Tim Schafer, who founded Double Fine, is a great example of a LucasArts alum.

But whether LucasArts made good games isn't even the point.

There can be a lot of talented people at a company that turns out a poor game. There are plenty of games that don't sell well that have amazing art, run smoothly and are free of any significant bugs, shipped on time, and even were well-designed initially but got changed in production because of pressure from marketing or out-of-touch leadership.

All of that means talented artists, programmers, producers, QA testers and designers can labor on a game for years, doing brilliant work on their piece of the project, and still end up shipping a game that doesn't sell well. People who do amazing work, people who haven't done anything wrong, people who poured their energy and their passion and years of their life into making something they believed -- or at least hoped -- can be good regularly lose their jobs in the game industry.

LucasArts is no different -- there are a lot of talented people who lost their jobs this week, as people do in the game industry with troubling frequency. They're not "poor talent," and any company that snatches them up will be enriched, not "contaminated," by their presence.

Or, as a great article (written about the recent EA layoffs, but just as relevant for the LucasArts closing) put it:

Quote:

Blaming the men and women who got fired for bad games is like blaming WWI soldiers in the trenches for not winning the war when it’s their commanding officers who keep sending them over the wall into the gas and bullets.

The people who got laid off were your friends. They spoke your language. They played your games. They fought for you. They argued with their supervisors over decisions you eventually echoed after the game’s release. Nobody goes into games because they have no options left. They don’t sacrifice health and family for brutal overtime because they don’t believe in what they’re trying to do. They have children. They have partners. They have mortgages and car payments and meals to put on the table. And they live for the moment when a fan sends in a letter saying ‘thank you.’

These are the people who lost their jobs. They deserve better than “good.”

Full article here.


magnuskn wrote:
Jedi, Sith and the Force are an essential part of Star Wars. Without them, it's just another generic science fiction universe and not even a particularly interesting one. One could just as well watch Andromeda.

The over-abundance of jedi is a recent phenomenon. As in, since the new trilogy that was, roughly, about nothing else. Before that, it was just one of the elements that made Star Wars a cool setting.

I don't like the new trilogy nearly enough to let it ruin my perceptions of the setting as a whole.


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Aranna wrote:

Not sure that I have ever played a LucasArts game...

Since I do play computer games this probably means they haven't made any good games... at least good according to my desires. So as far as I can see this is uneventful news. Hopefully some of that poor talent doesn't end up contaminating a good game company.

!

..I

...uhm

... I don't know what to say to that.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Slaunyeh wrote:
magnuskn wrote:
Jedi, Sith and the Force are an essential part of Star Wars. Without them, it's just another generic science fiction universe and not even a particularly interesting one. One could just as well watch Andromeda.

The over-abundance of jedi is a recent phenomenon. As in, since the new trilogy that was, roughly, about nothing else. Before that, it was just one of the elements that made Star Wars a cool setting.

I don't like the new trilogy nearly enough to let it ruin my perceptions of the setting as a whole.

Well, and there is the expanded universe, which has gone on for decades and is full of Jedi and Sith.


Nothing surprises me about Disney. It hasn't for a very long time. The sad part is that "distribution only" business models do work, giving more money to companies that do not dare and do not create.


Scott Betts wrote:

This is a list of most LucasArts games, though, again, many of those were not developed by LucasArts but rather by an outside development house. It's a pretty massive list, and the games have spanned nearly every genre imaginable, so you're almost guaranteed to find a few that line up with your personal tastes.

I think it's premature to label LucasArts talent-poor. There are a lot of factors that can lead to less-than-stellar products, the talent of an average team member being only one of those.

The only good game from that list (that I would love to play) was made by Bioware not LucasArts. To be fair I don't recognize most of those titles... though I did play LEGO star wars with my niece. It wasn't a game I would have bought myself.

Werthead wrote:
I assume you're fairly young, maybe having only started gaming in the last ten years or so? That's understandable, as LucasArts have been pretty poor in that time. But before that, they were absolutely massive.

My first computer (for college work) was in 1996. I wasn't permitted a computer till I was in college. Though I remember some fun games from the mid to late 90s... none of LucasArts games got my attention apparently.

Jessica Price wrote:

But whether LucasArts made good games isn't even the point.

There can be a lot of talented people at a company that turns out a poor game. There are plenty of games that don't sell well that have amazing art, run smoothly and are free of any significant bugs, shipped on time, and even were well-designed initially but got changed in production because of pressure from marketing or out-of-touch leadership.

All of that means talented artists, programmers, producers, QA testers and designers can labor on a game for years, doing brilliant work on their piece of the project, and still end up shipping a game that doesn't sell well. People who do amazing work, people who haven't done anything wrong, people who poured their energy and their passion and years of their life into making something they believed -- or at least hoped -- can be good regularly lose their jobs in the game industry.

LucasArts is no different -- there are a lot of talented people who lost their jobs this week, as people do in the game industry with troubling frequency. They're not "poor talent," and any company that snatches them up will be enriched, not "contaminated," by their presence.

I guess I should have been clearer I don't feel "everyone" at LucasArts was poor talent. But there clearly must have been some poor talent over there because if everyone was great then they wouldn't have made poor games. Sure clearly management was a big part of the problem, but calling the whole crew great assets is just as blind as calling everyone poor talent. I guess I am just worried some of those few poor talent people among the batch of new job seekers might end up at companies I don't wish to do poorly. And it is impossible to know whether some of them are good or not till they go make a name for themselves like Tim Schafer. Artists are of course an exception to this as they place their talent out for everyone to see. Still it is embarrassing for me to have made such a blanket statement without thinking how it could be taken. Sorry.


Rescue On Fractalus was LucasArt? Hell, I didn't remembered that.


Mikaze wrote:
Orthos wrote:
Tracer Bullet, P. I.? ;)

1. The source was uncredited, but I honestly wouldn't be surprised if this was the case.

2. DAMMIT. Now I have to go on a Calvin & Hobbes binge and play Sam & Max Hit The Road and Full Throttle again.

Everything is go, sir.


Pathfinder Adventure Path, Lost Omens Subscriber

One great Lucasarts game that I don't think has been mentioned was Loom. It was puzzle/adventure quester similar to Monkey Island, but done in a more fantasy setting. I think you can find it on Steam.

Conceptually, the idea of the game was using music notes as "spells" in your quests - not in the bardic, D&D concept style, but more like just the norm for all spell casters. That seemed different in 1990 than your traditional fantasy adventure point and click or text-based adventures. You'd learn different drafts as you explored to solve the puzzles. The game world that was developed was deeper than you'd expect, and originally the game was supposed part of a trilogy. It never went beyond the first game, which is kind of a bummer since the ending was kind of vague.


Took LOTS of cue from Loom in my early RPGs days. It might have been one of my most influential games alongside Dungeon Master.

It was a fantastic game; loved the melancholic touch about the whole game. Didn't know it was supposed to be part 1 or a trilogy. Too bad, I would have loved to see what the designers would have done...

'findel


The ending was everything but vague, I think. It was deeply apocalyptic and trascendental at the same time, though.


Pathfinder Adventure Path, Lost Omens Subscriber
Laurefindel wrote:
It was a fantastic game; loved the melancholic touch about the whole game. Didn't know it was supposed to be part 1 or a trilogy.

Quoting from Wikipedia: Brian Moriarty detailed the following regarding his intended sequel:

"Loom was conceived as the first game of a fantasy trilogy. The second game, Forge, would follow the adventures of Rusty Nailbender... The third game, The Fold, followed the adventures of Fleece Firmflanks. These sequels would wrap up open plot-threads and bring closure to the open ending of the original game, with Chaos eventually being defeated."

Moriarty kind of changed his story later on, saying: "Loom wasn't actually written with a trilogy in mind. But after it was finished, there was vague interest in continuing the story. In discussing this possibility, I imagined two sequels."

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