Clever Skill Uses


Pathfinder First Edition General Discussion


Does anyone have examples of clever skill uses?

For example, a player once used Forgery (this was in 3.5) to forge a note from a general in the king's army to get the party into a city, past the guard.

What are other examples of clever skill uses?

Silver Crusade

A friend of mine once used Knowledge: architecture & engineering to figure out how to use Stone Shape to make a long, thin slice through a stone tower at the correct angle that would cause it to collapse.
The check wouldn't have been allowed, but the player had the architectural knowledge himself to do it, and it's apparently not that difficult (assuming you have magic that lets you make inch-wide, twenty foot long gashes through stone).

With that one spell and one knowledge check, he literally broke a module. The entire adventure was supposed to take place in that tower.


Some from the top of my head:

Knowledge:architecture to locate secret rooms in a castle based on the thickness of walls, supports and type of stone used.

Craft:Bowmaking to identify the local maker of an arrow used to assassinate a town leader.

Knowledge:engineering to convince a lord that his castle was vulnerable to attack from a neighboring kingdom.

Craft:sculpting to use plaster powder to make a copy of a royal seal to forge copies of letters from the king.

Disable device to reverse engineer a trap and set it to trigger on the "safe path" so we could identify who set the trap when they got nailed by their own trap.

Sleight of hand to put a stolen gem into the pocket of the king's vizier so he would get arrested.

I love using skills in creative ways. It's one of the most fun parts of the game to me.

Sczarni

I recently used Knowledge (engineering) and Perform (string instrument) to use a Lyre of Building on several 12 hour marches to build an entire highway through Bloodsworn Vale. Due to the speed of travel, the quality was increased. Very nice roadway through the Vale now! Then used it a while later to set up the mining camps for the Adamantine mines we found. I am considering getting a few of these and trying to rebuild the causeway across the Inner Sea, but don't want Cheliax to rise in power again... And materials are still needed to be within the audible range of the instrument (GM ruling), so I would need materials to do that that are hard to find these days.

We dd up the size of the Fort in BSV, as well as change the walls to Stone, making it essentially a small Keep. And we have used the LoB twice to repair the Inn (the first time a Vampire (friend of the evil Wizard in the module) and our party's spellcaster blew it to kingdom come, the second time it was just a small hole by a fireball, courtesy of a Red Mantis Assassin/Mage).

12 hours of playing = 7200 man days of labor. Rougly 20 people working on something for 2 years. or 100 people working on something for 72 days. or 1000 for a week. Things can get built!

Another clever use by one of our party members: Intimidate on Lopo. He cooks for us now at the Inn. LOLZ!

Scarab Sages

Dazz wrote:

A friend of mine once used Knowledge: architecture & engineering to figure out how to use Stone Shape to make a long, thin slice through a stone tower at the correct angle that would cause it to collapse.

The check wouldn't have been allowed, but the player had the architectural knowledge himself to do it, and it's apparently not that difficult (assuming you have magic that lets you make inch-wide, twenty foot long gashes through stone).

With that one spell and one knowledge check, he literally broke a module. The entire adventure was supposed to take place in that tower.

This isn't a skill but it's another outside the box solution.

Happens in Skull and Shackles, not much of a spoiler but does describe our solution to a problem:

Spoiler:
We knew we were heading to recover information from a shipwreck, so we bought a scroll of Salvage (a 9th level cleric spell) in advance. When we got there we found the ship in 2 pieces, part of it down a trench but within range. Rather than diving down and fighting anything lurking within, we just cast salvage (making the DC 18 caster level check) and brought the ship to us. And then we sailed it back to port and got our money back for that scroll.

Sczarni

Dazz wrote:

A friend of mine once used Knowledge: architecture & engineering to figure out how to use Stone Shape to make a long, thin slice through a stone tower at the correct angle that would cause it to collapse.

The check wouldn't have been allowed, but the player had the architectural knowledge himself to do it, and it's apparently not that difficult (assuming you have magic that lets you make inch-wide, twenty foot long gashes through stone).

With that one spell and one knowledge check, he literally broke a module. The entire adventure was supposed to take place in that tower.

Yeh, I have been temped to calculate what the lyre/perform skill could do if pushed to the point of exhaustion. Say you wanted to completely remodel a dungeon some evil queen Ileosa is hiding in...


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I used Craft(Blacksmithing) to disassemble door hinges, because we lacked someone to pick the locks.

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