The Arbiter |
In the second of the newly constructed pits, Elmer and Kirk head out onto the sand (which now is now more of a hard-packed dirt/sand mix, apparently now reddish by design as opposed to permanently stained with the blood of previous 'contestants'). There's nobody in the stands apart from the a few scribes documenting the events of the match.
Elmer 1d2 ⇒ 1, Kirk 1d2 ⇒ 2
Elmer starts in A11, Kirk in L10. Initiatives and descriptions, please.
Space Cowboy Kirk |
Kirk enters the Arena with an overconfident smirk. The kind of smartass smirk you tend to hate. He is an 6 ft 3 in tall elf with silver hair, dressed as a common traveler. You can make out something looking like a crossbow on his back and a blowgun on his belt, the only armor you can see is a haramaki. There is a dusty rose prism flying around his head, it looks like it has already seen it's best days. You can also make out a scroll case and some alchemical items hanging from his belt.
Kirk is accompanied by his miniatur giant space scorpion Uhura (just a greensting scorpion) who readies for the fight at L9.
gl n hf ;)
1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 3 ⇒ (15) + 3 = 18
Initiatives:
Kirk 25
Uhura 18
Space Cowboy Kirk |
Sorry for the delay, missed you out on yesterday 3:24 AM on your second post. The thing about your third post is (and this happens the second time in the arena): That was 9:30 PM in my timezone. So I already went out (I do that every weekend). Technically it should count as weekend. Next action will follow within the hour.
Elmer |
Elmer snarls and lets out a bellowing roar. He moves forward with surprising speed dropping a scimitar as he runs. The dropped sword dangles from it's weapon cord as he grips one scimitar in two hands and slashes down at kirk. Then retrieves his sword with a quick flick of his wrist.
attack 21
damage 9
If I am not interrupted Elmer is in K11
Elmer |
Elmer snarls and lets out a bellowing roar. He moves forward with surprising speed dropping a scimitar as he runs. The dropped sword dangles from it's weapon cord as he grips one scimitar in two hands and slashes down at kirk. Then retrieves his sword with a quick flick of his wrist.
** spoiler omitted **
attack 21
damage 9
If I am not interrupted Elmer is in K11
sorry somehow my roles got switched
attack 9damage 14
im assuming that doesn't hit
Space Cowboy Kirk |
:: Round 2 ::
(that 9 is a miss)
Kirk
Kirk delays until after Uhura.
Uhura
Uhura takes a 5 ft step into K11 and attacks Elmer:
I did miscalculate Uhura's attack bonus the other fights. It should be +1 (my BAB, this point was missing) +3 (dex) +2 (Size)
1d20 + 6 ⇒ (17) + 6 = 23
In case a 23 hits: 1 nonlethal damage and DC 10 Fort save or sickened please. No move action for Uhura.
Kirk
Kirk takes a 5 ft step to K09.
Then he starts gesturing, mumbling occult words until a spray of colors flashes from his hand at Elmer.
DC 16 Will save please (hopefully while sickened) :)
move action depending on the outcome.
Elmer |
Elmer steps past the scorpion at his feet and comes at Kirk like a spider monkey would if a spider monkey actually had eight limbs and six of them were carrying swords. In a single motion he leaps forward at Kirk, attacking with each of his six blades, scratching with the claws on his feet, and biting with his fangs.
5 ft. step to L10, full attack on Kirk.
Mwk. Scimitar: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Off-hand 1: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Off-hand 2: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Off-hand 3: 1d20 + 3 ⇒ (20) + 3 = 23,Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Off-hand 4: 1d20 + 3 ⇒ (2) + 3 = 5, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Off-Hand 5: 1d20 + 3 ⇒ (20) + 3 = 23,Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 2 ⇒ (8) + 2 = 10, Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Off-Hand 3 Confirmation: 1d20 + 3 ⇒ (8) + 3 = 11
Off-Hand 5 Confirmation: 1d20 + 3 ⇒ (20) + 3 = 23
Off-Hand 5 extra damage: 1d6 + 3 ⇒ (3) + 3 = 6
Mwk. Scimitar: attack - 11 damage - 9
off hand 1: attack - 6 damage - 5
off hand 2: attack - 7 damage - 8
off hand 3: attack - 23 damage - 7
off hand 4: attack - 4 damage - 8
off hand 5: attack - 23(critical) damage - 15
claw 1: attack - 5 damage - 6
claw 2: attack - 20 damage - 3
bite: attack - 10 damage - 4
Elmer |
As his opponent lies dead in the sands of the arena Elmer sheathes his swords and disappears. In his place stands a young boy, he slowly turns around and walks out of the arena whistling quietly to himself. Good fight I was sure one of those will saves would get me. Well see you in the full arena.