martinaj |
I've been jotting down all of my house rules lately, and in general trying to tweak the game for the needs of my group with giving the system a complete overhaul. I don't want to gut any classes, nor am I driven to hit upon the perfect solution for caster/martial disparity (which I don't think is as bad as many believe), but I do feel it could be improved upon a little. Had an idea that, hopefully, will take a little bit of wind out of the higher levels spells without gimping casters early on, and was wondering what the community thought about it.
It's pretty simple - just altering casting time of RAW based on spell level. 1st-3rd level spells are unchanged. 4th-6th level spells have their casting times increased to a full-round action, if they aren't higher already (a special exception to the usual rules, Quicken Spell still makes these a free action). 7th-9th level spells have their casting times increased to 1 round, and can never be quickened.
Thoughts?