Newbie PFS cleric archer advice


Advice


Hi I'm new to PFS although I've played some other pen and paper games. I recently got involved in a society game and used a the cleric pre gen. I've recently made a cleric archer type charater (with the 479g from my game) and the below is the result. I'm tryng to focus on healing and bluffs with somewhat decent ranged damage. without further ado

Race: Human
God: Shelyen Domain Luck, Good, Domain spell Protect from evil
Faction Andoran
Str: 12
Dex:16
Con:12
INT: 7
Wis:16
Cha:14

lvl 0: guidance, mending, detect magic
lvl 1: bless, Comprehend language (usually converted to cure light wounds)
Skills: Dipolmacy, Heal, profession(courtesean)

Feats: point Blank Shot, Precise Shot

Weapons; Glaive, composite longbow +1 strength
Armour:Scale mail

I don't play a lot so it might take me a while to level. eventually i was think of getting rapid and many shot filling out all teh archer stuff then moving onto more casting type stuff. Any advice is appreciated.
Trait: Hunter Eye, Reactionary

RPG Superstar 2013 Top 16

That looks pretty good the way you have it. Just keep in mind that archery requires a LOT of feats, which means you won't have many left over for improving spellcasting or channeling. And you won't ever have the kind of damage with your bow that a fighter or ranger will have; just be sure you're OK with that.

The only specific piece of advice I have is to consider spending Prestige Points to get a masterwork bow, instead of paying cash. One of the things you can do with Prestige Points is spend 2 PP to get a single item worth 750 gp or less. The big one that everyone should get is a wand of cure light wounds, but you could also get a masterwork composite +1 bow (which would cost 500 gp), and get access to that extra early.


Looks good. Like Ninja said using PP for the bow is a good way for you to save cash. Use that cash for some scrolls, splash weapons, and Arrows; blunt, silver, and cold iron arrows.

Also remember that without Selective Channel you won't be able to heal as much in combat.

Shadow Lodge

RainyDayNinja wrote:
The big one that everyone should get is a wand of cure light wounds, but you could also get a masterwork composite +1 bow (which would cost 500 gp), and get access to that extra early.

The alternatives involving cash are:

1. Sell current bow for half price (100gp) to fund the purchase later; net cost for masterwork: 400gp.
2. Wait until third level, cast Masterwork Transformation between adventures for 300gp.
3. Pay 60gp plus 300gp material components to have an NPC cast Masterwork Transformation (do spellcasting services require fame?).

Note that you can only have one Masterwork Transformation cover over between adventures, but as soon as you pay that 2,000gp to make it a magic weapon, it no longer counts towards that limit.


I am also pretty new to PFS play. My first character is also an archer cleric, who supports the rest of the party with buffs and heals.

Your build looks pretty boss. Really like: Luck Domain (bit of luck is great), Human for the first two archery feats, Hunter’s Eye trait, backup weapon = glaive (reach from behind the front-rankers – oh, yeah!)

Things I would consider: Depending on your play-style INT=7 really hurts a cleric’s 2 skill ranks per level. I initially had an INT=9 and found this too low for roleplaying. I personally would drop Wis to 14, which is all you need at low levels to boost INT.

Did you spend your first 2PP on the bow? Pretty good call for a cleric. I would make it Darkwood though to save weight, which you’ll need with a STR=12.

I like a 30’ speed at low levels and prefer Lamellar leather + buckler with 16 dex. YMMV

I don’t think high initiative is critical for a cleric. I would swap out Reactionary for something else, like Exalted of the Society from the Faction Guide (extra channel).

Spells look quite good. Have you seen Burning Disarm (1st) from the Cheliax Player’s Guide?

Hope this helps.


YiM, good points.
Intelligence and skill points help a lot in and out of combat. Looks like you have three skills listed as your focus. With a 7 Int you will only get 1 rank a level: 2 class + (-2)Int + 1 Race. You could use your favored class bonus to get a second but that's not much to work with. Heal is good to get up to a certain level (+10 mod) but you'll also want to have things like Knowledge Arcane, Religion and Planes which will let you know what kind of arrows to put into the monster your fighting.

About the initiative. While it is kind of a pain to go last, a lot of times that's the best place for a cleric. You could pick Focused mind to help cast in combat or Dangerously Curious so you can try and use a wand of Shield, Gravity bow or Aspect of the Falcon.


I'm working almost exclusively from teh core guide so I don't know any of the extra feat type stuff :)

I went with a int of 7 because i figured if i want to dump stat something might as well go big but i do have 3 skills :( i guess I'll drop the diplomacy for now.

in terms of bow I can still just buy a masterwork i think as i actually haven't made this character yet so i THINK I have enough for that masterwork... will be close though after some much needed sleep I'll crunch the actual numbers :)

I only have 1 pp as fallen fortress was teh module i played and that only gets 1pp for completing.

I might change out reactionary i went with it mostly as i was told that i should be as high as possible to squeeze every bit from teh buffs but i wouldn't mind something with a bit more flair :)

Thanks for teh votes of confidence guys (esp. YiM glad you liked it)

Grand Lodge

A few additional points not yet covered:

You still would get the 150 gp starting funds, along with the 479 gp from the scenario played.

Hopefully you got the 2 PP from your first game,so spend those on that Wand of Cure Light Wounds. As a cleric, you can probably wait a game before spending PP for a masterwork darkwood composite longbow (Str +1).

Remember the benefits of the 1st level retrain rules, so you can get full gold back for that non-masterwork longbow when you spend the PP for the masterwork longbow.

As mentioned, Reactionary may not be the best trait to get for your PC. Hunter's Eye, since you don't get the longbow from your deity, Shelyn, makes sense since you want to be a cleric archer.


Evan Whitefield wrote:

YiM, good points.

Intelligence and skill points help a lot in and out of combat. Looks like you have three skills listed as your focus. With a 7 Int you will only get 1 rank a level: 2 class + (-2)Int + 1 Race. You could use your favored class bonus to get a second but that's not much to work with. Heal is good to get up to a certain level (+10 mod) but you'll also want to have things like Knowledge Arcane, Religion and Planes which will let you know what kind of arrows to put into the monster your fighting.

About the initiative. While it is kind of a pain to go last, a lot of times that's the best place for a cleric. You could pick Focused mind to help cast in combat or Dangerously Curious so you can try and use a wand of Shield, Gravity bow or Aspect of the Falcon.

unless he leaves INT at 10, or raises it, he will get the same skill ranks with a 7 that he would get with a 9

you always get at least one skill rank per level per the CRB, even if your modifier would make you get <0

that -2 modifier means he gets 1 skill rank per level by his class
being human means he gets 1 skill rank per level by his race
favored class means he gets one by his choice if he doesnt want the HP (which is less important since he's archery based and not melee)

so dumping INT is actually a sound decision, since it gives you more to work with point buy wise
im always terrified to try and play a cleric because of MAD, are your stats up there including race modifiers?


Thanks Master Marshmallow, I always forget that you get the 1 min then add your bonus from race and FC.


You are spreading yourself too thin, the only cleric build that should ever think about healing (translation: wasting time) is the support cleric build. With a bow you need too many other stats to be wasting them on cha and wasting feats on channeling ones. You also lack the proficiency to use a longbow, pick a deity with longbow or choose to be an elf. I would take the second option myself.

Race: Elf
Deity: Desna
Domains: Liberation, Travel

Str: 15
Dex: 17
Con: 13
INT: 7
Wis: 14
Cha: 7

Adjusted with elf racials:

Str: 15
Dex: 19
Con: 11
INT: 9
Wis: 14
Cha: 7

You can swap the stats around to taste, but I would highly recommend not getting cha for channeling as an archer cleric, you have other things you could be not wasting your time with. Healing is for outside of battle, and that's what a CLW wand or wand of infernal healing is for. The only heals you should be casting in battle are breath of life to bring someone back from the dead without paying resurrection costs.

Wis 14 gives you enough wisdom to be able to cast up to level 4 spells without any items, you only need a +2 headband to cast up to level 6 which is probably the maximum you'll see. You don't need to worry about boosting wis further because you are not playing a bad touch (save or suck) cleric, you are playing an archer so your DCs do not need to be high and you don't need more bonus spells from wisdom. Your offense is your bow, your spells are for making your big dumb fighter a bigger dumb fighter, who hits harder, moves faster, gets another attack per round, can fly, etc. Make your party better, and then plink away with your bow. The domain choices are to keep you mobile, which is quite important as an archer cleric, freedom of movement as a supernatural ability is golden, and freedom as an aura to give to your party in times of need is priceless. Dimensional step from travel is nice too, as well as the +10 movement that stacks with everything.

Your weapon should be a composite longbow with a +2 strength mod until level 4 in which you should put a point into strength and make it +3 mod, so you can add that much strength to your attack rolls.

Read this for more information: Tark's Cleric Guide. Commandment One is the most important thing you should take out of the guide, read it, live it.


I think I'm going to go with my orginal concept switching out reactionary with dangerous curious, and maybe moving some wis/cha to str. I am going to take your advice about eh dark wood bow. First game with him tomorrow. thanks for all the help everyone.

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