Custom World Building, Player Entitlement and the issue of GM / Player trust


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Deathquakers post is best post.


Coriat wrote:
Deathquakers post is best post.

Again. As usual...

:)

Assistant Software Developer

I removed a post and a reply to it. If you don't like a thread, we have a hide function for that.

RPG Superstar 2015 Top 8

Cheeseweasel wrote:
Coriat wrote:
Deathquakers post is best post.

Again. As usual...

:)

Y'all are makin' me blush. :)

Liberty's Edge

Adamantine Dragon, I wish you lived next door to me. In complete and utter honesty, I would rather have you as my next door neighbor than anyone else I know on the planet.


Irranshalee wrote:
Adamantine Dragon, I wish you lived next door to me. In complete and utter honesty, I would rather have you as my next door neighbor than anyone else I know on the planet.

This sort of thing makes it seem like it'd be really easy to start a cult on the internet.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

You mean you haven't already? I know I have!


Irranshalee wrote:
Adamantine Dragon, I wish you lived next door to me. In complete and utter honesty, I would rather have you as my next door neighbor than anyone else I know on the planet.

Um...you going to judge that on some internet post? Sure he seems like a good GM( hey it is the internet...who know who is telling the truth here), but a good GM is not the only sign of a good neighbor...I mean every night at 3:00AM he could run around his house five time naked screaming his head off. Would you think he would still be a good neighbor?

Sidenote: No I don't think AD does this...but you never know.


You don't? I thought EVERYONE. Who was ANYONE did.

Liberty's Edge

John Kretzer wrote:
Irranshalee wrote:
Adamantine Dragon, I wish you lived next door to me. In complete and utter honesty, I would rather have you as my next door neighbor than anyone else I know on the planet.

Um...you going to judge that on some internet post? Sure he seems like a good GM( hey it is the internet...who know who is telling the truth here), but a good GM is not the only sign of a good neighbor...I mean every night at 3:00AM he could run around his house five time naked screaming his head off. Would you think he would still be a good neighbor?

Sidenote: No I don't think AD does this...but you never know.

Yes, I would be quite fine with him at 3am. I hope he would be consistent about the whole thing. Might be easier to sleep through after a week or two.

As for one post, that is not entirely true. I have read a multitude of his posts and we agree on many subjects. He is the type of player/gm I desire.


Irranshalee, I appreciate the kind words, and based on the reaction I've had to the games I've run over the years, I do admit that I am fairly well convinced that I run fun, engaging games where players feel like they are part of the story and contribute to the overall experience. My world has a lot of player-generated content, some of it from backstories that I've just added into the world, and some of it just stuff that a player dropped me a note or stayed after a session and said "you know what I think would be cool?" And I thought it was cool too.

But I'm no paragon of virtue, and my family has issues, mostly surrounding the difficulties of raising a special needs child, so I doubt you'd find living next door as nice as you might think.

Just being honest here. :)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

If I end up in Denver, I'll let you know.

Liberty's Edge

Adamantine Dragon wrote:

Irranshalee, I appreciate the kind words, and based on the reaction I've had to the games I've run over the years, I do admit that I am fairly well convinced that I run fun, engaging games where players feel like they are part of the story and contribute to the overall experience. My world has a lot of player-generated content, some of it from backstories that I've just added into the world, and some of it just stuff that a player dropped me a note or stayed after a session and said "you know what I think would be cool?" And I thought it was cool too.

But I'm no paragon of virtue, and my family has issues, mostly surrounding the difficulties of raising a special needs child, so I doubt you'd find living next door as nice as you might think.

Just being honest here. :)

I cannot tell if you guys are being serious or not so I will have to be. I obviously meant that I would love to be able to sit down at a table and roleplay in your campaign. I am not creeping you and I definitely am not asking you to move next to me. I was being over dramatic.

Your child, whether a special needs or not, is a blessing to a family. I would welcome your family as my neighbors.

Paragon of virtue, you made me chuckle. I do not subscribe to pessimism. Everyone has shortcomings. As long as you acknowledge these limitations and try to weaken their influence over you, I would stand next to you - even if it means walking into hell.

I adore honesty.


Just wanted to throw my hat in the ring, as I have been GMing for 20+ years. The header on this thread says it all, TRUST. As a GM your players should be able to trust you. IMO GM's are honor bound by the code of good gaming conduct to treat their players fairly, however that is NOT free license to abuse your GM. I have had good players, I have had bad players, even had one insane player (he was FUN!) but never have I been accused of being anything less than fair. Thus the whole player entitlement thing seems to stem from players, as said elsewhere, getting more empowered. I think that is a good thing, as I am a player too, I want the same rights and ability to affect the game as anyone else. The rub however is that "the game" has a different meaning to each and every player. What I may want out of a game may not be what my table mates want out of it. Thus we get into the sticky and nasty part of gaming. A GM today has to be aware of allot of info and is constantly (at least I am) trying to tailor his or her game to give the players the best game they can get. Problem is that the old adage "you can please some of the people all of the time, or all of the people some of the time" is true on this level. It comes down to balance, ensuring that your players get generaly what they are looking for out of the game without alienating or ruining the game for the table as a whole. It is and has always been a tough job for GM's. Best way to defeat that beast, open dialogue with players, and SHOW in your GMing that you are doing your best to make things fun and interesting, as that is a big part of IMO a good GM.

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