George Velez |
Using this GURPS Tech Level chart as a guideline I would place the overall technology level of the core PF rules at around late Medieval [TL 3] to early Age of Sail [TL4].
I would like to take my PF games into an Industrial Revolution era [TL5] and a Robotic Age era [TL10] and I am looking for Pathfinder/d20 compatible rules that covers equipment, skills, feats, and sub-systems appropriate to these tech levels that I can add to the core rules without having to re-invent everything.
I am aware of the following products that might be of use, and I am looking for more recommendations. :)
Post-Industrial Age:
D20 Modern
The Modern Path
True 20
Post-Space Flight Age:
D20 Modern + D20 Future
D20 Star Wars
Infinite Futures
Traveler d20
Dredan (req. PFRPG +T20)
Blood and Space 2: Galactic Edition
Kazred |
Don't overthink it. You can do future tech without venturing beyond the PRD. Ultimate combat has rules for firearms as well as vehicle rules that could easily be adapted to trains, cars, or airships. There are clockwork monsters in Bestiary 3 and custom race rules in Advanced Race if you want automatons or androids. Everything else can be done with simple descriptive re-skinning, e.g. sunrods become flashlights, iron golems become warmechs, etc.