Animal companion slot feat


Advice

Silver Crusade

So this seems to be the new thing. The question is, which slot would one take, and for what item? Amulet of mighty fists? check. Armor? Check. What new slot/item would people think to take?

Shadow Lodge

Talos the Talon! wrote:
So this seems to be the new thing. The question is, which slot would one take, and for what item? Amulet of mighty fists? check. Armor? Check. What new slot/item would people think to take?

I'd think waist (NOT saddle, sorry mounts) or headband for stat items, maybe head for Circlet of Persuasion for Intimidate pets...

Shadow Lodge

Mounts can already use saddles (they're something specially built for animals, like horseshoes)

Belt. Definitely the belt. Not having to spend the first two rounds throwing down bulls strength and bears endurance would be awesome.

RPG Superstar 2013 Top 16

You can use mundane saddles without the feat, but the feat lets you use a magical saddle.

I agree that the belt is the big one. Maybe some people will pick up ring slots too, for the Ring of Protection mostly.

Shadow Lodge

RainyDayNinja wrote:

You can use mundane saddles without the feat, but the feat lets you use a magical saddle.

I agree that the belt is the big one. Maybe some people will pick up ring slots too, for the Ring of Protection mostly.

You don't need a feat to use a magic saddle.

By pfs rules, an animal can use

1) Barding (armor)
2) Neck
3) Anything specifically designed for them (like horseshoes of speed)

Unless someone has recently bred a riding halfling, a magical saddle falls under 3.


RainyDayNinja wrote:
I agree that the belt is the big one. Maybe some people will pick up ring slots too, for the Ring of Protection mostly.

I knew of someone who bought a hand of glory for this purpose even before Animal Archive :D


BigNorseWolf wrote:
RainyDayNinja wrote:

You can use mundane saddles without the feat, but the feat lets you use a magical saddle.

I agree that the belt is the big one. Maybe some people will pick up ring slots too, for the Ring of Protection mostly.

You don't need a feat to use a magic saddle.

By pfs rules, an animal can use

1) Barding (armor)
2) Neck
3) Anything specifically designed for them (like horseshoes of speed)

Unless someone has recently bred a riding halfling, a magical saddle falls under 3.

You would not need a feat for a saddle for any animal companion that is traditionally a mount. So Horse, pony, riding dog, boar, wolf, and camel. There is no culture that I have seen in Golgarion that rides large cats. And really, a saddle for a cat would have to be specially made to account for how their spines work. So we need clarification there.

That said, several magical saddles specifically state they work on any animal and magical beast like the war saddle from Knights of the inner sea. The Saddle of good hope, only horses. Each magic saddle is a case by case basis.

What saddens me is horse shoes only work on horses even though all hooved quadrupeds have the slot.


rayous brightblade wrote:
You would not need a feat for a saddle for any animal companion that is traditionally a mount. So Horse, pony, riding dog, boar, wolf, and camel.

So you'd need a magical saddle in order to say have a halfling riding around on a half-orc?

RPG Superstar 2013 Top 16

I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.


Chalk Microbe wrote:
rayous brightblade wrote:
You would not need a feat for a saddle for any animal companion that is traditionally a mount. So Horse, pony, riding dog, boar, wolf, and camel.
So you'd need a magical saddle in order to say have a halfling riding around on a half-orc?

well, you would have to have a half orc with the toothy trait or you would have nothing to attach the reins to.

In a home game one of my players awakened his companion. Now the companion is taking ranger levels. When it gets its animal companion, it wants a mentally impaired dwarf.


RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.

There we go. Though now i wonder, if you took the extra slot Feet(horseshoes) for a camel, would you still not be able to use them?


RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.

/scratch head

RPG Superstar 2013 Top 16

Chalk Microbe wrote:
RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.
/scratch head

Keep in mind that a magic item slot is not just about what can be physically attached (otherwise, you could manage about 80 ring slots on a regular human, by my estimation). So just because you can, or even should, physically use a saddle to sit on a mount, the animal still can't access the magic in it without having that slot available.

Grand Lodge Pathfinder Society Campaign Coordinator

RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.

Clarified with more than a one word answer.

Dark Archive

I don't think the belt slot is strictly necessary for a druid's companion, thanks to a new animal feat called Spell Sponge. Being able to automatically extend all buff spells means a six minute bull's strength at level 3, and going up from there.

Because Spell Sponge applies to all buffs, I would take it before I took Extra Item Slot. Headband to get permanent intelligence increase is tempting, however.

Grand Lodge Pathfinder Society Campaign Coordinator

rayous brightblade wrote:
RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.
There we go. Though now i wonder, if you took the extra slot Feet(horseshoes) for a camel, would you still not be able to use them?

A camel is listed under the quadruped/Hexapod (feet) entry. There are no feet listed in the available slots box so that body slot is not available to a camel.

If the camel was listed under quadruped (hooves) it would be able to take the feet (horseshoes). Since it is not, horseshoes are not available to a camel.


Adam Mogyorodi wrote:

I don't think the belt slot is strictly necessary for a druid's companion, thanks to a new animal feat called Spell Sponge. Being able to automatically extend all buff spells means a six minute bull's strength at level 3, and going up from there.

Because Spell Sponge applies to all buffs, I would take it before I took Extra Item Slot. Headband to get permanent intelligence increase is tempting, however.

Bull's Strength doesn't have a target of "you" so it's not valid for spell sponge. It's also not harmless, though it's unclear if they really mean harmless or just non-harmful. I made a thread asking about this here: http://paizo.com/threads/rzs2pjpo?Spell-Sponge-feat-and-allowed-spells#1

Dark Archive

Steg wrote:
Adam Mogyorodi wrote:

I don't think the belt slot is strictly necessary for a druid's companion, thanks to a new animal feat called Spell Sponge. Being able to automatically extend all buff spells means a six minute bull's strength at level 3, and going up from there.

Because Spell Sponge applies to all buffs, I would take it before I took Extra Item Slot. Headband to get permanent intelligence increase is tempting, however.

Bull's Strength doesn't have a target of "you" so it's not valid for spell sponge. It's also not harmless, though it's unclear if they really mean harmless or just non-harmful. I made a thread asking about this here: http://paizo.com/threads/rzs2pjpo?Spell-Sponge-feat-and-allowed-spells#1

You're correct, and I'm mistaken. That's what I get for not reading. :)

I'm looking at druid spells now, and there's not actually a lot of personal spells that are good for casting on kitty. Spell Sponge may very well be a trap feat.


RainyDayNinja wrote:
Chalk Microbe wrote:
RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.
/scratch head
Keep in mind that a magic item slot is not just about what can be physically attached (otherwise, you could manage about 80 ring slots on a regular human, by my estimation). So just because you can, or even should, physically use a saddle to sit on a mount, the animal still can't access the magic in it without having that slot available.

Oh you were answering Rayous' question. Gotcha.

Grand Lodge Pathfinder Society Campaign Coordinator

Chalk Microbe wrote:
RainyDayNinja wrote:
Chalk Microbe wrote:
RainyDayNinja wrote:
I specifically asked about saddles in the previous thread, and Michael Brock confirmed what I said.
/scratch head
Keep in mind that a magic item slot is not just about what can be physically attached (otherwise, you could manage about 80 ring slots on a regular human, by my estimation). So just because you can, or even should, physically use a saddle to sit on a mount, the animal still can't access the magic in it without having that slot available.
Oh you were answering Rayous' question. Gotcha.

No, he was replying to your post. That is why he quoted you.


Michael Brock wrote:
No, he was replying to your post. That is why he quoted you.

Im Still clueless.

Can a halfling ride a half orc using an exotic saddle?

Shadow Lodge

BigNorseWolf wrote:

Mounts can already use saddles (they're something specially built for animals, like horseshoes)

Belt. Definitely the belt. Not having to spend the first two rounds throwing down bulls strength and bears endurance would be awesome.

Actually, I was referring to the fact that all the quadruped animals on the table are listed with "waist (saddle)" on their slot list, meaning the only waist slot items they can ever use are saddles, so no Belt of Giant's Strength for a wolf or the like...

I mean, in standard Pathfinder, animals would automatically have all the slots on that list, and you could then have your companion spend a feat to pick up Extra Item Slot (waist), allowing them to use belts, but in PFS you couldn't do that, since you have to use it to pick up slots from the list (and nothing else); closest you'd get would be picking up Extra Item Slot (waist [saddles]), enabling them to use magic saddles, and nothing else.


Chalk Microbe wrote:
So you'd need a magical saddle in order to say have a halfling riding around on a half-orc?

This is hilarious for me because the game I'm starting in tomorrow has a halfling and a half orc. When we were hanging out earlier this week it was discovered that the halfling weighed so little that the half orc could carry them without taking a hit for encumberence so this is what they will be doing to not slow the big folk down.

Dark Archive

Talos the Talon! wrote:
So this seems to be the new thing. The question is, which slot would one take, and for what item? Amulet of mighty fists? check. Armor? Check. What new slot/item would people think to take?

Actually I'd go with the Body slot specifically to get hem to wear the Corset of the Vishkanya.

No more worryig about squeeze penalties on your large AC. Plus it's cheap enough you can own several for those long adventuring days.

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