PFS Scenarios in non-PFS Play


Advice

Liberty's Edge

I have a group who has recently decided they want to play some short sessions on the side while we take a break from the World of Darkness game I have been running and I got to thinking that PFS scenarios are designed for quick, fun sessions, plus a $4 price tag is hard to beat.

My players aren't interested in doing the game as PFS play, despite the fact that I tried to talk them into it. Using the scenarios as just adventure material is appealing to me but I am concerned that the methods for wealth distribution may become problematic.

The party will be collecting loot like a normal group of adventurers and not making use of scenario sheets like PFS characters. Is there a special way I should handle distribution of treasure if I make use of PFS scenarios?

I plan on handing out XP like PFS at a rate of one per adventure, so that isn't a concerns for me. Are there other concerns or pitfalls I should take into consideration?

If all else fails I can just run the adventures I already own, but this idea seems appealing to me.


i think it can be fun, especially as you are able to cherry pick the best ones. The trick will be location, the mods take place all over the place so you just have to make sure that they are in the same region or you justify travel, or do some reskinning.

Also keep in mind the challenge level, if you have powerful players or a lot of them the earlier seasons might need some buffing-maybe add mooks, buff AC and HP etc

The other thing to think about is each mod is clearly a job you are sent on by the society so motivation might be an issue.

Side not my personal favorite is sewar dragons of absalom

Silver Crusade RPG Superstar 2014 Top 16

Joshua Goudreau wrote:

I have a group who has recently decided they want to play some short sessions on the side while we take a break from the World of Darkness game I have been running and I got to thinking that PFS scenarios are designed for quick, fun sessions, plus a $4 price tag is hard to beat.

My players aren't interested in doing the game as PFS play, despite the fact that I tried to talk them into it. Using the scenarios as just adventure material is appealing to me but I am concerned that the methods for wealth distribution may become problematic.

The party will be collecting loot like a normal group of adventurers and not making use of scenario sheets like PFS characters. Is there a special way I should handle distribution of treasure if I make use of PFS scenarios?

I plan on handing out XP like PFS at a rate of one per adventure, so that isn't a concerns for me. Are there other concerns or pitfalls I should take into consideration?

If all else fails I can just run the adventures I already own, but this idea seems appealing to me.

The only issue you'll run into is if you're giving the characters the entirety of the treasure that's normally found in the scenarios, after 5 or 6 of them they'll probably be over-equipped, and you might have to bump them up a tier (so level 5 characters might need to play in tier 6-7 instead of 3-4, otherwise it might be too easy). Other than that, it should work out just fine.

Liberty's Edge

That was my concern. I wonder how easy it would be to go through the scenarios and recalculate the treasure based on the wealth by level tables. Or a rough approximation thereof.

As far as the simply appearing places, ready for adventure, my players are pretty forgiving. I'll just go with the characters being part of the Society and send them all over the place. My players really won't care. Continuity be damned! lol

Shadow Lodge

Trick them into creating characters using PFS rules, and then run the scenario as normal. Secretly carry their PFS numbers, and report it.

They will be playing in organised play and won't even know it! It's like a secret game for yourself on the side!

When they reach level 5 or so, reveal it to them! They've been had all along!

Liberty's Edge

Ooooooooh nefarious!

Shadow Lodge

(why don't they want to play PFS? what's the difference?)

Liberty's Edge

I have a couple players who have some for real OCD issues and don't like the way wealth is handled. They want a more logical and realistic approach to treasure so there will be no scenario sheets with available items and whatnot.

I tried to sell them on it but they were getting twitchy just at the abstract nature of it, despite the fact that it was designed to balance as part of an organized play network. I may try to spin it another way and see how it goes.

If they still won't go for it, I'm going to try the First Steps scenarios and see how retooling it goes. If it's too much of a headache I'll just update some old Dungeon adventures or something but I would like to get the society DM credit.


as a bonus, first steps (and a few other modules) are free.

Liberty's Edge

I’ve been doing this ever since the scenarios started coming out. Just cut back a little on treasure as you see fit for each scenario. I tend to just do it on the fly. It works great!

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