Where do neutral souls go?


Lost Omens Campaign Setting General Discussion


So, as far as I understand the majority of the population would fall into the "neutral" alignment. Not evil, but not selfless enough to be considered "good" either.

So, good people become various celestials when they die, and bad people become various demonic thingies. The super lawful people become Axiomites, and I don't know if there's any chaotic afterlife. There are Proteans, but I don't think mortals can become those. There are also formians, but I haven't found anything saying if mortals become formians because they deserved to, or if they were just captured.

What happens to all of the people who are just kind of "meh"?


To clarify, are you talking about in Golarion, or more generally? This varies massively from setting to setting.


I believe in Golarion true neutral souls stay in the Boneyard, which is where all souls go first before they are sent to their respective planes.


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First tell me. What makes a man turn neutral?

On a more serious note, have to agree with firefly here. If they don't fit into any of the country clubs they're probably gonna hang in the boneyard


I'm mostly asking about the people who didn't so much choose to be neutral as they just aren't good or evil enough to be considered capital G Good or Capital E Evil. Like your average farmer whose town gets killed so a PC can have a tragic back-story. He's alright, but not enough to be Good, and he's probably more or less lawful.

I imagine "lawful neutral" is the most common alignment population wise. Seeing as how the other two neutral alignments tend to be pretty crazy.

I'm not so much asking about the "True Neutral" alignment, though that is useful to know.

As for setting, I'm mostly interested in how it works generally. Though the Golarion way might be useful to know as well.


Some might say that they chill with the Lady of Blades in Sigil, the City of Doors.


Pathfinder Adventure Path Subscriber

Just because people don't strongly represent their alingment doesn't mean they are neutral.
Were you good, even though your goodness was never tested? Then you go to your good plane.
I think the planes are filled with souls that weren't adventurers, and didn't have to prove their goodness in a struggle.
Your average farmer does have an alingment. If he is good, why must he be denied his place in the afterword?
Do you think the gods only concern themselves with only adventurers and the like that strongly take a place on the alingment chart?


Craig Mercer wrote:

Just because people don't strongly represent their alingment doesn't mean they are neutral.

Were you good, even though your goodness was never tested? Then you go to your good plane.
I think the planes are filled with souls that weren't adventurers, and didn't have to prove their goodness in a struggle.
Your average farmer does have an alingment. If he is good, why must he be denied his place in the afterword?
Do you think the gods only concern themselves with only adventurers and the like that strongly take a place on the alingment chart?

I'm not saying you have to slay dragons to be "Good". But by your logic the neutral part of the alignment spectrum would have to be paper thin. The SRD says-

"People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others."

So I think there's a good amount of wiggle room between Good and Evil. You do have to represent your alignment somewhat significantly to break out of "neutral" territory. So, before you accuse me of saying common people aren't good enough for heaven, bear in mind that I'm also saying that schoolyard bullies aren't bad enough for hell.

Granted that's neither here nor there. Even if there were only three neutral people in the world, I would still wonder where they ended up.


It depends on the deity you worship and your relationship with them, however the major planes that represents the alignments are:

True Neutral - The Boneyard
Chaotic Neutral - The Maelstrom
Lawful Neutral - Axis

Silver Crusade

Sometimes it depends on who they worship. CN souls can wind up in freaking Elysium if they worshipped Calistria or Gorum.

The general locations by alignment are the Maelstrom(CN), the Boneyard(N), and the plane-city of Axis(LN). There are a lot of other realms within and around them keyed to specific deities as well.


Mikaze wrote:

Sometimes it depends on who they worship. CN souls can wind up in freaking Elysium if they worshipped Calistria or Gorum.

The general locations by alignment are the Maelstrom(CN), the Boneyard(N), and the plane-city of Axis(LN). There are a lot of other realms within and around them keyed to specific deities as well.

That's a good point for "average" people too. A farmer who never really distinguishes himself as a force for good and law could end up in Heaven simply as a devout follower of Erastil.


Inner Sea World Guide also mentioned the Neutral dead being transformed into Aeons to serve Pharasma (I think the psychopomps are also an option for the Neutral dead). I do remember somewhere it mentioning that atheists were condemned to be buried in the necropolis of the Boneyard and have no reward. I forget where I saw that.

I think firefly though has it right about even the true neutral farmer who worships mainly Erastil would end up with Erastil in Heaven.


Neutral (IMHO) gets short shrift in Pathfinder products. True Neutral souls, if they are not faithful worshippers of a diety of another alignment, can become Psychopomps or Aeons. However neither of these options really seem like they should "fit" most neutral souls. Aeons seem to take neutrality as a position in life, and would be only appropriate for people really really concerned with balance. Psychopomps seem most appropriate for either Pharasma worshippers, people really devoted to the care of souls, or those with a morbid bent. But I can imagine a lot of souls not fitting in either category, and it seems like hanging out in a giant graveyard for all eternity is kind of a boring fate for someone who wasn't evil in life


MMCJawa wrote:
But I can imagine a lot of souls not fitting in either category, and it seems like hanging out in a giant graveyard for all eternity is kind of a boring fate for someone who wasn't evil in life

It may not be all eternity


Yeah, the lack of neutral options seems a bit strange to me. Especially since I consider neutral to be about a third of the alignment spectrum.

Another thing that is sort of on topic... The only reference I've found to how a soul is influenced by its time on the mortal plane is from demons, and they don't remember mortal life at all. Is this true for all the outsiders or just demons?

The Exchange

Pathfinder Roleplaying Game Charter Superscriber

Just as a point, the alignment statistics on the 'What D&D character Are You' test says that the highest percentage of people (who have taken the test) are NG, and that True Neural follows second. Which has proven the case amongst my friends that have taken the test also.


Pathfinder Adventure, Rulebook Subscriber

If you do not worship a god you are stuck in the boneyard, regardless of alignment. This is explored significantly in the Pathfinder Tales novel "Death's Heretic." However, it also appears to be strongly implied that evil souls are sent to Hell/Abyss, I guess it could be that their actions caused their soul to become the property of Demons/Devils or maybe they "worshiped" through their actions and not their activity (or lack there of) with the specific religion.

A neutral soul will go to the god they worshiped, and there are several neutral gods. Also there is no alignment restriction for regular worshipers, just clerics. So conceivably a LE person could worship and end up with a CG deity, although their "action worship" may significantly outweigh their "religiosity worship."

Contributor

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j b 200 wrote:
If you do not worship a god you are stuck in the boneyard, regardless of alignment.

If you don't worship a god, you go to the plane of your alignment.

Being stuck in the Boneyard for Groetus to eat is a very specific and honestly rare circumstance that has less to do with not worshiping a god or even denying the divinity of the gods, and more to do with denying the existence of your own soul in the face of all evidence to the contrary.


I think most these unexceptional souls become neutral petitioners (Bestiary 2). If the Boneyard doesn't fit your view of N afterlife you could add something like the outlands or spiritworld outside of Pharasma's and Groetus' influence.


Some are probably reincarnated - like the druid faithful and also the followers of Irori on their path to perfection.

Contributor

I'm inclined to think that the Boneyard has a section set aside for petitioners underground and that it looks a lot like Irkalla (Sheol, Hades). People, colorless in appearance and personality, go around doing pretty much what they did in life for all eternity. Maybe they get rewards or punishment for success or failure at inoffensive temporal goals like having a career or bearing children.


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There's a lot that I'd love to copy/paste from the Boneyard section of The Great Beyond, but I'll sumarize instead: Pharasma's Court and the Graveyard of Souls are only a tiny fraction of the plane known as the Boneyard. Neutral souls that don't worship gods instead move on to a place known as the Spirelands, which is a vast realm with every known sort of environment you'd find on the Material Plane. Here the neutral dead exist in the afterlife much as they did in their previous lives. Sort of like a happier, more fulfilling version of the Greek Hades.

*Adendum: And yes, reincarnation is a major feature of the Spirelands. It's personified as the Lake or Mortal Reflections.


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What makes a man turn neutral?
Lust for gold?
Power?
Or were you just born with a heart full of neutrality?


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I don't know where neutral souls end up, but, if I don't make it, tell my wife I said "Hello."


GV has the right of it. If you're just a neutral that wasn't strongly connected to a diety, and wasn't into the whole death or balance thing, you go on living your life basically as it was, until you decide that it is time to return to mortality.

I see as two things. One, you were truly happy with the life you had and didn't strongly desire anything else, so you continue in that existence more or less. Two, you haven't made a decision yet, so cycle through again until you know where you want to be. If you don't really want to be anywhere, see one.

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I believe that in the Golarian setting, Pharasma decides where you will spend eternity based on her visions. Even Neutral souls end up somewhere depending on their deity or acts in life. One important note is that atheists are sent to the Outer Gods (or Elder Gods, whichever Pathfinder uses).


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I'd keep putting th souls through different lives(possibly as Samsaran) until they pick a dang alignment that let's them go somewhere besides the Boneyard. What use are souls if they just sit around doing nothing?


Should neutral souls receive a rewarding afterlife? Neutral alignment is pretty wishy-washy and (usually) doesn't require much effort as compared with good, so rewarding neutrals with a perfect afterlife seems like a bit of give-away.

Shadow Lodge

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My guess would have been Ohio.


Cthulhu Panda wrote:
One important note is that atheists are sent to the Outer Gods (or Elder Gods, whichever Pathfinder uses).

Umm, what now? No idea where you got that man - neutral souls travel to the Spirelands in the Boneyard.

As for whether or not neutral deserves a happily-ever-after, why not? How is being any of the other 8 alignments somehow "better" than neutral? Neutral is the alignment of balance, pragmatism, even-handedness, dispassion, nature, and duality. It may not be as exciting as lawful good or chaotic evil, but it has just as much importance. Heck, true neutral is really the standard by which all other alignments are judged. It's the baseline that allows there to be more extreme alignments.


Neutrality might be "easier" than good, but it's probably harder than evil.

Contributor

Will Rogers wrote:
We can't all be heroes because somebody has to sit on the curb and clap as they go by.


MMCJawa wrote:
Neutrality might be "easier" than good, but it's probably harder than evil.

Yep, so good souls go somewhere nice, evil souls go somewhere horrible, and neutral souls just go somewhere boring.

They sort of have that in Greek myth Elysium/Tartarus/Hades and medieval Catholicism with Heaven/Hell/Limbo. For reincarnation you also have a better/worse/same reincarnation form for people of different stripes.


Jeven wrote:

...neutral souls just go somewhere boring.

I think if you exist long enough, everything will become boring. Even demons and angels have to eventually get exhausted with the drudgery of everlasting sentience.


Generic Villain wrote:
Jeven wrote:

...neutral souls just go somewhere boring.

I think if you exist long enough, everything will become boring. Even demons and angels have to eventually get exhausted with the drudgery of everlasting sentience.

This represents a completely mortal view.

Being immortal, it seems to me, probably involves something of a paradigm shift such that seeing cyclical events such as history tends to involve likely doesn't bother so much.

As mortals "new" and "different" are what we run on.

As immortals... that's probably nice, but you've likely seen it before. Ergo, it's likely in how it's done rather than what is done. In many ways, look at our fiction: "there's nothing new under the sun" - original stories are vanishingly rare and not always good (ala Twilight) but "cliche" stories can be amazing, if done correctly (the traditional fantasy archetypes found in D&D and thus Pathfinder).

Completely Original stories? Can be great... but aren't necessarily, and are often done terribly... the first time. Later refinements of the concept can be much better.

In much the same way, immortals have probably "seen it all" and thus instead of being bored with "Oh, this plot again..." (although occasionally that's got to come up), it's more a matter of "Hm, I wonder how good this one will be..." and it's probably on purpose on their part - they choose to look at it that way.


Tacticslion wrote:
snip

All perfectly valid points. I suppose I've read too many immortality-related stories (The Last Answer, the Jaunt, I Have No Mouth and I Must Scream) to think of endless existence as anything but the worst punishment possible.

On a brighter note, I actually see the eternity of neutral souls as being the most peaceful, contemplative, and pleasant of all afterlife options in the PF campaign setting. The dearly departed have "...the time and ability to pursue all they enjoyed or were never able to partake of during their mortal existence." That's not boring in the least - it's a calm paradise. There are no hordes of demons to fight, no souls to steal, no vast multiplanar conspiracies to engage in. It's not exactly thrilling, but that's perhaps the best part.


Generic Villain wrote:
Tacticslion wrote:
snip

All perfectly valid points. I suppose I've read too many immortality-related stories (The Last Answer, the Jaunt, I Have No Mouth and I Must Scream) to think of endless existence as anything but the worst punishment possible.

On a brighter note, I actually see the eternity of neutral souls as being the most peaceful, contemplative, and pleasant of all afterlife options in the PF campaign setting. The dearly departed have "...the time and ability to pursue all they enjoyed or were never able to partake of during their mortal existence." That's not boring in the least - it's a calm paradise. There are no hordes of demons to fight, no souls to steal, no vast multiplanar conspiracies to engage in. It's not exactly thrilling, but that's perhaps the best part.

I can see that. For my part, I'm of the opinion that if something is literally good incarnate, they wouldn't reward a creature with eternal life if that was a punishment.

Immortality would be especially hard with a mortal mindset... which one gets by being raised surrounded by mortals... which is more or less what makes immortality so horrible in most of those cases... and is exactly where the Folorn elves come from, in Golarion (more or less - they're effectively 'immortal' while other races grow up, old, and die around them). The other "immortality is the worst thing" stories tend to revolve around unending torture of some sort. And the thing is? Those stories are great. They have good points. But the boredom mostly comes directly from the very mortal "I must have unique experiences to determine my life's worth" idea. (There are "do not want" immortality stories in Golarion-and-beyond too, though. Dominion of the Black, for instance.)

One other thing that would ease the burden of immortality for outsiders that have mortal friends (comparatively rare as that might be) is that even though their mortal friends die... they know said creatures have souls... that will go on... and eventually become outsiders.

True, said new outsiders likely won't recall their former lives (petitioners, amirite?!), but that doesn't negate the comradery* the outsider felt. In fact, it could lead to interesting social situations where some elder outsider watches over and guards the soul-stuff (either as a whole, or fragmented as they're want by alignment/plane) of a former friend and colleague. It doesn't always work out that they become friends again, of course, but, again, most outsiders are probably used to this being a potential outcome and be more interested in seeing where this event goes (and thus determine if it was a good one or a bad one). Could be the basis for an interesting story, actually. Following an angel as he attempts to guide and shepherd the factional remains of a once-mortal-comrade's spirit (maybe even of a different alignment, like an archon or azata with a neutral good angel) into "higher forms" so that he can engage with them/him as semi-equals again - I could just see a NG astral deva trying to shepherd the young newly-formed lantern archons out of a mortal paladin's (perhaps even a former lover's?) newly-judge soul. (Interestingly, this could also apply to fiends just as much as others - while devils, for example, are evil, they're not emotionless and can be seduced, form friendships, and the like - in this instance, it's likely that they'd 'acquire' their old friends' soul-bits to lord over, having interesting conversations with the mindless lemures; demons similarly, though more chaotic, and their dretches could actually talk back.)

Anyway, it's an interesting - to me - take on the whole thing and rife with story potential.

* The dictionary likes this, even if spell-check doesn't.
EDIT: added a link - lover links to aasimar, because they could have (theoretically) had children together, thus forming an interesting family line...

Shadow Lodge

Generic Villain wrote:

I think if you exist long enough, everything will become boring. Even demons and angels have to eventually get exhausted with the drudgery of everlasting sentience.

I can think of a few things that wouldn't get old. I'll keep it "family friendly," but imagine eating and never getting overfull, drinking without getting getting sick, dancing without getting tired... it all sounds pretty good to me.

Even so, I'd imagine that the deceased would experience the passage of time differently than the living do. I imagine it would be more like a vivid dream (or nightmare) than day-to-day mortal existence.


Tacticslion wrote:

I can see that. For my part, I'm of the opinion that if something is literally good incarnate, they wouldn't reward a creature with eternal life if that was a punishment.

Tell that to Tabris. Poor guy worked his butt off for Heaven, only to be banished when he decided to air Heaven's dirty little secrets. Now he's all alone in his personal demiplane.

I'm largely joking, but I do actually have a point: the cruelties of Heaven may be hidden, but they are no less awful for those who endure them.

As for immortality viewed from a mortal vs. immortal perspective, I have some thoughts on that too. The worst case scenario is existing forever as you were in life, stagnant and unchanging, as limited in eternity as in mortality. What I prefer to believe (in regards to Pathfinder, among other things), is that life is simply phase 1. A brief, messy affair where the soul matures just enough to qualify for it's next incarnation in the afterlife. The soul would begin with all its baggage intact. It would no doubt spend a few decades, or even centuries, indulging in every possibly form of hedonism. Eventually though, even the wildest physical delights would lose their appeal, and that is when the soul is ready for yet another metamorphosis.

This next phase would be one of contemplation, wherein delights of the mind replace those of the flesh. Connections to the life that once was fall away. The soul comes to shed every semblance of self. Then... well, who knows. Oblivion perhaps - call it Nirvana if you want a more positive spin. Perhaps sublimation, a return of the soul to the Godhead that spawned it. Or maybe there is yet another transcendence to yet higher planes of existence, the likes of which our primitive minds can't grasp.

That'd be just peachy.


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I see your point and raise you a minorly-interesting debate: Tabris' fall wasn't due to "doing his job", it was due to "uttering heresy" (and refusing to stop when they said, "okay, enough, stop, we get the picture"). There are "cruelties" (if you could call it that) in Heaven, but they're not "hidden" so much as plainly noted as "hey, that's evil, stop doing that or get cast out"... which is exactly what happened.

The sublimation phase, in earlier editions of D&D, at least, was that of unification with the plane in question itself (so literally becoming a part of heaven, for example) or, in the case of Celestia, ascending "beyond" to the "next phase".

Engaging purely in hedonism, again, is something that is purely a mortal spin. Similarly, going from the pleasures of the flesh to the pleasures of the mind: that's how we'd tend to think of it as mortals.

But I'm going back to TV-Tropes as an example: taking a really brief look at it... there are precious few ways to spin a completely new story. Scale that up to true immortality, and there suddenly become precious few things that can be new at all.

But when I find an interesting story, it may or may not be "new"... that's kind of irrelevant.

As a further example of this: one of the most common and popular movements in Hollywood and Videogames are the concept of "retro" and "nostalgia" - bringing back the things from our childhood. Sometimes this sucks badly (the new Ninja Turtles movie) and sometimes this is incredibly awesome (the new Ninja Turtles cartoons).

We're not immortal... but already, as individuals and as a culture there's a longing for "that thing I used to like", and a tendency to recreate it, cyclically, within ourselves and without, either taking new spins on it, or dusting off the old VHS and/or shiny new DVDs, and watching it (or playing it or whatever) and experiencing that again.

I can easily see this extrapolated into immortality.

That's not to say that immortality is nothing but nostalgia... but the idea that just because something is "old" or "we've seen it before" is boring doesn't necessarily hold water.

Further, consider: the immortals of Pathfinder are finite - even their memories are finite (as indicated by the fact that they're not all experts in knowledge (history) based entirely on their age). If you ask me what the political scene was like during the 80s in the U.S. I can give you a vague answer. 90s and 00s are same way. But if you want real information, I'd have to look it up.

If you ask me exactly what happened in "that episode of Ninja Turtles" (meaning, of course, the '80s cartoon), I'd... not really be able to answer you, outside of a few of 'em. I loved that show, but I spend my time thinking about other things now.

Thus, given enough time, it'd be like experiencing it all for the first time again.

Also, so what if you've seen something a million times. We have professional people who follow a sport... let's say... football. They eat, sleep, breath, live football every day of their lives. And they may not always be interested in every game... but they can still be surprised. Despite all they know, their expertise, there's always the element that we define as "chance" - something beyond their ability to know for certainty. This makes each game (potentially) "new" (presupposing something else isn't happening in their life).

To build off of your contemplative idea: that, too, is mortal thinking in action. Because we can't conceive of being satisfied with physical delights for long (because we, being mortals, know how bored we tend to get with things), we tend to think that the "next stage" should logically be "something else". This leads us, within our limited context, to presume mental/thinking/contemplative stuff. Which is great! But not necessarily what the next phase is... it's just about the only thing (aside from full/true sublimation) that we can come up with.

That said, your idea isn't a bad one, and has some good merit to it. I'm just pointing out an alternate take and look. :)

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