crafting a Wondrous item when you are not a spellcaster.. This is long one guys


Rules Questions


Well as the story goes:
We are i the middel of creating new players for a campaing. I, as i use to do, would like to try a new kind of character build. We are starting at 5th level. So my first approach was to make a Gnome two weapon wilding fighter with kukri`s in each hand. A fun character :)
Then i decided it would be fun to be abel to make my own items, and it could come in handy if i ever wanted to start a magic shop or the party was in need of a magic item..

So the solution was Master craftsman and the craft woundorus item feats.
After talking to my DM he told me that the wizard in the party had been granted to make one item to himself within the wealth tabel for PC`s. That would be 10500gp at 5th level. And since i could make items my self i also could do this.
So my mind started to wander and after som reading i decided i would like a Belt of physical perfection+2(+2 to str, dex and con. The price 16000Gp, but the cost to make 8000gp so within my budget.

and her the problems start. It seems, after debating this with the other players that i could not make it. Or the ment so..

At the section on creating items i reads:
"Note that all items have prerequisites in their descriptions.
These prerequisites must be met for the item to be created.
Most of the time, they take the form of spells that must be
known by the item’s creator (although access through another
magic item or spellcaster is allowed)"

So i my opinion i could make the item if i had a scroll for each of the spells neede. But the another player referred my to a more spesific text on woundorus items that says:
"If spells are involved in the prerequisites for making the
item, the creator must have prepared the spells to be cast (or
must know the spells, in the case of a sorcerer or bard) but
need not provide any material components or focuses the
spells require"

So it looks like i can`t make it with out a spellcaster?
So i read on under the magic item description that said under Requirements:
"It is possible for more than one character to cooperate in
the creation of an item, with each participant providing one
or more of the prerequisites. In some cases, cooperation may
even be necessary.
If two or more characters cooperate to create an item, they
must agree among themselves who will be considered the
creator for the purpose of determinations where the creator’s
level must be known."

So then i needed to know how much that would cost and if it could be done. so under Goods and Services and then under Spellcasting and Services it states: "Spellcasting Caster level × spell level × 10 gp"
So in theory it would cost me 3(caster level)x 2(spell level) x 10gp X 3(different spells) = 180gp.

So my first tought was that it would cost me 8000gp + 180gp to build/craft the item.
But the one of the other players ment that i did not only "rent" the potensial spellcaster for one spell, but for working with me for eight day to create teh item.
And here iam lost, ican`t find any prize one renting a spellcaster for one day or eight days.

And iam still not sure if it would work or how the rules realy applie here.
Any help would be very nice!

Thanks alot!!


you don't need a spell caster. you simply add plus 5 to the DC for each prerequiste you dont meet.


ikarinokami wrote:
you don't need a spell caster. you simply add plus 5 to the DC for each prerequiste you dont meet.

So the fact that i dont have the spell dosent realy matter?

so long as i have the Master craftsman feat and creat woundorus item feat its a go with a 5 higher dc check?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Pelle mrb wrote:
ikarinokami wrote:
you don't need a spell caster. you simply add plus 5 to the DC for each prerequiste you dont meet.

So the fact that i dont have the spell dosent realy matter?

so long as i have the Master craftsman feat and creat woundorus item feat its a go with a 5 higher dc check?

a 5 higher dc check for each spell or other requirement you don't meet.


LazarX wrote:
Pelle mrb wrote:
ikarinokami wrote:
you don't need a spell caster. you simply add plus 5 to the DC for each prerequiste you dont meet.

So the fact that i dont have the spell dosent realy matter?

so long as i have the Master craftsman feat and creat woundorus item feat its a go with a 5 higher dc check?
a 5 higher dc check for each spell or other requirement you don't meet.

So in theory i can will an item in to creation, without anything, as long as i have the feats and can beat the DC check?


It just dont figures to be that easy?


Will it into creation? Not exactly. Your PC still needs to spend the time and money on materials to make it. You can't just beat those requirements with a higher DC check. But it is pretty easy to make stuff even without the spells.


Bill Dunn wrote:
Will it into creation? Not exactly. Your PC still needs to spend the time and money on materials to make it. You can't just beat those requirements with a higher DC check. But it is pretty easy to make stuff even without the spells.

You know what i meant :P

So as long as i have Master craftsman and the craft woundorus item feat, the time and mony its "just" beating the dc?

Thank you for answering :)


I am dealing with this same thing from the GM side of the screen. I too was surprised to find out how much was not needed to create magic items.

There is only one thing you absolutely have to have to create a magic item and that is the particular item creation feat required for that item. Also, you have to have the spell requirement for potions, scrolls, and wands.

Otherwise, it's like Ikarinokami said, you just add 5 to the DC for creating the item.

So, at 5th level, the DC for your belt of physical perfection (if you meet the minimum requirements) will be 12 + 5 + 15 + 5 = 37. That is the caster level of the item plus 5, plus 15 for the three missing spells, and finally plus 5 for not meeting the caster level requirement.

it takes 8 hours a day for 16 days, and if you fail to beat the DC all of you work is ruined, you have waster 8,000 gp, and you have to start over again.

Anyone please fell free to correct me if my calculations are off, because I'm trying to learn this process too.


Lakesidefantasy wrote:

I am dealing with this same thing from the GM side of the screen. I too was surprised to find out how much was not needed to create magic items.

There is only one thing you absolutely have to have to create a magic item and that is the particular item creation feat required for that item. Also, you have to have the spell requirement for potions, scrolls, and wands.

Otherwise, it's like Ikarinokami said, you just add 5 to the DC for creating the item.

So, at 5th level, the DC for your belt of physical perfection (if you meet the minimum requirements) will be 12 + 5 + 15 + 5 = 37. That is the caster level of the item plus 5, plus 15 for the three missing spells, and finally plus 5 for not meeting the caster level requirement.

it takes 8 hours a day for 16 days, and if you fail to beat the DC all of you work is ruined, you have waster 8,000 gp, and you have to start over again.

Anyone please fell free to correct me if my calculations are off, because I'm trying to learn this process too.

if iam not misunderstanding the rules and what the good pepole on this foru is telling me, the dc to create this item is:

caster level 12 +5 +15for the "missing" spells =32
Thats 5 lower then you calculated becouse if this works iwill have 5 ranks in a craft and the master craftmans feat so that i meet the caster level requirement.

once again if i understand this taht is...

Liberty's Edge

1) You (or another spellcaster) need to have prepared the spell for scrolls, wands, staffs, potions (it is in the crafting instruction for those items).

Example, potions:
The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

2) some people see it differently, but the common interpretation is that to use Master Craftsman you need:
a) To "Choose one Craft or Profession skill in which you possess at least 5 ranks." (*and here you have a further problem, see later);
b) Take either Craft Magic Arms or Armor and Craft Wondrous Item
c) use the specific skill to enchant a item that can be made with that skill.
So to make a belt you need leather working or at most, for a bejeweled belt, craft (jewelry). But then you would be incapable to make a flying carpet as it require craft (weaving).

c) is the point where some people disagree, claiming that you can use the skill to enchant any item that can be made with the feat and that what skill you have chosen don't matter at all, but that get us things like a guy with profession (beggar) enchanting magic items.

- * -

* the aforementioned problem: to take master craftsman you need 5 ranks in a crafting skill. Then you can take master craftsman, then you qualify to take a crafting feat.
Your chosen class allow you to take 2 general feats at level 5? If not you can take master craftsman at level 5 and your chosen crafting feat when you get your next general feat.

- * -

To make the belt you are missing 3 spells, so that is a +15 to the DC, then the minimum CL of the belt is 3 (minimum CL for second level spells) and the base DC of 5.
All the above give you a final DC of 23.

Assuming a intelligence of 12 and maximum crafting skill your crafting ability will be:

Skill +5, class skill +3, intelligence +1, masterwork tools +2, gnome bonus +2 = +13

You can take 10 on this skill so the above character can make it, but you would have to spend a few resources to be successful.

Edit: I had forgot the +2 of master craftsman.

Pelle mrb wrote:


if iam not misunderstanding the rules and what the good pepole on this foru is telling me, the dc to create this item is:
caster level 12 +5 +15for the "missing" spells =32
Thats 5 lower then you calculated becouse if this works iwill have 5 ranks in a craft and the master craftmans feat so that i meet the caster level requirement.

once again if i understand this taht is...

The minimum CL is the CL to cast the spell, there is a FAQ by Sean K. Reynolds about that.

So the printed CL of the item don't matter, you can make it at a CL of 3 as that is the minimum CL for the spells you use.


You are correct, the DC is 32.

In my case my player is building a weapon which has the special requirement that the creator must have a caster level of 3 times the enhancement bonus.

Liberty's Edge

FAQ wrote:

Pearl of Power: What is the caster level required to create this item?

Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level.

However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st.

For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.

—Sean K Reynolds, 08/18/10

Weapons have specific rules, but for wondrous items the item CL isn't a problem.


Diego Rossi wrote:
FAQ wrote:

Pearl of Power: What is the caster level required to create this item?

Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level.

However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st.

For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.

—Sean K Reynolds, 08/18/10

:O Well, I'll be damned!


I will disagree with something mentioned.....

Master Craftsman Feat says You cannot use this feat to create any spell-trigger or spell-activation item.

I don't think you can just "Raise the DC by 5" to get around missing Spells, and I don't think you can use Scrolls/Spellcasters to help you out either.

Its not about missing requirements, its about the Feat point blank saying you can't do it.


The feat says you can't create spell-trigger or spell activation items which are Wands and Scrolls. A ring on Invisibility isn't a spell-activation item even it if creates the effect of the spell.

Dangerously Curious is a great trait, gives you +1 UMD and makes it a class skill for another +3, totally 4 if you don't already have it, combined with Master Craftsman, you can make most items fairly easily by getting scrolls, or having your team caster cast/use the spell/scroll for you.


ZugZug wrote:

I will disagree with something mentioned.....

Master Craftsman Feat says You cannot use this feat to create any spell-trigger or spell-activation item.

I don't think you can just "Raise the DC by 5" to get around missing Spells, and I don't think you can use Scrolls/Spellcasters to help you out either.

Its not about missing requirements, its about the Feat point blank saying you can't do it.

Spell trigger means wands, rods and staves. currently there are no wonderous items that are also spell trigger items. however it would prevent you as a master craftsman from making a custom sword that shoots lighting bolts.


ikarinokami, as a class, rods are not spell trigger. There may be some rare Rod that uses spell trigger (there are a few wondrous items like that).

CRB pRods wrote:
Activation: Details relating to rod use vary from item to item. Unless noted otherwise, you must be holding a rod to use its abilities. See the individual descriptions for specifics.
CRB p491 Staves wrote:
Activation: Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity.
CRB p496 Wands wrote:
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.

As you can see, the same language is not repeated for Rods.

Regarding specific Wondrous Items there are at least two that are spell trigger:

CRB p515 Golem Manual wrote:
The spells included in a golem manual require a spell trigger activation and can be activated only to assist in the construction of a golem.
CRB p530-531 Strand of Prayer Beads wrote:
The beads of blessing, smiting, and wind walking function as spell trigger items

- Gauss


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ZugZug,

CRB p549 wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

Ok, so what are Spell-Trigger items? What are spell-completion items?

CRB p458 states that Spell-completion items are scrolls.
CRB p491 (staves) and p496 (wands) state that these items are Spell-Trigger. Additionally there are at least two Wondrous Items that are also spell-trigger (see my previous post).

So lets tally that up: Potions, Scrolls, Staves, and Wands require spells to make. A few other rare items (such as the Golem Manual and some parts of a Strand of Prayer Beads) also require spells to make since they are also spell-trigger.

All other items in the game allow you to bypass the prerequisite spells by adding +5 to the DC.

Some people dislike this, but frankly, this is a trope. The master craftsman using secret knowledge to make weapons, armor, and some special items all without the use of spells.

Summary: A Master Craftsman can make any weapon or armor and most wondrous items WITHOUT having the spell or having it provided for him. All he has to do is increase the DC by +5.

- Gauss

Dark Archive

Pathfinder Rulebook Subscriber

Well said Gauss. That is about as complete of a post as I've seen regarding this topic.

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