Ravingdork |
Initiative checks might be considered ability checks, but attack rolls certainly aren't.
Gotta watch the terminology too. Circlet of Persuasion provides a +3 bonus to Charisma-based checks, which would apply to things like Charisma-based skill checks or a Sorcerer's concentration checks.
Gilfalas |
Initiative checks might be considered ability checks, but attack rolls certainly aren't.
I have to disagree on part of that RD.
Intiative Rolls are just that. They are modified by dexterity and feats but they are not an ability check. It is it's own distinct roll.
Just like attacks are Attack rolls modified by strength or dex (for ranged ones) or Saving Throws are rolls mofied by Con, Dex or Wisdom, Initiative rolls are rolls modified by Dexterity.
Ability checks are normally rolls related to a statistic that must beat a Difficulty Class (DC) or an opponents similar but opposing roll.
Initiative rolls set a value for action order in combat. They don't do what ability checks do.
Jeraa |
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
A dexterity check is an ability check. An initiative check is a dexterity check. So a initiative check should be an ability check.
Drakkiel |
They have it separate because there are other things that have an affect on your initiative (feats, class features, ect.) It's still a dexterity check, it says that in the wording for initiative. It's just that some people have improved initiative or the reactionary straight so they have a place on the sheet to right out their full bonus.
gustavo iglesias |
Quote:At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).A dexterity check is an ability check. An initiative check is a dexterity check. So a initiative check should be an ability check.
A initative check is an initiative check, not a dexterity check. A lot of people that roll for initiative don't roll dexterity.
for exampple inquisitors add their wisdoms. Anyone with Improved initiative add +4. Reactionary trait add +2. And so on.
Unruly |
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The rulebook specifically calls out initiative checks as dexterity checks. So, by RAW, it's a dexterity check.
Here's a link to the relevant, and already quoted, section of the PRD if you feel like double checking it yourself. PRD Combat Rules