How often does your DM get baffled by what you do?


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I always thought that was semi-meta gaming to start raiding corpses in the middle of combat.

Who in their right mind just stops and starts fumbling through pockets for GP when there's mayhem going on all around them? It's not the end of the world but its pretty stupid.


That... depends on a lot of factors kmal2t. Some characters might value loot more than their friends, some characters might have issues with looting corpses so the guy looting mid-combat was taking advantage of his companion's distraction because of the fight. The list goes on.


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Its not even just relationship to the group as it is self preservation. To sit there and look through pockets means you're probably on your kneeling down, looking down, and don't even have your hand on a weapon as you rummage through pockets..unless the body is isolated from the fight (which it usually isn't) this is pretty silly.


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Destroy the sun? Not counting the exact method of destruction (explosion, implosion, deported to another plane, sold on eBay), the lack of central gravity is sure to make things very interesting as the celestial bodies proceed on their no-longer-orbiting-anything trajectories into who-knows-what-and-where...


My DM seemed pretty surprised two weeks ago when we decided to fight Warduke instead of letting him walk all over us. Our first encounter with him basically involved us letting him do whatever he wanted (including abusing two party members) to avoid the fight. This time... not so much. Might have been a mistake on our part though, since in spite of taking over 700 damage last round he's still alive and about to trash our fighters.

On the whole I'd say while small individual decision tends to surprise my DM, on the whole we tend to communicate pretty well between and during sessions about goals and motivations IC, which makes it a bit easier on him.


jerrys wrote:
I guess my argument breaks down at this point as I have no idea how much dynamite you need to destroy a bridge.

For eyeballing purposes, a 1000 lbs rock is about 2' in diameter; it's big but not that big. 1000 lbs is also about the weight of a (normal) horse, not counting rider, equipment, barding etc. Heavier breeds, like those we would imagine adequate for heavy warhorses, weight about three times as much. Give that heavy warhorse a good gallop/jump and you'll get a similar impact.

If you think the bridge should support that, then a 1000 lbs rock falling from 3 feet shouldn't make much more damage...

As for the OP: yeah, my player used to pulled that on me all the time. Not that I wasn't expecting being surprised as such, as my style was very sandbox-y. As long as the players aren't disruptive on purpose, I find those moments particularly enjoyable and memorable as a DM.


Crazy amount of hair medical condition is actually called hypertriciosis (spelling?), and *possibly* porphyria (damned spellcheck doesn't know how to spell that, and I know I'm right).

Or, you could just be Greek. ;)

Sorry, delusions like that lycanthropy don't actually exist, at least not induced from chemical imbalance as you describe. Now, you COULD be schizophrenic, but that's a totally different diagnosis because it has other symptoms and they are NOT induced via a chemical imbalance.

No diagnosis of any medical condition allows a person to *suddenly* grow hair. It might speed up the growth, or just ensure there's longer hair on you, but no instant kind of hair growth. Sorry kids, not physically possible.

Grand Lodge

kmal2t wrote:
As the title says: How often does your DM get surprised or thrown by something you do?

All the time. I don't consider a session complete unless my DM has looked at me baffled at least twice. I get especially, er, 'creative' when playing evil characters.


Many times, for me, the unexpected situations occur when I lose patience and I'm like...ok screw it lets do this. This may be backhanding or jacking up someone we're interrogating..kicking a door open etc. I'm about to start RotRL and my DM is worried my Leroy Jenkins style is gonna get us killed lol


kmal2t wrote:
Many times, for me, the unexpected situations occur when I lose patience and I'm like...ok screw it lets do this. This may be backhanding or jacking up someone we're interrogating..kicking a door open etc. I'm about to start RotRL and my DM is worried my Leroy Jenkins style is gonna get us killed lol

Take a Hobgoblin for your race next time. Bonus on dex and con, so you can get away with stunts like that. Or take a Goblin just for the comedy and stealth.


what book is hobgoblin and golbin in apg? I don't remember.


ARG.


Advanced Race Guide. Also, I actually think the goblins racial booklet is useful. Still could use a bit of a rewrite so as to add more jokes and game mechanics. Look for "The 3 Stooges Ultimate Collection" dvd set if you want lots of ideas for goblin jokes!

Hobgoblins get +4 Stealth, but goblins get that AND the bonus from size for a total of +8. Now add class benefits. A goblin now gets, without factoring in dex penalties if any, a grand total of 12 Stealth at first level. Now, goblins also get a +4 to their Dexterity to add on top of that.... But the only problem is, they are Small so just a plain dagger will do for their primary weapon, and Weapon Finesse to ram it home. Me, I added in the Knife Master Rogue archetype, meaning he gets d8's for his backstab...


Piccolo wrote:

And no, I do not believe magic is real.

Every time someone says that, a lycanthrope drops down dead.

Please say it four more times.


Piccolo wrote:

Advanced Race Guide. Also, I actually think the goblins racial booklet is useful. Still could use a bit of a rewrite so as to add more jokes and game mechanics. Look for "The 3 Stooges Ultimate Collection" dvd set if you want lots of ideas for goblin jokes!

Hobgoblins get +4 Stealth, but goblins get that AND the bonus from size for a total of +8. Now add class benefits. A goblin now gets, without factoring in dex penalties if any, a grand total of 12 Stealth at first level. Now, goblins also get a +4 to their Dexterity to add on top of that.... But the only problem is, they are Small so just a plain dagger will do for their primary weapon, and Weapon Finesse to ram it home. Me, I added in the Knife Master Rogue archetype, meaning he gets d8's for his backstab...

Goblins are great stealth characters. For the weapon problem, just take cool weapons or polearms down to small size. So a d6 longspear, or a d4 scimitar.


although a goblin might be a poor best fit for the first volume of Rise of the Runelords


I'm actually playing a Gnome sorcerer-fae so I can try something different. I never play short races and haven't gone this route before so we'll see how it goes. We're gonna do it with 5 players so hopefully we're rounded out enough.


MMCJawa wrote:
although a goblin might be a poor best fit for the first volume of Rise of the Runelords

Good guy gobbo!

"I'm not like them, I believe in helping out humannns for coin."

Basically run it like a Ferengi to their federation.

Silver Crusade

kmal2t wrote:
Its not even just relationship to the group as it is self preservation. To sit there and look through pockets means you're probably on your kneeling down, looking down, and don't even have your hand on a weapon as you rummage through pockets..unless the body is isolated from the fight (which it usually isn't) this is pretty silly.

The movie version of Henry the fifth (Kenneth Branagh edition) has a good sence about what happens when you loot bodies in a fight.


What happens?


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MMCJawa wrote:
although a goblin might be a poor best fit for the first volume of Rise of the Runelords

I actually played a goblin in an RotR game, and it was a lot of fun. Though sometimes I think it was a bit too much to ask as a player joining an established campaign. :P


Where you the nicest and most helpful goblin they ever met? Did you happily kill your brethren?


Yes and no. The basic idea (it wasn't exactly my most in-depth persona) was a goblin who grew up watching how easy humans had it, and who'd decided to imitate them. He still hated elves, horses, writing, and dogs, and he still had plenty of unpleasant goblinoid habits, but was very friendly. Like the nice kid who grew up in a family of criminals. Definitely a lot of fun to play. I sometimes liked to see him as the goblins' answer to Drizz't. ;D

But yeah, the killing of his kind bugged him. Sort of. He was still a goblin, after all, and still a bit bloodthirsty.


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kmal2t wrote:


As the title says: How often does your DM get surprised or thrown by something you do?

Never. But I am the DM. Haven't played in years, just DM'd. It would be kind of silly if I baffled myself, wouldn't it? On the other hand if I just keep at it until senile dementia sets in I might manage it :D


I have baffled my Players as a GM... You know that could be a good Topic...


Kobold Cleaver wrote:
MMCJawa wrote:
although a goblin might be a poor best fit for the first volume of Rise of the Runelords
I actually played a goblin in an RotR game, and it was a lot of fun. Though sometimes I think it was a bit too much to ask as a player joining an established campaign. :P

I'm currently playing a level 14 goblin in RotRL... except I'm not sure she counts, because she used to be a half-elf. ;)


Azaelas Fayth wrote:
I have baffled my Players as a GM... You know that could be a good Topic...

I would think that would be a given in any RPG game. If players weren't constantly surprised and getting unexpected things from the GM the game would get pretty boring, since everything that comes up is predictable.

Lantern Lodge

The last time i suprised my DM was when i played a paladin back in 3.0. One of the 1st adventures i played in we encounter a tribe of goblins. I convinced my party not to attack the goblins and let me go in alone. I brought them offerings of meat, showed i was of no threat and brought back a captured goblin from town who taught me how to speak roughly goblin. I after some weeks of game time got them a reservation were they could raise and tend to life stock for consumption and brought an ounce of civility to them. The town being attacked was happy since goblins are no longer a threat, goblins are happy since they have steady food supply and are not dead, players are happy because we got awarded xp, im happy because i got awarded more xp for RPing, and DM is happy because we took on the challenge in an unexpected way and further rewarded us by allowing goblin to be a player race since word of them traveled fast.


kmal2t wrote:
Azaelas Fayth wrote:
I have baffled my Players as a GM... You know that could be a good Topic...
I would think that would be a given in any RPG game. If players weren't constantly surprised and getting unexpected things from the GM the game would get pretty boring, since everything that comes up is predictable.

Yeah, but not to the level I have. I mean I had them unsure of whether they wanted to put on a harmless, albeit ornate, belt for the simple fact that they weren't sure whether it would be Cursed or Not.

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