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Help with Equipping some Antagonists!


Advice


If you happen to be from any of my games, you should stop reading here. And also, stop stalking me you creeps.

ANYWAY!

I have three big bads that I need some help equipping suitably. I would like the equipment to be cool and memorable, and most importantly, character-fitting, rather than just powerful (though that will help too).

I have a few ideas, but frankly, this is one of my big weakness as a GM.

The first is an ifrit ranger (level 8), two weapon style fighter. As far as character goes, he's none-too-bright but all-too-vicious type who happens to be a very successful slaver. He wears a hat of disguise to appear human, and is fond of mounted combat. A desert-centric character, servant of one of the Water Lords of Thuvia

The second is an fighter/inquisitor/Hellknight (level 8) who favors heavy repeating crossbows and whips. She is, at the moment, a slave master for an important archaeological dig sponsored by a powerful Chelaxian family.

The last is a conjurist/diabolist of Cheliax, level 9. Not necessarily a 'bad' guy, a son of the Leroung noble family who is in charge of the aforementioned dig. Obsessed with the ancient past and the potential for power through exhumed artifacts.


One of the slavers could dual-wield whips - I'm thinking use the feats Enforcer, Whip Mastery, and Improved Whip Mastery and equip them with a +1 cruel scorpion whip and a +2 ominous whip. A successful full attack leaves the target shaken and sickened.


see, that right there is what i'm talking about.


DM Corvus wrote:

If you happen to be from any of my games, you should stop reading here. And also, stop stalking me you creeps.

ANYWAY!

I have three big bads that I need some help equipping suitably. I would like the equipment to be cool and memorable, and most importantly, character-fitting, rather than just powerful (though that will help too).

I have a few ideas, but frankly, this is one of my big weakness as a GM.

The first is an ifrit ranger (level 8), two weapon style fighter. As far as character goes, he's none-too-bright but all-too-vicious type who happens to be a very successful slaver. He wears a hat of disguise to appear human, and is fond of mounted combat. A desert-centric character, servant of one of the Water Lords of Thuvia

The second is an fighter/inquisitor/Hellknight (level 8) who favors heavy repeating crossbows and whips. She is, at the moment, a slave master for an important archaeological dig sponsored by a powerful Chelaxian family.

The last is a conjurist/diabolist of Cheliax, level 9. Not necessarily a 'bad' guy, a son of the Leroung noble family who is in charge of the aforementioned dig. Obsessed with the ancient past and the potential for power through exhumed artifacts.

The first is an ifrit ranger (level 8), two weapon style fighter. As far as character goes, he's none-too-bright but all-too-vicious type who happens to be a very successful slaver. He wears a hat of disguise to appear human, and is fond of mounted combat. A desert-centric character, servant of one of the Water Lords of Thuvia

rides a nightmare and when on the chase the hat of disquise actually makes him look like ghost rider...wielding said whips...but chains..

the conjurist...hmmm his summoned skeletons have a pickaxe and shovel replacing there hands.....that alway exude dust...

crossbow wield 2 heavy/light repeating crossbow of seeking and endless ammunition. enchanted with...sleep bolts...or screaming. screaming is will save or be shaken...

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