Evil Play vs. Role Play In PFS


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The Exchange 5/5

Sigh.
.
Was it a Andoran paladin, and a Chel warehouse?
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Was the paladin an officer of the Law in Cheliax, authorized to root out Chaos whereever it might be found? (Ord. 143B, Section 45, Sub-section 15, as amended in apendix 32, section 3C, paragraph 4: "...in the persuit of duties as assigned, an Officer of the Law (Defined above) is required to persue all possible leads, and is authorized to use distructive force on property (including livestock), which might result in damage to said property up to and including complete distruction (defined in apendix 168, section 49, paragraph 4c)...." we could go on...
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Was the paladin a Taldorian noble, permitted by Law and Custom the right to enter any building not claimed by a Noble House, or Cadet Branch House, or Great House, in persuit of his goals - as long as they do not conflict with those of another Noble House, or Cadet Branch House, or Great House?

But you get the idea.

I don't think you can get him on a breach of the Code for being UNLAWFUL...not for just breaking into a warehouse in some barbarian town.

NOW - if he's a local, he might still claim "hot persuit" or ....

(Yeah, I'm thinking of running a Paladin of Abadar, with ranks in profession Lawyer... and maybe a day job of insurance agent with Mutual of Abadar.)

;)

Liberty's Edge 5/5

thejeff wrote:

What I find amusing about the Paladin breaking into the warehouse anecdote, is that the problem with it seems to be that he did it in the middle of the day with a crowd looking and that they got caught by the watch.

Would he have been fine if they did it at night and didn't get caught? Is that more lawful?

This is an interesting part of this discussion as it’s more than just a list of what is and isn’t evil or breaking a paladin’s code, so I’ll weigh in with my opinion.

Nothing is black and white. There are all shades of gray when dealing with morality. You might say that a Paladin is black and white. And as far as adhering to their code, I’d agree.

But let’s look at a circumstance.

Cyphermage Dilemma:
You have to break into or bluff into a warehouse. The warehouse is owned by someone else. If you only look this deeply at the situation, then yes, this breaks the Paladin’s code, and they’d need an atonement.

However, the activities going on inside the warehouse are illegal in Riddleport, as declared by Cromartie.

We can’t use USA Bill of Rights against a Paladin. There are no search and seizure laws. You don’t need a warrant.

In this situation, the Paladin is working within the Laws, and Goodness, but breaking into the warehouse to stop an evil pirate from kidnapping innocent scholars.

In this case, the Paladin isn’t committing breaking and entering, but rather is engaging in Search and Seizure with merit.

So let’s not look black and white only surface deep. Let’s look at the entire situation and gauge it based on a medieval world just turning Renaissance and how they would view such an action, not how a 21st century British Citizen, Australian, American, or German (or any other country) might view it.

Liberty's Edge 5/5

I don’t get why a Paladin has to go to all the trouble of getting local permission or being an appointed law man in that town, etc.

Why can’t he just say,

“There’s laws being broken in that warehouse, in the name of evil! Therefore, I must break in and stop the evil law-breakers. I’ll deal with jurisdiction with the locals once I’ve stopped the evil! “

5/5 5/55/55/5

Andrew Christian wrote:
We can’t use USA Bill of Rights against a Paladin. There are no search and seizure laws. You don’t need a warrant.

The sherrif don't need a warrant. There are no search and seizure laws for him. (or rather the law is probably he can search what he wants and seize what he wants)

The paladin is not the sheriff. That's the problem. The search law is "no tresspassin" and the seizure law is "no stealin." There is no laws of the nations" source book, but no theft no trespassing is probably pretty universal.

5/5 5/55/55/5

Andrew christian wrote:
“There’s laws being broken in that warehouse, in the name of evil! Therefore, I must break in and stop the evil law-breakers. I’ll deal with jurisdiction with the locals once I’ve stopped the evil! “

Thats known as stooping to their level. The entire POINT of a paladin is to be above that sort of thing.

SO unless he hears the damsel scream "help! help!" he has no business barging into someone elses warehouse just because someone handed him a note that said something was going on in there.

Liberty's Edge 5/5

BigNorseWolf wrote:
Andrew Christian wrote:
We can’t use USA Bill of Rights against a Paladin. There are no search and seizure laws. You don’t need a warrant.

The sherrif don't need a warrant. There are no search and seizure laws for him. (or rather the law is probably he can search what he wants and seize what he wants)

The paladin is not the sheriff. That's the problem. The search law is "no tresspassin" and the seizure law is "no stealin." There is no laws of the nations" source book, but no theft no trespassing is probably pretty universal.

But if Laws are being broken in the warehouse in the name of evil, then the Paladin is obligated to stop said evil lawbreaking. Local laws of jurisdiction (trespassing) do not apply. And of course the Paladin isn't planning on stealing anything (just recovering stolen goods).

5/5 5/55/55/5

Andrew Christian wrote:
But if Laws are being broken in the warehouse in the name of evil, then the Paladin is obligated to stop said evil lawbreaking

Two wrongs don't make a right and two illegal acts don't make a legal one. If the paladin has sufficient evidence to act on his own, then he has sufficient evidence to go to the proper authorities and either have them deal with it OR pick up proper authorization to deal with it.

Taking the law into your own hands is a very chaotic act. IIRC there wasn't anything obvious going on at the warehouse.

The Exchange 5/5

Where was the Paladin from? Whose laws would he abide by?

Was this in Riddleport? Isn't that known as a "Pirate Port"? so most likely there were no laws covering this... other than those inforce by local gangs - and plainly any "civilized" nation would not abide by thier customs (and not recognize thier laws). This would be simular to the UN forces in a pirate village in Somalia. Can you see them saying "sorry guys, we have to check in with the local chief to be sure we can brake into this building...", only even less.

Liberty's Edge 5/5

BigNorseWolf wrote:
Andrew christian wrote:
“There’s laws being broken in that warehouse, in the name of evil! Therefore, I must break in and stop the evil law-breakers. I’ll deal with jurisdiction with the locals once I’ve stopped the evil! “

Thats known as stooping to their level. The entire POINT of a paladin is to be above that sort of thing.

SO unless he hears the damsel scream "help! help!" he has no business barging into someone elses warehouse just because someone handed him a note that said something was going on in there.

I disagree that it is stooping to their level.

Wanton destruction, killing, and stealing just to get the badguy (like Neil McCaffrey on White Collar--minus the killing and destruction of course) is of course going to conflict with the Paladin's code.

But breaking into a ware house to stop evil-doing is not stooping to their level.

Liberty's Edge 5/5

BigNorseWolf wrote:
Andrew Christian wrote:
But if Laws are being broken in the warehouse in the name of evil, then the Paladin is obligated to stop said evil lawbreaking

Two wrongs don't make a right and two illegal acts don't make a legal one. If the paladin has sufficient evidence to act on his own, then he has sufficient evidence to go to the proper authorities and either have them deal with it OR pick up proper authorization to deal with it.

Taking the law into your own hands is a very chaotic act. IIRC there wasn't anything obvious going on at the warehouse.

We are playing a roleplaying game, set in a medieval to Renaissance fantasy world.

We aren’t playing a game of Bill of, or Miranda rights.

If you want to play a game of Bill of, or Miranda rights, play a different game.

Please, get your reality out of my fantasy.

Paladins are not breaking their code, or really the law, by breaking into a warehouse to stop evil-doing.

5/5 5/55/55/5

Andrew christian wrote:
We are playing a roleplaying game, set in a medieval to Renaissance fantasy world

And oddly enough they had laws back then against some random person breaking into your place and beating you up. This was not some 18th century invention. Hell, even if you were playing in the hyborean age the cities would have something like hamurabi's code preventing this sort of thing.

Stop telling me I don't belong in this game because i treat it like a living, breathing world and not a level in an MMO.

The Exchange 5/5

As a student of history, I need to point out that the statement "And oddly enough they had laws back then against some random person breaking into your place and beating you up" henges on the "...some randome person..." part of the statement. Often there were Laws permitting selected person the right to brake "into your place and beat you up". Depending on who was doing it, and who they were doing it to.

Liberty's Edge 5/5

BigNorseWolf wrote:
Andrew christian wrote:
We are playing a roleplaying game, set in a medieval to Renaissance fantasy world

And oddly enough they had laws back then against some random person breaking into your place and beating you up. This was not some 18th century invention. Hell, even if you were playing in the hyborean age the cities would have something like hamurabi's code preventing this sort of thing.

Stop telling me I don't belong in this game because i treat it like a living, breathing world and not a level in an MMO.

Just because my version of this living breathing world is different from yours, doesn’t mean I treat it like an MMO.

Sure, they had laws against breaking into someone’s house and beating them up.

But they wouldn’t put a Paladin of a respected order in jail for breaking into a warehouse where devil-worship was occurring and the Paladin broke in to stop it.

Let’s be realistic about what we are talking about here.

We aren’t talking about black and white (well you are). This isn’t about only, “he broke into a warehouse.” End of story.

Why did he break in? What was going on inside that prompted him to break in? Did he stop evil by bashing down the door of the warehouse?

Basically, in most civilized countries in Golarion, a Paladin is going to be given the benefit of the doubt as far as whether they were acting within their rights as a Paladin. Local law enforcement (unless its in Taldor and it’s a Paladin of Sarenrae) is not going to arrest a Paladin for doing what’s right (in this case breaking down the door to stop evil).

And the Paladin is not breaking their code by doing what’s right either.

Now, on the other hand, if they are simply breaking into the warehouse to circumvent local law enforcement and help a smuggler (First Steps Part I anyone?), then yeah, a Paladin is going to have a hard time completing that mission within their code.

5/5 5/55/55/5

nosig wrote:
As a student of history, I need to point out that the statement "And oddly enough they had laws back then against some random person breaking into your place and beating you up" henges on the "...some randome person..." part of the statement. Often there were Laws permitting selected person the right to brake "into your place and beat you up". Depending on who was doing it, and who they were doing it to.

Selected person is different than random person. The phrasing was deliberate.

Liberty's Edge 5/5

BigNorseWolf wrote:
nosig wrote:
As a student of history, I need to point out that the statement "And oddly enough they had laws back then against some random person breaking into your place and beating you up" henges on the "...some randome person..." part of the statement. Often there were Laws permitting selected person the right to brake "into your place and beat you up". Depending on who was doing it, and who they were doing it to.
Selected person is different than random person. The phrasing was deliberate.

And realistically, in most civilized countries and towns (and even in many rural areas) a Paladin would be considered a selected individual, simply because they are a Paladin.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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A paladin showing up and breaking in to stop evildoers without a warrant from the local town guard is like the feds doing a sting in Mayberry without getting permission from Andy Griffith. They have the legal authority to go in without local law enforcement's consent (or knowledge) if they have a good reason. Paladins have the legal authority to go in without local law enforcement's consent/knowledge if they have a good reason.

Paladins don't have magical powers because they studied (like a wizard) or have it in their blood (like a sorcerer) or because they practiced (like a bard). Paladins have magical powers as a manifestation of the fact that the universe itself has granted them authority to root out evil on their own initiative, when others (including the sheriff) can't or won't or would take too long.

The Exchange 5/5

Jiggy wrote:

A paladin showing up and breaking in to stop evildoers without a warrant from the local town guard is like the feds doing a sting in Mayberry without getting permission from Andy Griffith. They have the legal authority to go in without local law enforcement's consent (or knowledge) if they have a good reason. Paladins have the legal authority to go in without local law enforcement's consent/knowledge if they have a good reason.

Paladins don't have magical powers because they studied (like a wizard) or have it in their blood (like a sorcerer) or because they practiced (like a bard). Paladins have magical powers as a manifestation of the fact that the universe itself has granted them authority to root out evil on their own initiative, when others (including the sheriff) can't or won't or would take too long.

while I agree with this completely... I would like to add that it is very dependant on the location and who they are a paladin of.

A Paladin of the Dawnflower in Taldor - going to jail.
A Paladin of the Dawnflower in Qaderia (spelling?), not even noticed. - heck, the harbor patrol will show up and apoligize for being late to the party.
A Paladin (Hellknight) in Cheliax? - crowds of citizens will gather to assist.
A Paladin of Abadar in most any city around the Inner Sea? well... maybe not in Rahadum (spelling), there he get's run out of the country.
A Paladin in Nidal? ah... he'd brake in and try not to get caught.

The LAW changes from place to place, and the only way you can judge it for a Paladin is by where he get's his authority (God and Country and maybe his Order).

Paladins of the Shining Crusade would not ask the Whispering Tyrant if they can brake into one of his warehouses...To suggest that they would even think about it is ... not thinking it thru.

Liberty's Edge 5/5

nosig wrote:
Jiggy wrote:

A paladin showing up and breaking in to stop evildoers without a warrant from the local town guard is like the feds doing a sting in Mayberry without getting permission from Andy Griffith. They have the legal authority to go in without local law enforcement's consent (or knowledge) if they have a good reason. Paladins have the legal authority to go in without local law enforcement's consent/knowledge if they have a good reason.

Paladins don't have magical powers because they studied (like a wizard) or have it in their blood (like a sorcerer) or because they practiced (like a bard). Paladins have magical powers as a manifestation of the fact that the universe itself has granted them authority to root out evil on their own initiative, when others (including the sheriff) can't or won't or would take too long.

while I agree with this completely... I would like to add that it is very dependant on the location and who they are a paladin of.

A Paladin of the Dawnflower in Taldor - going to jail.
A Paladin of the Dawnflower in Qaderia (spelling?), not even noticed. - heck, the harbor patrol will show up and apoligize for being late to the party.
A Paladin (Hellknight) in Cheliax? - crowds of citizens will gather to assist.
A Paladin of Abadar in most any city around the Inner Sea? well... maybe not in Rahadum (spelling), there he get's run out of the country.
A Paladin in Nidal? ah... he'd brake in and try not to get caught.

The LAW changes from place to place, and the only way you can judge it for a Paladin is by where he get's his authority (God and Country and maybe his Order).

Paladins of the Shining Crusade would not ask the Whispering Tyrant if they can brake into one of his warehouses...To suggest that they would even think about it is ... not thinking it thru.

Agreed with both of you.

Obviously circumstances create the situation. Sarenrae is illegal in Taldor, while some of the God's a paladin could worship are probably illegal in Cheliax. All Paladins are illegal in Rahadoum. So does that mean if a Paladin enters Rahadoum they have to atone because they broke the law of Rahadoum? Good Luck with the Heresy of Man series.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

I follow almost all of this except for why a Paladin of Abadar wouldn't be accepted in most Inner Sea cities?

Shadow Lodge 1/5

Heck, my paladin slept with Grandmaster Torch because it was legal, and it helped save Absalon.

This thread has been side tracked. Can we get back to evil acts in PFS?

4/5 *

Yes, but without the "telling other people to get out if they disagree" part, please.

2/5

What I get annoyed with is when people equate lawful with the law, when in fact it means following some sort of code. For example, monks are lawful, but that doesn't mean they follow national laws. It means they live a regimented, orderly life, and may have taken some vows they need to follow. I.e., the follow the laws of their religion, or monastery, etc.

It is the case that a paladin's code says they must respect legitimate authorities, and therefore cannot do things such as free slaves and whatnot in countries where slavery is legal (i.e., most of them), but that is a paladin take on being lawful. It isn't a lawful thing per se.

The Exchange 5/5

Netopalis wrote:
I follow almost all of this except for why a Paladin of Abadar wouldn't be accepted in most Inner Sea cities?

actually I was saying that in most cities around the Inner Sea a Paladin of Abadar breaking into a warehouse wouldn't be a problem, except maybe in Rahadum. Sorry it wasn't clearer.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Furious Kender I was going to say the same thing, but then I decided to read the Alignment section one more time...

PFRPG Core Pg 166 wrote:
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

That said there is a difference between Respecting authority and following the law to the letter under all circumstances.

The Paladin talked about being chastised by the GM for knocking down a door to get to the "Bad Guy" can still be respective to Authority even if he is breaking an entering to get to that bad guy.

5/5 *

rabblerabblerabblerabblerabblerabblerabblerabble

*runs out of thread*

Liberty's Edge 5/5

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On a funny note I GM'd a table where the CN rouge coupe de grad the NPC the Neutral Good Cleric was supposed to speak with to complete her faction mission. The Cleric secretly deemed the Rouge as Evil since he did this without provocation and really had no reason for this other than he was.... whatever. So the cleric decided to never heal the rouge and even used her selective channel to exclude him, once even healing an enemy. The player who was the rouge died in the scenario and did not have enough gold or prestige to raise himself. He said this was equivelent to PVP and thus illegal, and I asked him if he had knowledge religeon, he said no to which I said, then you have no idea what channeling is and thus too bad. I don't think he is coming back.

2/5

Dragnmoon wrote:

Furious Kender I was going to say the same thing, but then I decided to read the Alignment section one more time...

PFRPG Core Pg 166 wrote:
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

That said there is a difference between Respecting authority and following the law to the letter under all circumstances.

The Paladin talked about being chastised by the GM for knocking down a door to get to the "Bad Guy" can still be respective to Authority even if he is breaking an entering to get to that bad guy.

What is breaking and entering and a legitimate search is frankly unclear, as we aren't given any context in the particular scenario and we aren't given much information about various regional laws about this issue.

Slavery is I think a better example, as we are given a lot of information about local laws regrading it.

How do you respect legitimate authority, such as say the government of Absalom, if you don't respect their laws? For example, paladins in all likelihood cannot free slaves in Absalom. Slavery is even specified as a common punishment for petty crime in Absalom. So yes, in a sense, pathfinders are contributing to the slave trade when they turn petty criminals in to authorities in Absalom.

I could see this as a pretty major struggle for paladins of some deities. I also say this because I've seen paladins do this sort of thing in PFS, and in Absalom in particular.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

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Jason Leonard wrote:
On a funny note I GM'd a table where the CN rouge coupe de grad the NPC the Neutral Good Cleric was supposed to speak with to complete her faction mission. The Cleric secretly deemed the Rouge as Evil since he did this without provocation and really had no reason for this other than he was.... whatever. So the cleric decided to never heal the rouge and even used her selective channel to exclude him, once even healing an enemy. The player who was the rouge died in the scenario and did not have enough gold or prestige to raise himself. He said this was equivelent to PVP and thus illegal, and I asked him if he had knowledge religeon, he said no to which I said, then you have no idea what channeling is and thus too bad. I don't think he is coming back.

Frankly, I don't find this to be very funny. If the rogue didn't act in an evil manner, then the cleric was completely out of line. Unless the cleric said, "Don't kill that person", the Rogue was just downing another enemy. Even so, intentionally healing an enemy is *way* out of line. I also feel that this was honestly handled rather poorly if you flippantly told him that he had no idea what channeling was.

Either way, a story that ends in a player not coming back to PFS is not a funny one, unless the player did something really nasty.

Dark Archive

Another Funny note. Worship of the good gods is not illegal in Cheliax. You just have to register with the state in order to do so.

I can't wait for the look on the paladin's face when my Cheliax Diabolist says that he respects Iomedea for being proof of what a strong chelish woman can accomplish.

The Exchange 5/5

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Victor Zajic wrote:

Another Funny note. Worship of the good gods is not illegal in Cheliax. You just have to register with the state in order to do so.

I can't wait for the look on the paladin's face when my Cheliax Diabolist says that he respects Iomedea for being proof of what a strong chelish woman can accomplish.

or the Paladin of Iomedea, who is also a Hellknight in good standing. Detect Chaos and Detect Evil (and smite both!).

5/5 5/55/55/5

Jiggy wrote:
A paladin showing up and breaking in to stop evildoers without a warrant from the local town guard is like the feds doing a sting in Mayberry without getting permission from Andy Griffith. They have the legal authority to go in without local law enforcement's consent (or knowledge) if they have a good reason.

This is flat out wrong.

A paladin does not have legal authority everywhere they go. He works for his god, not the nation, city, or town where he is. He does what is right. Not only does that not automatically make him a part of the government, it quite often puts him at odds with the government.

Your analogy should read that its like a Mountie trying to make an arrest in Florida. The local law may like and respect the mountiee as a professional, upright citizen. They will probably take his word over the meth dealers. But if he's kicking in doors and shooting people he's going to be in the clink with them.

In at least one scenario there are clerics of abadar acting as an extra legal police force on their own initiative: the local constables don't like it.

Liberty's Edge 5/5

You once again are using real life modern jurisdictional anecdote for a fantasy world based on medieval moving to renaissance society.

If you don’t think that most cities, towns and countries will respect the authority of a paladin, because they are the champion of goodness, then I believe you don’t understand what a paladin is.

They aren’t just a thug that happens to worship a god and happens to be good and lawful.

They are a recognized force, Golarion-wide, for goodness, lawfulness, righteousness, et. al. As such, they would be given some leeway in their activity in most places.

You are assuming that breaking into a warehouse where evil is going on, immediately means they are slaughtering the people within, wantonly.

As long as they adhere to their paladin code throughout such activity, then the local authorities will likely not have issue with it.

And frankly, the Paladin code doesn’t mean they follow the laws everywhere they are rigidly. It means they respect legitimate authority. Respecting authority and taking the law into your own hands is not mutually exclusive.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

BigNorseWolf wrote:
Your analogy should read that its like a Mountie trying to make an arrest in Florida.

The Mountie got his authority from one government and has physically left that government's territory and is attempting to operate within the territory of a government that is on equal footing with his own.

The Paladin got his authority from the universe itself, has not left said universe, and is attempting to operate within the territory of a government that is not on equal footing with The Entire Cosmos.

Liberty's Edge 5/5

Netopalis wrote:
Jason Leonard wrote:
On a funny note I GM'd a table where the CN rouge coupe de grad the NPC the Neutral Good Cleric was supposed to speak with to complete her faction mission. The Cleric secretly deemed the Rouge as Evil since he did this without provocation and really had no reason for this other than he was.... whatever. So the cleric decided to never heal the rouge and even used her selective channel to exclude him, once even healing an enemy. The player who was the rouge died in the scenario and did not have enough gold or prestige to raise himself. He said this was equivelent to PVP and thus illegal, and I asked him if he had knowledge religeon, he said no to which I said, then you have no idea what channeling is and thus too bad. I don't think he is coming back.

Frankly, I don't find this to be very funny. If the rogue didn't act in an evil manner, then the cleric was completely out of line. Unless the cleric said, "Don't kill that person", the Rogue was just downing another enemy. Even so, intentionally healing an enemy is *way* out of line. I also feel that this was honestly handled rather poorly if you flippantly told him that he had no idea what channeling was.

Either way, a story that ends in a player not coming back to PFS is not a funny one, unless the player did something really nasty.

The rouge was doing allot of underhanded stuff, and as the GM I even warned him. The Coupe De Grad was done when the NPC was clearly unconcious and other oppenents were up and threatening, his actions actually allowed the main fighter to go down due to his full round action. I wasn't flippant to the Rouge, but he was very upset and almost belligerent to me and some other players. While I am not happy about potentially losing a PFS player, I consider how many would leave if he continues his ways. bad players can make others leave. Hopefully he learns how to play with others and changes his RP style, if not I can only do so much.

Liberty's Edge 5/5

Jiggy wrote:
BigNorseWolf wrote:
Your analogy should read that its like a Mountie trying to make an arrest in Florida.

The Mountie got his authority from one government and has physically left that government's territory and is attempting to operate within the territory of a government that is on equal footing with his own.

The Paladin got his authority from the universe itself, has not left said universe, and is attempting to operate within the territory of a government that is not on equal footing with The Entire Cosmos.

In other words, the Paladin's authority comes not from the various governments, but from the fact he's a Paladin. He will try to respect the authorities having jurisdiction, but otherwise won't let that dissuade him from doing what's right, which is thwarting evil.

The Exchange 5/5

Ok... dragging in history.

In a port in the south of Italy, aprox. 1250, a Knight Templar kicks in the door on a warehouse in the Ghetto in Venice. Swords drawn, him and his sargents move into the warehouse, and search. During the search, several persons are slain, and several captives are freed.

Could this have happened? HA! happened all the time. No one would have objected, let alone interfered! Templar knights, in their distinctive white mantles with a red cross, were among the most respected of authorities - and the guy kicking the door could have even been an Englishman! The persons slain plainly deserved it. Godless heathens most likely, possibly even witches. The forces of good (and law) win!

Is this situational - sure. That's the point.

Try it like this: "Paladins, in their distinctive armor and dress, are among the most respected of authorities - everywhere thier gods are respected." And often it crosses borders.

Also, you have to remember that there is not just one "Law of the Land". You have Common Law, Kings Law, and Cannon Law (People, Nob's, Gods'), to name just three. Each of these might have courts, inforcement arms and punishments, at the same time. Some of these STILL exist in different places in the world.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Fromper wrote:
BigNorseWolf wrote:
Eric Saxon wrote:
Or is killing an immobile prisoner ALWAYS an act of EVIL?
Nope. Sometimes its a faction mission.

Ironically, usually for the good aligned Andoran faction.

And again, what's with all the paladin hate? I've seen plenty of paladins in PFS play, including my own, and never seen any of them violate the "Don't be a jerk" rule.

Doug, you need to hand write "Lawful Good doesn't have to be Lawful Stupid" 100 times on the blackboard, or turn in your 5th star.

Ironically, I have had some DMs in the past chastise one of my Paladins for essentially not being a jerk. A paladin's code says they have to be righteous, not self-righteous.

5/5 5/55/55/5

Andrew Christian wrote:
You once again are using real life modern jurisdictional anecdote for a fantasy world based on medieval moving to renaissance society.

This is a strawman you've already been corrected on.

Quote:
If you don’t think that most cities, towns and countries will respect the authority of a paladin, because they are the champion of goodness, then I believe you don’t understand what a paladin is.

I don't think you understand what a government is, especially in golarion.

A government is a consolidation of power into the hands of a subset of the population. Allowing someone from outside of that subset to gain power for themselves completely defeats the point of it.

Absolom has a legal slave trade that it makes a lot of money on.
Cheliax is built on the backs of halfling slaves.
Riddleport (where the event in question took place) is a hive of scum and villany that would see a paladin as a sanctimonious twit trying to ruin everyone's fun.
In the realm of the mammoth lords they'd be a threat to the power of the local chief trying to impose funny southern ways on people.
I can't print what rahadoum would think of them
The river kingdoms are riddleport over a larger area
Galt would consider them the agents of a foreign monarchy here to end their freedom and or recreational head chopping.
Qu'dira has the same problem as absolom.
Hermea has a giant "No tresspassing" sign tacked up front by a large fire breathing lizard.

The LAST thing any of the governments of these places want is some self righteous do gooder doing what they think is right rather than what the government has said is legal: because the governments are not lawful good they are going to have serious issues with the paladin. Its not that i don't understand what a paldin is, its just that I don't think that what they are would be very welcome in a large number of places on golarion.

Now correct me if i'm wrong but that warehouse in riddleport

Spoiler:
Was being used for smuggled goods, which is not an evil act or a time sensitive business like summoning a demon where you need to kick down the door. You can't swing a dead cat in riddleport without hitting a smuggling operation.

Quote:
They are a recognized force, Golarion-wide, for goodness, lawfulness, righteousness, et. al. As such, they would be given some leeway in their activity in most places.

If they kick in the door and when the law shows up they're holding the head of a demon in one hand and a princess saying "thank you for saving me" in the other yes. If they kick in the door and kill people because they needed information out of someone there.. not so much. PFS missions tend heavily towards the latter.

Quote:
You are assuming that breaking into a warehouse where evil is going on, immediately means they are slaughtering the people within, wantonly.

Concluding based off of experience. Not assuming.

Quote:
As long as they adhere to their paladin code throughout such activity, then the local authorities will likely not have issue with it.

Your "I AM THE LAW!" approach makes that code very hard to break. They act no differently than the chaotic good folks.

Quote:

And frankly, the Paladin code doesn’t mean they follow the laws everywhere they are rigidly. It means they respect legitimate authority. Respecting authority and taking the law into your own hands is not mutually exclusive.

Yes it is, because if there's one thing ANY authority, in any time and place, believes in their authority.

5/5 5/55/55/5

Jiggy wrote:
BigNorseWolf wrote:
Your analogy should read that its like a Mountie trying to make an arrest in Florida.

The Mountie got his authority from one government and has physically left that government's territory and is attempting to operate within the territory of a government that is on equal footing with his own.

The Paladin got his authority from the universe itself, has not left said universe, and is attempting to operate within the territory of a government that is not on equal footing with The Entire Cosmos.

The paladin got his power from a god, not the universe. If you don't worship that same god, he has no say in your affairs. A worshiper of Calden Cailean reaaaly doesn't care what iomede's stance on drunk in public is.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

BNW, just because lots of players have played their paladins like self-righteous thugs, doesn't mean that's what paladins are.

The Exchange 5/5

On history again, the closest thing we have in our history to Paladin orders would be the Knightly Orders such as the Knights Templar. About their authority...

in 1139, Pope Innocent II's papal bull Omne Datum Optimum exempted the Order from obedience to local laws. This ruling meant that the Templars could pass freely through all borders, were not required to pay any taxes, and were exempt from all authority except that of the pope. If you wanted to arrest them, you had to get the church to do it - and even then the order had to come from the head man himself. (We sort of have that now. It's called Diplomatic Immunity.)

I could see a church - say Iomedae - doing this.
"Omne Datum Optimum exempts the Order from obedience to local laws. This ruling meant that the Order of the Shining Crusade could pass freely through all borders, were not required to pay any taxes, and were exempt from all authority except that of their god."

2/5

I just wish there was some clarity on the "respect legitimate authority" versus "paladins are the law" thing. I've seen so much table variation it's stunning.


nosig wrote:

On history again, the closest thing we have in our history to Paladin orders would be the Knightly Orders such as the Knights Templar. About their authority...

in 1139, Pope Innocent II's papal bull Omne Datum Optimum exempted the Order from obedience to local laws. This ruling meant that the Templars could pass freely through all borders, were not required to pay any taxes, and were exempt from all authority except that of the pope. If you wanted to arrest them, you had to get the church to do it - and even then the order had to come from the head man himself. (We sort of have that now. It's called Diplomatic Immunity.)

Of course, there's no equivalent to the medieval Church in Golarion, so the analogy kind of breaks.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jason Wu wrote:
Eric Saxon wrote:
I'd like a clarification of what is evil.

You are not going to get one.

This decision is left up to the individual GMs for a reason.

If they came up with an 'official' list of evil vs not evil, people would try their best to cheese it nine ways to Sunday.

There is no 'official' answer to your question beyond "Ask your GM".

-j

It's a fair cop though that if you've got reason to believe that a proposed action is evil, it probably is. And that trying to use others as proxies does not leave your hands clean.

So far the only thing I've ever had to do as a PFS Judge was to change the alignment of an Andoran druid from Neutral Good to straight Neutral, and warn him that he was threading a fine line in his actions.

5/5 5/55/55/5

Nosig,

Now imagine a templar trying that in southern France when the cathars held the place. Or Cairo. Or China. Different reception.

Golarion is polytheistic. No good god is better than any another. The universe is not lawful good. If someone isn't of your religion, they don't care what authority you have in your church: you have none over them.

Liberty's Edge 5/5

BigNorseWolf wrote:
Andrew Christian wrote:
You once again are using real life modern jurisdictional anecdote for a fantasy world based on medieval moving to renaissance society.

This is a strawman you've already been corrected on.

Quote:
If you don’t think that most cities, towns and countries will respect the authority of a paladin, because they are the champion of goodness, then I believe you don’t understand what a paladin is.

I don't think you understand what a government is, especially in golarion.

A government is a consolidation of power into the hands of a subset of the population. Allowing someone from outside of that subset to gain power for themselves completely defeats the point of it.

Absolom has a legal slave trade that it makes a lot of money on.
Cheliax is built on the backs of halfling slaves.
Riddleport (where the event in question took place) is a hive of scum and villany that would see a paladin as a sanctimonious twit trying to ruin everyone's fun.
In the realm of the mammoth lords they'd be a threat to the power of the local chief trying to impose funny southern ways on people.
I can't print what rahadoum would think of them
The river kingdoms are riddleport over a larger area
Galt would consider them the agents of a foreign monarchy here to end their freedom and or recreational head chopping.
Qu'dira has the same problem as absolom.
Hermea has a giant "No tresspassing" sign tacked up front by a large fire breathing lizard.

The LAST thing any of the governments of these places want is some self righteous do gooder doing what they think is right rather than what the government has said is legal: because the governments are not lawful good they are going to have serious issues with the paladin. Its not that i don't understand what a paldin is, its just that I don't think that what they are would be very welcome in a large number of places on golarion.

Now correct me if i'm wrong but that warehouse in riddleport ** spoiler omitted **...

How is it a strawman?! You keep making real world analogies that don't work.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

BigNorseWolf wrote:
Golarion is polytheistic. No good god is better than any another. The universe is not lawful good. If someone isn't of your religion, they don't care what authority you have in your church: you have none over them.

On the other hand, those folks can't revoke the paladin's powers. The deity who can revoke his powers isn't going to do so because the paladin violated some local mortal statute in the course of upholding the things his powers are contingent upon him upholding.

The "reception" toward the paladin's actions is immaterial. I bet demons object to getting a smite to the face, but it's irrelevant to the paladin's status as a paladin.

The Exchange 5/5

BigNorseWolf wrote:

Nosig,

Now imagine a templar trying that in southern France when the cathars held the place. Or Cairo. Or China. Different reception.

Golarion is polytheistic. No good god is better than any another. The universe is not lawful good. If someone isn't of your religion, they don't care what authority you have in your church: you have none over them.

But the point is, that the PALADIN would feel that way. depending on his church, right?

It might not work to get him out of the local lock-up (unless they like him here), but he's still likely to try it. He'd kick in the door, because he believes he has the right to do so... right? And not need an atonement, because it wasn't an alignment infraction.

Liberty's Edge 5/5

BNW: The disconnect is this.

You are equating each country and town’s laws to what the Paladin has to adhere to based on his code.

This isn’t true.

A paladin only has to respect legitimate authority and follow laws that are right.

If an authority or law says that he can’t smash down a warehouse door to stop evil, then that authority or law isn’t right and doesn’t apply to his code.

5/5 5/55/55/5

Andrew Christian wrote:
How is it a strawman?! You keep making real world analogies that don't work.

You're accusing me of requiring real life MODERN analogies. I keep telling you that authorities not liking interference from private citizens that think they know better is 1) timeless 2) specifically in at least one mod and 3) inevitable given that most of golarion is NOT lawful good. Its a rather dark and gritty world where the people in power get rich off of doing bad things to people and want to keep it that way: hence the need for heroes.

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