What do do with my evil player?


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Liberty's Edge

Recently I started a homebrew game with my closest friends and out of the blue the my friend, lets call him "D" decided to play an evil monk. He did this with full knowledge of the party configuration.
Which goes like this:
LG Half-Elf Ranger
LG Human Noble
CG Human Bard
CG Human Alchemist
LE Human Monk

I've tried to convince him to alter alignments slightly or make a more cohesive character but he politely refuses and says he knows what he is doing. He hides his alignment with magic (they are 4th level) but I think his luck will soon run out and get kabobed on the Rangers Arrow. What should I do, just let things play out?
Sorry for the rant.

Liberty's Edge

What to do*


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Ask the player what his intentions are and if his goal is to do anything that affects the other PCs (like stealing from them for example).


they can get along if they agree too they are lawful they will keep there word and being lawful evil he shouldent be doing evil stuff for fun or if he gets bored he would usualy have some reason for it. randomly killing people or attacking the party would be CE. if hes lawful he could be a character like dexter where he loves killing but has a strict set of rules he follows (only killing serial killers). if he agrees not to hurt the party then he shouldent unless attacked its the CG that may attack him because a LG would not attack someone unwilling to fight unless given a good reason but a cg could. there is also the LG and LE team up because something is wrong with the order of things in the world ect. ive bin in a game where a pali and antipali teamed up and where great and they played the part well.

Grand Lodge

I've had players like this before, it can be disruptive if "D's" intention is to hijack the sessions. Maybe you could work with him to include the evil alignment into the greater storyline somehow, eventually the monk betrays the party, or was possessed by an evil outsider. Or just kill the PC if it gets too disruptive.

Liberty's Edge

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His ultimate goal is to open a rift into Abbadon in order to cull the weak. His character is planning on taking levels in Inquisitor next level. I really think I'm just gonna make him into the BEG at the end of the campaign at this rate since he has a better evil plot than I do!

Grand Lodge

I had a group where the paladin wouldn't confront the rogues evilness to the point where she started losing her spells/day and LoH uses. Evil PC's in a 'good' game can make it quite interesting.


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Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?


bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

Lawful and chaotic are much more vague. You could create a lawful character who follows a strict code, but doesn't care what others do.

Creating a good character who doesn't care if others commit evil acts is much less common.


bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

See Order of the Stick

--
There are cases where they get along fine despite some butting of heads.

It can be pretty fun to do... Unless it's just doing it just because you can.


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Leave 'im alone.

As long as he's not going "MUHAHAHAHA MY EVIL PLAN IS FINALLY COMPLETE!" and killing/stealing from party members, who gives a flying f#~@ what his alignment is?

Sincerely,

A Lawful Evil Monk


johnlocke90 wrote:
bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

Lawful and chaotic are much more vague. You could create a lawful character who follows a strict code, but doesn't care what others do.

Creating a good character who doesn't care if others commit evil acts is much less common.

Them being vague concepts to us isn't a justification for allowing it IMO. Remember alignments in PF are more about absolutes - not a relative morality (my feelings on 'relative morality' is an entirely different topic). In the PF universe there is as much a war between lawful and chaotic as there is between good and evil. (see inevitables, see also demons vs devils).

That said I personally don't have a problem with both lawful and chaotic members being in a party - or good and evil. I just expect in either case that at some point there is going to be some in game party drama as a result.

I could envision a basically good character who has a friend that is evil - into things like stealing, lying, cheating his way to power - the good character has a desire to see his friend redeemed.

But the lawful character tolerating the chaotic acts of another or the good character tolerating the evil acts of another is reality should be more of an exception - and in all cases there should be a breaking point where enough is enough.


Rynjin wrote:

Leave 'im alone.

As long as he's not going "MUHAHAHAHA MY EVIL PLAN IS FINALLY COMPLETE!" and killing/stealing from party members, who gives a flying f&$! what his alignment is?

Sincerely,

A Lawful Evil Monk

lol pretty much. its almost always a good pc whos player goes he's evil?! I must kill him! which imo is evil if the evil character did nothing wrong. If he is playing Richard tho... He probibly wont last long...

Lantern Lodge

So how do they know he is LE? I dont see a paladin with detect evil. Would any of the members have a reason to detect them and if so how are they doing it because i dont recall a Detect Alignment spell on any of there list? The relevance of there alignment will only be questioned based on there actions if the party is perceptive enough to notice and if there is a paladin in the vicinity to notice them and even then the paladin will not attack an evil target with out justified reason since they are lawful.

Lantern Lodge

Snowtiger wrote:
Rynjin wrote:

Leave 'im alone.

As long as he's not going "MUHAHAHAHA MY EVIL PLAN IS FINALLY COMPLETE!" and killing/stealing from party members, who gives a flying f&$! what his alignment is?

Sincerely,

A Lawful Evil Monk

lol pretty much. its almost always a good pc whos player goes he's evil?! I must kill him! which imo is evil if the evil character did nothing wrong. If he is playing Richard tho... He probibly wont last long...

I want to make a character who's alignment is Richard. lol


Psion-Psycho wrote:
Snowtiger wrote:
Rynjin wrote:

Leave 'im alone.

As long as he's not going "MUHAHAHAHA MY EVIL PLAN IS FINALLY COMPLETE!" and killing/stealing from party members, who gives a flying f&$! what his alignment is?

Sincerely,

A Lawful Evil Monk

lol pretty much. its almost always a good pc whos player goes he's evil?! I must kill him! which imo is evil if the evil character did nothing wrong. If he is playing Richard tho... He probibly wont last long...
I want to make a character who's alignment is Richard. lol

don't we all...

Grand Lodge

Totally depends on the player.

I ran a LE "southern gentleman" Lizardfolk Unarmed Fighter.

His goals were indeed evil, but he was not aware.

Most evil characters have no idea they are evil.

He loved to garner respect and praise from allies, especially when displaying his physical prowess in combat.

He was loved by other PCs, even after he killed one(I can link story if one wants).

Most NPCs eventually saw him as one of the good guys, as did his allies.

He was strict with loot, making sure all was fair, and everything was used to it's best potential.

In the end, he was lovable, considerate, and quite evil.


My thoughts on the evil PC? Suggest that he get a ring of mind shielding. Protects from everything related to magically reading his mind, detecting his alignment, or telling if he's lying using magic.

That's what I gave my campaign's BBEG to keep the party paladin from not wanting to do business with him despite dropping hints that the guy was essentially a mafioso(LE works perfectly for that). Of course, he's only talked to him once, and there was no means of detecting magic at the time, so that may have helped. But even with detect magic coming in to play a ring of mind shielding reads the same as a ring of protection so it's not like it would be an out of place thing for most parties.

But, as others have stated, if he's not playing fast and loose with his alignment and doing stupid stuff like attempting to burn down a whole village or kidnapping kids for fun he should be fine. If he's simply being less agreeable about helping people unless it furthers his own goals he should be fine. And if he's getting paid for doing something good, in gold or with magical stuff, he should be able to use that money towards whatever his evil goal is. So then he looks good to the people, at least until he opens the gates to Abaddon and unleashes a flood of horrific creatures upon the world.


LE is the easiest to deal with, and his evil is long-term, not immediate. I assume he's using the party to his own ends. They just don't know it, I would say let him be the party foil, I sometimes like to recruit a player to be a foil, this guy recruited himself.

Make the game memorable, and hopefully the other players won't be butt-hurt about it.

Grand Lodge

Another example of a evil character helping the heroes?

Gollum.

He was irretrievably evil, corrupted to the core, but was also key in helping the heroes save the day.


Are you the DM? Then you set the campaign rules. whether to roll or point buy, what the point buy will be, what optional rules to allow, what houserules to play by and of course, what alignments to allow. Simple say "Richard, this is my campaign and I want a heroic campaign, so no Evils. Thank you for understanding."


See, I'm not a fan of just flat-out disallowing alignments. Then again, I'm not a huge stickler for alignments to begin with. But my experience with groups haven't been the best when it comes to actual roleplaying either. Which is odd, considering that a lot of the people I've gamed with were into stuff like LARPing and are very active roleplayers there, or were great roleplayers in some old MUDs that we played together. But that's another story.

I still say that, so long as he's not being overly disruptive and using "I'm evil" as an excuse to be a total dick and ignore the fact that he's also lawful, he should be allowed to play it out and see how it goes. Chaotic Evil would probably be a different story, but I'd also allow it. He'd probably just end up getting booted from the party(or end up dead) if he took it too far.

Variety is the spice of life, and what better way to add a little variety and spice to a campaign than player-created conflict? Just make sure that no one is going to end up butthurt over it.


bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

This.

Just because Lawful/chaotic seem more vague doesn't mean that those two alignmewnts should mic better than good/evil.

Silver Crusade

Umbranus wrote:
bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

This.

Just because Lawful/chaotic seem more vague doesn't mean that those two alignmewnts should mic better than good/evil.

I get why this would seem to make sense.

Trouble is, the paladin doesn't just deal in theories, he has to deal with what actually happens.

E.G.: LG paladin, CG ranger and LE ranger in a party. The paladin may not like the fact that the CG guy approaches encounters in an unstructured way, but this does not compare to his difficulty with the LE guy eating babies, even if he eats them in size order!

Paladins don't fall for committing a single chaotic act! They may adventure with chaotic party members, and they don't have detect/smite chaos!

Paladins exist to oppose evil! They simply don't have the same level of antipathy for chaos.

Silver Crusade

DMasterE wrote:
His ultimate goal is to open a rift into Abbadon in order to cull the weak.

While I think some evil characters can get along with good parties, in-setting this goal would put him on damn near everyone's kill/defeat list, neutral and most evil folks included. Putting one's self in the same basket as daemons, the most hated beings in the multiverse, should be making him about as many friends as being a Rovagug devotee.

When demons, devils, and angels are teaming up to stop your patrons, you've really stepped in it cosmically.

Liberty's Edge

The alignment debate has always been big in my games, but the good news is that he has decided to multiclass and becomea disciple of Irori! ( LN)


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DMasterE wrote:

Recently I started a homebrew game with my closest friends and out of the blue the my friend, lets call him "D" decided to play an evil monk. He did this with full knowledge of the party configuration.

Which goes like this:
LG Half-Elf Ranger
LG Human Noble
CG Human Bard
CG Human Alchemist
LE Human Monk

I've tried to convince him to alter alignments slightly or make a more cohesive character but he politely refuses and says he knows what he is doing. He hides his alignment with magic (they are 4th level) but I think his luck will soon run out and get kabobed on the Rangers Arrow. What should I do, just let things play out?
Sorry for the rant.

This monk player needs to think before he acts.

Evil characters can still act like a "good" character.
That is the beauty of evil.
You can stray from one end to the other.
Unlike good, which cannot do this.

His method may not be widely accepted or liked by his teammates.
However so long as does not hinder the group in any way, should be OK.

Eventually he may need to leave the group at some point in time because of his convictions.


bbangerter wrote:
johnlocke90 wrote:
bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

Lawful and chaotic are much more vague. You could create a lawful character who follows a strict code, but doesn't care what others do.

Creating a good character who doesn't care if others commit evil acts is much less common.

Them being vague concepts to us isn't a justification for allowing it IMO. Remember alignments in PF are more about absolutes - not a relative morality (my feelings on 'relative morality' is an entirely different topic). In the PF universe there is as much a war between lawful and chaotic as there is between good and evil. (see inevitables, see also demons vs devils).

That said I personally don't have a problem with both lawful and chaotic members being in a party - or good and evil. I just expect in either case that at some point there is going to be some in game party drama as a result.

I could envision a basically good character who has a friend that is evil - into things like stealing, lying, cheating his way to power - the good character has a desire to see his friend redeemed.

But the lawful character tolerating the chaotic acts of another or the good character tolerating the evil acts of another is reality should be more of an exception - and in all cases there should be a breaking point where enough is enough.

The pure lawful and chaotic beings do fight, but they cater to a very specific type of lawful and chaotic that rarely sees play. I haven't had any chaotic players who are interesting in unmaking reality into a primordial goo, for instance. Or lawful characters who match the inevitables.

Lawful good doesn't fight chaotic good, for instance. The various good deities generally get along well. Chaotic good never works with the abyss though.


Meh, no need to punish someone because they took an alignment you didn't like. A LE monk can certainly work with a party, maybe he is just a young Pai me, grumpy and a bit cruel.

johnlocke, lawful good can most certainly fight chaotic good. CG barbs resisting the faiths and cosmopolitanism of LG colonists. Rurals opposing taxation and obedience to king and country (that isn't truly theirs).


Malastra wrote:
DMasterE wrote:

Recently I started a homebrew game with my closest friends and out of the blue the my friend, lets call him "D" decided to play an evil monk. He did this with full knowledge of the party configuration.

Which goes like this:
LG Half-Elf Ranger
LG Human Noble
CG Human Bard
CG Human Alchemist
LE Human Monk

I've tried to convince him to alter alignments slightly or make a more cohesive character but he politely refuses and says he knows what he is doing. He hides his alignment with magic (they are 4th level) but I think his luck will soon run out and get kabobed on the Rangers Arrow. What should I do, just let things play out?
Sorry for the rant.

This monk player needs to think before he acts.

Evil characters can still act like a "good" character.
That is the beauty of evil.
You can stray from one end to the other.
Unlike good, which cannot do this.

His method may not be widely accepted or liked by his teammates.
However so long as does not hinder the group in any way, should be OK.

Eventually he may need to leave the group at some point in time because of his convictions.

Yeah, an evil noble, general or leader, that puts on a show, knows that perceptions are important, but will pull out all the stops to win.

Liberty's Edge

I played in a very long running campaign with a majority of good players and one lawful evil player.

Our goals aligned, and he was lawful, so it worked ok. We all knew he was evil, but he was useful and he was always the lesser evil.

I fully expected him to turn on us one day, and become a BBEG for the quest. He and the GM had discussed it, and if things went certain ways, we were told, he would take over the character.

It takes a really good player and a really good GM.

Dark Archive

bbangerter wrote:
johnlocke90 wrote:
bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

Lawful and chaotic are much more vague. You could create a lawful character who follows a strict code, but doesn't care what others do.

Creating a good character who doesn't care if others commit evil acts is much less common.

Them being vague concepts to us isn't a justification for allowing it IMO. Remember alignments in PF are more about absolutes - not a relative morality (my feelings on 'relative morality' is an entirely different topic). In the PF universe there is as much a war between lawful and chaotic as there is between good and evil. (see inevitables, see also demons vs devils).

That said I personally don't have a problem with both lawful and chaotic members being in a party - or good and evil. I just expect in either case that at some point there is going to be some in game party drama as a result.

I could envision a basically good character who has a friend that is evil - into things like stealing, lying, cheating his way to power - the good character has a desire to see his friend redeemed.

But the lawful character tolerating the chaotic acts of another or the good character tolerating the evil acts of another is reality should be more of an exception - and in all cases there should be a breaking point where enough is enough.

I agree that evil and good charcaters can co-exist in a party depending on the overall objective of the characters in the campaign. As long as they good and evil PC's share objectives (such as defeating a greater evil) and remain focused on accomplishing those objectives, they can actually co-exist believably. The problems come when they dont share common objectives, which then leads to conflicts between good and evil PC's.

Another factor that often blows up good/evil parties is when the party is faced with a very clear moral choice. Many stories require a moral choice or decision to be made, and that choice often puts PC's clearly in the camp of good or evil.

For example: Good guys wanna save a town plagued by a rash of murders, rapes, or bandits. Bad guys may only save the town if they are guarunteed an outlandish payment of gold, even if innocent people are dying in front of them. The bad guy might think that the townsfolk deserve whatever happens if they refuse payment, while the good guys will find it hard to turn their backs on the immediate suffering of others.

As in real life, these moments in a story reveal the true nature of those involved. Its usually at these junctures of moral dilemna that the good/evil party tends to split. If the DM wants to keep the party together, its best if he keeps these types of moral encounters to a minimum if he doesnt want that type of character conflict in the story.

And if the party is LG and someone knowingly plays evil, then they can't complain if it ends badly for their PC because they knew what they were getting themselves into. Its not your job as DM to keep PC's alive; its your job only to run a fun game for your audience.


Yep, evil merc adventurers can work.


3.5 Loyalist wrote:

Meh, no need to punish someone because they took an alignment you didn't like. A LE monk can certainly work with a party, maybe he is just a young Pai me, grumpy and a bit cruel.

johnlocke, lawful good can most certainly fight chaotic good. CG barbs resisting the faiths and cosmopolitanism of LG colonists. Rurals opposing taxation and obedience to king and country (that isn't truly theirs).

Its rare for that to end in violence though. Unless either side is being decieved, then they would talk out their differences. Because the colonist are lawful good, they would be willing to allow the barbarians to keep their land.

As for the rurals, if their goals are so different from the kings that they can't abide by them, they should suceed. And a good king isn't going to force people to be his subjects(Granted, a monarchy by its nature isn't going to be conducive to "Good". Unelected rulers imposing their will onto others is neutral at best, but I could see him being good if he has the support of the people).

Keep in mind, most real nations are neutral at best. Colonists who ignore aboriginal rights aren't good. Governments who force territories to remain under their control aren't good.


Easy - just say no. It's easier for me because I DM with some younger players so I have a "no evil PCs" policy at my table. But if your entire party is good or trending that direction, an LE PC is just wrong -- unless there's a very strong story element in favor.

--Marsh


Is it so wrong to think of yourself? lol

Evil monk just wants self, and eventually world mastery.

Another few archetypes that can work, the evil rogue, knight or swashbuckler type. They are bound by their rules (LE works), not interested in killing and robbing everyone, but very proud, quite dangerous and savvy enough to socially get by.

One game I set up a long rivalry between an npc blackguard Henri (which adventured with and helped the party kill monsters and national enemies) and a Calistrian chaotic neutral cleric. What was weird was that in trying to control and outwit the blackguard, the Calistrian actually moved quite a bit away from CN and almost became a LG type figure. There was a duel (Cleric lost due to disqualification), there were attempts to legally control the blackguard (it started a fight). This guy didn't get Calistrians very well (the player's "alignment" was certainly Lawful, lol).


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Captain Marsh wrote:
But if your entire party is good or trending that direction, an LE PC is just wrong

Y


I'm really looking forward to try a LE "honourable" character soon. Probably a cavalier or the like, play it mostly straight to the chivalric code, but very dirty and dodgy once in a while (poisoned boot daggers).

In 3.5 a dishonourable knight just lost some challenges. :D


Rynjin wrote:
Captain Marsh wrote:
But if your entire party is good or trending that direction, an LE PC is just wrong
Y

Yeah, some think it is wrong to force everyone to play very similar alignments.

I've run into some prohibitive dms, that wanted to remove choice and difference between party members. Literally saying "you are all friends" and stay friends.

Friends? Some of my chars are just there for the loot and back-up.

Grand Lodge

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It's all about how it's played.

I have been known to be a player of some of the best loved evil PCs.

I suppose it was my goal to show new groups, and DMs, that evil PCs can be done, without game disruption.

In fact, no problem player has created problems with an evil PC, in any game I have been in.

They have always been running good, or neutral PCs.

If the DM, or player associates evil PCs, with jerk PCs, then they have it wrong.

Evil can be polite, charismatic, and loved by many.

In fact, there are many historical figures, that could be called evil, that were seen as heroes by many at the time.

Example: Adolf Hitler.


I'll just say the few times I've seen someone create an evil character.... they all ended badly for the evil PC.

Grand Lodge

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Heck, back in 3.5, I played a Abyssal Skulker Fiend of Possession.

Whether it was possessing the wagon to move us along, an ally's weapon/armor to empower it, or an ally to empower their stats, I was always helping someone out.

Everyone wanted me inside them, or their equipment.

The PC was so incredibly willing to appease, and though many were a bit creeped out, and knew I was incontrovertibly evil, I was usually key in the destruction of other evil powers.

Once it was learned by some that my PC was trying to corrupt the others, they let my PC inside them less.

Very fun game.


Another evil char that can work, is a troll that hunts other trolls. Doesn't harm small weak humans, because they aren't a challenge. Is only interested in big game, but doesn't have a very nice and pleasant view of the world, simply isn't good.

Can work for a wild man or a ranger char, been out in the wilds so long that good and evil don't matter. Only the hunt matters.


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Hell, even without getting into the actual monster races, my (human) Monk is evil because he wants to exemplify the "best" qualities of both Irori and Achaekek.

None of that interferes with the party, and it's even been a help on more than one occasion (no qualms about torturing a prisoner by drawing his Acid Elemental Fist slowly across the captured then-unknown Pathfinder Society hired assassin's face).

Silver Crusade

Achaekek, Asmodeus, Lissala, and Zon-Kuthon provide a ton of good-party friendly possibilities for evil characters.

Conan RPG doesn't have alignments, but the Stygian occultist I played in one campaign would have fallen into that spectrum. Dude was definitely lawful evil. He got on with the group because he was professional and he had standards and lines he would not cross.

Nihilistic "@#$% the world" types though...not so much with the party-friendliness. Above-mentioned Stygian would probably try to arrange for some accidents to happen to such characters if they proved true to their nature.


DMasterE wrote:

I've tried to convince him to alter alignments slightly or make a more cohesive character but he politely refuses and says he knows what he is doing. He hides his alignment with magic (they are 4th level) but I think his luck will soon run out and get kabobed on the Rangers Arrow. What should I do, just let things play out?

Sorry for the rant.

Apparently, this all worked itself out, but for the next time it comes up, two points need stressing:

#1- As the GM you absolutely have the responsibility to outright veto character concepts you feel will be detrimental to the game you are running. In this case, you should have politely informed him that his character concept wasn't going to work, rather than politely asking. Games get derailed very easily when GMs aren't willing to put their feet down when things like this come up.

#2- You should really discourage your players from painting their characters this broadly with the alignment brush.

It's entirely possible to have good and evil characters in the same party, for certain values of evil. Puppy-strangling demon-summoning stab-people-just-to-watch-them-bleed-out cartoon-villain evil is never appropriate unless you're specifically running some sort of goofy all-villain campaign.

However, that's not the only sort of characters covered by the evil end of the alignment spectrum. There's also just your garden variety selfish jerk. Before hitting the "Some lawful evil people..." paragraph, describing the super villain extreme, the official write-up on lawful evil characters pretty much just describes your typical murder-hobo PC. Someone who potentially fights for the right cause, never does anything illegal, and considers himself to be a good person, but does so out of totally selfish reasons. i.e. "Pay me" or "I want to be totally worshipped as a hero when we get back to town." That sort of LE character fits in just fine with basically any party, with the worst argument likely to break out is going to be over something like torturing the last surviving goblin for information, or pushing for a reward from someone everyone else is just trying to help out of general principle.

If you have someone who wants to be evil for purely mechanical reasons (benefits of worshiping a particular god, wanting channel negative energy, qualifying for some class or ability at all), reminding them that they can be jerk-evil and not cartoon-evil lets them do so without ruining party unity.


Can anyone tell me how this is a problem. Heck Raistlin Majere the greatest wizard character since Gandolf was evil and I mean completely irredeemably evil and yet he was not only loved by his party, he was also loved by the fans. Sometimes it's better to see a fresh outlook, in a character.

Lawful Evil is not ignoble. They are the Doctor Dooms, the Magnetos the ones that make sense in a twisted way. They are as much a reflection of what the heroes could be then anyone. You want pathos? You want true emotion in a game? I suggest putting a villainous character in the game.

And as for the whole Chaos vs. Lawful try reading some X-Men arguements between Wolverine and Cyclops. Or perhaps reading the arguements of Captain America and Iron Man. These themes often come into play.

We as gamers and role-players shouldn't consign ourselves to such rigid thinking. Not every hero works well. Even those of the same alignment can argue over methods or even over belief systems. Lawful Evil and Lawful Good can end up being best friends. Chaotic good and Lawful good can end up as bitter enemies.

Games such as Ravenloft and other D&D games blur alignment detection. I often alter this myself replacing this trait in Paladins with an "Evil Intent" Sense. It makes sense because an evil individual never believes their evil. Case in point the Nazi supporters in germany. Did all of them think that they were evil? That is the question. Morality, good and evil, law and order. These are philosophies and we just scan over them convert them into stats. A good DM makes them plot points. I hope you take these points to heart.

Silver Crusade

SephirothduLac wrote:

Can anyone tell me how this is a problem. Heck Raistlin Majere the greatest wizard character since Gandolf was evil and I mean completely irredeemably evil and yet he was not only loved by his party, he was also loved by the fans. Sometimes it's better to see a fresh outlook, in a character.

The big difference that leaps to mind is that the subject of the thread's initial goals were "@#$% the world". He wanted to open a rift between the world and a plane full of daemons that want nothing less than the death of all that lives and to devour every soul that exists.

There's quite a distance between someone like that and party-friendly villains like Magneto(when written by people who aren't Grant Morrison(I love some of Morrison's work to death, but the man cannot write Magneto to save his life)).


bbangerter wrote:
Why can characters with lawful and chaotic alignments get along just fine but characters with good and evil alignments can't?

You have to ask that question? A LG and CG character may quibble about the means from time to time, but both serve the cause of good ultimately. LG and LE may be both lawful but that is where the similarity ends. Their goals are at extreme ends. One serves good, the other evil. They cannot coexist for long. Can we say PVP will be lit eventually and it will be Monk on a spit?

Scarab Sages

SMITE PLAYER. HOW AM THIS EVEN QUESTION?

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