Let's take a look at Spell Components: Do you enforce "all" of them?


Pathfinder First Edition General Discussion

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Silver Crusade

thejeff wrote:
Kthulhu wrote:

Looking at it logically, the number of uses for a spell component pouch should be about 5, since it cost 5 gp and each component is a bit less than 1gp in worth. So a new rule for Pathfinder 2e should be that the pouch is completely expended after 5 spells with unpriced M components.

Do I expect this rule to actually happen? It would actually put some vague form of minor hinderance on spellcasters, almost universally considered the most powerful characters in the game. So....probably not.

Blech. So at 1st level, when casters are weakest, they'll have to spend a little more of their precious cash so they've got a couple of pouches and don't run out of components if they get the chance to regain spells without a trip to the market.

At high levels and for longer trips, you'll fill a Bag of Holding with 20 or 30 of them and wear two or three at once so you don't run out in a fight. The cost is negligible. It's just a hassle keeping track of them. The hindrance is negligible, except for the annoyance factor.

Then they'll add a Minor Wondrous item: Inexhaustable Spell Pouch for something less than a thousand gold. The people who get irritated with tracking the numbers will get one. The real min-maxers won't, since it'll be cheaper, at least in the short term to keep using the 5gp ones.

And by the way: "each component is a bit less than 1gp"? A pinch of sand? A bit of cobweb? Seriously?
All are defined to be less than one gp or they'd have a price given. Some are much, often very much less.

The problem is you are comparing dragon scales and devils blood to sand and cobwebs. Seriously?


Kthulhu wrote:
Looking at it logically, the number of uses for a spell component pouch should be about 5, since it cost 5 gp and each component is a bit less than 1gp in worth.

I would actually consider a limitation on its number of uses to be pretty sensible, though 5 seems like too few. 1 GP is the maximum cost of these components but its just as possible for them to be 1 CP. Going with a silver as the average, I could see a single pouch having 50 uses actually (I mean hey, you get 20 arrows for 1 GP or 100 for 5. Seems reasonable).

shallowsoul wrote:

But what the rules are doing is pretty much setting the tone for your world when you may not want it that way.

In my games you won't find dragon scales just laying around every corner because dragons themselves are legendary.

If you want to homebrew a setting, then have at it, but you're obviously going to need to make some alterations. The rules do set a tone for your world, whether you want it to or not.

For example, if you want to say that magic is extremely rare, then you're going to need to do a lot of modification, because the default rules do not assume this to be the case. It's not the system's fault if it doesn't line up with a homebrew setting though. That's a change made at your prerogative, and you will need to deal with modifying things appropriately.

Silver Crusade

Whale_Cancer wrote:
shallowsoul wrote:
Whale_Cancer wrote:
shallowsoul wrote:
Whale_Cancer wrote:
shallowsoul wrote:
Whale_Cancer wrote:
Threeshades wrote:
Whale_Cancer wrote:
Threeshades wrote:

As a GM I generally tell players when their SC-pouch is running low (usually after a long adventure, or a couple of shorter quests), and they go get a new one at ye olde magice shoppe.

But I actually think it wouldn't be such a bad idea to assign a number of uses to the pouch, just like ammunition, or the uses in a healer's kit. If the uses are spent, all component using spells have 25% failure chance, and once they failed, the player can't cast them unless he can either retrieve the component elsewhere or refills his pouch.
That way you would have a fairly realistic but still intuitive way to track your minor material components that doesn't require the player to track every single material component in the game.

A lot of people have made mention of asking their players to buy new spell component pouches...

The thing costs 5 gp. This expenditure is irrelevant by level 3 if not level 2.

So is refilling your quiver of arrows, unless you only use magical ones.

It's a roleplaying matter, not balance.

The same logic can be applied to taking a crap, as others have mentioned.

Actually you are supposed to track arrows and any other ammunition. An archer can blow through a quiver of arrows in a heartbeat.

Do you charge Gunslingers for their bullets?

I never said you shouldn't track bullets, arrows, bolts, darts, or sling bullets. These end up including lots of magical ammunition at mid level and are a significant expenditure (especially bullets/cartridges).

I just don't see how charging a wizard 5 gp (less than half the cost of scribing a 1st level spell) once in a while enhances roleplaying in any way. If you run the whole thing as a shopping trip, then that is just a waste of game time. There are much better

...

And there are some who don't like the current rules and that's what this thread is about. Now if you want to start a thread about how great it is then by all means.


shallowsoul wrote:

If you can't see the role playing opportunity in actually going out and finding rare and exotic components from creatures you rarely, if ever, come across then I can't help you.

The problem is you are used to spells being to easy and too accessible without actually having to work for them. Would you complain if I limited you to just your two spells per level you get?

Yes. And I might not play a caster. (Though I have played a witch in a "No writing/no scrolls" world that came close to that.)

I can see the role playing opportunity. I can also see it becoming a hassle that gets in the way of the other role playing we want to do.

"At last, we've found the lair of our arch nemesis. We must attack before he sacrifices the princess."
"Actually, I've got this cool new spell, but I need a component only found in a swamp a week's journey in the other direction. Can we delay the whole rescue thing while I go get some?"

In a game where the problem is how to motivate the party to do things, I can see it working. In a game where they've already got plenty to do, it's just a distraction.

Also, since the components for each spell weren't designed with that in mind, the risk/reward ratio may be hard to get right. Is it worth tracking down the powerful monster, just to get access to a weak spell? Is the monster far too dangerous at the level where the spell would be most useful? Or too trivial to be a challenge when the spell becomes available.?


shallowsoul wrote:
slade867 wrote:
How come you guys don't just play those games since you seem to miss them so much?
Because some of us like Pathfinder and would like to see the things we don't particularly like about it change, or is the only way we can like Pathfinder is to accept all it's flaws and never push for change?

As others have said, change the system too much, and it's not Pathfinder anymore. Not that I'm saying this is "too much".

I am wondering why you've ignored the obvious fixes. Assign those components a cost or change them. You've ignored everyone who's said this so far unless I missed it, in which case sorry.

Shadow Lodge

Thing is, after even a single successful adventure, a 5-use limit per pouch won't really be a big deal, money-wise. And on that first adventure, you're gonna be reduced to flinging ineffectual cantrips way before you get beyond the uses of even a couple of pouches.


shallowsoul wrote:
thejeff wrote:
Kthulhu wrote:

Looking at it logically, the number of uses for a spell component pouch should be about 5, since it cost 5 gp and each component is a bit less than 1gp in worth. So a new rule for Pathfinder 2e should be that the pouch is completely expended after 5 spells with unpriced M components.

Do I expect this rule to actually happen? It would actually put some vague form of minor hinderance on spellcasters, almost universally considered the most powerful characters in the game. So....probably not.

Blech. So at 1st level, when casters are weakest, they'll have to spend a little more of their precious cash so they've got a couple of pouches and don't run out of components if they get the chance to regain spells without a trip to the market.

At high levels and for longer trips, you'll fill a Bag of Holding with 20 or 30 of them and wear two or three at once so you don't run out in a fight. The cost is negligible. It's just a hassle keeping track of them. The hindrance is negligible, except for the annoyance factor.

Then they'll add a Minor Wondrous item: Inexhaustable Spell Pouch for something less than a thousand gold. The people who get irritated with tracking the numbers will get one. The real min-maxers won't, since it'll be cheaper, at least in the short term to keep using the 5gp ones.

And by the way: "each component is a bit less than 1gp"? A pinch of sand? A bit of cobweb? Seriously?
All are defined to be less than one gp or they'd have a price given. Some are much, often very much less.

The problem is you are comparing dragon scales and devils blood to sand and cobwebs. Seriously?

Pay attention. I was specifically responding to a proposal suggesting spell component pouches be limited to 5 uses. There was no mention of that only applying to exotic components. Apparently you could get 5 rare black dragon scales or 5 pinches of sand for 5gp.

Shadow Lodge

If demon's eyes are are common as a pinch of sand:

WHY THE #^€¥ ARE YOU LIVING INSIDE THE WORLDWOUND?

Shadow Lodge

thejeff wrote:
Pay attention. I was specifically responding to a proposal suggesting spell component pouches be limited to 5 uses. There was no mention of that only applying to exotic components. Apparently you could get 5 rare black dragon scales or 5 pinches of sand for 5gp.

I don't think it's too unfair, given that it is Schrodinger's pouch - it always has exactly the right component left inside for those 5 uses, no matter what it happens to be.


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Kthulhu wrote:
Wizard Entitlement Syndrome

Otherwise known as the rules.


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Kthulhu wrote:
Thing is, after even a single successful adventure, a 5-use limit per pouch won't really be a big deal, money-wise. And on that first adventure, you're gonna be reduced to flinging ineffectual cantrips way before you get beyond the uses of even a couple of pouches.

Unless you're leaving town for that first adventure. I know several of Paizo's 1st level modules have you away from town for more than your first level.

I'm thinking of Hollows Last Hope and Crypt of the Everflame, if it matters.

And anyway, if it's so ineffectual a limit, why bother?

It's not even more "realistic". Now the pouch is obviously a magic item, since it's filled with exactly 5 of whatever components I need. It can't be refilled, even if I'm just using common stuff from it. At least with the current version, though you can get weird stuff out of it, you can at least pretend you're looking for that stuff ahead of time and filling the pouch with it.

This version: there are 5 things in and you can't know what they are until you use them. You can't add a little sand or bat guano to replace what you just used.

Shadow Lodge

No, the current version is a 5 gp bag of holding with an infinite number each of an infinite variety of items, some as mundane as a pinch of sand, some as exotic as a demon's eye.

Would you allow a martial character to buy a 200 gp "bag o' stuff" from which he could, at any time, produce any item valued at less than 50 gp ?

Actually, I just came up with a moneymaking scheme using the RAW spell component pouch. Research a spell that uses 1 sp as its component. Pull 1 sp out of the pouch. Don't cast the spell. Repeat until the WBL fairies simply decide its easier to kill you than to haul away all that damned silver.


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And no one has yet given an explanation beyond "I dun like it/it doesn't make logical sense" why that's a bad thing.


Kthulhu wrote:
No, the current version in a 5 gp bag of holding with an infinite number each of an infinite variety of items, some as mundane as a pinch of sand, some as exotic as a demon's eye.

But it isn't.

It's just like yours. A Schrodinger's pouch. It doesn't have the infinite things in it, it just has the ones you need.
And since the fluff assumes you fill it with components off screen in your down time, it makes far more sense. It's still Schrodinger's pouch, but less blatantly so. There's more in it and I can assume I refill it with things I expect to need.


shallowsoul wrote:
Darkwolf117 wrote:
shallowsoul wrote:
But according to SKR you are a jerk if you mess with a Wizard's spell component pouch.

Well, it's not necessarily nice to mess with a wizard's spell component pouch, but it's also not nice to steal their spellbook, take the fighter's weapon, tie them both up, or do a lot of other things. Doesn't mean it won't ever happen though.

Regardless, I'd personally think a GM is more of a jerk if they're making me hunt for every strange ingredient that powers my spells than I would if they just sundered my spell component pouch every once in awhile. Maybe just my personal opinion on that, but the former sounds a lot more tedious, especially when the rules say that all those materials should be easily available.

But what the rules are doing is pretty much setting the tone for your world when you may not want it that way.

In my games you won't find dragon scales just laying around every corner because dragons themselves are legendary.

As I said earlier, you don't need a dragon to create dragon scales. You can make them with magic.

Shadow Lodge

I've decided that the greatest adventuring tool is my recently proposed: bag o' stuff. Hell, you can even upgrade to more deluxe versions: each one can produce an infinity of items valued at no more than 1/5 of that bag's retail price.


Just out of curiousity, what spell requires demon eyes as a unpriced component? That's the only one that really bothers me (although some demons do have an awful lot of eyes...)


Gaekub wrote:
Just out of curiousity, what spell requires demon eyes as a unpriced component? That's the only one that really bothers me (although some demons do have an awful lot of eyes...)

Good question.

Something else I've noticed is that some spells have M components but no listed components. I theorize these spells are new to Pathfinder (or maybe 3.5) and don't have the history of M components being passed on to them. Example.


Whale_Cancer wrote:
Gaekub wrote:
Just out of curiousity, what spell requires demon eyes as a unpriced component? That's the only one that really bothers me (although some demons do have an awful lot of eyes...)

Good question.

Something else I've noticed is that some spells have M components but no listed components. I theorize these spells are new to Pathfinder (or maybe 3.5) and don't have the history of M components being passed on to them. Example.

Huh, interesting. I guess someone thought material components were a significant balancing factor, since that's the only reason I can think for that to be in there. Assuming its not an editing error.


Another absurd component from Iron Body...

"...a piece of iron from an iron golem, a hero's armor, or a war machine"

A war machine.

A war machine.

A war machine.

Edit: I imagine they mean like a sliver of wood from a catapult... but I am picturing a wizard pulling out a catapult wheel. Also, not sure how that thematically connects to iron body...


Kthulhu wrote:

No, the current version is a 5 gp bag of holding with an infinite number each of an infinite variety of items, some as mundane as a pinch of sand, some as exotic as a demon's eye.

Would you allow a martial character to buy a 200 gp "bag o' stuff" from which he could, at any time, produce any item valued at less than 50 gp ?

Actually, I just came up with a moneymaking scheme using the RAW spell component pouch. Research a spell that uses 1 sp as its component. Pull 1 sp out of the pouch. Don't cast the spell. Repeat until the WBL fairies simply decide its easier to kill you than to haul away all that damned silver.

Lol logical fallacies galore right here. First off RAW infinite money gained using a special researched spell that specifically uses a silver piece as its M component ... right because unique spells are never GM ruled in ... nope once he says you can research you get to decide everything about the spell and its details.

Also do you crap bricks over decanters of endless water? I mean eegads the player has access to an inexhaustable supply of drinking water!111! HAX! Clearly we should ban the item and everyone who thinks it should exist is a stupid doodoo head.


Whale_Cancer wrote:

Another absurd component from Iron Body...

"...a piece of iron from an iron golem, a hero's armor, or a war machine"

A war machine.

A war machine.

A war machine.

Edit: I imagine they mean like a sliver of wood from a catapult... but I am picturing a wizard pulling out a catapult wheel. Also, not sure how that thematically connects to iron body...

I think it still has to be iron, but a shaving from a catapult wheel or a nail should work. But the idea of a spell component with a negligible cost but a significant weight is actually fairly interesting...


Gaekub wrote:
Whale_Cancer wrote:

Another absurd component from Iron Body...

"...a piece of iron from an iron golem, a hero's armor, or a war machine"

A war machine.

A war machine.

A war machine.

Edit: I imagine they mean like a sliver of wood from a catapult... but I am picturing a wizard pulling out a catapult wheel. Also, not sure how that thematically connects to iron body...

I think is still has to be iron, but a shaving from a catapult wheel or a nail should work. But the idea of a spell component with a negligible cost but a significant weight is actually fairly interesting...

That makes sense... "...a piece of iron from an iron golem, a hero's armor, or a war machine" and not "...a piece of iron from an iron golem, a hero's armor, or a war machine"


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Whale_Cancer wrote:

<snip>

That makes sense... "...a piece of iron from an iron golem, a hero's armor, or a war machine" and not "...a piece of iron from an iron golem, a hero's armor, or a war machine"

The thematic connection's still a little sketchy though. Iron Golem? Sure, turns you into one. Hero's armor? Yup, it's protective, I'll buy that. War Machine? Ehhhh... I guess it has a strength bonus?

Although it does conjure up a funny mental image where the fighter keeps giving the wizard part of his armor to see if he's "a hero" yet.


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shallowsoul wrote:
You do realize we aren't talking about RAW anymore and yet you continue to bring it up. We are all aware of the RAW, we are now talking about the stupidity of it.

No, you keep calling it stupid because you have changed the rules and it doesn't fit your set of rules.

If you are going to change the occurrence of things, such as dragons, then you need to go through and change the occurrence of spells and magic items that need scales or blood or eyeballs of those things.

In Golarian dragons and other creatures are common so their body parts are used for spell components. In your world they aren't, so you should change what creatures supply spell components.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
shallowsoul wrote:
And I find it ridiculous that you can command the infinite powers of the universe and yet b$*!~ about needing to take the time to gather rare and exotic spell components if your DM sees fit.

Not any more than I would want to spend extended amounts of game time going through the adventures of sharpening my sword or polishing my armor if I'm playing a fighter.

The game should be about the ADVENTURE, not overly involved in prepping to step out the front door.

Liberty's Edge

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thejeff wrote:


Yes. And I might not play a caster. (Though I have played a witch in a "No writing/no scrolls" world that came close to that.)

With that limitation chances are I too would never play a caster.

thejeff wrote:


I can see the role playing opportunity. I can also see it becoming a hassle that gets in the way of the other role playing we want to do.

"At last, we've found the lair of our arch nemesis. We must attack before he sacrifices the princess."
"Actually, I've got this cool new spell, but I need a component only found in a swamp a week's journey in the other direction. Can we delay the whole rescue thing while I go get some?"

In a game where the problem is how to motivate the party to do things, I can see it working. In a game where they've already got plenty to do, it's just a distraction.

Also, since the components for each spell weren't designed with that in mind, the risk/reward ratio may be hard to get right. Is it worth tracking down the powerful monster, just to get access to a weak spell? Is the monster far too dangerous at the level where the spell would be most useful? Or too trivial to be a challenge when the spell becomes available.?

I brought up the similar point yet that never seems to be addressed by those who want every component to have a cost. House ruling that everything has a cost yet not factoring it into the making of adventures after the house rules go into effect.

"Sorry Dm we really would like to make sure that comatose demon lord never wakes up. Except we can't because we have to go to some god forsaken in the middle of nowhere place to get the component we need to make the special potion needed. What's that we have a time limit. Well that's just too bad we decided not to have the entire party commit suicide through tpk because you made it so damn hard and expensive to find the components we need."


Kthulhu wrote:
Thing is, after even a single successful adventure, a 5-use limit per pouch won't really be a big deal, money-wise. And on that first adventure, you're gonna be reduced to flinging ineffectual cantrips way before you get beyond the uses of even a couple of pouches.

This is much worse than you realize. Five wizard cantrips have material components.


redward wrote:
shallowsoul wrote:
I hope he doesn't continue to let his opinion influence the actual rules of the game.
Irony.

maybe the age are making his issues, maybe endrophausy, maybe the weather... but the opinions made form him before were too weird!!!

Silver Crusade

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Not only do I not enforce tracking of no-cost material components, I'd allow for use of different components that are more thematically fitting for the character, culture, and tradition of magic involved.

Because not every wizard that wants to cast fireball wants to touch bat poop.

It's gross. Because you're touching poop.

Ew.


Mikaze wrote:

Not only do I not enforce tracking of no-cost material components, I'd allow for use of different components that are more thematically fitting for the character, culture, and tradition of magic involved.

Because not every wizard that wants to cast fireball wants to touch bat poop.

It's gross. Because you're touching poop.

Ew.

+1


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Mikaze wrote:

Not only do I not enforce tracking of no-cost material components, I'd allow for use of different components that are more thematically fitting for the character, culture, and tradition of magic involved.

Because not every wizard that wants to cast fireball wants to touch bat poop.

It's gross. Because you're touching poop.

Ew.

+1; this thread inspired me to write up a paragraph on this for my house rules document.

A pinch of sulfur, blood of a hell hound, pebble from the plane of fire, etc., etc., would all be suitable for fireball. None of them need to be tracked.

Silver Crusade

Whale_Cancer wrote:
A pinch of sulfur, blood of a hell hound, pebble from the plane of fire, etc., etc., would all be suitable for fireball. None of them need to be tracked.

Those all beat the hell out of my initial "powdered red pepper" idea. ;)

I particularly like the fire plane pebble notion


I really do not have a problem with a limited number of uses for a material component pouch. But I would like to suggest that the "5-use limit" is too few for items that the designers said were negligible cost items. 1GP is not a negligible cost. So I would say the number of uses should be higher.

Just a thought.

Silver Crusade

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Has anyone touched on expendible pouches potentially killing swiping/sundering an enemy spellcaster's pouch as a tactic yet?

If they've got five stashed around their body...

It just seems like this houserule to limit wizards might just lead to practices that remove one of their built-in vulnerabilities.

Liberty's Edge

You know, I just noticed that Infernal Healing's material component is not JUST "1 drop of devil blood"...

"Components V, S, M (1 drop of devil blood or 1 dose of unholy water)"

I'm not sure what a "dose" is, but considering that curse water is a pretty common spell, I think it's not too hard to imagine that a tiny vial of unholy water wouldn't be too expensive. Especially if it's only a couple of drops that you need.


slade867 wrote:
I am wondering why you've ignored the obvious fixes. Assign those components a cost or change them. You've ignored everyone who's said this so far unless I missed it, in which case sorry.

I'm assuming because that would be more work for him, whereas he clearly wants the extra work to be performed by his players.

Shadow Lodge

shallowsoul wrote:
And there are some who don't like the current rules and that's what this thread is about. Now if you want to start a thread about how great it is then by all means.

You started a thread in the general discussion forum asking how people handle material components. You should expect a broad range of opinions, including "I play it the way the CRB says and it's just great."

It's extremely easy to add houserules if plentiful dragon scales don't make sense in your campaign. Would it be nice to see a variant rule somewhere that assists in this process? Sure, why not, sounds like something that could have gone in Ultimate Magic. Should the current default rules be changed? Probably not - I expect it would go the way of the encumbrance rules and arrow counting and be largely handwaved or ignored.

Note: This is pretty much identical to my stance on alignment restrictions, which I dislike but which I understand still have enough of a following that getting rid of them should probably be in "supported variant" territory.

Here's a question. We saw the list of costly components. How many spells have hard-to-find no-cost components, or even open-ended components like "a bit of what you want to turn into"? We've got the polymorph set and Infernal Healing. Anything else?

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mikaze wrote:

Not only do I not enforce tracking of no-cost material components, I'd allow for use of different components that are more thematically fitting for the character, culture, and tradition of magic involved.

Because not every wizard that wants to cast fireball wants to touch bat poop.

It's gross. Because you're touching poop.

Ew.

I guess that's one player who's not touching World of Warcraft then. :)

Yes the WOW designers have an inordinate fascination with quests regarding droppings of many varieties.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mikaze wrote:

Has anyone touched on expendible pouches potentially killing swiping/sundering an enemy spellcaster's pouch as a tactic yet?

I don't generally go with those kinds of sunderings any more than I do sundering worn rings, because at that point you're getting rather invasive. If I can sunder a wizard's ring, why can't I just sunder his hand that's wearing the ring? Instead of trying to sunder a pouch in the folds of his chest, why don't I just sunder his chest instead?

Sundering was made with the basic assumption that you're going after something outwardly wielded, such as swords and other weapons, or the outer layer of the body such as armor. Taking it further than that starts stepping on some rather murky areas.


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redward wrote:
slade867 wrote:
I am wondering why you've ignored the obvious fixes. Assign those components a cost or change them. You've ignored everyone who's said this so far unless I missed it, in which case sorry.
I'm assuming because that would be more work for him, whereas he clearly wants the extra work to be performed by his players.

That, or he refuses to be satisfied by anything less than the Devs rebuilding the entire system in ShallowsoulFinder. It does seem like of his threads complaining about a given rule/mechanic inevitably boil down to "this rule is incompatible with my homebrew setting and weird house rules, so the Devs should change it."

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Whale_Cancer wrote:

Another absurd component from Iron Body...

"...a piece of iron from an iron golem, a hero's armor, or a war machine"

A war machine.

A war machine.

A war machine.

Edit: I imagine they mean like a sliver of wood from a catapult... but I am picturing a wizard pulling out a catapult wheel. Also, not sure how that thematically connects to iron body...

Jim Rhodes called. He's asking me why all these groupies in robes and pointy hats keep trying to steal his suit.

Shadow Lodge

Mikaze wrote:

Not only do I not enforce tracking of no-cost material components, I'd allow for use of different components that are more thematically fitting for the character, culture, and tradition of magic involved.

Because not every wizard that wants to cast fireball wants to touch bat poop.

It's gross. Because you're touching poop.

Ew.

Wizards who give a damn about not touching guano are called sorcerers.


Or Glitterdust, requiring a handful of gold dust. Really, couldn't you just fling the handful of gold dust for the same effect?

Liberty's Edge

Chengar Qordath wrote:


That, or he refuses to be satisfied by anything less than the Devs rebuilding the entire system in ShallowsoulFinder. It does seem like of his threads complaining about a given rule/mechanic inevitably boil down to "this rule is incompatible with my homebrew setting and weird
house rules, so the Devs should change it."

Pretty much. While also expecting the majority of the replies to the thread to validate his position. Its gotten to the point where it happens so often that his thread are starting to resemble one another.

Assistant Software Developer

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I removed some posts. Be civil, please.

If the current rules are unacceptable to you, then create a new thread in Suggestions/Houserules to discuss possible changes.


Ross Byers wrote:

I removed some posts. Be civil, please.

If the current rules are unacceptable to you, then create a new thread in Suggestions/Houserules to discuss possible changes.

it was the heat of the argue lady, we´re civilized people (if dont, we´re just dont talking with no one here :P)

now we can´t know what the message says!!


Josh M. wrote:
Or Glitterdust, requiring a handful of gold dust. Really, couldn't you just fling the handful of gold dust for the same effect?

Actually, that's the flavor of a lot of spells with material components - the spell is just a really exaggerated version of something you can do physically with those materials. Lightning Bolt I think it is, that has a glass rod and wool? Great substances for making a static charge. Bat Guano? Flammable.


My flavor houserule is that a spell component pouch is filled with a special alchemical mixture in powdered form, a good sized pinch of which can be used to power any spell that doesn't have a listed price for the material components.

The listed (inexpensive) material components for spells are, basically, the old way of doing things that have almost completely fallen out of common practice since the discovery of the "Magic Powder" but can be used in a situation where a wizard is deprived his component pouch but, depending on what the item is, might not be readily available or cheap at the local magic shop.

Since I don't like the "unlimited" flavor, I also houserule in a 20 charges per pouch rule for low levels (I stop making the players keep up with mundane ammunition around level 3 or so).

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