So where foes Erylium go next? [Spoilers!]


Rise of the Runelords


Last Friday my players made their way through the Catacombs of Wrath. Sadly, *not one of them* thought to research quasits... and so the only ones that could reliably do damage to Erylium were the paladin (via smite) and the summoner (via celestial eagles that could smite). Both of them could also use Detect Magic/Detect Evil to determine her location every three rounds. The party closed the door, and the *hours* of combat dragged on. (Hours out of game, in game it was a lot of rounds but still not hours.)

Erylium was almost out of hostile magic - she had the use of 2 slumber hexes and a ray of enfeeblement, but her returning dagger had been captured so her only method of actual damage was claws and teeth. She couldn't escape because of the closed door. But with her energy resistance, damage reduction, and fast healing, plus the high AC and the invisibility meaning that even the two characters who could "spot" her had a 50% miss chance... the party didn't have a chance at actually killing her. One of them kept saying that she had to sleep sometime, and they could take shifts to get her when that happened... except outsiders don't sleep. And since my players lacked much of this info, they refused to try another tactic. Very frustrating...

Finally, one of them decided to go for help from the militia (figuring that filling the room with guards would put this to rest) - at which point, the invisible quasit near the door with a readied action slipped through, ending the fight.

Well, sort of... because now, Erylium is still alive. Everyone in her "kingdom" is now dead, she's still a coward, and she still has agoraphobia... so what would she probably do now? She's going to want revenge, but she's going to have a hard time finding someone to help her carry it out. I suppose I could have her travel to Thistletop, her fear of the party overriding her fear of open spaces, or just wait until Scribbler's appearance... though she'd be little more than a nuisance at that point.

Shadow Lodge

She's small enough that maybe she can squeeze down the stair to the scribbler's lair or spend some time digging a way. She can spend the next 3.5 books learning from another of Lamashtu's chosen and get leveled up to be an appropriate threat. Her natural abilities fit well with his hit and run tactics and she could become very annoying in book 5.


I thought of something later that might hinder that, though - wasn't Erylium Scribbler's familiar, or am I mixing something up? She might not want to go back into a subservient role, especially now that she's got a few levels of witch under he belt and a familiar of her own. (Can a familiar have a familiar?)

Sovereign Court

Taken from Burnt Offerings:
He was a cleric of Lamashtu in the
service of Runelord Alaznist, but unknown to her,
Xaliasa was also a secret assassin pledged to Karzoug.
Working as a double agent eventually drove Xaliasa
mad, and he came to be known to his minions as the
Scribbler. He was thought to have perished in the
currently inaccessible lower levels of the catacombs
when Thassilon fell and Alaznist’s empire sank under
the sea. Yet not all of his allies perished—his quasit
minion Erylium survived.


Yeah, I think I might be remembering from the 3.5 version, where Xaliasa hadn't been statted when Erylium first came up. I recall something about her being a familiar, but didn't see anything about it in the AE when I checked the text you just posted. And of course, clerics don't typically have familiars.

So Marvin's plan is probably what I'll do. :)

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