Red Mage - From Final Fantasy (Magus Archetype)


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Hello, I'm trying to build an archetype based on the red mage from final fantasy serie. I need opinions to know if the archetype is ok or too strong. Here we go.

Red Mage

Some people want to learn divine magic to support and heal those in need. Some want to learn arcane magic to control and destroy the enemies from afar. Some wish to become great warriors, forging their names in the battle field. But there are some who wish to do everything at once. These skilled individuals are known as Red Mages.

Skills: Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int) and Linguistics (Int) are class skills for a red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longsword, rapier, and shortsword. A red mage is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or shields incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: The red mage learns arcane magic the same way a wizard does, through academic studies, research and seeking forgotten lore. However, they also understand the science of faith and secrets of the divine magic. Through that understanding, the red mage becomes capable of manipulating a limited portion of divine magic purely by science, and not through a deity. This fusion is called red magic.
Starting at the 2nd level, a red mage chooses one orison and one 1st level spell from the cleric spell list and add those to his spellbook. He can cast those spells as magus spells. At each new magus level, he may add one cleric spell of any spell level or levels that he can cast (based on his new magus level) for his spellbook. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its cleric spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A red mage can select this magus arcana more than once.

Dualcast (Su): At 13th level, a red mage gains the Quickened Magic magus arcana. He can use it a number of times per day equal to his Intelligence modifier, but he must cast different spells. This ability replaces heavy armor proficiency.

Greater Spell Access (Su): This ability works exactly like the magus ability, but the red mage can choose spells from the cleric and wizard spell list.

This is it.


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The first issue I see is the Bard spell list. The Bard as nearly 0 touch spells, making spellstrike completely useless. Also, several of the Bard's spells require a bardic performance, which the magus does not have.

Second, the cleric also has very few touch spells aside from cure or inflict, and you either need to be neutral or evil to cast inflict spells. So again, spellstrike is useless.

Third, you cannot use spell combat with light shields, but you can with bucklers, as they don't require a hand to wield. And just making you ignore the ASFC of a buckler just kind of seems silly when you could be wearing medium armor.

These are my suggestions for the archetype:

I'd say that if you aren't going to replace Spellstrike with something, then you should give the red mage back his magus spell list.

Make "true blending" work off the bard spell list (but change the name to something like "Harmonic blending").

You will need to either alter the two arcana you provided to allow the red mage to cast cleric/bard spells using spell combat or spellstrike (like the arcana Broad Study), or create a class feature that does this (this would be my vote)

-- I would create the class feature because Broad Study requires you to both be level 6 and to have at least 1 level in the other class. That's steep to make your archetype work. In light of that, you would need to balance a class feature that doesn't require you to have a level in the other class.

If you are going to drop the martial weapon proficiencies, then just allow a red mage to ignore the ASFC from bucklers to balance that out.

If you don't want the red mage to wear heavy armor, then come up with a class feature for lvl 7 and keep medium armor at 13th.

Dark Archive

Inflict spells are not tied to alignment so they work great for Spellstrike.


Sellsword has some good points. For a fast conversion, I would:

Take away spell strike and Spell Combat, In place of these I would give him ability to use shields and the bard spell list.


I don’t know if I want to take spell combat and spell strike out. But if I did, what could replace it? I was thinking about let the red mage use the magus spell list but give him access to cure spells like the bard, but again, what could I take out to balance it?

I was also thinking about leave the red mage with only light armor and replace medium and heavy. At first I wanted to give lightning reflexes and improved lightning reflexes by those two,what do you think? I’ll add a note about the buckler on the next update.

Thanks for the help.


Something to let them doublecast?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

All things considered, I would much rather have Red Mage from 8 Bit Theater.


Here we go again.

Red Mage

Skills: Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int) and Linguistics (Int) are class skills for a red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longsword, rapier, and shortsword. A red mage is also proficient with light armor and the buckler. He can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or another type of shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Harmonic Blending (Ex): When a red mage selects this arcana, he must select one spell from the bard spell list that is of a red mage spell level he can cast. He adds this spell to his spellbook and list of red mage spells known as a red mage spell of its bard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level red mage spell he can cast. While casting those spells, a red mage treats them as arcane spells. A red mage can select this magus arcana more than once.

Lightning Reflexes: At 7th level, a red mage gains lightning reflexes as a bonus feat. This ability replaces medium armor proficiency.

Improved Lightning Reflexes: At 13th level, a red mage gains improved lightning reflexes as a bonus feat. This ability replaces heavy armor.

He is now back to his magus spell list but can access bard spells through Harmonic Blending. Decided to exclude divine blending to limit his spell access, and receives lightning reflexes instead of light shield proc(or medium armor). I still don't know about if its better keep improved lightning reflexes or give him medium armor on 13th level. What do you think?


Why don't you let them access cleric an wizard spells. Plenty of great cleric touch spells, and I believe it will give the desired feel that you are looking for.


It will become too powerful with access to cleric and wizard spells, I think that bard spells is good enough.

I was thinking about give it back the bard spell list, keep medium armor at 13th level and replace spellstrike by uncanny dodge, what do you think?


Red wizard is more of a mystic theurge.


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Did some major changes.

Red Mage

Skills: Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int) and Linguistics (Int) are class skills for a red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longsword, rapier, and shortsword. A red mage is also proficient with light armor and the buckler. He can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or another type of shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: The red mage learns arcane magic the same way a wizard does, through academic studies, research and seeking forgotten lore. However, they also understand the science of faith and secrets of the divine magic. Through that understanding, the red mage becomes capable of manipulating a limited portion of divine magic purely by science, and not through a deity. This fusion is called red magic.
Starting at the 2nd level, a red mage chooses one orison and one 1st level spell from the cleric spell list and add those to his spellbook. Each time he gains access to a new spell level, he adds one cleric spell of that level to his spellbook. Divine spells casted by the red mage are treated as arcane spells. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is of a red mage spell level he can cast. He adds this spell to his spellbook and list of red mage spells known as a red mage spell of its cleric spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level red mage spell he can cast. While casting those spells, a red mage treats them as arcane spells. A red mage can select this magus arcana more than once.

Lightning Reflexes: At 7th level, a red mage gains lightning reflexes as a bonus feat. This ability replaces medium armor proficiency.

Dualcast (Su): At 13th level, a red mage learns how to cast an arcane and divine spells at the same time. As a full-round action, by spending 2 arcane points, a red mage can cast one spell of each type. However, one of those spells must be at least one level lower than the other. The red mage can’t use this ability to cast two arcane or two divine spells. This ability replaces heavy armor proficiency.

See ya.


Did some new changes in the archetype.

Red Mage (Magus Archetype)

Some people want to learn divine magic to support and heal those in need. Some want to learn arcane magic to control and destroy the enemies from afar. Some wish to become great warriors, forging their names in the battle field. But there are some who wish to do everything at once. These skilled individuals are known as Red Mages.

Skills: Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int) and Linguistics (Int) are class skills for a red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longsword, rapier, and shortsword. A red mage is also proficient with light armor and the buckler. He can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or another type of shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: The red mage learns arcane magic the same way a wizard does, through academic studies, research and seeking forgotten lore. However, they also understand the science of faith and secrets of the divine magic. Through that understanding, the red mage becomes capable of manipulating a limited portion of divine magic purely by science, and not through a deity. This fusion is called red magic.

Starting at the 2nd level, a red mage chooses a number of orisons and 1st level spell from the cleric spell list equal to half his intelligence modifier (minimum 1) and add those to his spellbook. Each time he gains access to a new spell level, he adds the same amount of cleric spell of that level to his spellbook. Divine spells casted by the red mage are treated as arcane spells. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is of a red mage spell level he can cast. He adds this spell to his spellbook and list of red mage spells known as a red mage spell of its cleric spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level red mage spell he can cast. While casting those spells, a red mage treats them as arcane spells. A red mage can select this magus arcana more than once.

Bonus Feat: A red mage adds lightning reflexes and improved lightning reflexes to his list of bonus feats.

Uncanny Dodge (Ex): At 7th level, a red mage gains uncanny dodge, as the rogue class feature of the same name. This ability replaces medium armor proficiency.

Canny Defense (Ex): At 13th level, when a red mage is wielding a one handed melee weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his magus level (rather than his duelist level) affects his Armor Class. This ability replaces heavy armor proficiency.


Updated the first post with some changes.

Liberty's Edge

How did you update the first post?

Edit on Monday: Oh wow. I did not know we could do that. That'd make a lot of threads much easier to manage.


You should add in Diminished Spellcasting (1 fewer spell/day for each spell level) as Red Mages were never as good of casters as full Black or White Mages were. Maybe this can increase the number of Cleric spells he can learn.


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I marked as favorite, press f5, and then the option to edit appears.

Diminished spellcasting is a good option. I'll test the two versions and see which one works better.


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Another version. Hope you like it.

Red Mage (Magus Archetype)
Some people want to learn divine magic to support and heal those in need. Some want to learn arcane magic to control and destroy the enemies from afar. Some wish to become great warriors, forging their names in the battle field. But there are some who wish to do everything at once. These skilled individuals are known as Red Mages.

Red Magic: The red mage learns arcane magic the same way a wizard does, through academic studies, research and seeking forgotten lore. However, they also understand the science of faith and secrets of the divine magic. Through that understanding, the red mage becomes capable of manipulating a limited portion of divine magic purely by science, and not through a deity. This fusion is called red magic.
Starting at the 2nd level, a red mage become capable of casting a limited number of divine spells, he automatically add those to his spellbook. He can cast those spells as magus spells and treat those as arcane spells.

Add the following spells to the red mage's spell list:

0-Detect Poison, Guidance, Stabilize.

1st-Cure Light Wounds, Remove Fear, Remove Sickness.

2nd-Cure Moderate Wounds, Delay Poison, Lesser Restoration, Remove Paralysis.

3rd- Cure Serious Wounds, Remove Blindness / Deafness, Remove Disease, Silence.

4th- Cure Critical Wounds, Neutralize Poison, Remove Curse, Restoration.

5th- Cleanse, Mass Cure Light Wounds.

6th- Mass Cure Moderate Wounds, Raise Dead.

This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is at least one level lower than the highest magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell one level higher than its cleric spell level. He can instead select two spells to add in this way, but both must be at least two levels lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once.


Breath of life might be good.

Do they have to use Int for arcane spells and Wis for divine spells, or something else?


I forgot to mention that. He uses int for both.

Breath of life as 5th or 6th level spell?


5th, as befits the "Cure Mortal Wounds" it was originally developed from. You could also add Greater Restoration as a 6th if you wanted.


Red Magic Upgrade:

0-Detect Poison, Guidance, Stabilize.

1st-Cure Light Wounds, Remove Fear, Remove Sickness.

2nd-Cure Moderate Wounds, Delay Poison, Lesser Restoration, Remove Paralysis.

3rd- Cure Serious Wounds, Remove Blindness / Deafness, Remove Disease, Silence.

4th- Cure Critical Wounds, Neutralize Poison, Remove Curse, Restoration.

5th- Breath of Life, Cleanse, Mass Cure Light Wounds.

6th- Greater Restoration, Mass Cure Moderate Wounds, Raise Dead.

This ability replaces spellstrike.

Thank you The Golux.

Dark Archive

dot


Isn't Red Mage pretty much a Bard/Magus/Monk hybrid?

Dark Archive

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Belle Mythix wrote:
Isn't Red Mage pretty much a Bard/Magus/Monk hybrid?

More of a cleric/fighter/sorcerer hybrid as in the original game the Red Mage was a class that was a decent fighting ability, had access to White Mage spells (defensive heals and buff spells, undead turn) and a Black Mage (offensive elemental spells, debuff and utility spell).

A very handy class early game but, arguably, struggled late game because it did not have access to the highest level white and black spells as well as falling behind in combat danage.

Dark Archive

Fighter/Mystic Theurge? Anyone?

Sovereign Court

Half Elf Bard/Inquisitor/MT- Salt to Taste.


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Did a few changes, what do you think?

Red Mage (Magus)

Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Spells: The red mage uses the bard spell list, rather than the magus spell list.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and shields (except tower shields). A red mage can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic (Ex): A red mage adds all evocation spells from the sorcerer/wizard spell list to his spell list. At 2nd level, he adds all 0-level evocation spells to his spellbook. Additionally, instead of the normal two spells he gains through level, a red mage gains three spells, but one must be an evocation spell from the sorcerer/wizard spell list.
A red mage's highest level of spells is 6th. Sorcerer/wizard spells of 7th level and above are not on the red mage class spell list, and a red mage cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of sorcerer/wizard spells of 7th level or higher. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its cleric spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A red mage can select this magus arcana more than once.

Dualcast (Su): At 13th level, a red mage gains the Quickened Magic magus arcane. He can use it an additional time at 16th level, and again at 19th level. This ability replaces heavy armor.

Greater Spell Access (Su): At 19th level, the red mage gains access to an expanded spell list. He learns and places 7 spells from the wizard’s spell list and 7 spells from the cleric spell list into his spellbook as bard spells of their wizard and cleric level. He gains two of each of the following wizard and cleric spells not on the magus spell list:
0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. He can ignore the somatic component of these spells, casting them without the normal chance of spell failure.


I'd add dual casting as a lower level ability, if you replace spellstrike. Iconic ability for iconic ability imo.

Something like casting two spells that are no longer to cast than a standard action as a full round action.

So you can decide between either casting two spells, or casting a spell and also attacking as a full round action.

And then you'd get "triplecast" when you get quicken.

I think switching to the bard list is silly, if you also poaching divine spells. It'd be easier to just stay with the Magus list (it's got all the important buffs you'd want from the bard list) and add the healing/stat removal spells from the cleric list instead. That way, you'd have 2 lists instead of juggling 3.


I opt not to put dualcast early because I was afraid to unbalance de archetype. If you think it’s a good replace for spellstrike I can give it a try.

At first I did exactly what you’ve suggested about the spell list, I don’t remember why I changed my mind, but I’ll rewrite it based on your suggestions. Thank you.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm not sure what the normal official text is, but you bounce between calling the Red Mage spell-list as being bard spells (in armor proficiency and Greater Spell Access), non-classed spell-list (Red Mage), and magus spell-list (Divine Blending).

It would make sense to consistently refer to it, but I'm not sure what the best way is.


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Another try

Red Mage (Magus Archetype)

Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast bard spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. Red mages gains access to a few divine spells, but this knowledge is acquired by research and experimentation and not through the power of faith. Add the following spells to the red mage's spell list: 0—detect poison; 1st—cure light wounds, lesser restoration, remove fear, remove sickness; 2nd—cure moderate wounds, delay poison, remove paralysis; 3rd—cure serious wounds, remove blindness-deafness, remove curse, remove disease; 4th—cure serious wounds, neutralize poison, restoration; 5th—cleanse, mass cure light wounds; 6th—heal, mass cure moderate wounds. Divine spells casted by a red mage are considered arcane spells.

Dualcast (Su): At 2nd level, a red mage gains the ability t cast two spells at the same. As a full round action, she can cast two spells, both spells must have a casting time equal to 1 standard action or lower. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, he must select one spell from the cleric spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its cleric spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A red mage can select this magus arcana more than once.

Shields (Ex): At 7th level, a red mage gains proficiency with shields (except tower shields). A red mage can cast magus spells while using a shield without incurring the normal arcane spell failure chance. This ability replaces medium armor.

Medium Armor (Ex): At 13th level, a red mage gains proficiency with medium armor. A red mage can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. This ability replaces heavy armor.

Greater Spell Access (Su): At 19th level, the red mage gains access to an expanded spell list. She learns and places 7 spells from the wizard’s spell list and 7 spells from the cleric spell list into her spellbook as magus spells of their wizard and cleric level. She gains two of each of the following wizard and cleric spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the somatic component of these spells, casting them without the normal chance of spell failure.

Xethik, I've fixed the things you pointed, thank you.


Include that he can use spellcombat while wearing a shield he just got proficient in, and it's good I think.


Shields (Ex): At 7th level, a red mage gains proficiency with shields (except tower shields). A red mage can cast magus spells while using a shield without incurring the normal arcane spell failure chance. Additionally, she may use spell combat while using a shield. This ability replaces medium armor.


I'm worried about dualcast. It's ok the way it is or should I limit the number of times per day?


As long as it's limited to Magus spells cast from Magus slots, it should be okay imo. Maybe could limit the level of the spells being cast (say, half your highest level spell rounded up or something), or half the caster level, or lower the DC, or something along those lines.

-2 DC and caster level actually sounds fine (kinda TWF-ey).


What do you think about both spells must be at least one level lower than the higher spell level he can cast?


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Dualcast (Su): At 2nd level, a red mage gains the ability to cast two spells at the same time. As a full round action, she can cast two spells, both spells must have a casting time equal to 1 standard action or lower. Also, both must be at least one level lower than the highest-level magus spell she can cast. A red mage can only use dualcast with spells that are on the magus spell list. This ability replaces spellstrike.


Another option

Dualcast (Su): At 2nd level, a red mage gains the ability to cast two spells at the same time. As a full round action, she can cast two spells, both spells must have a casting time equal to 1 standard action or lower. While casting spells this way, both spells are casted at -4 caster level (minimum 1). A red mage can only use dualcast with spells that are on the magus spell list. This ability replaces spellstrike.


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Red Mage (Magus)

Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast bard spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. Red mages gains access to a few divine spells, but this knowledge is acquired through research and experimentation and not through the power of faith. At 1st level, a red mage add the following spells to the magus's spell list: 0—detect poison; 1st—cure light wounds, lesser restoration, remove fear, remove sickness; 2nd—cure moderate wounds, delay poison, remove paralysis; 3rd—cure serious wounds, remove blindness-deafness, remove curse, remove disease; 4th—cure serious wounds, neutralize poison, restoration; 5th—cleanse, mass cure light wounds, raise dead; 6th—heal, mass cure moderate wounds. Additionally, instead of the normal two spells she gains through level, a red mage gains three spells. Divine spells casted by a red mage are considered arcane spells. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, she must select one spell from the cleric spell list that is of a magus spell level she can cast. She adds this spell to his spellbook and list of magus spells known as a magus spell of its cleric spell level. She can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell she can cast. A red mage can select this magus arcana more than once.

Dualcast (Su): At 7th level, a red mage gains the ability to cast two spells at the same time. As a full round action, she may cast two spells, both spells must have a casting time equal to 1 standard action or lower. A red mage can only use dualcast with spells at least 2 level lowers than her higher level spells. For example, at 7th level she may use dualcast with 0-level spells and 1st level spells. A red mage can only use dualcast with spells that are on the magus spell list. This ability replaces medium armor.

Medium Armor (Ex): At 13th level, a red mage gains proficiency with medium armor and light shields. A red mage can cast magus spells while wearing medium armor and using a light shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing heavy armor, heavy shield or tower shield incurs a chance of arcane spell failure if the spell in question has a somatic component. This ability replaces heavy armor.

Greater Spell Access (Su): At 19th level, the red mage gains access to an expanded spell list. She learns and places 7 spells from the wizard’s spell list and 7 spells from the cleric spell list into her spellbook as magus spells of their wizard and cleric level. She gains two of each of the following wizard and cleric spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the somatic component of these spells, casting them without the normal chance of spell failure.


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A few changes

Red Mage (Magus)
Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast bard spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. Red mages gains access to a few divine spells, but this knowledge is acquired through research and experimentation and not through the power of faith. At 1st level, a red mage add the following spells to the magus's spell list: 0—detect poison; 1st—cure light wounds, lesser restoration, remove fear, remove sickness; 2nd—cure moderate wounds, delay poison, remove paralysis; 3rd—cure serious wounds, remove blindness-deafness, remove curse, remove disease; 4th—cure serious wounds, neutralize poison, restoration; 5th—cleanse, mass cure light wounds, raise dead; 6th—heal, mass cure moderate wounds. Additionally, instead of the normal two spells she gains through level, a red mage gains three spells. Divine spells casted by a red mage are considered arcane spells. This ability replaces spellstrike.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending (Ex): When a red mage selects this arcana, she must select one spell from the cleric spell list that is of a magus spell level she can cast. She adds this spell to his spellbook and list of magus spells known as a magus spell of its cleric spell level. She can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell she can cast. A red mage can select this magus arcana more than once.

Dualcast (Su): At 7th level, a red mage gains the ability to cast two spells at the same time. As a full round action, she may cast two spells, both spells must have a casting time equal to 1 standard action or lower. A red mage can only use dualcast with spells at least 2 level lowers than her higher level spells. For example, at 7th level she may use dualcast with 0-level spells and 1st level spells. A red mage can only use dualcast with spells that are on the magus spell list. This ability replaces knowledge pool.

Shields (Ex): At 7th level, a red mage gains proficiency with shields (except tower shields). A red mage can cast magus spells while using a shield without incurring the normal arcane spell failure chance. Additionally, she may use spell combat while using a shield. This ability replaces medium armor.

Medium Armor (Ex): At 13th level, a red mage gains proficiency with medium armor. A red mage can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. This ability replaces heavy armor.

Greater Spell Access (Su): At 19th level, the red mage gains access to an expanded spell list. She learns and places 7 spells from the wizard’s spell list and 7 spells from the cleric spell list into her spellbook as magus spells of their wizard and cleric level. She gains two of each of the following wizard and cleric spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the somatic component of these spells, casting them without the normal chance of spell failure.


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ERRATA

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. Red mages gains access to a few divine spells, but this knowledge is acquired through research and experimentation and not through the power of faith. At 1st level, a red mage add the following spells to the magus's spell list: 0—detect poison, stabilize; 1st—cure light wounds, remove fear, remove sickness; 2nd—cure moderate wounds, delay poison, lesser restoration, remove paralysis; 3rd—cure serious wounds, remove blindness-deafness, remove curse, remove disease; 4th—cure serious wounds, neutralize poison, restoration; 5th—cleanse, mass cure light wounds, raise dead; 6th—heal, mass cure moderate wounds. Additionally, instead of the normal two spells she gains through level, a red mage gains three spells. Divine spells casted by a red mage are considered arcane spells. This ability replaces spellstrike.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It's one thing to give the red mage some access to divine magic. It's another when you've effectively obsoleted the cleric. You pretty much gave him all of the cleric's bread and butter healing and condition clearing spells. The only thing you haven't given him is channel.

Sovereign Court

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had to go look around but I found the red mage that I did like:

Red Mage


LazarX wrote:
It's one thing to give the red mage some access to divine magic. It's another when you've effectively obsoleted the cleric. You pretty much gave him all of the cleric's bread and butter healing and condition clearing spells. The only thing you haven't given him is channel.

He's right, a "channel arcana" or something of the sort wouldn't be a bad idea.


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More changes

Red Mage (Magus)
Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Spells: A red mage uses the bard spell list, rather than the magus spell list.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast magus spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. This knowledge is acquired through research and experimentation and not through the power of faith. At 1st level, a red mage chooses one 0-level spell and one 1st level spell from the wizard spell list and adds to her spell list. The spells must be from the evocation school. She adds an additional evocation spell, of any level she can cast, every time she gains a new red mage level.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending: When a red mage selects this arcana, she must select one spell from the cleric spell list that is at least one level lower than the highest magus spell level she can cast. She adds this spell to her spellbook and list of red mage spells known as a red mage spell one level higher than its cleric spell level. She can instead select two spells to add in this way, but both must be at least two levels lower than the highest-level red mage spell she can cast. A red mage can select this magus arcana more than once.

Spell Blending: Instead of choosing spells from the wizard spell list, the red mage selects spells from the magus spell list.

Dualcast (Su): At 7th level, a red mage gains the ability to cast two spells at the same time. As a full round action, she may cast two spells, both spells must have a casting time equal to 1 standard action or lower. A red mage can only use dualcast with spells at least 2 level lowers than her higher level spells. For example, at 7th level she may use dualcast with 0-level spells and 1st level spells. A red mage can only use dualcast with spells that are on the magus spell list. This ability replaces knowledge pool.

Shields (Ex): At 7th level, a red mage gains proficiency with shields (except tower shields). A red mage can cast magus spells while using a shield without incurring the normal arcane spell failure chance. Additionally, she may use spell combat while using a shield. This ability replaces medium armor.

Medium Armor (Ex): At 13th level, a red mage gains proficiency with medium armor. A red mage can cast magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a red mage wearing heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. This ability replaces heavy armor.


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Another try

Red Mage (Magus)
Red mages are magus who blends arcane and divine magic in a single art. They focus on utility spells rather than raw power.

Spells: A red mage uses the bard spell list, rather than the magus spell list.

Skills: All Knowledge skills (Int) and Linguistics (Int) are class skill for the red mage.

Weapon and Armor Proficiency: A red mage is proficient with all simple weapons, plus the longbow, shortbow and all martial swords. Red mages are also proficient with light armor and the buckler. A red mage can cast red mage spells while wearing light armor and using a buckler without incurring the normal arcane spell failure chance. Also, she may use spell combat while using a buckler. Like any other arcane spellcaster, a red mage wearing medium armor, heavy armor or a shield other than the buckler incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass red mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Red Magic: A red mage blends arcane and divine magic through an ancient art called red magic. This knowledge is acquired through research and experimentation and not through the power of faith. At 1st level, a red mage chooses one 0-level spell and one 1st level spell from the wizard spell list and adds to her spell list. The spells must be from the evocation school. She adds an additional evocation spell, of any level she can cast, every time she gains a new red mage level.

Magus Arcana (Su): A red mage gains access to the following magus arcana.

Divine Blending: When a red mage selects this arcana, she must select one spell from the cleric spell list that is at least one level lower than the highest magus spell level she can cast. She adds this spell to her spellbook and list of red mage spells known as a red mage spell one level higher than its cleric spell level. She can instead select two spells to add in this way, but both must be at least two levels lower than the highest-level red mage spell she can cast. A red mage can select this magus arcana more than once.

Spell Blending: Instead of choosing spells from the wizard spell list, the red mage selects spells from the magus spell list.

Shields (Ex): At 13th level, a red mage gains proficiency with shields (except tower shields). A red mage can cast magus spells while using a shield without incurring the normal arcane spell failure chance. Additionally, she may use spell combat while using a shield. This ability replaces heavy armor.

Dualcast (Su): At 19th level, the red mage gains the Quickened Magic magus arcana. Unlike the normal ability, the red mage can use it a number of times per day equal to her Intelligence modifier. If she already has Quickened Magic magus arcana, she adds to the number of times per day she can use it. This ability replaces Greater Spell Access.

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