By Torag's Beautiful Beard!: Craftin' Done Right


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Goblin Squad Member

As someone who plans on being a crafter, I certainly hope it's as cool as we'll all hoping.

I'd call lockpicking in Skyrim a mini game. Same with hacking in Fallout. Something like Tetris would count as a minigame, when inside another game, but that's certainly not what I want here.

Goblin Squad Member

My main comment on the "mini-game" aspect is it would be sad if the end result was certain "recipes" that you could just metagame and lookup online and then churn out in a PFO version of an Industrial Revolution sweatshop using the NPC crafters.

I understand that providing NPC crafters is to remove the unfair advantage of cheats using bots.

However it would be nice if handcrafted items had a chance of being "better" or if really good stuff still needed player input.

Anyone looking for a crafting guild should check the latest updates on the Ring of Iron by Gintigael Gemweaver, Guardian of the Ring of Iron, Keepers of the Circle:

http://www.keepersofthecircle.proboards.com/index.cgi?board=ironinfo&ac tion=display&thread=41#ixzz2JPYC0hRn


Neadenil Edam wrote:


However it would be nice if handcrafted items had a chance of being "better" or if really good stuff still needed player input.

Well I can't find the post, but Ryan talked about how the crafting system will work (how they plan for it to work). He said that at various stages during the crafting process the NPCs might hit a snag and you, the crafter, would be required to add some specialized material to fix the recipe and let the job continue. I "hope" that this will allow you to add high quality material and maybe up the chance for having a item of higher quality to be produced. Vanguard had a similar system and though it was rare, you could produce a piece that had special properties and qualities above what you were trying to create.

Only time will tell though.

Scarab Sages Goblinworks Executive Founder

Think this is what you are looking for

Quote:

Unlike processors, who may be able to operate many jobs in many locations, crafters will need to be present and engaged with the task of production to ensure that it is successful. From time to time during the crafting job, you'll be informed that your assistance is needed, usually in the form of acquiring and supplying unanticipated components—which may be available only in distant locations or may be derived from the bodies of various esoteric beasts or rarely visited locales! There may be more active engagement with the crafting job as well; we envision many sorts of "mini-games" that crafters will participate in to ensure their jobs are completed.

If you're not available when a crafting job requires your attention, work will be halted until you're able to unblock the logjam. Operating several crafting jobs simultaneously will require crafters who are able to juggle many overlapping demands on their time effectively!

From the PFOFan.com wiki, derived from blogs and dev posts.

Goblin Squad Member

Being wrote:
Tuoweit wrote:

...

If the only obstacle to good crafting is a matter of game knowledge, then anyone who is able to read a wiki can become a good crafter, and thus good crafting becomes a fungible commodity.
...

Sorry but I'm not quite following your usage. To me 'fungible' means a commodity that is enough of an equivalent of something else that it can be used interchangeably in trade, as when you barter a pound of wheat for a cup of butter.

I'm not sure what you intend to mean.

To be fungible means that it doesn't matter if you're trading this pound of wheat or that pound of wheat, all "pounds of wheat" are interchangeable. What you're trading it for is irrelevant.

Dario wrote:


I think Tuoweit is trying to say that crafters become interchangable, with no real differentiation between crafters of comparable skill training time.

Yes, exactly. I think crafting should be more like making wine than making rubbing alchohol.

Goblin Squad Member

Unless you're making rubbing alchohol.

Which should really also apply to rivets and lots of other things, too... like string.

When was the last time you went "WOW! That's some really high quality string!"

Goblin Squad Member

Hey, string making is an ancient and noble profession!

Goblin Squad Member

Purplefixer wrote:

Unless you're making rubbing alchohol.

Which should really also apply to rivets and lots of other things, too... like string.

When was the last time you went "WOW! That's some really high quality string!"

String is one of those items you expect to work, tie things up and not break randomly for no reason.

Hence I have not recently thought "WOW! That's some really high quality string!".

However I have on occasion thought "WOW! I am really dissed with this cr@p string, it snaps as soon as you look at it, who made this rubbish?"

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