Lamashtu worshiping PC in RotRL


Rise of the Runelords

Grand Lodge

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So, I am nearly finished building my CN Possessed Oracle(later Titan Mauler/Rage Prophet).

She will be worshiping Lamashtu, as she believes she is blessed with gifts from the Mother of Monsters, and helped her survive the Worldwound.

This is further supported by the Outer Rifts Mystery, and the Twisted Flesh feat.

Thing is, I am not sure the effects of worshiping Lamashtu in Rise of the Runelords.

1) How will this be a detriment?

2) How will this be a boon?

3) How will this effect the story/encounters?

4) How should I handle these effects?


I think your GM is either crazy or is planning on majorly changing certain things to accommodate you.

Very mild spoiler:
In the AP as written, there are a couple of points where you're working directly against Lamashtu's plans.

In general, Lamashtu is going to be very unpopular around Sandpoint.


You the GM or a player?


you're basically worshiping a recurring antagonist. If you and your GM can validate why an oracle of lamashtu is going against her deity and her deity's servants, then you should be fine.


If I was in your party you would die in the first chapter of the book...You meet as strangers and then realize your fighting Lamashtu worshipers, and there's a possessed servant of her in the party, roll initiative and let the slaughter begin.

Grand Lodge

Well, I am coming in as a mother of a dead PC.

The party is about a third of the way through the first chapter.

I was thinking of having a peculiar way of worshiping her, and seeing many other worshipers as "doing it wrong".

Perhaps focusing on a particular part of her portfolio, and/or having a different name to which I refer to her as.

Any ideas?

Grand Lodge

Huh, moved thread.

Any suggestions for attuning this worship to minimize negative impact upon the campaign?

Shadow Lodge

1) How will this be a detriment?
Most of the townsfolk you meet will not take kindly to your religion. Best case scenario would be quiet disapproval all the way up to outright hostility. Sandpoint especially has some unhappy history with Lamashtu.

2) How will this be a boon?
I'm sure there are some nice mechanical combinations.

3) How will this effect the story/encounters?
Badly. As said by Gwaihir, you'll be working directly against some of her agents/plans and that will create some dissonance and/or party conflict.

If you go with the peculiar worship path, what aspect of the Chaotic Evil Demon Lord of Madness, Monsters and Nightmares are you going to focus on that will be palatable to others? How is your worship so vastly different that you would oppose your goddesses plans? If it is that different, why aren't you worshiping a different deity?

4) How should I handle these effects?
I'd talk to your DM and see if they are okay with adapting things for your character or have ideas for ways to tweak your story and build to work with the AP a little more smoothly.


Well, to be fair, this is an Oracle, who THINKS her power come from Lamashtu.

But now someone killed her baby and needs to PAY.

Grand Lodge

darkwarriorkarg wrote:

Well, to be fair, this is an Oracle, who THINKS her power come from Lamashtu.

But now someone killed her baby and needs to PAY.

Oooh, that is a good jump point.

Perhaps believing that the worshipers must be purged.

This PC has low wisdom, so an insane view on how to worship her Goddess works.

Different sects of the same religion kill each other all the time in the real world, so the idea of those worshiping a CE Goddess killing each other is more than probable.


Well, from what I can recall from the Lamashtu article, her clerics are suprisingly cooperative and organized for a CE cult. And in RL, we don't have anyone coming in from another plane of existence saying "you're doing it wrong".

1) I would concentrate more on the motherhood aspect.
A lovingly creuel mother her wanted to toughen her child up for the world. All "for his own good", of course. Yes, we would most likely call it sadistically abusive.

2) This is not a cleric. You might not even know other members of her clergy, let alone know how cooperative they're most likely to be. You might also not care, as you're "chosen" by her. If she would object, she would take away her gifts. (which she can't, 'cause you're an oracle! You have nothing to do with her. You don't know that)

3) And if you concentrate on motherhood on survival, your baby dies because you didn't make him/her tough enough. No one should be killing your baby, except you!

So sa befits an CN (tending to E) looney mother hellbent on revenge, you'll cause those reponsible for your baby's death to pay. As well as thei families, employers, villages giving them shelter, etc...

And you don't have to tell anyone who your character worships.

However, if there's a strong good tendency in the party, this kind of character doesn't fit in as someone you "hang around". At best, she's like Morgan (or her mother) in Dragon Age 2. Someone who shows up and is tolerated due to being a valuable ally.

Grand Lodge

I love the twisted motherhood idea.

The dead PC was a lovable Half-Orc, who was, for the most part, raised by Gnomes. All the other party members are said Gnomes, and his adopted dad is one of the PCs.

She will be coming in, looking for her lost son.

Perhaps, connecting with her new Gnome allies as if they were her own children.


Why am I reminded of Belkar Bitterleaf? (But halflings are supposed to be joyous and happy!)

Momma's not happy.
How will she treat Poppa who didn't save their baby boy? (yes, adopted, but doesn't matter to her)

Grand Lodge

Hmm... the Gnome "papa" is actually a sort of relentless Goblin hunting maniac Ranger.

If he is wise enough to blame Goblins(who are sorta at fault), then she might push her wrath more towards them, and maybe demand that he make amends by helping her slay every Goblin involved(which he likely to do anyways).

As part of the "worship", advocating strict parenting, more violent reactions to slights, and the joys of cross-species relationships might also fit well into there.


Sounds legit to me... at least for Burnt Offerings. Don't know how it would hold up for the later sections, though. But that's for you, your fellow players and GM to work out.

Grand Lodge

I suppose being vague about who I worship, and finding reasons to murder enemy worshipers is key.

The "adopting" of the other PCs, and being the main tender of boo-boos(healing) should create a basis for good party cohesion.


What Karg said. That sounds delightfully insane (if you like that sort of thing) for the first part, but quite a bit later you'll have some real difficulties. If you were a paladin, it would be one of those crappy situations where you fall no matter what you do. Being insane is your best defense against the situation, and it'll still probably get you whatever a demon's version of smiting is.


Not necessarily... as this is an Oracle.


darkwarriorkarg wrote:
Not necessarily... as this is an Oracle.
blackbloodtroll wrote:
She will be worshiping Lamashtu, as she believes she is blessed with gifts from the Mother of Monsters, and helped her survive the Worldwound.

OK, I guess I was reading this differently than intended. Being insane should be sufficient, then. Just never ask yourself the question of where your powers really come from.

Grand Lodge

Well, I did also choose the Outer Rifts Mystery to fit the flavor.

Also, I plan to pick up some flavorful magic items like the Demon Mother's Mask, which will allow me to smell nearby creatures that are in heat or otherwise especially fertile, and interbreed with animals that are within one size category of my size.


A high <squick> level character, it seems.

Could also call it a Xanth mask :-)


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

In fairness, does a worshipper of a chaotic evil goddes need validation for any of their choices? I don't see a conflict here. Much as the Runelords themselves learned from their predecessors and then deposed them, worship (which isn't even the right word for an oracle who is chosen by the deity, not vice versa)of Lamashtu. Also, any party member who questions my motives... well I would just claim to be possessed (exorcism spell isn't available for a while) and detect lie can't overcome insanity- if you believe it it ain't a lie!


blackbloodtroll wrote:

So, I am nearly finished building my CN Possessed Oracle(later Titan Mauler/Rage Prophet).

She will be worshiping Lamashtu, as she believes she is blessed with gifts from the Mother of Monsters, and helped her survive the Worldwound.

This is further supported by the Outer Rifts Mystery, and the Twisted Flesh feat.

Thing is, I am not sure the effects of worshiping Lamashtu in Rise of the Runelords.

1) How will this be a detriment?

2) How will this be a boon?

3) How will this effect the story/encounters?

4) How should I handle these effects?

I would not have allowed this PC concept in my campaign.

Without spoilering too much, servants of Lamashtu are recurring villains in the game, and the cult of Lamashtu is portrayed as being disgustingly vile with no redeeming qualities. Having a PC that's sympathetic to Lamashtu, even in a heretical sense, would be disruptive to the overall plot, in my opinion.

On a broader level, I have found that PCs that serve Chaotic Evil patrons tend to be disruptive to gameplay. I have also found PCs that are insane in some way to be disruptive to gameplay. Both in the same PC? I'd reject this character for those reasons, even without the Lamashtu connection.

Of course, I'm pretty up-front anout wanting to GM for heroic characters. I honestly don't enjoy running a game for evil PCs or even for self-centered mercenary PCs.

Silver Crusade RPG Superstar 2014 Top 16

Since Lamashtu is CE, the only choices for alignment on the PC are NE and CN. CN, often referred to as "the fourth evil alignment." So an Evil PC either way. As stated above, Lamashtu is part of the plot. Not a good plan overall. Disallow the PC and suggest a LN cleric of Admodeus if they really want to follow an evil god.


Mature players can handle roles like this... including the possibility of having a momentous crisis of faith. If BBT can handle the role and GM/players aren't hostile to it, so be it.

Yeah, I've seen Chaotic Stupid (no! I'm not Evil! But I'll torture and kill for fun!) before. I don't think this is one of those characters/players.

It all depends upon character motivation.

Unfortunately, many play evil cartoonishly. And as an oracle, not a cleric, the character could be a CG follower of lamashtu if vthat's what the player wanted. Oracle powers are not derived from deities.


blackbloodtroll wrote:

Huh, moved thread.

Any suggestions for attuning this worship to minimize negative impact upon the campaign?

I was just going to say, since it's not a cleric no tie to this god.

I think I like the angle the character THINKS her powers come from lamashtu, and now because the minions of lamashtu have killed her child TIME TO PAY, leading into rage prophet....awesome sauce.

Her powers could easily be from consorting with some outerworld entity who is masquerading as Lamasthu, or, the character misinterprets is lamashtu.

Of course lamashtu is CE, and her own followers fight and kill eachother all the time, for supremacy and they right be be favored. This could all just be a trial on her way to become the favored of lamashtu, what's the cost of a few giants and humanoids?


Pendagast wrote:
blackbloodtroll wrote:

Huh, moved thread.

Any suggestions for attuning this worship to minimize negative impact upon the campaign?

I was just going to say, since it's not a cleric no tie to this god.

I think I like the angle the character THINKS her powers come from lamashtu, and now because the minions of lamashtu have killed her child TIME TO PAY, leading into rage prophet....awesome sauce.

Her powers could easily be from consorting with some outerworld entity who is masquerading as Lamasthu, or, the character misinterprets is lamashtu.

Of course lamashtu is CE, and her own followers fight and kill each other all the time, for supremacy and they right be be favored. This could all just be a trial on her way to become the favored of lamashtu, what's the cost of a few giants and humanoids?

That was my initial thoughts as well. The key to all of this being she thinks the powers come from Lamashtu. That gives the DM and the rest of the party enough wiggle room that they don't have to automatically kill the new character.

As another alternative, it wouldn't be that hard for the DM to make the Lamashtu related NPCs diplomatic challenges rather than combat encounters; after all, while Lamashtu is important to the campaign, she's not the main threat, and could easily enough be treated as a potential, if rather uncomfortable, and very unconventional, ally. (Something akin to how the Turks fit into the Final Fantasy 7 game keeps coming to mind; not really allies but not really enemies at the same time, more like the occasional thorn in the side that the PCs learn to tolerate, if not really like.)

Whether any of this actually works or not depends largely on the DM and the rest of the party; some groups would find that kind of twist quite interesting, others would avoid it like the plague. I for one am running a campaign with a worshipper of Asmodeus, and it works fine as long as everyone is on the same page as to what to expect and how to approach it, so I would say talk with the other players and the DM, and see how they feel about it.

In all events, it would be wise to keep her beliefs about where her powers come from, since most NPCs are going to very uncomfortable and frequently outright hostile.


Actually, ironic as it is, this very thing happened in my ROTR.

Major ROTR Spoilers:

One of my players, drank the waters of lamashtu, and in addition to the effect, I had him hallucinate the Mother of Monsters talking to him, saying how nice it'd be to be a monster, to make it all soothing and 'liberating' to let go of societies norms.

After recovering, the player felt it could be an addictive effect, so he harvested the Waters and used it during downtime as a sort of drug, and became quite a bit more animalistic. Sliding into CN, he got a new goal, to become a mother of monsters, but focus on the lost soul ones. IE - Lycans lost with no place to go, not wanting to be primitive feral beasts.

This evolved quickly, as the one stand in PC turned DM PC, an azataborn life oracle, is going all about redemption. As he was just developing this mentality, she began enforcing a nonlethal if we can mentality. They managed to capture Xanesha alive, and using her as leverage, ended up getting Lucrecia as well. Not wanting to overpower the aasimar, I ended up sinking her share of the gold in the shackle wondrous items acquired from downtime trips to bigger cities. She converted the Sanetorium into an area she could try and convert these baddies to good in downtime, playing with the conversion rules out of 3.5 and such.

This has ended up becoming MUCH more important then I realized, as continuing downtime with the other character, mixed with a flaw in party make up and out of character reasons, I implemented the Hourglass of Transfiguration, in the form of him seeking out a Lamashtu cult in Magnimar to fully join the religion. Doing a quest for them, and then the Hourglass was just a ritual they did.

This didn't get much deeper then character issues, as the other party members and the oracle found out, and had a bit of a trust crisis brewing, but the trip to Fort Rannick posed bigger issues. However when Lucrecia was captured, it brought it to a head. I had the Black Magga encounter happen while they were bringing her back. I had been playing with a sort of, Lamashtu-voice, supposed to be a dementia for the player, showing the madness he acquired from the waters, but mixed with his faith. After reading about Black Magga prior in the Lamashtu texts from Nualia, seeing her in town, he actually hesitated to help. But after the party DID manage to kill her, he realized they had to take down Lamashtu-favored races nonlethally.

At this point, it has been entirely nonlethal. Baleful Polymorphs into insects, kept in small vials to be brought back to the Sanetorium, but the bigger thing, is how he interacts with the oracle. He is trying to push her to something I thought quite interesting. She had been trying to pursue her angel blood as a sort of spite, if he is 'going evil' she'll go even more into good. But after a major fallout, he posed a very well played bit - there is no goddess for good monsters. No beacon for them, no Mother who will love them if they don't embrace their terrible natures. A good side of Lamashtu, if you will. If Lamashtu is supposed to be a loving mother, even the lost children should have one, no? This was much, much better played between us, but the point was brilliant.

This oracle, made to be nonlethal, to believe all evil can be redeemed, all crimes can be forgiven, now asked to ally in a way with Lamashtu. Asked to work WITH her for the monsters, but for the good side of them, for control. The best example for the need for such a goddess, was the story of the Wolf's Head purge. Lycans trying to live normal lives, purged by the fear of their kind of the surrounding Varisians. All while maintaining what was good and right to her.

It was impossible for me to find a good argument, plus, I loved it.

So, everything, even the harpies in jorgenfist, to the lamia below, have been captured nonlethally, even a few others (Taiga giantess... not sure what they plan to do with her). Primarily through baleful polymorph when it sticks. I had run the Sandpoint Invasion giving the players Shalelu, Hemlock, Zantus, and then Ameiko directing a whole group of crossbowmen and artillery the players had set up for the town's defense in downtime, ending in failure. However, the survivors who fled the town went to the Sanetorium, and weren't turned away by the lamia sisters. With the party winded and coming back to Sandpoint to rescue it, they even used the sisters for a strike from across the water, going in to free the giant-occupied Sandpoint.

This brought a new change. Lamashtu worshippers had helped rescue the town. Not only that, but now 2/4 of the party members worshipped her as well, and the party was now thrice the varisian heroes. And the good oracle is darn near a lamashtu ally.

After rescuing Jorgenfist, and acquiring two more lamia and their pets via an argument in religion + some combat, as well as their charmed would-be sacrifices, the town has had a MAJOR lamashtu infusion. Plus they are bolstering the town with monstrous races. Including a brainwashed Father Zantus, rescued from Jorgenfist. The players are pushing for Lamashtu to be recognized as a god, a shepard of the evil souls who aren't always evil. And the oracle, bound by the curse of legalistics, has promised that she aims for the test of starstone once the threat of Karzoug has been removed.

Come to todays session, running as we speak, as I see this thread. The Scribbler. I brought in Lamashtu as a dream. The speaker of the cult, visiting the player in a dream, speaking in Lamashtu's voice as he heard it in his head, told him the Scribbler would challenge him. That if he could deal with it, and discover what he knew, and take him alive, it would please her to keep him in alive, given the work she took to revive him.

Which brings me to my Lamashtu point. I think it is possible to have Lamashtu followers fight. I've been treating their religion like cells of a resistance, each with similar goals but entirely different strategies, and violent interactions when they come across one another. It fits well with a monstrous, animalistic feel, and doesn't slow the game down at all. It has created a wonderful understory, as well as MAJOR character points vs corruption of the player in questions' goals and new urges, and the party responding to it.

I think you can work it in, as long as your DM is willing to bend the story. It is actually pretty easy to bend the story to fit. But, that is our group.

EDIT : I thought a DM was posting to start, fixed the spoiler

Grand Lodge

After reading even more on Lamashtu, it seems that followers are actually quite protective of their children, and highly focused on having more children.

It is like the Goddess is woman who feels her biological clock is constantly ticking.

Oh, by the way, I do not plan on a "chaotic stupid" PC. Also, no plans for PvP stuff.

As for dealing with Religious Good NPCs, I plan to put a number of ranks into Bluff.


blackbloodtroll wrote:

After reading even more on Lamashtu, it seems that followers are actually quite protective of their children, and highly focused on having more children.

It is like the Goddess is woman who feels her biological clock is constantly ticking.

Oh, by the way, I do not plan on a "chaotic stupid" PC. Also, no plans for PvP stuff.

As for dealing with Religious Good NPCs, I plan to put a number of ranks into Bluff.

BBT, seeing how you post, I would find it doubtful you would be ever playing chaotic stupid. I think it's what most people expect when they hear chaotic neutral. It was common when I started gaming, too. (1st edition!)

Sidenote:

Previous character I had was chaotic neutral. A priest of Gorum in council of thieves.

Yeah, we made that work. He even got along really well with the paladin in the group. The paladin rescued the innocent because it was the right thing to do. My cleric rescued the innocent because it made him look good. His eventual plan, though, was to overthrow the local government and declare independence. Campaign fell apart though to a combo of player apathy, and others not liking the overall AP flavour.

Grand Lodge

Well, my current PC died, in a random, non-metagame manner.

Seriously, we are using critical failure cards, and I impaled myself on my own spear.

So, she is coming in, looking for her son(now dead) after being gone a long time(captured by Orcs).

Any good advice for introducing her to her son's adopted Gnome family?


blackbloodtroll wrote:

Well, my current PC died, in a random, non-metagame manner.

Seriously, we are using critical failure cards, and I impaled myself on my own spear.

So, she is coming in, looking for her son(now dead) after being gone a long time(captured by Orcs).

Any good advice for introducing her to her son's adopted Gnome family?

They hear that someone's been asking for him by name?

Grand Lodge

Well, I decided her connection to Sandpoint runs deeper, and was a daughter of one of the Sczarni families, and was raped and captured by a raiding Orc tribe when she was 12.

I think having her recently got into contact with Titus Scarnetti, looking for her son is a good way to connected and introduced.

I decided to take the Black Sheep Campaign trait to reflect that.


That sounds quite reasonable... although isn't it far for orc raiders? Maybe captured by slavers and sold at Kaer Maga?

Grand Lodge

Perhaps you are right.

The goal was to have a reason for a Half-Orc son left near Sandpoint.

Any suggestions?

Oh, and if you have any suggestions for spell selection, I am all ears.


Capture by raiders
Sold to orcs at Kaer Maga
*much un pleasantness occurs*

She had a sympathic half-orc woman take her son and bring him to Sandpoint. She could not escape for [insert reason].

For spells, what level is the character? And are you taking the Cure or Inflict direction?

Grand Lodge

Cure(helps with childbirth). Second level.

I like the sympathetic person thing. I may go with a captive that did escape, and she entrusted the escapee with bringing my child home.

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