Sylph feat Cloud Gazer confusion


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Liberty's Edge

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Ok, I think I may be either reading this feat wrong or it is not a well worded feat.

Advanced Race Guide pg 159 wrote:

Cloud Gazer

Your insight into your elemental heritage gives you a clarity of sight few humans possess.
Prerequisite: Sylph.
Benefit: You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.

My problem is the last bolded line, I think most if not all of the cloud spells there is always concealment even if you are standing right next to someone within the cloud (20% miss chance), so how do you triple the distance you can see without penalty when there is no distance you can see without penalty?

Sczarni

0x3=0, your logic is perfectly sound.

let me quote a spell for you

Quote:

OBSCURING MIST

School conjuration (creation); Level cleric 1, druid 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range 20 ft.
Effect cloud spreads in 20-ft. radius from you, 20 ft. high
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.

So now you can see 15feet without issue.

Shadow Lodge RPG Superstar 2010 Top 8

That is worded somewhat strangely. :/

I'd say triple the range at which you only suffer 20% miss chance, in those circumstances.


I agree--you just triple the distances in vision obscuring spells.

Liberty's Edge

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That is not what the feat says though, it does not say It triples the distance you can see with the Penalty it says it triples the distance you can see without penalty. So if there was a way you can see a certain distnace in Magic Conjured Fog without any Penalty, this feat would triple it, but as is alone it does not seem to allow you to see any distance in magic conjured fog without Penalty.

Sczarni

obscuring mist lets you see normally for 5ft, so this feat would interact with it.

So the feat DOES interact with at least one spell out there

Liberty's Edge

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lantzkev wrote:

obscuring mist lets you see normally for 5ft, so this feat would interact with it.

So the feat DOES interact with at least one spell out there

No it does not...

obscuring mist wrote:
A creature 5 feet away has concealment (attacks have a 20% miss chance).


Quote:
The vapor obscures all sight, including darkvision, beyond 5 feet.

So 4 feet of sight tripled to 12?

Sczarni

you're ignoring the part about

Quote:
The vapor obscures all sight, including darkvision, beyond 5 feet.

Beyond 5 feet, at 5 feet you can see like normal.


Only because something is partly concealed doesn't mean you cannot see it at all. Note that underbrush grants concealment (20%, or 30% for heavy) but does not hinder vision per se.

Sczarni

First 15ft increment = See normally (no miss chance)

Second 15ft increment = Concealment (20% miss chance)

Beyond 30ft = Total Concealment (50% miss chance, can't use sight to locate)

The feat wouldn't be all that great if it was gimped to the point that some people here are claiming.


Nefreet what do you base that on? There are no 5 feet with no concealment in the particular case of obscuring mist, again, concealment doesn't necessarily negate line of sight, in fact in most cases, apart from total concealment, it doesn't.

Liberty's Edge

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Nefreet wrote:

First 15ft increment = See normally (no miss chance)

Second 15ft increment = Concealment (20% miss chance)

Beyond 30ft = Total Concealment (50% miss chance, can't use sight to locate)

The feat wouldn't be all that great if it was gimped to the point that some people here are claiming.

I wish the feat actually said that.

I would most likely do something like that in a Home game but don't have that luxury in a PFS game.


Hmm... you know, when I first read that feat I had thought it would be see without penalty for 15 feet, then total concealment beyond that. Now I see that's not the case. That kind of sucks, and makes the feat rather lame then... much better just to buy a Goz mask.


Related question. Is the smoke from an eversmoking bottle magic? Clearly the bottle is, but is the smoke that pours out?

Whichever way you fall on that it would make the water from a decanter of endless water similarly "magic" or not, though i'm not sure what that would really affect.

Liberty's Edge

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Tiny Coffee Golem wrote:
Related question. Is the smoke from an eversmoking bottle magic?

Just to clear something up, Cloud Gazer does not allow you to see through smoke with no penalty, only fog, mist, and clouds.


I think the problem is that you are considering the 20% concealment at 5 feet to be a penalty, so you think the "without penalty" line prevents this from tripling.

However, you can see 5' normally, it's just that the enemies have concealment in the fog. They are affected, not you. It is not so much a penalty to your actions as it is a bonus to theirs.


Dragnmoon wrote:
Tiny Coffee Golem wrote:
Related question. Is the smoke from an eversmoking bottle magic?
Just to clear something up, Cloud Gazer does not allow you to see through smoke with no penalty, only fog, mist, and clouds.

You know, I've never noticed that it was based on pyrotechnics and not fog cloud. I guess by RAW one would need the Efrit feat to use that trick. Frankly it's better than cloud gazer because you just see through smoke, magic or otherwise.

Since I prefer sylph's to efrit's lets try something else.
So hypothetically lets say the item is the same, but uses fog cloud as it's prerequisite. Change the item name to Cloud in a bottle. So it's functionally identical, but will allow a Sylph to see through it using cloud gazer. Same question. Is the Cloud/smoke considered magical and if so why or why not? Similarly is the water from a Decanter of endless water magic or non-magic? I would assume the answer is the same for both.

Edit: Actually nevermind. This is clearly DM territory and I don't want to derail the thread. Go about your business. Nothing to see here.

Sczarni

1 person marked this as FAQ candidate.
Isil-zha wrote:
Nefreet what do you base that on? There are no 5 feet with no concealment in the particular case of obscuring mist, again, concealment doesn't necessarily negate line of sight, in fact in most cases, apart from total concealment, it doesn't.

In the presence of an Obscurring Mist spell, normally you can see your opponent standing next to you (which = 5ft), and you take a 20% miss chance to hit him.

Cloud Gazer states two things: 1) "You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects", and 2) "If the effect is created by magic, this feat instead triples the distance you can see without penalty."

So, 3 x 5ft = 15ft. You can see your opponent whether he is 1 square away, 2 squares away, or 3 squares away, plus you can target him without a miss chance.

When my group looked at this feat we rationed that you would then have a second range increment where you would suffer a 20% miss chance, because it didn't make much sense for it to go from zero penalty to total concealment after 15 feet, but I suppose given the conflict here that that is up to interpretation.

I feel like the first 15ft should not be a debate, though. It seems clearly RAW to me.


The feat doesn't say that though. The part that lets you ignore concealment is not repeated for the magic effects. And even if you extend it (as a house rule) to this those second 15 feet are definitely not mentioned anywhere and I don't think there is anything in the text that even remotely suggests that this is intended.

Sczarni

Isil-zha wrote:
The feat doesn't say that though. The part that lets you ignore concealment is not repeated for the magic effects.

I've already quoted it, even italicized it. It's RAW. I don't see how I can explain it any different. "Without Penalty" = "no miss chance".

I recognize our homerule may be up to interpretation, but again, it's hard to argue otherwise.

Sczarni

Dragnmoon wrote:
I would most likely do something like that in a Home game but don't have that luxury in a PFS game.

Luckily for you Sylphs aren't a playable race in PFS =)


Nefreet, maybe my language wasn't very clear.

The part that refers to ignoring concealment, is the part you dubbed 1). Part 2) which concerns magical fogs does not have that addition, hence ignoring concealment is only applicable for non-magical versions.

Otherwise you'd have to interpret the visibility without penalty that the spell usually has as 0ft. And 0x3 is still 0. But as we established before concealment is not a penalty to vision.

Sczarni

Advanced Race Guide pg 159 wrote:

Cloud Gazer

Benefit: You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.

Do you seriously need it restated that "without penalty" means "ignoring any cover or concealment bonuses", because obviously the author of the feat didn't think so.

The whole 3 x 0 = 0 is nonsensical. Only blind characters can see zero feet, and this spell isn't that powerful.


Yes I do, because that is not the usual meaning of seeing without penalty as concealment is not a penalty to vision but a bonus to the other person, as discussed above. Ever thought about the possibility of that omission being intentional?

But with your line of reasoning there would otherwise be no distance without penalty to be tripled.

And please don't cite the feat again, I got it the first time... I agree with your earlier analysis though, splitting the feat's benefits into two parts and one part ignores concealment, the other doesn't.

Sczarni

Okay, then, I'll play devil's advocate, what qualifies in your mind as a penalty to sight that would be negated by this feat?


The effect beyond five feet (blocked vision), you get ten more feet that you can actually see something in the mist.

and to your comment about blind characters above: Not seeing without penalty, even at 0ft, is not the same as being blind.

Sczarni

Okay, we're getting somewhere.

Isil-zha wrote:
The effect beyond five feet (blocked vision)

What you call "blocked vision", Pathfinder calls concealment.

Since you don't want me to repost the feat again, read it again with this in mind.

Sczarni

Isil-zha wrote:
and to your comment about blind characters above: Not seeing without penalty, even at 0ft, is not the same as being blind.

In Pathfinder, it is.


No, having a -4 to perception checks, for whatever reason, is a penalty to vision. That doesn't mean the character is blind only because he is not without penalty.

weather conditions are one example of things that impose penalties like this

Sczarni

Concealment comes in two forms: a 20% miss chance, and a 50% miss chance, but they are both called concealment. Concealment is a penalty, as you have already agreed to (you just call it "blocked vision"). So, logically, seeing without penalty, as the feat already explains, means ignoring concealment.

In magical fog effects this distance is tripled, which in the case of Obscuring Mist, means you can see/target/etc anyone within 15ft (3 squares) of your character.

Sczarni

Isil-zha wrote:
No, having a -4 to perception checks, for whatever reason, is a penalty to vision.

Let's analyze this a bit. By that logic, something just standing 10 feet away is a "penalty to vision", since Perception checks are made at a -1 penalty for every 10 feet that your target is away from you. Does that mean a Sylph could see infinitely through a normal cloudbank? No.

As defined in the feat, RAW, a penalty to vision is concealment, unless you can provide any evidence to the contrary.


where have I agreed that concealment is a penalty? In fact I stated the opposite earlier. You are the one who's calling it a penalty, and as I said with that reasoning there would be no range to triple in the case of obscuring mist.

Concealment is a bonus to the person getting it.

Line of sight can be blocked by other things than concealment, walls come to mind as a trivial example, and concealment does not always block line of sight (see displacement). So concealment and not being able to see something are definitely not the same, each can occur without the other.

Edit: You are claiming that penalty to vision equals concealment by RAW, so please provide a citation for that.

Sczarni

I don't think the feat can get any clearer. I guess we'll just have to agree to disagree.

Sczarni

Isil-zha wrote:
Edit: You are claiming that penalty to vision equals concealment by RAW, so please provide a citation for that.

It's written in the friggin' feat!


The feat is not a definition of what concealment is.

The only thing it states is that for normal fog in addition to see without penalty you ignore cover and concealment it grants, that's all.

That part however does not extend to the magical fogs since those are mentioned afterward Otherwise the part mentioning concealment and cover would be at the end of the feat not where it is.

Sczarni

Nefreet wrote:
I don't think the feat can get any clearer. I guess we'll just have to agree to disagree.

Liberty's Edge

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Nefreet wrote:
Luckily for you Sylphs aren't a playable race in PFS =)

They are of you have a boon that allows it, which I do.

Sczarni

Well since it's a grey area without perfect clarity, even if the intent is obvious, just hope that GMs will take the common sense route that nefreet has presented.

Arguing over every piece of minutia never gets you anywhere, our language lacks the precision for that, and the writers them selves use different language to express their intent.


Surprised there is so much debate with this. You just have to take what the feat and spell description says word for word and apply it. And in this case both RAW and RAI interpretation "should" come up to the same general conclusion unless your DM just wants to be for lack of a better term a jerk about it.

CLOUD GAZER: You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.

Clearly the feat is telling you that "Penalty" refers to cover and concealment. In regards to magical fog/mist/clouds, it triples the distance you can see without "Penalty". Which means you triple, whatever distance you can see in the "Magical Fog" that isn't affected by cover or concealment. Now you take those basic facts and apply them to the Obscuring Mist spell.

OBSCURING MIST: The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target)

So you have normal vision (no concealment/cover) within 5 feet of yourself and anything 5 feet away has 20% concealment and anything greater than 5 feet away has 50% concealment. So to break it down.

<5 feet away has Normal Vision (No penalty)
=5 feet away has 20% Concealment (Penalty)
>5 feet away has 50% Concealment (Penalty)

This means anything less than 5 feet away you can see normally without penalty which is a distance of ~4.999999 feet. This means while in Obscuring Mist with the Cloud Gazer feat, you can see anything that is less than 15 feet from you as not having any concealment (No Penalty). But anything 15 feet or father has concealment. Hope that clears that up.

Scarab Sages

"beyond 5'" away does not mean the adjacent square has concealment, it means the square past it (since you are anywhere within your square even at the close edge).
So for normal PCs:
1st square (adjacent): normal vision
2nd square : 20% miss
3rd square and further : total concealment (cannot see), 50% miss

I.e. normal PCs can see for only 10 feet (2 squares), the 3rd square and beyond has total concealment.

If you have been playing that even the adjacent square in a magic fog cloud has 20% miss chance, you have been reading the rule wrong. It is "beyond" 5ft that has 20% concealment. Think about all the 5' auras and spell effects that surround you, does that mean they only affect your square, and every 5' aura is useless at affecting anything? Again that would make no sense.

For Sylph:
3 squares: normal vision
here is it unclear, probably this:
4th square: 20% miss
5th square: total concealment (cannot see), 50% miss

Or think about it this way: if it really is the adjacent square, and therefore 3x0=0, why have the feat at all? That would make absolutely no sense. So obviously that is not the meaning.


When you have a feat that is worded so vaguely, or simply due to the way English can be constructed, it can legitimately be read 2 ways. And one of those ways means the feat does pretty much nothing, and the other way means the feat works the way you feel the feat should work intuitively, guess which interpretation you should use?

The "without penalty" can legitimately refer to either a) the part of the spell that doesn't have a penalty to it (there aren't many of those we have discovered) or b) the removal of a penalty (hey guys and gals, the feat works as intended- yay!).

I support Nefreet & Draudrohs interpretation.


Berti Blackfoot wrote:

"beyond 5'" away does not mean the adjacent square has concealment, it means the square past it (since you are anywhere within your square even at the close edge).

So for normal PCs:
1st square (adjacent): normal vision
2nd square : 20% miss
3rd square and further : total concealment (cannot see), 50% miss

I.e. normal PCs can see for only 10 feet (2 squares), the 3rd square and beyond has total concealment.

If you have been playing that even the adjacent square in a magic fog cloud has 20% miss chance, you have been reading the rule wrong.

For Sylph:
3 squares: normal vision
here is it unclear, probably this:
4th square: 20% miss
5th square: total concealment (cannot see), 50% miss

Or think about it this way: if it really is the adjacent square, and therefore 3x0=0, why have the feat at all? That would make absolutely no sense. So obviously that is not the meaning.

Pretty much. Would be no point to getting it if that was the case. Which is why I used "Feet" instead of square because you can't really argue with the feet distance but you can argue whether a square to square distance is exactly within the 5 feet distance in all circumstances. So just by having the "actual" distance would be better in this case and then the DM can decide per the circumstance if the 5 or 15 feet really falls into the square distance between the creatures

Shadow Lodge

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Any GM that tries to tell me my Sylph can't see through obscuring mist will be told to get the hell out of my gameday.


dragonhunterq wrote:

When you have a feat that is worded so vaguely, or simply due to the way English can be constructed, it can legitimately be read 2 ways. And one of those ways means the feat does pretty much nothing, and the other way means the feat works the way you feel the feat should work intuitively, guess which interpretation you should use?

The "without penalty" can legitimately refer to either a) the part of the spell that doesn't have a penalty to it (there aren't many of those we have discovered) or b) the removal of a penalty (hey guys and gals, the feat works as intended- yay!).

I support Nefreet & Draudrohs interpretation.

draudroh wrote:
CLOUD GAZER: You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.

Thanks!

I do agree the feat could definitely have been more specific on what exactly it was referring to especially in regards to this description for Magical fog. But to just clarify my "interpretation", I will say when you look at both the first and second sentence when it mentions "without penalty", you can pretty much 100% infer that the author of the feat is referring to concealment/cover as a penalty since that is what a fog effect brings to people within and outside the fog looking in. Otherwise, the author wouldn't even mention tripling the distance and just say Cloud Gazer doesn't provide any benefit in magical fog. Which would make that feat very mediocre.

But yes, that is the problem with the written language in general. Everything is open to interpretation unless you have the actual author of the specific passage there to completely explain exactly what he/she meant.


Worth mentioning that there is a square you can see creatures without penalty in obscuring mist: your own square. It is possible for a tiny creature to enter your square and then neither of you would recieve concealment bonuses against the other.


I think it's just one of those feats that is poorly written and people are attempting overly rigid readings to defeat the purpose of the feat, which is to grant partial sight in clouds.


The confusion here is between these two readings:

"Triples the distance you can see[, doing so] without penalty"
vs.
"Triples[: the distance that you can see without penalty]"

I believe that by rules of English, the latter reading is more grammatically correct, as the first reading should actually require a comma IIRC.

So I would lean toward RAW being that it doesn't extend your effective range into obscuring particles at all, since 0*3 = 0. (0 being "the distance you can see without penalty" relevant to that second reading), OR if you like, 7.5 feet, since you can see halfway across your own square, if you think of it that way. Which rounds down to 5 for mat purposes.

But only leaning that way, it's certainly unclear.


Crimeo wrote:

The confusion here is between these two readings:

"Triples the distance you can see[, doing so] without penalty"
vs.
"Triples[: the distance that you can see without penalty]"

I believe that by rules of English, the latter reading is more grammatically correct, as the first reading should actually require a comma IIRC.

So I would lean toward RAW being that it doesn't extend your effective range into obscuring particles at all, since 0*3 = 0. (0 being "the distance you can see without penalty" relevant to that second reading), OR if you like, 7.5 feet, since you can see halfway across your own square, if you think of it that way. Which rounds down to 5 for mat purposes.

But only leaning that way, it's certainly unclear.

Even if you take your "2nd reading" it is still <5ft you see without penalty.

"The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). "

Per that quote directly from the spell even if in the mist your vision isn't obscured until you reach 5ft and beyond so you only incur a "penalty" to your vision at a distance of equal to or greater than 5 feet. So it would still be 5x3 = 15 feet where anything below 15ft doesn't obscure your sight and anything 15ft and greater does. I think the confusion for that is you don't have any "obscured vision" until you get to 5 feet.


Draudroh wrote:

"The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). "

Per that quote directly from the spell even if in the mist your vision isn't obscured until you reach 5ft and beyond so you only incur a "penalty" to your vision at a distance of equal to or greater than 5 feet. So it would still be 5x3 = 15 feet where anything below 15ft doesn't obscure your sight and anything 15ft and greater does. I think the confusion for that is you don't have any "obscured vision" until you get to 5 feet.

An adjacent creature is 5 feet away from you, not >0 but <5 feet away from you. Ex: An aura or spell with 5ft range, or 5ft reach, all effect only adjacent squares. You measure from equivalent positions within the square, not the closest possible positions. A creature less than 5 feet away from you is in your square.

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