Divine Warrior trait + spell trigger / completion items


Rules Questions


The Divine Warrior trait says that you get a bonus to weapon damage when you cast a divine spell that affects weapons. My question is whether using a wand or scroll of same would trigger the effect or not.


It should - provided it's a Divine scroll or wand.


Well, yeah.

Anyone else care to weigh in?


I'd like to say yes, but I'm inclined to say no. Using an item is not casting a spell. I anything, the item is casting a spell because you told it to, but you are not casting it. Scrolls are iffy. Spell completion says that it works like casting a spell, not that it is casting a spell.


A wand would definitely not count. It is a spell trigger item, so you don't cast anything.

A scroll is debateable because it is a spell completion item. You are completing the spell, so it's possible to count it as casting.

I still don't think either counts, though. You have to cast the spell.


Based on the wording a Light spell on the weapon would work to give it +1 damage and its good enough from me :)

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godlearner wrote:
Based on the wording a Light spell on the weapon would work to give it +1 damage and its good enough from me :)

Even better than light is reinforce armaments. It's a first-level cleric spell, lasts hours/level, and you can have more than one up at a time. Just hand it out to all your party members at the start of the day, and it's +1 damage for everybody's melee weapons! The actual effect of the spell is just gravy.

Or continual flame for the permanent duration, and style points.

Grand Lodge

RainyDayNinja wrote:
godlearner wrote:
Based on the wording a Light spell on the weapon would work to give it +1 damage and its good enough from me :)

Even better than light is reinforce armaments. It's a first-level cleric spell, lasts hours/level, and you can have more than one up at a time. Just hand it out to all your party members at the start of the day, and it's +1 damage for everybody's melee weapons! The actual effect of the spell is just gravy.

Or continual flame for the permanent duration, and style points.

Reinforce Armements only lasts 10 mins/lvl. If you're looking for long lasting first level spells, Ant Haul lasts 2 hours per level.

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claudekennilol wrote:
RainyDayNinja wrote:
godlearner wrote:
Based on the wording a Light spell on the weapon would work to give it +1 damage and its good enough from me :)

Even better than light is reinforce armaments. It's a first-level cleric spell, lasts hours/level, and you can have more than one up at a time. Just hand it out to all your party members at the start of the day, and it's +1 damage for everybody's melee weapons! The actual effect of the spell is just gravy.

Or continual flame for the permanent duration, and style points.

Reinforce Armements only lasts 10 mins/lvl. If you're looking for long lasting first level spells, Ant Haul lasts 2 hours per level.

Weird. I could have sworn it was hours/level last time I looked at it. But ant haul doesn't affect your weapon, so that doesn't work.

Grand Lodge

RainyDayNinja wrote:
claudekennilol wrote:
RainyDayNinja wrote:
godlearner wrote:
Based on the wording a Light spell on the weapon would work to give it +1 damage and its good enough from me :)

Even better than light is reinforce armaments. It's a first-level cleric spell, lasts hours/level, and you can have more than one up at a time. Just hand it out to all your party members at the start of the day, and it's +1 damage for everybody's melee weapons! The actual effect of the spell is just gravy.

Or continual flame for the permanent duration, and style points.

Reinforce Armements only lasts 10 mins/lvl. If you're looking for long lasting first level spells, Ant Haul lasts 2 hours per level.
Weird. I could have sworn it was hours/level last time I looked at it. But ant haul doesn't affect your weapon, so that doesn't work.

Ah, I guess that is a prereq for the thread is centered about. I didn't read it that closely..

Silver Crusade

I'd rule NO on spell trigger items. You must actually cast the spell. Some great spells for this trait (which Magda actually has) are: Greater magic Weapon (the ultimate), Weapon of Awe (gives +3 damage, works best on a bow), and Magic Weapon.

Personally, I'd not allow the Light orison to trigger this trait, but only because I'm a curmudgeon.

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