Ezio Auditore... how would I build him?


Conversions

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>

Ok 20 point build, Kingmaker Campaign.

Keep in mind Ezio is not evil so assassin class is out of the question (my GM is very "Anti-Evil" characters)

Ezio Auditore seems to be quite skilled in a wide range of weapons as well as unarmed, he hides VERY well and uses light armor.

Iconic weapon, wrist daggers.. I was planing on spring loaded wrist sheaths with daggers.

Pathfinder Community... GO!


Urban Ranger maybe.


MiniGM wrote:
Urban Ranger maybe.

Lack some of the basic abilities of the guy, for example.. no unarmed fighting.

also too tied to specific communities, Etzo can operate regardless of the city he is in..


Ranger/Rouge multiclass. Gives you a wide range of weapon proficiencies and the needed skills. He'll be a decent frontline combatant and capable of stealthing about as needed.


2 people marked this as a favorite.

To be perfectly honest, every time I think of this I'm reminded of a joke (the source being long forgotten) about how a munchkin is the guy who, when told that the game will be about intrigue in Renaissance Italia...wishes to play a ninja.

Ninja gets a decent weapon variety, access to unarmed combat later, and Ezio is a very defensive fighter when he can't take advantage of a distraction. The only thing that's really off is the weapon list, and Ezio doesn't make great use of swords beyond the short sword anyway.


hrm...the thing is he appears to have the skill base of the rogue with the combat ability of the fighter. So, IMHO you are probably looking at a gesalt if you are looking for something that precisely delivers his level of capabilities. However, I doubt your DM will be much of a fan of gesalts. Most DMs I find are not as into them as I am.

So, my plan b if he says no would be a Human Fighter with the Lore Warden Archetype. Even with a 10 intelligence you would still be rocking 6 skill ranks per level (2 from fighter, 2 from lore warden (although specific to knowledge skills only), 1 from human, and 1 from favored class) throw in some two-weapon fighting feats, weapon focus, weapon specialization, G. weapon focus, and G. weapon specialization, with improved critical and critical focus with the spring loaded daggers could be an idea. Bonus since Lore Warden doesn't give up weapon training and the Dex requirements for two-weapon fighting also have an added bonus of raising your AC, something that will be kind of lacking with such a light armored build. Link to Lore Warden so you can review the features of the archetype yourself.

Also, ask your DM if traits are allowed. If they are try and see he will let you take 3 so you can grab Acrobatics, Stealth, and Perception as class skills to fill things out. If not you may need to also pick up some skill training feats so as to grab the +3 to those skills. Or take a level dip into rogue before going lore warden.

Edit: Also, I second the Ninja idea so long as your DM lets you rework the eastern flavor.


Chris Kenney wrote:

To be perfectly honest, every time I think of this I'm reminded of a joke (the source being long forgotten) about how a munchkin is the guy who, when told that the game will be about intrigue in Renaissance Italia...wishes to play a ninja.

Ninja gets a decent weapon variety, access to unarmed combat later, and Ezio is a very defensive fighter when he can't take advantage of a distraction. The only thing that's really off is the weapon list, and Ezio doesn't make great use of swords beyond the short sword anyway.

Ninja may work, but I have noticed (at least in Pathfinder) being a defensive fighter (parry and repost) is not well supported. The game rewards pure offence when it comes to fighter types.

As far as swords the best sword in AC2 was Altair's sword which I would classify as a short sword.. so that may work.

should I muti-class at all or go all Ninja all the way?


I would ask your GM if he could houserule away the evil requirements for the assassin class.

Alternatively, you can get some assassin abilities by being a ninja and going for the Death Attack ability. You can just flavor it as an assassin and focus on abilities that don't seem supernatural.


Kitsune Knight wrote:


So, my plan b if he says no would be a Human Fighter with the Lore Warden Archetype.

Lore Warden dose not really fit though.. Cad would be more like it, and even then only his younger years.

I know for a fact my GM would laugh at me in the face if I brought up gestalts :P

As for Traits he would restrict me to 2


A splash of Urban Ranger or even Duelist later if you're feeling the pinch on combat probably won't hurt, although that's starting to get away from "How do I build this character" and into more general build advice.

You're going to want the Wall Climber trick pretty soon after you start. Kind of an iconic ability, that.


The more I read ninja the more I see it fit,

seeing my GM is very "by the book" when it comes to the rules I either deal with the weapon pro's and limit my self to western weapons or I take a level of fighter (Cad) along the way.

I like the duelist idea, but you would have to take multiple levels to make an impact.

I would say Monk but again that is REALLY a bad fit (Lawful? Etzo? LOL)


Well unless someone has an amazing "omfg" idea I never thought of..

looks like Ninja all the way...


Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.


Byrdology wrote:
Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.

I was looking at that, Sohei monk 6/Ninja would be a good combo..

I like the idea of getting an assassin's death attack without being an
"evil" assassin... just such a long wait for stuff to "come on line" ::grumbles:::

but the MAJOR thing stopping me from taking monk is...

Alignment: Any lawful.

Etzo is NOT lawful


Ezio seemed somewhat lawful to me...that's how I always interprated the AC assassins


Katz wrote:
Ezio seemed somewhat lawful to me...that's how I always interprated the AC assassins

"nothing is true everything is permitted"

The Assassins brake commonly go beyond the law to do what must be done.

my entire plan in the Kingmaker campaign is not to become king, but to protect the king, and thus the people..

and if in the end I must protect the people from the king...

RPG Superstar Season 9 Top 16

Keep in mind the Ezio you play as in the games might as well be lvl20, and the combat system is extremely different than in DnD (Counterattack to instantly kill your opponent is not a thing).

I guess Ninja is the best way to do it.

You could be an ex-monk (Master of Many Styles) to pick up Crane Style/Crane Wing to get some of that fighting defensively mastery that Ezio displays. Or you could pick up the feats as you go.


Byrdology wrote:
Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.

This relies on his GM allowing him to flurry in light armor which Sohei doesn't expressly allow. It's definitely not RAI and there's a very weak RAW argument for it.


Trikk wrote:
Byrdology wrote:
Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.
This relies on his GM allowing him to flurry in light armor which Sohei doesn't expressly allow. It's definitely not RAI and there's a very weak RAW argument for it.

The sohei weap/ arm prof replaces the monks which says you cannot flurry in armor. The AC bonus entry is separate and states you don't get the AC bonus in armor, but you can still flurry with a monk weapon as long as it is simple or martial. That is the RaW fact of the matter. When you hit lvl 6 you can flurry with a non monk weapon as long as it falls in the fighters weapon group that you select.


Trikk wrote:
Byrdology wrote:
Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.
This relies on his GM allowing him to flurry in light armor which Sohei doesn't expressly allow. It's definitely not RAI and there's a very weak RAW argument for it.

ya my GM is very by the book, thus it's not going to fly :o(


Byrdology wrote:
Trikk wrote:
Byrdology wrote:
Sohei monk 6/ rogue whatever else. Wis should be low so you can wear chain shirt, and still flurry with daggers as a full bab class. Plenty sneaky, and the original character is kind of monastic anyway.
This relies on his GM allowing him to flurry in light armor which Sohei doesn't expressly allow. It's definitely not RAI and there's a very weak RAW argument for it.
The sohei weap/ arm prof replaces the monks which says you cannot flurry in armor. The AC bonus entry is separate and states you don't get the AC bonus in armor, but you can still flurry with a monk weapon as long as it is simple or martial. That is the RaW fact of the matter. When you hit lvl 6 you can flurry with a non monk weapon as long as it falls in the fighters weapon group that you select.

Humm you have a solid point...


I researched and researched and asked opinion and read the writers intent and cross examined it from every possible angle, and while it does need a more comprehensive rewrite, this is the RaW.


ok call me noob... RaW? Run as Written?


Byrdology wrote:
The sohei weap/ arm prof replaces the monks which says you cannot flurry in armor. The AC bonus entry is separate and states you don't get the AC bonus in armor, but you can still flurry with a monk weapon as long as it is simple or martial. That is the RaW fact of the matter. When you hit lvl 6 you can flurry with a non monk weapon as long as it falls in the fighters weapon group that you select.

It doesn't say anywhere that it replaces the proficiency entry unlike with other archetypes. Look at the fighter archetype Cad. Is he not proficient with any weapon or armor? This is where your RAW argument is destroyed.

You can find RAI here.

Neither RAW nor RAI supports that it is "instead of" (like how other archetypes have worded it) rather than simply adding to the proficiency of the base class.


If you really want to dip into Monk for unarmed there is always the Martial Artist archetype. (Also, gets past the Lawful hurdle) and gives you a nifty ability (that you probably won't use due to attributes.)

Otherwise ninja or rogue covers a lot of Ezio I think. Good luck.


The phrase "noting is true, everything is permitted" was supposed to discourage the assassins from certain behaviors, not encourage them. Altair is scolded for his misunderstanding of the aforementioned phrase in the first game, within the first chapter of the game no less.

That said, the assassins are definitely chaotic, whereas the templars are lawful. That's their real difference, in terms of world view. Both are neutral, with good and evil members, respectively.

You know, I'm real interested in an Assassin's Creed game which explores the templars' perspective (perhaps as a main character). I know Assassin's Creed 3 addresses this, but not thoroughly enough for my liking.

Good luck, Nunspa--and count my vote towards ninja (that's the closest you're gonna get, you can even assassinate folks starting at 10th level).

Liberty's Edge

also ask your GM if you can grab the hidden sleeve blade form complete scoundrel (3.5 book) it is a spring loaded knife sound familiar lol.

But I would do ninja all ninja it gives you almost all of what you can do maybe a small dip into gunslinger and try building a sleeve gun maybe a dragon pistol.


1 person marked this as a favorite.

Ehhhhh, I really think both of them are Lawful. Lawful doesn't just have to be rules of the land, it can be a personal Code, which the Assassins have in spades. I think Lawful Neutral fits just fine.

But anyway, Ninja would work perfectly well, since they can even get IUS from a Ninja Trick. You're looking at a bunch of weapons there, but I think you could snag a pair of daggers for your wrist sheaths and a heavy crossbow easily, then take a short sword and you're set.

Though Ezio always seemed like a full BaB class to me, considering how ludicrously easily you mow down mooks in those games.

As a second opinion, perhaps a Skirmisher/Urban Ranger (TWF Style), with a dip into Rogue (Roof Runner)? Or if you're still not keen on the whole "one community" thing (though you get to pick other communities as you level), regular Ranger with the Urban Favored Terrain would work just fine. Take the Battle Scout archetype along with Skirmisher and you'd be in business.


Assassins are all about freedom from tyranny. That sounds chaotic to me. Yes, they have a code--but that doesn't make them lawful. (I'd rather not derail the thread on this topic though, so I'll stop myself short.)

Liberty's Edge

THinking about it Ezio sounds like a Ninja/gunslinger/fighter since he can disarm his opponents and them use there weapons most times better then them. That could be just a lvl deference however it also depends on how you played him to like for me I would go dualiest and ninja since I always went melee trying to ge that assassinate then failing that short to the throat.

so whats your playstyle it can dictate your class choices?


i think some mix of rogue monk and fighter rogue or ninja for sneak stuff monk for acrobat stuff and flurry (chain kills) and fighter for feats and wep use

hidden blade- dagger or punching dagger
crossbow-crossbow
sword-take your pick
knife-take your pick
i wouldent use a gun but if you want it theres the gunslinger stuff
smoke bombs-ninjas have those
rogue and ninja can use poison

maybe the leadership for his creedlings
also you could get some followers that make or help you make stuff

E Vision-i cant think of anything
Apple-maybe a magic device that lets you use illusion and command spells


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Ezio who?


Eagle Vision is really just a really good Perception score. Though it might be interesting to see Ezio as a not-quite-human Custom Race with the Human race features and the Constant Spell-Like Divination (Detect Secret Doors) racial ability.

Zaister wrote:
Ezio who?

http://en.wikipedia.org/wiki/Assassin%27s_Creed_II


Knife Master Rogue or Ninja with Underhanded, Betrayer and a really good diplomacy score is probably the only way that you're likely to instantly kill any level appropriate target like he does.

8 damage per level before initiative is rolled (assuming both hit) should be enough to deal with any non-martial class. (You're in trouble if a caster takes blur though) That requires actually confronting and talking with the target though.

If you go ninja, you can get a death attack equivilent at level 10, but that might be a little late, and it's based on charisma.


Elosandi wrote:

Knife Master Rogue or Ninja with Underhanded, Betrayer and a really good diplomacy score is probably the only way that you're likely to instantly kill any level appropriate target like he does.

8 damage per level before initiative is rolled (assuming both hit) should be enough to deal with any non-martial class. (You're in trouble if a caster takes blur though) That requires actually confronting and talking with the target though.

If you go ninja, you can get a death attack equivilent at level 10, but that might be a little late, and it's based on charisma.

Wow... I never read Underhanded..

and I can take that as a Ninja, I rather stay away from Knife Master as it kills my sneak with any other weapon though.

BTW, thank you for all the input here!

@Detect Magic you make a good point for Alignment, I had thought about Lawful Natural and ad-hear strictly to a personal moral code based off The Cread.

and yes at some point I will be taking leadership for sure, I do have to start my assassin's guild (which will be called "The White Cloaks")...

I plan on playing me (and later, them) as a cross between Assassins from Assassin's Creed and The Scorpion from L5R. (As in they do what is best for the Empire not the Emperor)

as far as coming up with something for E Vision I was just going to max out perception and take skill focus at some point. I doubt there are any E-Vision like 0 level spells or feats.

As far as Race I was thinking Human but I'm not against taking another race (if any of you have a better idea on that topic)

So what would be some good feats? thinking TWF, Weapon Fen, Improved Init?


I'm going to say ninja with mostly (Ex) ninja tricks. He gets stuff like Wall climber, assassinate, unarmed combat and other fun things you do in AC2.
Feats should include combat expertise, improved disarm, maybe improved feint and passing trick. Maybe even crane style feats.

For eagle vision i would just use a maxed out perception skill, because really it's just a gimmick to aid the player, not really the assassins vision going all black with people highlighted in different colours.

Liberty's Edge

well for races drow have faries fire that you can use to mark your targets like e-vision though a limited version. well TWF is cool but are you going to build him dex heavy if so then weap fineasse if str heavy then i would go improved init to get the first turn for the snk atk.

there is also a bluff feat I cant recall the name guy/gals help me out here that lets making use of bluff to gain snk atk more viable.(i think it turns it from a standard action to a minor to bluff, dont have my books to verify)

Grand Lodge

HE is Chaotic (maybe)

YOU don't have to be unless the GM is setting this game in the AC universe. At the end of the day its your base line concept from which you build something you will enjoy playing.

It doesn't HAVE to be a perfect copy. If sohei works best to fit all the concepts/skills/feats you need to make it work, then tweak the character story if the GM won't tweak the mechanics.


Sohei kind of works, but lacks the 'one hit one kill' capability of the Ninja (specially at 10th level when I gain assassination)

I was looking at Improved Disarm BUT is there any way to get a higher CMB? I thought not being a full BAB class would screw me in this regard.

Grand Lodge

You are never ever gonna be able to match the awesomeness of the AC character in game unless you are playing something like E6 or E8, where mooks ALWAYS stay level 1 and 2.


he behaves lawfully and chaotic in my opinion and at times even N i dont remember what it is but theres an alignment that is pretty much this character follows there code. id make him CN(character follows their whims)he kills evil people and holy people. for good reasons and the only thing hes lawful about in my opinion is not hurting citizens(on purpose) he dose use them as pawns now and then.

good and evil are just perspectives according to his creed but i think you are just looking for equipment and class ideas right?


Just because the people he kills are with the church doesn't make them good. Or even holy. Okay i don't want to get into religious discussions here, but the characters you go after in the game are people who did evil things (or are up to such).

The titular assassin's creed is mostly chaotic good. It's about freedom and equal rights for everyone, and never harming any innocent, and if that means breaking the rules and vigilantism, then so be it.


Threeshades wrote:

Just because the people he kills are with the church doesn't make them good. Or even holy. Okay i don't want to get into religious discussions here, but the characters you go after in the game are people who did evil things (or are up to such).

The titular assassin's creed is mostly chaotic good. It's about freedom and equal rights for everyone, and never harming any innocent, and if that means breaking the rules and vigilantism, then so be it.

We agree, I was leaning to CG... we will see how long until the GM states I had an alignment shift. :oP

Ok so after some digging I'm looking at Human or Half-Elf

1. Weapon Fen, Two-Wep Fight
2. N.T.: Unarmed Combat Training
3. Improved Init.
4. N.T.: R.T. Underhanded
5. Piranha Strike
6. N.T.: Shadow Clone (nice way to copy one of the powers of the apple)
7. Extra Ki
8. N.T.: Fast Stealth
9. Leadership (Start my guild)
10. N.T.: Assassinate
11. ??
12. N.T. Unarmed Combat Mastery
13. ??
14. N.T. Evasion
15. ??
16. N.T. Ghost Step
17. ??
18. N.T. Invisible Blade
19. ??
20. N.T. Unbound Steps

I'm kind of stuck on higher level feats... no idea what to do on those.

also if any of you have better ideas for the ones below, please share.


Damn it I need to fit agile maneuvers and Improved Disarm at lower levels somehow... I guess drop Piranha Strike and Extra Ki at lower levels?


You need Vanishing Trick to gain Invisible Blade.

As for disarming if you want to still go for it, i dont know any way to improve the BAB for the CMB but Agile Maneuvers would give your dex based character at least some more power with it.
As for higher level fets in general, improved TWF will become relvant, i suppose.


Threeshades wrote:

You need Vanishing Trick to gain Invisible Blade.

As for disarming if you want to still go for it, i dont know any way to improve the BAB for the CMB but Agile Maneuvers would give your dex based character at least some more power with it.
As for higher level fets in general, improved TWF will become relvant, i suppose.

Damn I had meant to put Vanishing Trick in there..

I would like the disarm, one of the Etzo's "nicthes" was the ability to disarm and kill you.. or capture if need be.

I may end up throwing in a level or two of Monk to make this work though...

Ok drop Shadow Clone and add Vanishing


you know I wish there was a way to get daggers as a monk weapon... just daggers.

Dark Archive

I've got a player in a Curse of the Crimson Throne campaign going for the same character concept. So far we boiled the essence of the character to the following: Roof-Runner Rogue with Shingle Runner, Death from Above, and Sneaky Vagabond for feats. He uses a slightly modified spring loaded wrist sheath with a dagger but that's only used for sneak attacks and will be enchanted as such. His primary weapon will be a rapier and he'll be fighting mostly like a duelist. He was originally going to pick up a level or two of fighter but after showing him Eccardian Drovenge from Council of Thieves, we are both convince we can pull it off with pure rogue.

He will also be taking the assassin class at some point. We discussed it and while Ezio is certainly a very high moral character with a code of conduct that he adheres to very strictly, the dude still kills people for money. I mean sure, all the missions in AC2 were to help make the world a better place, but as I recall Ezio still made enough money from his contracts to finance the rebuilding of a small town into a rather sizeable community. And didn't the whole thing start off as a giant revenge plot with Ezio hell bent on killing every jerkface who had anything to do with his family's destruction? This is just my take, but Ezio in AC2 just screams Lawful Evil to me.


Mr. Bojangles wrote:

I've got a player in a Curse of the Crimson Throne campaign going for the same character concept. So far we boiled the essence of the character to the following: Roof-Runner Rogue with Shingle Runner, Death from Above, and Sneaky Vagabond for feats. He uses a slightly modified spring loaded wrist sheath with a dagger but that's only used for sneak attacks and will be enchanted as such. His primary weapon will be a rapier and he'll be fighting mostly like a duelist. He was originally going to pick up a level or two of fighter but after showing him Eccardian Drovenge from Council of Thieves, we are both convince we can pull it off with pure rogue.

He will also be taking the assassin class at some point. We discussed it and while Ezio is certainly a very high moral character with a code of conduct that he adheres to very strictly, the dude still kills people for money. I mean sure, all the missions in AC2 were to help make the world a better place, but as I recall Ezio still made enough money from his contracts to finance the rebuilding of a small town into a rather sizeable community. And didn't the whole thing start off as a giant revenge plot with Ezio hell bent on killing every jerkface who had anything to do with his family's destruction? This is just my take, but Ezio in AC2 just screams Lawful Evil to me.

See I did not get the contract part of it, what I under stood what he basically stole the money from the people he killed...

also AC2 you made money because the city made money, you would find the money in chests to invest in the city... you never took out a contract "hit" unless it was a Templar..

In other words... he did not kill for the money... he was going to kill them anyways.. the money was just extra reward.

also I would say the total good he did would have far outwayed the evil..

thus LN but seeing his total disregard for the law.... lawful is a starch


I'm doting this because I to am a Assassin's Creed junkie, currently working on a character modeled after Conner from AC3 for the Shattered Star AP that I'm playing in.

I wish you the best of luck.

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Ezio Auditore... how would I build him? All Messageboards

Want to post a reply? Sign in.