About to run a modified Skull & Shackles. Should I be foreshadowing?


Skull & Shackles

Dark Archive

Hey folks! Pretty soon I'm going to be running Skull & Shackles re-flavored as a steampunk aiship adventure. A lot of APs can really benefit from foreshadowing early on - is there anything in S&S I should be adding in early on?

Shadow Lodge

xn0o0cl3 wrote:
Hey folks! Pretty soon I'm going to be running Skull & Shackles re-flavored as a steampunk aiship adventure. A lot of APs can really benefit from foreshadowing early on - is there anything in S&S I should be adding in early on?

Definitely. I have been foreshadowing the following (and feel my campaign has benefited from it):

Cheliax Navy Meddling
Norgober's influence
The Hurricane King's decline

I've also fed the players rumors about the major Pirate Lords:

Arronax Endymion
Avimar Sorrenash
Tessa Fairwind
the Master of Gales

I significantly added to/modified the history behind this AP and have been exposing it slowly as I wrote about over here.

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