My custom racial feats


Homebrew and House Rules

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...I fail to see a problem :D


Well I kinda wanted to have fewer races..but my heart spoke the truth..i needed many races and to make a soup kitchen campaign.


I think you could limit the number and have them "Unlock" the rest.


That's a pretty good idea, the players would need to explore the world to unlock other races.


It helps get them out of the safe areas.

Though that might just be my campaigns...


Well i am seeing new potential races for feat development.


also a link for this page
link


1 person marked this as a favorite.

Another new icon?

Also ever thought of creating a Table of Contents?


Azaelas Fayth wrote:

Another new icon?

Also ever thought of creating a Table of Contents?

hmm...good point, ill whip something up.


Table of contents added...crap, I actually made 26 Pages...That was more than I expected.


On your ToC, Fetchlings are (is!) misspelled...


Bwang wrote:
On your ToC, Fetchlings are (is!) misspelled...

will fix when i can get on my laptop.


+5 Toaster wrote:
Bwang wrote:
On your ToC, Fetchlings are (is!) misspelled...
will fix when i can get on my laptop.

now it's fixed. Now that I look at it, it definitely shows where I have focused more effort. Maybe some more feats are in order to show some love? Anyone want some more feats for a particular race?


Ack!

'Fetchlings are (is!) misspelled... ' WRONG

Fetchlings are (is?) misspelled... Corrected

Love having these collected!


Bwang wrote:

Ack!

'Fetchlings are (is!) misspelled... ' WRONG

Fetchlings are (is?) misspelled... Corrected

Love having these collected!

lol, thanks.


considering the reception some people have for them, would people be interested in more svirfneblin feats?


I've been watching this thread off and on for a bit and while I like the dhampir feats (really reminds me of V:tM), I would recommend a change to the Exsanguination Pool (dhampir feat), as follows:

Exsanguination Pool
You have learned to harness the power of blood itself.
Prerequisites Dhampir, blood drinker feat, Con 13.
Benefit You gain a blood pool that's equal to the lesser of your Constitution score or your class level. You replenish this by using your blood drinker feat to gain a blood point instead of temporary hit points. Dhampir with a blood pool may spend 1 point as a swift action point to gain the effects of inflict light wounds (self only) as spell-like ability.
Special You may spend additional points to cast the following spell-like abilities instead;
+2 points inflict moderate wounds (self only)
+4 points inflict serious wounds (self only)
+6 points inflict critical wounds (self only)

Alternatively, capping the blood pool based on the amount one could store at 1/2 character level + Constitution modifier appeals to me, as well.

The change from cure x wounds to inflict x wounds just removes the "forced" feeling I got when I read the clause "this effect doesn't count as positively aligned". Since the dhampir can only heal his or herself with this feat, using the inflict version (self) only removes this odd "against the grain" bit of text.

Additionally, I would remove the Undeath Awakening feat, as dhampir are already "half-undead". While I recognize that www.d20pfsrd.com lists a "breakdown" of the dhampir race, it seems more like a means by which to circumvent the pre-existing rules Paizo made and reduce the value of the race. Why do I say this? Paizo contradicts itself on costs:

Half-Undead (5 RP)
A half-undead race has the following features:
Half-undead have the darkvision 60 feet racial trait.
Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws.
Half-undead creatures are harmed by positive energy and healed by negative energy. A half-undead creature with the fast healing special quality still benefits from that quality.

As a "cheat", in my opinion, Paizo instead breaks this down to the traits, netting a "half-undead" for a cheaper price by buying the package individually:

Dhampir Abilities (3 RP for the individually selected package)
Senses Darkvision 60 ft. (2 RP)
Resistances Level drain (1 RP)
Resistances Undead resistance (1 RP)
Weaknesses Negative energy affinity (–1 RP)

One could claim the "half-undead" type (and thus extra 2 RP charge - 5 vs 3 total for dhampir) can be applied to any applicable creature, and they would not be incorrect. However, the broken down racial traits could also be applied to any creature, as well.

In my ARG revision document, I actually reduced the cost of half-undead to match the value given for the actual cost of the abilities.


Da'ath wrote:

I've been watching this thread off and on for a bit and while I like the dhampir feats (really reminds me of V:tM), I would recommend a change to the Exsanguination Pool (dhampir feat), as follows:

Exsanguination Pool
You have learned to harness the power of blood itself.
Prerequisites Dhampir, blood drinker feat, Con 13.
Benefit You gain a blood pool that's equal to the lesser of your Constitution score or your class level. You replenish this by using your blood drinker feat to gain a blood point instead of temporary hit points. Dhampir with a blood pool may spend 1 point as a swift action point to gain the effects of inflict light wounds (self only) as spell-like ability.
Special You may spend additional points to cast the following spell-like abilities instead;
+2 points inflict moderate wounds (self only)
+4 points inflict serious wounds (self only)
+6 points inflict critical wounds (self only)

Alternatively, capping the blood pool based on the amount one could store at 1/2 character level + Constitution modifier appeals to me, as well.

The change from cure x wounds to inflict x wounds just removes the "forced" feeling I got when I read the clause "this effect doesn't count as positively aligned". Since the dhampir can only heal his or herself with this feat, using the inflict version (self) only removes this odd "against the grain" bit of text.

Additionally, I would remove the Undeath Awakening feat, as dhampir are already "half-undead". While I recognize that www.d20pfsrd.com lists a "breakdown" of the dhampir race, it seems more like a means by which to circumvent the pre-existing rules Paizo made and reduce the value of the race. Why do I say this? Paizo contradicts itself on costs:

Half-Undead (5 RP)
A half-undead race has the following features:
Half-undead have the darkvision 60 feet racial trait.
Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Half-undead take no...

Makes sense, I was probably just over thinking it at the time. now fixed.

As for undeath awakening I see your point, and in fact changed the effect of the feat to reflect that. though it may be too powerful, even with the caveat to balance it out.


With all this undead speak, I'm kinda toying around with making a living ghoul race, maybe i can make some racial feats for paralysis or stench. Although I do like the Undeath Awakening feat...maybe it's just because I think a partially dead race would go with 1 of 2 option: Embrace this "curse" of partial death or Join the ranks of the unliving with eternal life.


Ok, now i want to build a selection of feats that slowly remove undead traits for other benefits.


I might post some custom races, after i do some more feats for azaelas.


Oh I use races more than feats...


Well here is one I have pondering feats for.
equinus, humanoid (equinus) 0RP 15, 8, 6, 4, 3, 2, 1, 2
large 7RP
+2 to strength, -2 to dex, +1 cmb/cmd, -4 stealth, -1 atack rolls and ac
normal speed 0RP
flexible +2dex, +2con, 2RP
standard array 0RP
desert runner (Endurance runner) 2RP
sprinter 1RP
fast 1RP
natural attack (hoofs) 1RP
skittish -1RP
-2 on will checks against fear affects
total rp= 13


Also this one I always liked for flavor
Acherons (Humanoid,half-undead, human)5RP 15, 10, 9, 7, 3, 2, 6, 5, 7, 6, 5
darkvision 60
+2 saves against disease, mind affecting
no penalty energy drain
negatively aligned
medium
normal speed
specialized str+2, dex+2, int-2 1RP
xenophobic array
lucky, lesser 2RP to be called Pharasma's blessing
hatred (undead) 1RP
carrion sense 1RP
resurrection vulnerability -1RP
light sensitivity -1RP
low-light vision 1RP
light and dark 1RP, effects reversed and called light of Pharasma
Total 10 RP

Spoiler:
The Acherons were once a colony of humans that dedicated worshipers of Pharasma, Excelling especially at the hunting and slaying of undead. But they met a terrible match with the emergence of the first Liches. Faced with the spellcasting powers of the liches, particularly mind affecting effects, the Acherons prayed to their goddess. Pharasma, realizing the perils of her greatest hunters, gave them a sacred gift, upon every Acherons emergence into adulthood a change occurs within. Their hearts stop beating, lungs stop breathing, and the need for food and water outright stops. Pharasma granted them a portion of the power Of the undead they hunted. Now for every Acherons coming of age is a joyous celebration, for now not only do they become more able for their duty, but they also become one step closer to their goddess.

So far these will be my next projects.


Spoiler:
Horse Sense
Sometimes knowledge for you is just ingrained.
Prerequisites
Equinus, 1 rank in Knowledge(local, nature, or geography)
Benefit
You may substitute your wisdom bonus for your intelligence bonus whenever you make a knowledge(local, nature, or geography).
Special
If you use your wisdom bonus, you will not be able to interpret a result greater than a DC 20, no matter how high you roll.

there's one for the horsefolk.


now I am working on special heritage feats for them

Spoiler:
Unicorn Heritage
Before your people came to be, A sacred unicorn found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-evil alignment
Benefit
You gain a horn natural attack, in addition you cast detect evil once per day as a spell-like ability
Special
If you have either the nightmare or pegasus heritage feats, you may not select this one.


Spoiler:
Nightmare Heritage
Before your people came to be, A sinister nightmare found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-good alignment
Benefit
You gain a smoke breath weapon usable once per day. It is a 15 foot cone that act as the spell Obscuring Mist, Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1 minute after leaving the area.
Special
If you have either the unicorn or pegasus heritage feats, you may not select this one.

2 down.


Spoiler:
Pegasus Heritage
Before your people came to be, A Majestic Pegasus found it's way into your ancestry.
Prerequisites
Equinus, must be 1st level, any non-evil alignment
Benefit
You gain a pair of wings. These wings may be used for a wing natural attack. You also gain the gliding wings racial trait.
Special
If you have either the nightmare or unicorn heritage feats, you may not select this one.

I will probably design a feat that improves the heritages for later in game, but for right now I want to make stuff for the Acherons.


Da'ath wrote:


In my ARG revision document, I actually reduced the cost of half-undead to match the value given for the actual cost of the abilities.

My search fu must be weak today, could you post a link?


I kinda want to do a humming bird race for some reason.


+5 Toaster wrote:
I kinda want to do a humming bird race for some reason.

I actually started working on that around 09:30 this morning...

It is Tiny/Small with high Fly Speed but slow ground speed.


My skittish racial trait from equinus might fit


Meh, I am thinking Less Skittish, More Defensive. Hummingbirds are more Defensive than they are Skittish...

Then again they are fairly aggressive buggers should you ever succeed in getting one of them P.O.'d at you.


Azaelas Fayth wrote:

Meh, I am thinking Less Skittish, More Defensive. Hummingbirds are more Defensive than they are Skittish...

Then again they are fairly aggressive buggers should you ever succeed in getting one of them P.O.'d at you.

Skittish just means they have a strong flight response, which they do. Horses are skittish, but can be pissed off pretty bad too. trust me, my first job was horse care, being easily startled doesn't always mean they run away forever. I have been charged, kicked at, Kicked, bit, and one time one even tried to side slam me.


Wow most of the Horses I know are far from Skittish. Though these horses are Destrier and Courser Breeds...

But they would be more of Greater Defensive Training with a very high DEX.


Looks pretty good, tiny size then?


I have NPC-only "Drones" that are Tiny. The PC ones are the "Elites" that are Small.


Azaelas Fayth wrote:
I have NPC-only "Drones" that are Tiny. The PC ones are the "Elites" that are Small.

That sounds alot better to me. I never liked tiny player races, ESPECIALLY with high dex. In my 3.5 groups they always were "unhittable" casters. damn pixie sorcerers.


Azaelas remember this, if you make them...the feats will come (nods sagely)


I am currently building them though slowly.

The main reason for this is simply because of my group cutting back on our Pathfinder Gaming in favour of something different.


I know what you mean, my group is going to break into mutants and masterminds after our current campaign.


Ours is playing Chronicle System-based Campaigns. This also allows us to flex our Game Design Muscles now that our Wargame is for the most part complete.


Should i add a note on to undeath awakening, so that good and neutral dhampirs cannot be subject to smite?


gonna bump this to line up a side project after I finish polishing up race feats for orthos' races.


Since feats for certain pair of spider and moth races are eluding me, i am going to bump this to help my creative train get back on track.

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