Firearms and Touch-AC


Rules Questions


I am using a rifle(advanced firearm) with a range of 160ft(enchanted with distance, 80ft initially) and what I wanted to clarify is what is the maximum range I can resolve my attacks using their touch AC. If it changes anything I'm playing as a Musket Master


SRD wrote:
Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.

It's range increment is 160ft. 160ft x 5=800ft. Max range of 1600ft. I don't think musket master changes anythig.


Nawtyit wrote:
SRD wrote:
Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.
It's range increment is 160ft. 160ft x 5=800ft. Max range of 1600ft. I don't think musket master changes anythig.

...Wow. That is some massive range for touch attacks. Thank you for clarifying that

Paizo Employee Design Manager

Advanced Firearms normally only target touch AC for the first 5 range increments. The Deadeye deed allows you to extend that by one additional increment per grit point spent.
So you target touch for the first 800 ft., and can continue to target touch for each 160 ft beyond that by spending a grit point, up to 5 grit points and a range of 1600 ft.

Just to be clear.

Liberty's Edge

Ssalarn wrote:

Advanced Firearms normally only target touch AC for the first 5 range increments. The Deadeye deed allows you to extend that by one additional increment per grit point spent.

So you target touch for the first 800 ft., and can continue to target touch for each 160 ft beyond that by spending a grit point, up to 5 grit points and a range of 1600 ft.

Just to be clear.

I thought the touch attack was only resolved within the first range increment. Anything beyond that was against normal AC. Did I read it wrong?


Gunny wrote:
I thought the touch attack was only resolved within the first range increment. Anything beyond that was against normal AC. Did I read it wrong?

Yes.

Early Firearms: "When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon"

Advanced Firearms: "Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments"


Gunny wrote:
Ssalarn wrote:

Advanced Firearms normally only target touch AC for the first 5 range increments. The Deadeye deed allows you to extend that by one additional increment per grit point spent.

So you target touch for the first 800 ft., and can continue to target touch for each 160 ft beyond that by spending a grit point, up to 5 grit points and a range of 1600 ft.

Just to be clear.

I thought the touch attack was only resolved within the first range increment. Anything beyond that was against normal AC. Did I read it wrong?

Normal Firearms != Advanced Firearms

In addition to not blowing up as frequently, they're sorta all around op. I would never ban firearms, but I would ban Advanced if they didn't fit with a setting.


As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment


By the time you have rifles, medieval armor is kinda moot anyway. Just imagine a knight facing Springfield rifles or even Garands. Not even fun.

Sczarni

Trizcondronius wrote:
As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment

Psst... this thread is almost 2 years old...


Nefreet wrote:
Trizcondronius wrote:
As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment
Psst... this thread is almost 2 years old...

Look at the skull... obviously he's a necroposter.

Grand Lodge

Trizcondronius wrote:
As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment

10 increments = range x 10, not range + (range x 10), as that would be 11 increments, not 10....

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