What is an Evil Act in Pathfinder?


Pathfinder First Edition General Discussion

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Silver Crusade

I have been reading some other threads, and I am stunned by people's ideas of what is and is not an "Evil Act". Let me make sure I am being clear: what I am talking about is an act that will cause your character to detect as, and therefore be smited as, evil.

I always thought this was cut and dry, black and white, but I am realizing different people see things differently. However, as a rule, what do you see as "evil acts"?

I use the the following as my guide:
Betrayal; murder; worshipping evil god/demons/devils; animating or creating undead; using an evil spell; consorting with demons/devils; using others for personal gain; bullying/cowing; gain pleasure from causing despair, pain and suffering; tempting good individuals to do evil acts; Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Other patterns of behavior that lead to evil: lying, theft, and cheating.

Now, a lot of people are going to cry foul, saying these are things that all adventurers do. I am just curious to see what arguements are made.

(opens can of worms....let the chaos commence)


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There are no defined rules for this. Even casting [evil] spells isn't really an evil act (in PFS wizards cast infernal healing all the time).

I go by the guidelines in the 3.0 Book of Vile Darkness which are along the lines you have delineated.

Silver Crusade

Yep, thats were I got mine from

Silver Crusade

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Pathfinder Adventure Path Subscriber
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

Grand Lodge

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Unfortunately, or fortunately, depending on you view, there is only one answer.

Ask your DM.


Per the CRB

Quote:
Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

Take it for what you will.

Silver Crusade

Gorbacz wrote:
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

imho, yes, those all count as cannibialism in a fantasy world, and I as a Game Master would rule eating them as an evil act

Grand Lodge RPG Superstar 2012 Top 32

Thalandar wrote:
I have been reading some other threads, and I am stunned by people's ideas of what is and is not an "Evil Act".

Well, it's the internet: there are lots of silly people with nonsensical ideas, and they're all sure that the silly people with nonsensical ideas are everyone but themselves.

So the only people whose definitions of an "evil act" in Pathfinder are those at your own table. (Or, in the case of PFSOP, also any such information given by Mike Brock or Mark Moreland.)

Silver Crusade

Pathfinder Adventure Path Subscriber
Thalandar wrote:
Gorbacz wrote:
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

imho, yes, those all count as cannibialism in a fantasy world, and I as a Game Master would rule eating them as an evil act

Why is eating a boar kosher, but eating a boar that used to shout *I'm gonna kill you RAWR* makes me Smite Evil material?

Silver Crusade

So there is no guideline at all in Pathfinder? Its all subject to Gamemaster interpretation? I find that hard to believe. From what I have seen on these threads, there are some pretty questionable ideas as what is evil. And give me a break, casting a spell with the evil descriptor isn't evil?


Gorbacz wrote:
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

I don't know if I'd consider this evil, but the idea of eating something that could talk to me (beyond simple voice mimicry) is....just creepy beyond words (then again I was also the guy who opened up a thread to ask if we could eat our own summoned minions alive)

There's a picture I'm not sure where to find, of a female adventurer who was wiping off her blade after killing baby dragons who either JUST hatched out of their eggs or hadn't yet but were about to. There were those who said undeniable good act, I on the other hand was quite disturbed by it.....I definitely follow the concept of you choose who you become, nothing is certainly evil aside from demons/devils/demodands/daemons (not even undead, undead are powered by negative energy and no deity will ever have them detect as anything BUT evil, but they may still choose their fate if they can think for themselves).

Dark Archive

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Gorbacz wrote:
Why is eating a boar kosher, but eating a boar that used to shout *I'm gonna kill you RAWR* makes me Smite Evil material?

Apparently, the value of a creature's life is directly proportional to its linguistic aptitude.

I approve.


Thalandar wrote:
So there is no guideline at all in Pathfinder? Its all subject to Gamemaster interpretation? I find that hard to believe. From what I have seen on these threads, there are some pretty questionable ideas as what is evil. And give me a break, casting a spell with the evil descriptor isn't evil?

By RAW, yes.

I am hoping Ultimate Campaign will gives us some guidance on alignment in the way the two 3.X alignment books did.

Liberty's Edge

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Hey, that's a good challenge. Let's see what I can do with this list :

Betrayal : like infiltrating an evil cult to betray them to Paladins ?

murder : you mean what PCs do everyday to monsters and enemies ?

worshipping evil god/demons/devils : I will be happy to tell that to all the Neutral Clerics of Evil entities (especially those in the PFS)

animating or creating undead : check the Juju mystery and its revelation Spirit Vessels for animating Neutral and Good undead

using an evil spell : summoning a devil is Evil right ? And summoning an angel is Good right ? And summoning an angel to kill it, flay it and make his skin into magic item is still Good, right ?

consorting with demons/devils : I will be happy to tell all LN and LG Hellknights, especially the Paladins

using others for personal gain : not sure on what this one means. You mean like benefitting from a cohort or followers ?

bullying/cowing : there goes Intimidate, I guess. Poor misunderstood half-orcs

gain pleasure from causing despair, pain and suffering : what about getting pleasure from delivering justice to criminals (which might just include the despair, pain and suffering of the aforementioned criminals)

tempting good individuals to do evil acts : still trying to understand precisely what an "evil act" is ;-)

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature) : what about using the body parts of an intelligent creature ? Say a Dragon's hide for example. What about respectful and ritual cannibalism of the dead like we see in some RL societies ? Or when you have just nothing else available to eat for weeks ?

lying : there goes Bluff, I guess. Also it makes the description of what will make a Paladin fall a bit redundant

theft : there goes Sleight of Hand. Does it include graverobbing too ? What about stealing from the bodies of slain enemies ?

and cheating : not following the rules is definitely non-Lawful (or even Chaotic), which is not the same thing as Evil though

A most entertaining exercise. Thanks a lot for it :-)

Grand Lodge

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This thread will become a heated debate.

I guarantee.


Thalandar wrote:
So there is no guideline at all in Pathfinder? Its all subject to Gamemaster interpretation? I find that hard to believe. From what I have seen on these threads, there are some pretty questionable ideas as what is evil. And give me a break, casting a spell with the evil descriptor isn't evil?

I don't know. If a Good Cleric (or Cleric of a Good deity) CAN'T cast a spell with the Evil descriptor that kind of says "Casting it is Evil" to me.

Quote:
A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Silver Crusade

blackbloodtroll wrote:

This thread will become a heated debate.

I guarantee.

Open heated debate is the point of message boards...but I agree :)

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:


Why is eating a boar kosher, but eating a boar that used to shout *I'm gonna kill you RAWR* makes me Smite Evil material?

Eating a boar is never kosher. :)


Thalandar wrote:
So there is no guideline at all in Pathfinder? Its all subject to Gamemaster interpretation? I find that hard to believe. From what I have seen on these threads, there are some pretty questionable ideas as what is evil. And give me a break, casting a spell with the evil descriptor isn't evil?

Did you not read my post?

Also,

Quote:

The descriptors are acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and water.

Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.

Silver Crusade

The black raven wrote:

murder : you mean what PCs do everyday to monsters and enemies ?

Ok, lets focus on this one, always near and dear to my heart as a soldier.

There's killing and murder, not the same thing. Most monsters are threats to communities. Go to the orc stronghold, whose orcs have been raiding, killing, raping and plundering the countryside and killing the warriors is not murder.

Silver Crusade

Buri wrote:
Thalandar wrote:
So there is no guideline at all in Pathfinder? Its all subject to Gamemaster interpretation? I find that hard to believe. From what I have seen on these threads, there are some pretty questionable ideas as what is evil. And give me a break, casting a spell with the evil descriptor isn't evil?

Did you not read my post?

Also,

Quote:

The descriptors are acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and water.

Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.

Buri, I did but I have a little lag on this computer


According to the CRB it's arguable they're the same. All it mentions is killing, the act of ending a life. There are a lot of options available to even fighters to subdue enemies without killing them.

Grand Lodge RPG Superstar 2012 Top 32

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Buri wrote:
According to the CRB it's arguable they're the same. All it mentions is killing, the act of ending a life. There are a lot of options available to even fighters to subdue enemies without killing them.

But we also have to keep in mind that there are few (if any) good-aligned deities whose favored weapon is the sap.

When a deity is Good, and imparts their clerics with proficiency in longswords or scimitars or bastard swords or whatever, we have to assume that it's possible to use that proficiency for its intended purpose without forcing yourself away from the alignment of said deity by doing so.


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There is one thing the game says is an Evil or Good act, casting a spell with that descriptor ([Good]/[Evil]). There's a lot of people that hate that ruling, but the devs have said that is the intent (so yes, Infernal Healing is an evil act to cast, although it's somewhat mitigated usually by the fact you're healing someone for theoretically altruistic reasons).

Beyond that, I personally consider the following Evil in my own games.

Killing Non-Hostile/Non-Threatening Sentient Entities
Torture (regardless of sentience)
Releasing Evil Entities into the Mortal Realm
Attempting to Destroy the World

Beyond those, anything else is really dependent upon circumstances. Usually hurting others in some way for personal gain or pleasure tends to be evilish, and if you do it often enough, you start shifting alignments.

Note that it is very hard to become 'Smiteable' evil from one act (except maybe Attempting to Destroy the World). It usually takes quite a lot of activity to change alignments, although I will bring it up to the player if they start off the game playing their character CN instead of LG from day one.


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Thalandar wrote:
Gorbacz wrote:
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

imho, yes, those all count as cannibialism in a fantasy world, and I as a Game Master would rule eating them as an evil act

I now picture an adventure where citizens are turning evil due to (unknowingly) eating the flesh of awakened animals served by the evil meat-packing industry. And those who die in such a state are coming back as ghouls, due to the cannibalism.


mdt wrote:
There is one thing the game says is an Evil or Good act, casting a spell with that descriptor ([Good]/[Evil]). There's a lot of people that hate that ruling, but the devs have said that is the intent (so yes, Infernal Healing is an evil act to cast, although it's somewhat mitigated usually by the fact you're healing someone for theoretically altruistic reasons).

Can you cite this?

Standard Disclaimer: Also what devs != rules, as we all know (until there is errata/new rules in a book).


Elegy wrote:
Thalandar wrote:
Gorbacz wrote:
Thalandar wrote:

Cannabialism (which in a fanatasy world means eating of the flesh/drink blood of a intelligent creature).

Is eating the following considered Evil:

- Red Dragon Ribs in Honey and Chilli Glaze
- Cutlet from an awakened Dire Boar that evil druid used to keep around
- shish-kebabs from those talking dinosaurs that tried to eat us alive the other day on Castrovel

Just curious.

imho, yes, those all count as cannibialism in a fantasy world, and I as a Game Master would rule eating them as an evil act
I now picture an adventure where citizens are turning evil due to (unknowingly) eating the flesh of awakened animals served by the evil meat-packing industry. And those who die in such a state are coming back as ghouls, due to the cannibalism.

Brilliant. Fund it.


I'd like to challenge two of these :)

The black raven wrote:


murder : you mean what PCs do everyday to monsters and enemies ?

gain pleasure from causing despair, pain and suffering : what about getting pleasure from delivering justice to criminals (which might just include the despair, pain and suffering of the aforementioned criminals)

On the first: Murder is by its definition unlawful premeditated killing, though dictionaries don't take into account of its(it's?) definition being used in TTRPGs, courts and societies USUALLY view the concept of murder as ALSO being wrongful killing :)

On the second point, taking joy in the suffering of others, even of those who are evil is a decided lack in empathy, which some (not necessarily the philosophies governing PF) would state as evil but not punishable evil. I remember reading an article by Keith Baker (though this was in reference to Eberron, where evil (not necessarily murderers and such) live side by side with good people) where a lack of empathy could constitute evil though not punishable by law or even faiths: Take for example a soldier who kills unarmed civilians of an enemy nation like popping bubbles in bubble wrap but would gladly die for his own people, it's still evil but he's still integrated into a normal society.

It's also how I chose to run alignment in my own setting, good and evil live side by side because evil people don't go around killing others like they're playing whack-a-mole. A tax collector could be evil because he's got zero compassion and understanding for the people he collects taxes from (heck, good businessmen sometimes need to know when to be cold to make more money, is it evil? Yes, is it a big deal, or even matter at all? No).

I would classify point 2 as evil, but an accepted one (take the punisher for example, I don't know about the comics, but in the movies he relished their suffering. I would classify him as evil, but still a hero (anti-hero)).

Where applicable, some terms are legal ones while others are philosophical concepts, and in my honest opinion, good and evil can live side by side plain simply because some evil is LEAGUES greater than others :)


Thalandar wrote:

I have been reading some other threads, and I am stunned by people's ideas of what is and is not an "Evil Act". Let me make sure I am being clear: what I am talking about is an act that will cause your character to detect as, and therefore be smited as, evil.

Alignment is and should be based off cultural perception.

Also it’s all in the motive behind the Acton…

I played a GOOD priest which once walked into a graveyard of soldiers and raised them as undead.. While saying “Raise my fellow soldiers, we plea to you once more, defend your homeland”

Once the attack was over... I dismissed the spell and thanked the souls for their service… I then spent a week speaking with the dead to find out who each one was, if I could send a message to their family, of if they wanted me to look in on them.

How is that an evil act again?

Betrayal?

You Betray your friends to save them, common theme… you have a chance to “switch sides” but you have to turn your friends in. You KNOW for a fact that they are going to be ambushed and killed by morning (overwhelming odds). You take the offer “save” them, later working to break them out.
Or what if you have to Betray a friend for honor?

Murder?

Infiltrate an enemy army and assassinate an evil priest before he can summon demons to reinforce his masters forces?

I can do this all day

Silver Crusade

mdt wrote:

Note that it is very hard to become 'Smiteable' evil from one act (except maybe Attempting to Destroy the World). It usually takes quite a lot of activity to change alignments, although I will bring it up to the player if they start off the game playing their character CN instead of LG from day one.

Excellent point


Jiggy wrote:
Buri wrote:
According to the CRB it's arguable they're the same. All it mentions is killing, the act of ending a life. There are a lot of options available to even fighters to subdue enemies without killing them.

But we also have to keep in mind that there are few (if any) good-aligned deities whose favored weapon is the sap.

When a deity is Good, and imparts their clerics with proficiency in longswords or scimitars or bastard swords or whatever, we have to assume that it's possible to use that proficiency for its intended purpose without forcing yourself away from the alignment of said deity by doing so.

As long as you're acting within the confines of the deity's domain and ethos then I can agree with that. For example, I think it's Iomedea who believes that most anyone can be redeemed. For her I would say that those cleric's would only use lethal force against the most staunchly "unsavable," those who have time and time again committed acts of unrepentant evil, made blood pacts with evil beings, etc.

Whereas for Sarenrae I would think her clerics would be a bit more quick to act.

However, in most of the backgrounds of these gods we only see them being quick and harsh against fiends, devils and the like. Essentially: outsiders who's very being is built with evil energies to destroy and corrupt. I haven't seen a single chronicle where they've killed humanoids or intelligent creatures who are by nature neutral and can choose either good or evil at any moment nearly as quickly as I see most people play their characters.


Nunspa wrote:
Thalandar wrote:

I have been reading some other threads, and I am stunned by people's ideas of what is and is not an "Evil Act". Let me make sure I am being clear: what I am talking about is an act that will cause your character to detect as, and therefore be smited as, evil.

Alignment is and should be based off cultural perception.

Also it’s all in the motive behind the Acton…

I played a GOOD priest which once walked into a graveyard of soldiers and raised them as undead.. While saying “Raise my fellow soldiers, we plea to you once more, defend your homeland”

Once the attack was over... I dismissed the spell and thanked the souls for their service… I then spent a week speaking with the dead to find out who each one was, if I could send a message to their family, of if they wanted me to look in on them.

How is that an evil act again?

Betrayal?

You Betray your friends to save them, common theme… you have a chance to “switch sides” but you have to turn your friends in. You KNOW for a fact that they are going to be ambushed and killed by morning (overwhelming odds). You take the offer “save” them, later working to break them out.
Or what if you have to Betray a friend for honor?

Murder?

Infiltrate an enemy army and assassinate an evil priest before he can summon demons to reinforce his masters forces?

I can do this all day

Relativistic alignment makes no sense in a game where you can detect someones alignment and creatures who are inherently associated with an alignment (many outsiders) are running about.


Whale_Cancer wrote:


Relativistic alignment makes no sense in a game where you can detect someones alignment and creatures who are inherently associated with an alignment (many outsiders) are running about.

Just showing that it's the MOTIVE behind the action that makes it evil.

how are the examples above "evil"

~~~~~~~~~~~~

EVIL

1
a : morally reprehensible : sinful, wicked <an evil impulse>
b : arising from actual or imputed bad character or conduct <a person of evil reputation>
2
a archaic : inferior
b : causing discomfort or repulsion : offensive <an evil odor>
c : disagreeable <woke late and in an evil temper>
3
a : causing harm : pernicious <the evil institution of slavery>
b : marked by misfortune : unlucky

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

note by #3 almost every adventure is evil

Silver Crusade

Nunspa wrote:

Murder?

Infiltrate an enemy army and assassinate an evil priest before he can summon demons to reinforce his masters forces?

I can do this all day

That's not murder and it's not assassination, that is killing an enemy and defeating his forces with sound military doctrine: cutting the head off the snake. I AM a soldier, and I have fought besides soldiers of different countries and cultures and all of them will say the same thing.

Silver Crusade

How terribly interesting.....Now based on this, I played my cleric of Asmodeus in society last night, and proceeded to command all of the undead that we encountered. After telling the other pcs that I would, and only use them for the current cause of the society. When the mission was done, I let the party beat the things to smithereens.

Also, along the line of spell descriptors, it has caused an interesting wrinkle with said cleric. If I am reading it right, he cannot cast proection from evil, as its a good act and would violate his gods edicts. I have also ran into opposition when I let others know that I could summon something evil.


Nunspa wrote:
Whale_Cancer wrote:


Relativistic alignment makes no sense in a game where you can detect someones alignment and creatures who are inherently associated with an alignment (many outsiders) are running about.

Just showing that it's the MOTIVE behind the action that makes it evil.

how are the examples above "evil"

~~~~~~~~~~~~

EVIL

1
a : morally reprehensible : sinful, wicked <an evil impulse>
b : arising from actual or imputed bad character or conduct <a person of evil reputation>
2
a archaic : inferior
b : causing discomfort or repulsion : offensive <an evil odor>
c : disagreeable <woke late and in an evil temper>
3
a : causing harm : pernicious <the evil institution of slavery>
b : marked by misfortune : unlucky

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

note by #3 almost every adventure is evil

Creating undead (inherently evil) creatures isn't evil? News to me. Of course, since there are no real pathfinder guidelines we can argue about any specific action until the cows come home.

My comment was that relativistic alignment makes no sense. If two people from our world are transported into Golarion and one is a Buddhist vegetarian while the other is not, only one of them is right about whether eating meat is (morally) wrong. No relativism can exist.


Thalandar wrote:
Nunspa wrote:

Murder?

Infiltrate an enemy army and assassinate an evil priest before he can summon demons to reinforce his masters forces?

I can do this all day

That's not murder and it's not assassination, that is killing an enemy and defeating his forces with sound military doctrine: cutting the head off the snake. I AM a soldier, and I have fought besides soldiers of different countries and cultures and all of them will say the same thing.

I agree with you 100%

what about Assassinating an evil king because he EVIL (like wow he likes to have people hung when he eats dinner evil) but his son is not (as always shown a distaste for his fathers actions, even publicly)?


In society play? One of the rules of the society is to not aggress upon another member of the society.


Whale_Cancer wrote:


Creating undead (inherently evil) creatures isn't evil? News to me. Of course, since there are no real pathfinder guidelines we can argue about any specific action until the cows come home.

My comment was that relativistic alignment makes no sense. If two people from our world are transported into Golarion and one is a Buddhist vegetarian while the other is not, only one of them is right about whether eating meat is (morally) wrong. No relativism can exist.

how are mindless creatures evil again? oh yes that "negative energy" thing.

but that's kind of like calling a sword "evil" it's a tool, its how it's used that defines the action.

Grand Lodge RPG Superstar 2012 Top 32

Buri wrote:

As long as you're acting within the confines of the deity's domain and ethos then I can agree with that. For example, I think it's Iomedea who believes that most anyone can be redeemed. For her I would say that those cleric's would only use lethal force against the most staunchly "unsavable," those who have time and time again committed acts of unrepentant evil, made blood pacts with evil beings, etc.

Whereas for Sarenrae I would think her clerics would be a bit more quick to act.

Actually, it's Sarenrae (the Dawnflower) who's known for redemption.

Quote:
However, in most of the backgrounds of these gods we only see them being quick and harsh against fiends, devils and the like. Essentially: outsiders who's very being is built with evil energies to destroy and corrupt. I haven't seen a single chronicle where they've killed humanoids or intelligent creatures who are by nature neutral and can choose either good or evil at any moment nearly as quickly as I see most people play their characters.

In the Osirian deserts, followers of Sarenrae (wielding her favored weapon: the scimitar) have been known to go on raids against evil cults - whose members are intelligent humanoids.


Nunspa wrote:
Whale_Cancer wrote:


Creating undead (inherently evil) creatures isn't evil? News to me. Of course, since there are no real pathfinder guidelines we can argue about any specific action until the cows come home.

My comment was that relativistic alignment makes no sense. If two people from our world are transported into Golarion and one is a Buddhist vegetarian while the other is not, only one of them is right about whether eating meat is (morally) wrong. No relativism can exist.

how are mindless creatures evil again? oh yes that "negative energy" thing.

but that's kind of like calling a sword "evil" it's a tool, its how it's used that defines the action.

If the sword was evil, it would be an evil tool.

Zombies and skeletons are evil. Full stop.

Silver Crusade

Talos the Talon! wrote:

How terribly interesting.....Now based on this, I played my cleric of Asmodeus in society last night, and proceeded to command all of the undead that we encountered. After telling the other pcs that I would, and only use them for the current cause of the society. When the mission was done, I let the party beat the things to smithereens.

Also, along the line of spell descriptors, it has caused an interesting wrinkle with said cleric. If I am reading it right, he cannot cast proection from evil, as its a good act and would violate his gods edicts. I have also ran into opposition when I let others know that I could summon something evil.

Really? You're going to argue that your cleric of asmodeus isn't evil? Everything about the dogma of Asmodeus is evil. Yes, he doesn't have to be evilly aligned so you've found a loophole. Congratulations, that's is the essence of a Cleric of Asmodeus, finding loopholes for personal gain. Next try using the "Evil is good speech" from A Vampire in Brooklyn


Jiggy wrote:
Buri wrote:

As long as you're acting within the confines of the deity's domain and ethos then I can agree with that. For example, I think it's Iomedea who believes that most anyone can be redeemed. For her I would say that those cleric's would only use lethal force against the most staunchly "unsavable," those who have time and time again committed acts of unrepentant evil, made blood pacts with evil beings, etc.

Whereas for Sarenrae I would think her clerics would be a bit more quick to act.

Actually, it's Sarenrae (the Dawnflower) who's known for redemption.

Quote:
However, in most of the backgrounds of these gods we only see them being quick and harsh against fiends, devils and the like. Essentially: outsiders who's very being is built with evil energies to destroy and corrupt. I haven't seen a single chronicle where they've killed humanoids or intelligent creatures who are by nature neutral and can choose either good or evil at any moment nearly as quickly as I see most people play their characters.
In the Osirian deserts, followers of Sarenrae (wielding her favored weapon: the scimitar) have been known to go on raids against evil cults - whose members are intelligent humanoids.

Oh okay, thanks.

Riding against evil cults is one thing. If they've learned or divined that they're working with outsiders to corrupt others or to bring destruction to the world that's within that domain. However, if it's just a bunch of loons or people who are just wackjobs being wackjobs and don't pose any real threat to others then that would be wrong. I've seen players killing wackjobs for no other reason that to get XP.


Buri wrote:

Oh okay, thanks.

Riding against evil cults is one thing. If they've learned or divined that they're working with outsiders to corrupt others or to bring destruction to the world that's within that domain. However, if it's just a bunch of loons or people who are just wackjobs being wackjobs and don't pose any real threat to others then that would be wrong. I've seen players killing wackjobs for no other reason that to get XP.

Murder hobos: the murdering part 28.

Silver Crusade

Pathfinder Adventure Path Subscriber

Funny how torture isn't on that list.


Whale_Cancer wrote:
Nunspa wrote:
Whale_Cancer wrote:


Creating undead (inherently evil) creatures isn't evil? News to me. Of course, since there are no real pathfinder guidelines we can argue about any specific action until the cows come home.

My comment was that relativistic alignment makes no sense. If two people from our world are transported into Golarion and one is a Buddhist vegetarian while the other is not, only one of them is right about whether eating meat is (morally) wrong. No relativism can exist.

how are mindless creatures evil again? oh yes that "negative energy" thing.

but that's kind of like calling a sword "evil" it's a tool, its how it's used that defines the action.

If the sword was evil, it would be an evil tool.

Zombies and skeletons are evil. Full stop.

What about a evil cleric who summons a good creature and forces it to "Kill those good guys over there?" I guess he becomes good?

Poor Paladin when he tries to smite evil on him!

Again, the sword and the creature is a tool.. just because I summon a Natural animal does not make me Natural .. its what I do with that animal.

What if I summon the undead and use them as manual labor to help get much needed supplies to feed starving kids?

what if by NOT summoning the undead I have doomed, lets say, 20% of those kids to death because we could not get the food their on time?


This is an alignment thread right? So isnt the answer batman?

Anyway, in all seriousness, I really think you need to differentiate chaotic form evil behavior. Stealing, Lying, cheating, these are not implicately evil acts, they are chaotic. Now mind you all of these things COULD be evil depending on circumstances, but they are evil because of the consequences, not the act themselves. For instance, stealing 100gp from a rich noble, is chaotic. Stealing 5 copper from a poor farmer so his family starves, evil. Lying about whether or not that dress makes the bar maid look fat, chaotic (maybe), telling a lie in court that gets an innocent man executed, evil. Cheating at dice in a gambling hall, chaotic (maybe stupid depending on the hall's security). Cheating a struggling merchant on a deal that leave him and his family destitute and starving? Evil.

To me, good and evil are based on knowing consequences. If innocent people are harmed by my actions, the action is evil. If innocent people are helped by my actions, they are good. If innocents are mostly unnaffected its neutral.


Nunspa wrote:
What about a evil cleric who summons a good creature and forces it to "Kill those good guys over there?" I guess he becomes good?

You can't summon creatures with an alignment opposed to your own (using Summon Monster).

Nunspa wrote:

Poor Paladin when he tries to smite evil on him!

Again, the sword and the creature is a tool.. just because I summon a Natural animal does not make me Natural .. its what I do with that animal.

What if I summon the undead and use them as manual labor to help get much needed supplies to feed starving kids?

what if by NOT summoning the undead I have doomed, lets say, 20% of those kids to death because we could not get the food their on time?

You changed raising undead into summoning undead.

Creating undead is certainly an evil act because you are bringing evil into the world. Summoning evil (as a neutral character) is a bit different; there was a whole prestige class in 3.5 based on the idea of using evil against itself (the malconvoker). I could also see evil characters binding good outsiders to use as thralls. These are both inherently different than creating undead.

You can make a utilitarian argument for committing evil in order to create more good. This is the basis for paladins being allowed to temporarily join forces with evil characters. This does not mean that the evil act suddenly becomes non-evil because of your reasons for performing it.


Kolokotroni wrote:

For instance, stealing 100gp from a rich noble, is chaotic. Stealing 5 copper from a poor farmer so his family starves, evil. Lying about whether or not that dress makes the bar maid look fat, chaotic (maybe), telling a lie in court that gets an innocent man executed, evil. Cheating at dice in a gambling hall, chaotic (maybe stupid depending on the hall's security). Cheating a struggling merchant on a deal that leave him and his family destitute and starving? Evil.

I would personally say that stealing from ANYONE (even if it barely hurts them) is evil, though I think it's the connotation people put with the term evil that's the problem though. I personally see a guy like robin hood as evil, but an acceptable evil (an evil who's even praised). I'm of the mind set that good and evil can live side by side thanks to some evils being seen as acceptable ones or not punishable by law. Can they be smited? Yes, but the smiter would be the one breaking the law, not necessarily the one getting smited. Take for example a tax collecter (mentioned this earlier) who enjoys the pain he causes when he does his ABSOLUTELY LEGAL IN ALL COUNTRIES job, is he evil? Yes. Who'd be at fault when a smiting occurs? The paladin (or cleric if they took the feat).

Silver Crusade

Gorbacz wrote:
Funny how torture isn't on that list.

You are right Gorbacz, my list should have included torture and slavery as evil acts. Consider my list revised.

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