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Paizo Employee Creative Director

tbok1992 wrote:

1. What do you think of the design changes made to the Thought Eater in 3rd edition and the fact that those changes were kept in Dreamscarred Press' Psionics rules? I mean, there are some people who think the old design actually looked better in a Boschian "pathetic-yet-creepy" way.

2. Of those fan Thought Eater designs in the article I linked to, which do you think is best?

3. What do you think of the Wingless Wonder/Alkada?

4. Are there any creatures from the L. Frank Baum books in the Oz series that you'd like to add to Pathfinder?

5. Would you be okay with WotC using any of Pathfinder's open content monsters in D&D Next?

6. If the answer to 5 is yes, which ones do you think would best fill some iconic niches that their creatures lack?

7. I know you can't say this in the books because people would riot, but does the Christian god exist in the Pathfinder-verse, or is he absent ala the Cthulhu Mythos? Or is he the brother Asmodeus stabbity-stab-stabbed at the beginning of creation?

1) I haven't looked at the differences between the 3rd edition and Dreamscarred thought eater... so I don't have an opinion there. That said... I'm quite fond of the 1st edition AD&D design.

2) The first one, from the 1st edition AD&D Monster Manual is my favorite.

3) Not a fan. Too silly.

4) Flying monkeys! Wait... already did that.

5) If they use any of our open content monsters, that means D&D Next has to be open content as well. So yes. I'm very okay with that. Especially if they give back to the open gaming movement by making some of their content open as well.

6) I've actually more or less lost track of D&D since the switch to 4th edition, so I'm not sure what they're lacking. Other than succubi as demons, of course.

7) The Christian god does not exist in the Pathfinder universe unless you want him to exist in the Pathfinder universe. That's not something we'll ever ever ever add to the game though.


James Jacobs wrote:
DrDeth wrote:

JJ, for Bards, why is Oratory a Visual Performance, usable for Distraction- rather than a Audible, usable for Countersong?

Isn't Oratory much more auditory?

I think oratory is auditory too. Maybe Jason got confused? It's an easy enough fix to house rule if ya want.

Most Oration is conveyed through Body Language.

Liberty's Edge

Any chance for giant jumping spiders to be added to a Bestiary someday? They're known for being the most intelligent of all arthropods (As can be seen on entry number one of this article), so I see them having a great mechanical gimmick in being non-mindless vermin. Plus, since some of the most adorable spiders are jumping spiders, they'd make perfect Druid companions!

Paizo Employee Creative Director

tbok1992 wrote:
Any chance for giant jumping spiders to be added to a Bestiary someday? They're known for being the most intelligent of all arthropods (As can be seen on entry number one of this article), so I see them having a great mechanical gimmick in being non-mindless vermin. Plus, since some of the most adorable spiders are jumping spiders, they'd make perfect Druid companions!

They're already in there. Check "Giant Spider" in the bestiary, for the "hunting spider" variant that instead of spinning webs gains a +8 bonus on Acrobatics (AKA Jumping) checks.

The game itself doesn't allow for spiders with intelligence scores unless they are magical beasts, in any event. Maybe in the next edition we'll relax a little about invertebrate intelligence scores.

Contributor

I've recently taken on work as a freelance writer for a module. Having only dabbled in minor encounter and map creation for homebrew, I'm almost at a loss as to how to properly approach this. What advice or guidelines do you offer someone who is first writing not just an adventure, but any product in general?

Dark Archive

Dear James-

Have we/ Will we see creatures for Pathfinder that have certain game mechanics based on individual characters experiences?

One example of this is the Thestrals in Harry Potter who can only be seen by those who have witnessed death, seen here. I know I would love to see more creatures like this for Pathfinder.

Paizo Employee Creative Director

donato wrote:

I've recently taken on work as a freelance writer for a module. Having only dabbled in minor encounter and map creation for homebrew, I'm almost at a loss as to how to properly approach this. What advice or guidelines do you offer someone who is first writing not just an adventure, but any product in general?

The best advice I can give is don't get discouraged. Keep writing. If you're looking to get published, don't let rejection letters get you down. If you're looking to self-publish, do your best to keep a semi-regular schedule of releases. And as with anything... practice makes you better!

Paizo Employee Creative Director

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the Haunted Jester wrote:

Dear James-

Have we/ Will we see creatures for Pathfinder that have certain game mechanics based on individual characters experiences?

One example of this is the Thestrals in Harry Potter who can only be seen by those who have witnessed death, seen here. I know I would love to see more creatures like this for Pathfinder.

That's an interesting idea. And a kind of tricky one, since unlike a novel, where the author has complete control and doesn't have to worry if one of her characters is "left out" of a scene... with Pathfinder, you have a whole party of characters and it's tricky building elements like that into the game.

Sovereign Court Contributor

James Jacobs wrote:
donato wrote:

I've recently taken on work as a freelance writer for a module. Having only dabbled in minor encounter and map creation for homebrew, I'm almost at a loss as to how to properly approach this. What advice or guidelines do you offer someone who is first writing not just an adventure, but any product in general?

The best advice I can give is don't get discouraged. Keep writing. If you're looking to get published, don't let rejection letters get you down. If you're looking to self-publish, do your best to keep a semi-regular schedule of releases. And as with anything... practice makes you better!

If you are having trouble managing your writing or maintaining a constant rate (type, type, type, every day, for an hour at least) - you might want to try Scrivener.

But the key is to keep jabbing the keyboard. That way, if you have to toss a day's work (just doesn't work, isn't cohering) you have all those days' hours' writing done anyway. I write 1-5 hours a day. Much of it is not for pay, just to keep teasing out an idea or develop a pitch.


James, have you ever met someone who had multiple homebrew campaign settings? I'm considering this approach, but I'd like to know if it's actually been done.

My problem is that there are four different types of setting that interest me greatly, and I can't settle on one. I like modern technology/modern society, Weird West tech and society, 18th century tech with a revolutionary bent, and medieval tech/magitech with a modern form of society.

I'm thinking of creating a file for each setting, and writing for each intermittently as I feel the urge to. My games would probably be run in a serialized manner, where a group of adventurers completes a few adventures, and then gets tabled while another setting and group of characters is picked up. Later, the tabled characters are used in more adventures. It'd be like watching a TV show, then watching a different TV show. My settings tend to revolve around government agents or protecting people from bad things, so this approach should work. An adventure could consist on dealing with a specific threat, like how an episode of Criminal Minds focuses on dealing with one case. Each adventure is it's own self contained story about one villain or battle and how things got resolved. This would make pausing a set of character's adventures to look at anouther set of characters in another setting easy to handle, because you don't have to remember where a campaign left off last time you were playing it. It also makes replacing a player character do to death, boredom, or a cooler character idea easy, because a player character can be replaced by having the government just hire a new agent or transfer one in from another area, and a living character can be gotten rid of by retirement, promotion, or reassignment. Some people are like me and change characters all the time, so I like the ability to be able to let players do it in a way that makes sense within the storyline.


So I am heading to The Royal Tyrell Museum in Drumheller , actually in the dinosaur valley Alberta Canada. Ive decided it would be cruel to not pick you up a souvenir. Do you have any requests?

The Exchange

James Jacobs wrote:
tbok1992 wrote:
Any chance for giant jumping spiders to be added to a Bestiary someday? They're known for being the most intelligent of all arthropods (As can be seen on entry number one of this article), so I see them having a great mechanical gimmick in being non-mindless vermin. Plus, since some of the most adorable spiders are jumping spiders, they'd make perfect Druid companions!
Maybe in the next edition we'll relax a little about invertebrate intelligence scores.

Did you just casualy mention a next edition for Pathfinder? 0_0

Paizo Employee Creative Director

Kelsey MacAilbert wrote:

James, have you ever met someone who had multiple homebrew campaign settings? I'm considering this approach, but I'd like to know if it's actually been done.

My problem is that there are four different types of setting that interest me greatly, and I can't settle on one. I like modern technology/modern society, Weird West tech and society, 18th century tech with a revolutionary bent, and medieval tech/magitech with a modern form of society.

I'm thinking of creating a file for each setting, and writing for each intermittently as I feel the urge to. My games would probably be run in a serialized manner, where a group of adventurers completes a few adventures, and then gets tabled while another setting and group of characters is picked up. Later, the tabled characters are used in more adventures. It'd be like watching a TV show, then watching a different TV show. My settings tend to revolve around government agents or protecting people from bad things, so this approach should work. An adventure could consist on dealing with a specific threat, like how an episode of Criminal Minds focuses on dealing with one case. Each adventure is it's own self contained story about one villain or battle and how things got resolved. This would make pausing a set of character's adventures to look at anouther set of characters in another setting easy to handle, because you don't have to remember where a campaign left off last time you were playing it. It also makes replacing a player character do to death, boredom, or a cooler character idea easy, because a player character can be replaced by having the government just hire a new agent or transfer one in from another area, and a living character can be gotten rid of by retirement, promotion, or reassignment. Some people are like me and change characters all the time, so I like the ability to be able to let players do it in a way that makes sense within the storyline.

Yup. In fact, I've run multiple homebrew settings, across multiple systems. I've never done multiple homebrew settings in the same system though—I'm not so sure that's really all that efficient a way to spend one's energy when you can just build a single setting that encompasses all you need it to encompass. Unless the settings are SO different. Say... a post-apocalyptic setting, a classic fantasy setting, and a real-world setting...

Paizo Employee Creative Director

The Minis Maniac wrote:
So I am heading to The Royal Tyrell Museum in Drumheller , actually in the dinosaur valley Alberta Canada. Ive decided it would be cruel to not pick you up a souvenir. Do you have any requests?

Oooh! Cool! No need for a prize for me; just take a picture of the coolest dinosaur thing you see and post a link to it here when you get a chance!

Paizo Employee Creative Director

Lord Snow wrote:
James Jacobs wrote:
tbok1992 wrote:
Any chance for giant jumping spiders to be added to a Bestiary someday? They're known for being the most intelligent of all arthropods (As can be seen on entry number one of this article), so I see them having a great mechanical gimmick in being non-mindless vermin. Plus, since some of the most adorable spiders are jumping spiders, they'd make perfect Druid companions!
Maybe in the next edition we'll relax a little about invertebrate intelligence scores.
Did you just casualy mention a next edition for Pathfinder? 0_0

It's not the first time I've casually mentioned a possible next edition. Any game that's successful and lasts long enough eventually has new editions—it's a sign of a game's success, after all, in my opinion. Whether or not a new edition itself is a success depends on the game's designers and marketing and all that.

Regardless... it's still a long time off. My mention above was another way of saying: "Making vermin that are still classified as vermin while having an intelligence score is not something we're planning anytime soon."


For Unspeakable Futures, how compatable with Pathfinder would you want it to be? Would you want to, for example, be able to drop a Pathfinder class in there with relative ease and little conversion?

Just something I've been thinking about, with Rasputin Must Die coming out next month, about having the d20 Modern Classes meet with the Pathfinder classes.


James Jacobs wrote:
Kelsey MacAilbert wrote:

James, have you ever met someone who had multiple homebrew campaign settings? I'm considering this approach, but I'd like to know if it's actually been done.

My problem is that there are four different types of setting that interest me greatly, and I can't settle on one. I like modern technology/modern society, Weird West tech and society, 18th century tech with a revolutionary bent, and medieval tech/magitech with a modern form of society.

I'm thinking of creating a file for each setting, and writing for each intermittently as I feel the urge to. My games would probably be run in a serialized manner, where a group of adventurers completes a few adventures, and then gets tabled while another setting and group of characters is picked up. Later, the tabled characters are used in more adventures. It'd be like watching a TV show, then watching a different TV show. My settings tend to revolve around government agents or protecting people from bad things, so this approach should work. An adventure could consist on dealing with a specific threat, like how an episode of Criminal Minds focuses on dealing with one case. Each adventure is it's own self contained story about one villain or battle and how things got resolved. This would make pausing a set of character's adventures to look at anouther set of characters in another setting easy to handle, because you don't have to remember where a campaign left off last time you were playing it. It also makes replacing a player character do to death, boredom, or a cooler character idea easy, because a player character can be replaced by having the government just hire a new agent or transfer one in from another area, and a living character can be gotten rid of by retirement, promotion, or reassignment. Some people are like me and change characters all the time, so I like the ability to be able to let players do it in a way that makes sense within the storyline.

Yup. In fact, I've run multiple homebrew settings, across multiple...

Thanks for the advice. My settings are drastically different when it comes to technology. It's a big enough difference for it not to make sense as one setting. Assault rifles, tanks, and guided missile destroyers don't make sense alongside sailing ships, muskets, and cutlasses.

Paizo Employee Creative Director

1 person marked this as a favorite.
Odraude wrote:

For Unspeakable Futures, how compatable with Pathfinder would you want it to be? Would you want to, for example, be able to drop a Pathfinder class in there with relative ease and little conversion?

Just something I've been thinking about, with Rasputin Must Die coming out next month, about having the d20 Modern Classes meet with the Pathfinder classes.

It's entirely compatible with Pathfinder. It uses the Pathfinder rules. You can take elements from Unspeakable Futures and put them right into Pathfinder and they'll work fine. I've already done this, in fact, with androids and robots. You can absolutely do the same thing with anything else from Unspeakable Futures, such as deep one hybrid PC races, sniper and scavenger classes, Hacking and Piloting skills, etc.

The rules for firearms and other WW1 era tech in Rasputin Must Die is NOT the same rules as the tech rules from Unspeakable Futures, though. Nor do these rules draw upon d20 Modern much at all either.

Sovereign Court

Azaelas Fayth wrote:
James Jacobs wrote:
DrDeth wrote:

JJ, for Bards, why is Oratory a Visual Performance, usable for Distraction- rather than a Audible, usable for Countersong?

Isn't Oratory much more auditory?

I think oratory is auditory too. Maybe Jason got confused? It's an easy enough fix to house rule if ya want.
Most Oration is conveyed through Body Language.

This is a not-true thing.

To test, try persuading a large group of people to do something without making a sound.

Then compare with this linky.

Body-language is the icing on the cake, not the cake.

So, a question, James: what is your favourite speech (fictional or real)?


James Jacobs wrote:
ulgulanoth wrote:
What year did Abrograil Thrune II assend to the throne? and what age was she when that happened? or are these facts still undisclosed?
We haven't nailed that down, but I'd probably say 4707 AR to sync it up with the point at which we launched Pathfinder. She would have been about 16 at that point, which makes her 22 now. Maybe. Again... I reserve the right to adjust those numbers in the future, but they're close.

Huh. Abrogail's a 16th level sorceress. While a PC prodigy of that age isn't that "rare" (mainly due to an adventure path or similar circumstances causing a PC to gain 15+ levels in one to three months of game time), an NPC who's that strong at that young an age is surprising.

1) Has Abrogail sold her soul?

2) How much of her power is legitimately hers, and how much of it comes from an infernal bargain?

3) Are her infernal babysitters (the pit fiend Gorthoklek and the erinyes Lliratha) at least slightly worried about Abrogail's power? Gorthoklek and Lliratha are probably too strong themselves to be threatened by it, but are they anticipating trouble down the road?

4) Is Abrogail aware of what probably awaits her in Hell? (Evil monarchs are usually condemned to the 9th layer, where Asmodeus's retinue can make examples of them.) Though I can see her being aware and simply not caring - the classic youthful "that won't happen to me" is probably even worse when the youth in question is a monarch who can blast ordinary people to ash with a wave of her hand.


The semester's almost over so I can focus on questions again. :) Also, I found a fitting userpic.

1. So after creating a juju zombie from a corpse under the effect of gentle repose, would the suppleness stay indefinite?

2. Which Pathfinder creature would be most likely to have its family break into a giant's abode, raid the pantry, trash the place, poop everywhere, and demand sweets from the giant when she returns home?

3. Which runelord would be most likely to keep a private zoo of such monsters? You know, to torture any who misbehave? (I've been reading too much yukkuri fiction…)

4. You've sometimes answered worldbuilding questions with "that depends on the story we're looking for." In other words, you create adventures based on "what leads up to the present?" rather than "what would the past lead to?" Correct?

5. Would it be correct to say that sinspawn weren't just shock troops but general-purpose minions?

6. In the Chamber of the Seven (Pathfinder #62, p.52-53), is the Thassilonian script based on Arabic or Quenya?

7. What would make a runelord want to redeem?

8. Would prestidigitation work for cleaning chamber pots? For hair removal?

9. Is it possible to sculpt an earth elemental into a pleasing human form, or find one made out of semiprecious stone?

10. For a lot of your older material you're very willing to say "that was an error" or "nope, not doing it that way anymore." I admire such honesty. :) What do you think of companies that defend their mistakes to the death?


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

In your theoretical Swashbuckler base class;

Would the class be proficient in no armor or only light armor?

Would the class be proficient in no shields or just the buckler or small shields and lighter?

Sorry, no book this time:P

Paizo Employee Creative Director

GeraintElberion wrote:
Azaelas Fayth wrote:
James Jacobs wrote:
DrDeth wrote:

JJ, for Bards, why is Oratory a Visual Performance, usable for Distraction- rather than a Audible, usable for Countersong?

Isn't Oratory much more auditory?

I think oratory is auditory too. Maybe Jason got confused? It's an easy enough fix to house rule if ya want.
Most Oration is conveyed through Body Language.

This is a not-true thing.

To test, try persuading a large group of people to do something without making a sound.

Then compare with this linky.

Body-language is the icing on the cake, not the cake.

So, a question, James: what is your favourite speech (fictional or real)?

Henry V's speech in the Shakespeare play is pretty dang awesome. It's pretty much the speech I always think of when I think of bards inspiring their allies with oratory.

Paizo Employee Creative Director

Zhangar wrote:
James Jacobs wrote:
ulgulanoth wrote:
What year did Abrograil Thrune II assend to the throne? and what age was she when that happened? or are these facts still undisclosed?
We haven't nailed that down, but I'd probably say 4707 AR to sync it up with the point at which we launched Pathfinder. She would have been about 16 at that point, which makes her 22 now. Maybe. Again... I reserve the right to adjust those numbers in the future, but they're close.

Huh. Abrogail's a 16th level sorceress. While a PC prodigy of that age isn't that "rare" (mainly due to an adventure path or similar circumstances causing a PC to gain 15+ levels in one to three months of game time), an NPC who's that strong at that young an age is surprising.

1) Has Abrogail sold her soul?

2) How much of her power is legitimately hers, and how much of it comes from an infernal bargain?

3) Are her infernal babysitters (the pit fiend Gorthoklek and the erinyes Lliratha) at least slightly worried about Abrogail's power? Gorthoklek and Lliratha are probably too strong themselves to be threatened by it, but are they anticipating trouble down the road?

4) Is Abrogail aware of what probably awaits her in Hell? (Evil monarchs are usually condemned to the 9th layer, where Asmodeus's retinue can make examples of them.) Though I can see her being aware and simply not caring - the classic youthful "that won't happen to me" is probably even worse when the youth in question is a monarch who can blast ordinary people to ash with a wave of her hand.

It is indeed rare for a character to reach 16th level that quickly or to start that early, but rulers of Cheliax are even rarer than that. Heck; they're even rarer than PCs, since there's like usually four times as many PCs in a world than there are rulers of Cheliax.

1) Unrevealed.

2) Unrevealed.

3) Yes... and anyone who calls them infernal babysitters will likely swiftly wish they hadn't, either because a 16th level evil sorcerer hears, or because a group of powerful devils hear.

4) Yes, she suspects. I don't believe it's reveals what her actual religion is, but I guarantee she's got plans to avoid an unpleasant afterlife. She's smart and has a lot of resources at her fingertips.

Paizo Employee Creative Director

Queen Moragan wrote:

In your theoretical Swashbuckler base class;

Would the class be proficient in no armor or only light armor?

Would the class be proficient in no shields or just the buckler or small shields and lighter?

Sorry, no book this time:P

I would probably make the class proficient in light armor at most, maybe not even that. They would not be proficient in shields.

Paizo Employee Creative Director

AlgaeNymph wrote:

The semester's almost over so I can focus on questions again. :) Also, I found a fitting userpic.

1. So after creating a juju zombie from a corpse under the effect of gentle repose, would the suppleness stay indefinite?

2. Which Pathfinder creature would be most likely to have its family break into a giant's abode, raid the pantry, trash the place, poop everywhere, and demand sweets from the giant when she returns home?

3. Which runelord would be most likely to keep a private zoo of such monsters? You know, to torture any who misbehave? (I've been reading too much yukkuri fiction…)

4. You've sometimes answered worldbuilding questions with "that depends on the story we're looking for." In other words, you create adventures based on "what leads up to the present?" rather than "what would the past lead to?" Correct?

5. Would it be correct to say that sinspawn weren't just shock troops but general-purpose minions?

6. In the Chamber of the Seven (Pathfinder #62, p.52-53), is the Thassilonian script based on Arabic or Quenya?

7. What would make a runelord want to redeem?

8. Would prestidigitation work for cleaning chamber pots? For hair removal?

9. Is it possible to sculpt an earth elemental into a pleasing human form, or find one made out of semiprecious stone?

10. For a lot of your older material you're very willing to say "that was an error" or "nope, not doing it that way anymore." I admire such honesty. :) What do you think of companies that defend their mistakes to the death?

1) Rigormortis would never set in for a juju zombie, and they'd stay fresh looking once animated, but they'd rapidly collect a gross collection of wounds.

2) Pugwampis.

3) Sorshen.

4) Yes. The past is interesting, for sure, but it's the present that we're focused on.

5) I would say "multi-purpose minions." They certainly saw use in armies though.

6) If you use word puzzles in your game for the players to puzzle out, then you should use the number system the players are into. If you think that breaks verisimilitude and prefer to use skill checks for figuring out those kinds of puzzles, the number system is based on Thassilonian (aka you don't need to know how it works or what it looks like, but your character does).

7) Good question!

8) Yes. No.

9) No.

10) Companies who defend their mistakes either come off as arrogant, ignorant, or stubborn. I don't like being thought of as any of those three although I'm sure I've acted that way (moreso ignorant or stubborn than arrogant I would guess) before.


James Jacobs wrote:
Kelsey MacAilbert wrote:

James, have you ever met someone who had multiple homebrew campaign settings? I'm considering this approach, but I'd like to know if it's actually been done.

My problem is that there are four different types of setting that interest me greatly, and I can't settle on one. I like modern technology/modern society, Weird West tech and society, 18th century tech with a revolutionary bent, and medieval tech/magitech with a modern form of society.

I'm thinking of creating a file for each setting, and writing for each intermittently as I feel the urge to. My games would probably be run in a serialized manner, where a group of adventurers completes a few adventures, and then gets tabled while another setting and group of characters is picked up. Later, the tabled characters are used in more adventures. It'd be like watching a TV show, then watching a different TV show. My settings tend to revolve around government agents or protecting people from bad things, so this approach should work. An adventure could consist on dealing with a specific threat, like how an episode of Criminal Minds focuses on dealing with one case. Each adventure is it's own self contained story about one villain or battle and how things got resolved. This would make pausing a set of character's adventures to look at anouther set of characters in another setting easy to handle, because you don't have to remember where a campaign left off last time you were playing it. It also makes replacing a player character do to death, boredom, or a cooler character idea easy, because a player character can be replaced by having the government just hire a new agent or transfer one in from another area, and a living character can be gotten rid of by retirement, promotion, or reassignment. Some people are like me and change characters all the time, so I like the ability to be able to let players do it in a way that makes sense within the storyline.

Yup. In fact, I've run multiple homebrew settings, across multiple...

I have done this a LOT. You just have to keep the worlds fluid. Like all of my settings are also inside another larger setting.


Kinky question: if an Azlanty had a kid with a Drow Noble, what kind of hybrid would that give? What kind of stats/ability scores?


Azaelas Fayth wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:

James, have you ever met someone who had multiple homebrew campaign settings? I'm considering this approach, but I'd like to know if it's actually been done.

My problem is that there are four different types of setting that interest me greatly, and I can't settle on one. I like modern technology/modern society, Weird West tech and society, 18th century tech with a revolutionary bent, and medieval tech/magitech with a modern form of society.

I'm thinking of creating a file for each setting, and writing for each intermittently as I feel the urge to. My games would probably be run in a serialized manner, where a group of adventurers completes a few adventures, and then gets tabled while another setting and group of characters is picked up. Later, the tabled characters are used in more adventures. It'd be like watching a TV show, then watching a different TV show. My settings tend to revolve around government agents or protecting people from bad things, so this approach should work. An adventure could consist on dealing with a specific threat, like how an episode of Criminal Minds focuses on dealing with one case. Each adventure is it's own self contained story about one villain or battle and how things got resolved. This would make pausing a set of character's adventures to look at anouther set of characters in another setting easy to handle, because you don't have to remember where a campaign left off last time you were playing it. It also makes replacing a player character do to death, boredom, or a cooler character idea easy, because a player character can be replaced by having the government just hire a new agent or transfer one in from another area, and a living character can be gotten rid of by retirement, promotion, or reassignment. Some people are like me and change characters all the time, so I like the ability to be able to let players do it in a way that makes sense within the storyline.

Yup. In fact, I've run multiple
...

Sorta reminds me of the Palladium multiverse.

Paizo Employee Creative Director

Belle Mythix wrote:
Kinky question: if an Azlanty had a kid with a Drow Noble, what kind of hybrid would that give? What kind of stats/ability scores?

Half elf.

If you wanted to make that NPC into something a bit more significant, use the 25 point buy method to generate ability scores and give the NPC PC wealth; this jumps CR by +2.


@Odraude: Mine?


Azaelas Fayth wrote:
@Odraude: Mine?

Yar.


I had the idea of a Changeling Winter Witch who may be closely (or distantly) related to the Jadwiga of Irrisen.

This might seem like an odd thing to ask, but what personality traits would shine through in such a person, even if she weren't evil?

And what motivation would any person related to the Jadwiga have to leave Irrisen, considering the kind of status they enjoy there? I imagined this character starting off as a bit of a spoiled brat of a noble, but being Lawful Neutral in alignment and possibly going up to Good from there.


Odraude wrote:
Azaelas Fayth wrote:
@Odraude: Mine?
Yar.

How does Palladium do their settings?


Azaelas Fayth wrote:
Odraude wrote:
Azaelas Fayth wrote:
@Odraude: Mine?
Yar.
How does Palladium do their settings?

I actually don't really know. I just know they kinda have this multiverse thing going on, especially with RIFTs, and they all use the same (or similar) rulesets.


Oh. Mine is a single setting called Shattered Lands. Inside it miniature Planets can form.

Paizo Employee Creative Director

1 person marked this as a favorite.
Icyshadow wrote:

I had the idea of a Changeling Winter Witch who may be closely (or distantly) related to the Jadwiga of Irrisen.

This might seem like an odd thing to ask, but what personality traits would shine through in such a person, even if she weren't evil?

And what motivation would any person related to the Jadwiga have to leave Irrisen, considering the kind of status they enjoy there? I imagined this character starting off as a bit of a spoiled brat of a noble, but being Lawful Neutral in alignment and possibly going up to Good from there.

That's more of a Rob question at this point. Were I designing such an NPC, it'd be an open book with any possibility. The NPC would have the traits that were most appropriate for her personality and role in the campaign.

As for a motivation to leave Irrisen if you were a Jadwiga... being good aligned is the best motivation I can think of.


are we ever going to see the Paizo staff NPC's make an appearance in any of the comics, novels, adventures, etc.?

Speaking of the comics, are they going to revolve around Seoni and company or are the other iconics going to take take over at some point?

Lastly what is your advice for building a homebrew campaign world?


James Jacobs wrote:
GeraintElberion wrote:
Azaelas Fayth wrote:
James Jacobs wrote:
DrDeth wrote:

JJ, for Bards, why is Oratory a Visual Performance, usable for Distraction- rather than a Audible, usable for Countersong?

Isn't Oratory much more auditory?

I think oratory is auditory too. Maybe Jason got confused? It's an easy enough fix to house rule if ya want.
Most Oration is conveyed through Body Language.

This is a not-true thing.

To test, try persuading a large group of people to do something without making a sound.

Then compare with this linky.

Body-language is the icing on the cake, not the cake.

So, a question, James: what is your favourite speech (fictional or real)?

Henry V's speech in the Shakespeare play is pretty dang awesome. It's pretty much the speech I always think of when I think of bards inspiring their allies with oratory.

Hah! I use snippets of that speech when I play my Oratorical bard!

Aragorns speech outside the gates of Mordor is another good one.


James Jacobs wrote:

It is indeed rare for a character to reach 16th level that quickly or to start that early, but rulers of Cheliax are even rarer than that. Heck; they're even rarer than PCs, since there's like usually four times as many PCs in a world than there are rulers of Cheliax.

.

So, I have always considered there are many adventurers and PC's in the world. But this and other posts seem to indicate you feel whatever tables "PC's" are the only ones in that then alternate universe? Each table/DM has a slightly different spin-off?

Hmm.


James Jacobs wrote:
The Minis Maniac wrote:
So I am heading to The Royal Tyrell Museum in Drumheller , actually in the dinosaur valley Alberta Canada. Ive decided it would be cruel to not pick you up a souvenir. Do you have any requests?
Oooh! Cool! No need for a prize for me; just take a picture of the coolest dinosaur thing you see and post a link to it here when you get a chance!

Well your getting something anyway so might as well let me know :P List your favorite dinosaurs and I'll see what they have.

Paizo Employee Creative Director

1 person marked this as a favorite.
Joseph Blackhand wrote:

are we ever going to see the Paizo staff NPC's make an appearance in any of the comics, novels, adventures, etc.?

Speaking of the comics, are they going to revolve around Seoni and company or are the other iconics going to take take over at some point?

Lastly what is your advice for building a homebrew campaign world?

That'd be cool! No plans yet... but a few of them have been mentioned here and there in other products, such as the Inner Sea Bestiary.

At this point, the comics are going to continue to focus on the currently established iconics.

Start small and never stop.

Paizo Employee Creative Director

DrDeth wrote:
James Jacobs wrote:

It is indeed rare for a character to reach 16th level that quickly or to start that early, but rulers of Cheliax are even rarer than that. Heck; they're even rarer than PCs, since there's like usually four times as many PCs in a world than there are rulers of Cheliax.

.

So, I have always considered there are many adventurers and PC's in the world. But this and other posts seem to indicate you feel whatever tables "PC's" are the only ones in that then alternate universe? Each table/DM has a slightly different spin-off?

Hmm.

I've always assumed that the only PCs in any one world are the ones in your group; there's never more than them at any one time. If you do multiple campaigns that build on each other, I could see older characters turning into NPCs or even remaining PCs who sometimes come out of retirement, I guess.

I wouldn't even really say old PCs in different are in an alternate universe. They simply don't exist unless both GMs want to have universe crossovers.

Paizo Employee Creative Director

The Minis Maniac wrote:
James Jacobs wrote:
The Minis Maniac wrote:
So I am heading to The Royal Tyrell Museum in Drumheller , actually in the dinosaur valley Alberta Canada. Ive decided it would be cruel to not pick you up a souvenir. Do you have any requests?
Oooh! Cool! No need for a prize for me; just take a picture of the coolest dinosaur thing you see and post a link to it here when you get a chance!
Well your getting something anyway so might as well let me know :P List your favorite dinosaurs and I'll see what they have.

HA!

Okay then... since you twisted my arm... my top five favorite dinosaurs, in order from favorite at #1 and counting down:

1) Tyrannosaurus
2) Deinonychus
3) Velociraptor
4) Dimorphodon (not really a dinosaur, but meh)
5) Spinosaurus

In the end, though, anything theropod related is usually a good call.

Silver Crusade

If you had one day to take any of the props or animatronics from the sets of the Jurassic Park movies what all would you take?


James Jacobs wrote:


HA!

Okay then... since you twisted my arm... my top five favorite dinosaurs, in order from favorite at #1 and counting down:

1) Tyrannosaurus
2) Deinonychus
3) Velociraptor
4) Dimorphodon (not really a dinosaur, but meh)
5) Spinosaurus

In the end, though, anything theropod related is usually a good call.

Don't let technicality get in the way, they're all dinosaurs!

Silver Crusade

James Jacobs wrote:
Stazamos wrote:

In the days before Pathfinder rules, mage's disjunction was a harsh instant effect that snuffed out spells and destroyed magic items. Now, it has a duration, which has the interesting effect of allowing dispel magic to affect its lasting effect on items (well, probably greater dispel magic, to try to "get back" multiple items in an area).

1. Do you know whether that was specifically intended? In other words, is the theme of the spell for it to be actively suppressing magic items (breaking some in the process), or is it more that it nulls out magic from some items (failed save), and those items slowly and naturally regain their power? The latter is the way the item-dispelling version of dispel magic seems to work.

I could see this going either way. I rather like this opening, actually -- a dispel is not guaranteed to work, and having spell effects automatically unraveled is the more important feature of the spell, in my mind.

2. Intended or not, how would/do you run this with respect to the dispel aspect in your games?

3. Due to the amount of time-consuming math this spell can introduce into a session (feared by PCs, NPCs, GMs, and players alike!), do you treat it specially in your games in any way? Taboo in the game world (it's fightin' dirty)? Taboo at the table (it's fightin' dirty)? A backup nuke in a cold war, only to be used if used against you? Outright banned? That kind of thing.

Many thanks!

1) We deliberately made the spell less overwhelmingly powerful, yes.

2) As written in the core.

3) If you can cast 9th level spells, the gloves have already been off for a long time. mage's disjunction isn't treated any different in my games than other spells.

1) For mage's disjunction, are spells automatically unraveled with no caster level check required?

2) If a caster is protected by prismatic sphere, does the mage's disjunction destroys both the sphere and the spells contained within or does it destroy just the sphere alone?

Paizo Employee Creative Director

Rysky wrote:
If you had one day to take any of the props or animatronics from the sets of the Jurassic Park movies what all would you take?

As many as possible.

Paizo Employee Creative Director

1 person marked this as a favorite.
Richard Loh wrote:

1) For mage's disjunction, are spells automatically unraveled with no caster level check required?

2) If a caster is protected by prismatic sphere, does the mage's disjunction destroys both the sphere and the spells contained within...

1) Automatic. No caster level check needed.

2) Yes; it takes down the whole sphere and anything within.


How does the Blood of Dragons class ability from the Dragon Disciple prestige class interact with the Eldritch Heritage (draconic) line of feats?

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