Marvel Superheroes Wanted


Recruitment

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Well, Magneto has been shown to have the ability to manipulate the full Electro-Magnetic spectrum, perhaps I could a few other powers, and then gain the rest as I level?

I mean, I don't think I should start the game being able to open wormholes or siege the entire earth's magnetic field, etc lol


Whatever you want. There is a force field power, and then a levitation power, combine it with the magnetic manipulation and you have a simple magneto. You jut wont have FULL control as i said :P.

You can levitate and make a magnetic force field as well as control metal but no wormholes or complete control over gravity... Unless you choose gravity manipulation :P.

But the electro-magnetic control power is broken up into a few powers. Like radiation control and magnetic manipulation. So you could start out simple and work your way up to those powers like magneto.

I know that it tells magnetos powers somewhere, im looking for them. (broken down into game format)


Magneto

KNOWN POWERS:

Magnetic Control: Magneto manipulates iron
and iron-based alloys with Unearthly ability.
He has used this ability to perform a variety of
Power stunts.

• Scrambling non-sentient machinery with
Unearthly ability
• Inflicting Shift X (126) damage to sentient
iron-based or alloyed characters
• Detect magnetic fields with Monstrous
ability
• Use metal objects to attack or enwrap
others (damage no greater than material
strength of the object manipulated)
• Use magnetic fields to manipulate nonferrous
objects, with Monstrous ability

Energy Control: Magneto may manipulate
other forms of energy to a lesser degree. He
has in the past manipulated light, heat, radio
waves, X-rays, and gamma rays with
Monstrous ability and effects, but rarely does
so.

Force Field: Magneto may use his magnetic
Powers to project a force field of Unearthly
strength over one area. Magneto may use his
magnetic and energy Powers through this
force field.
Flight: By manipulating the magnetic/gravitic
lines of force, Magneto may fly at Remarkable
(15 areas/round) speeds.

TALENTS: Magneto’s Reason is +1CS in
matters of Electronics and Genetics. In
addition, he has Engineer talent, allowing him
to construct new devices.


It's worth mentioning that this game works on an exponential scale. Unearthly is basically the top. There are power levels past that but they are mostly reserved for cosmic entities. Magneto is as good at manipulating magnetic fields as the Hulk is strong.

The character Polaris might be closer to the power scale that we're operating in. Not sure. It's been a long time since I looked through those books.

GM, did you take a look at my character concepts? Any thoughts?


Doomed Hero wrote:

It's worth mentioning that this game works on an exponential scale. Unearthly is basically the top. There are power levels past that but they are mostly reserved for cosmic entities. Magneto is as good at manipulating magnetic fields as the Hulk is strong.

The character Polaris might be closer to the power scale that we're operating in. Not sure. It's been a long time since I looked through those books.

GM, did you take a look at my character concepts? Any thoughts?

They will all work just fine :P. Its up to you which one you would like to play more :)


I am considering a character based on an old brujah quote regarding tremere, "Someone just embraced a bunch of DND freaks and told them thier spells were real" Not a vampire, but some sort of wizard. I haven't gotten around to any power yet.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Anthem, The Star-Spangled Siren

Anthem appears to be an athletic young strawberry blonde lady, mid-twenties, in a skin tight sky-blue leather outfit with white stars down her sleeves and legs. Red and white-striped glider wings attach her arms to her torso (like Banshee or Siren) and she wears red boots with v-shaped white tops, reaching up to mid-thigh. A stylized blue mask with red trim covers most of her face, leaving her mouth and hair free..

Anthem is not the young lady she appears to be, but is actually a muse created by Zeus in ages past, tasked with inspiring would-be heroes like Jason. Having served the father of the gods until the time of the Olympians had passed, she was freed from service and allowed to travel the Earth seeking her own destiny. She has spent the intervening centuries as a wanderer, a poet, a warrior, and more. Now, inspired by Captain America (who she met in WW II), and sensing the dawning of a new heroic era, she has decided to take up the mantle of the warrior once more and help to inspire would-be heroes to once again achieve the greatness and glories of the ancient heroes.

As Candice Cole, Anthem is a country club singer with a minor local following. Her voice is said to touch the very souls of those in the audience, and her manager is trying to encourage her to go national, but she prefers to keep thing lower key for now.

EDIT: wrote the above before reading your questions. I think it answers most of them. As for her appearance, the Angels and Demons body type doesn't necessarily say Angels have wings or anything like that, and I'm going for more of a Muse/Siren hybrid.. so she'll have classic Greek beauty and style, extremely graceful, tall, idealized, kind of Wonder Woman-esque (except blonde.)
I envision her flight as being like Banshee's and Siren's, and as she develops extra powers they will typically be sonic in nature. As for right now, she can use subharmonics to control minds and fly. She is also atypically tough, strong, and graceful. And because it's something "Angel" types can do, she can create her sword (I'd like that to be a Sonic item too, like what Klaw can do), basically it's a battle hymn given sword form.

Angels and Demons wrote:

: These are magical

beings from other planes of existence.
They are both supernatural and corporeal
in nature. The main difference between
these types is their inherent personality.
"Angels" are benevolent; "demons" are
malevolent. Other than that, there isn't
much difference.
These beings resemble characters from
various mythologies.


Here's my first attempt, questions/comments follow and are wanted from others.

Hero Name: Swifty
Secret I.D. Tyler Terry "Tee" Thompson
Origin: Induced Mutant
Player Name: Veshly
Group:???
Base:???
Role: Melee Combat
Type: Martial Artist/Low Speedster/Very Low Tank

Worksheet:

Marvel SuperHeroes Worksheet:
Stat............Rank.........Value...Cost
Fighting........Excellent....20......20
Agility.........Excellent....20......20
Strength........Excellent....20......20
Endurance.......Good.........10......10
---------------
Reason..........Excellent....20......20
Intuition.......Good.........10......10
Psyche..........Typical......06......06

Health:70 Karma: 36 Faserip Total: 106

Resources......Good.........10.......20
Popularity.....?????........??.......00
Pop Score......00/00

Weakness:None
Limitations:None

Talents
Fighting Catagory
Marital Arts A Cost 10
Acrobatics Cost 10
Tumbling Cost 10

Other Catagory
Genetics Cost 5

Contacts
Martin Van Buren, Professor of Genetics at the University. Skill: Genetics Cost 5
Optional: Tina Theresa Thompson, Big Sister, Senor Resident obstetrician at the Hospital. Skill: Medicine Cost 5.

Resources/Talents/Contacts Total: 60 or 65

Power................Rank.........Value...Cost
P2/Body Resistance...Good.........10......20
P9/Regeneration......Good.........10......20
P5/Hyper-Speed.......Good.........10......20
T10/Hyper-Running....Good.........10......20

Powers Total.........80

Grand Total:246 or 251

Background:
Tyler Terry "Tee" Thompson was born to an ordinary middle-class family, living with his parents Thomas Thompson and Theresa Thompson (nee Tyler). Tyler is a good student and athelete. A "Buffy" fan this sparked interest in gymnastics and the martial arts, with him taking a Tai-Kwon-Do black belt in high school and winning an undergraduate gymastics scholarship. He entered graduate school on an academic scholarship in the field of genetics, working under Professor Martin Van Buren, who has heard every joke already. His five-years older sister is completing her residency at the teaching hospital. His life became marred by tragedy when a drunk driver and his parents crossed paths. After the funeral, the insurance paid off the modest home which he shares with his hyper busy sister. He works irregularly at sport studios (gymnatics and martial arts) and the occasional bit part in action shows/movies, normally credited as "Thug #3 or such like. With low expenses, he's reasonably well-off. His life went on until one fateful night ...

Origin:

The genetics labs is working on samples of the recently discovered "mutants" trying to figure out what causes these "Superpowers". Tyler is on a break when costumed bad guys attack the Prof and try to steal the reaserch. Tyler hears the disturbance and tries to fight off the thieves, but is pushed into the equipment, sprayed with chemicals and odd genetic materials. As the thieves flee, he wakes and rescues the Prof from the now burning lab. The Professor notices, before Tee does, that being carried away by someone at car speeds is a bit freaky. The Prof and Tee decide to keep this a secret for now and think up a costume and mask while trying to figure out what the thieves really wanted.

Appearance:
Tee is tall, dark, and handsome, looking somewhat like Tom Welling, and is well dressed in dark, usually black clothing. As Swifty, (Swift Tee, get it? Ow, Why are you hitting me?) he dresses in a dark, black and maroon martial arts outfit, with full head mask and "protective" visor.

Comments on my background.
It's written pretty generic. I've left open what town/city we are in the names of the University and hospital, etc. When it's time let me know and I'll make it less vanilla.

Questions I have because I've used the Hero System and am not good with this one.
1) Hard to hit point total dead on, gave two options. What do you choose GM, the 246 or 251 variants or something else?
2) As described Hyper-Speed and Hyper-Running seem to overlap, Do they, what can I do with Hyper Running that I can't do with Hyper-Speed?
3) Very little firm descriptions of powers. I'm not sure what I can actually do. In this system, does this build have good synergy or is it a broken mess?
4) The charts are hard to read. I'm never sure what section I should use. So how fast does he move? How much weight can he life without straining? Etc. I might study to figure this out but it's not obvious to me and that it could take some time. Note that's only the most basic examples of lack of clarity. Everything is like that.

Examples
Hyper-running says this has the side effect of raising his END rank number by this powers rank number. Does this mean he has Rank number 20=Excellent END for while running or all the time or something else?
If I read the movement chart right, he runs at 60 miles per hour, normally. Did I read that right or is there something else I should know?
I have Good Body Resistance, how good is that compared to a typical, knife, pistol, rifle, etc?

There's a lot more than these questions but this would be a good start to get a handle on this system.

Please help me sort his out so I have some idea of what this character can really do.

Thanks,
Veshly


Reckless-

One of my concepts was also rather patriotic. Check out my earlier spoiler titled The Standard.

Want to be a duo? My character could be the hero she is currently inspiring.


Hey there. I'd like toss my hat into this superpowered ring too. And if my name wasn't a dead giveaway, I plan to work on a demonic character. Yeah, my demon will be of the heroic brand but I expect a lot of confusion and bad press.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Doomed Hero wrote:

Reckless-

One of my concepts was also rather patriotic. Check out my earlier spoiler titled The Standard.

Want to be a duo? My character could be the hero she is currently inspiring.

Sounds good to me- I'm a little bit country, you're a little bit rock-n-roll. XD


That gives me a great idea for how to play him. :)
I'll have crunch up tonight.


Could you give me a hint on how you want to handle magic?


Reckless wrote:

Anthem, The Star-Spangled Siren

Anthem appears to be an athletic young strawberry blonde lady, mid-twenties, in a skin tight sky-blue leather outfit with white stars down her sleeves and legs. Red and white-striped glider wings attach her arms to her torso (like Banshee or Siren) and she wears red boots with v-shaped white tops, reaching up to mid-thigh. A stylized blue mask with red trim covers most of her face, leaving her mouth and hair free..

Anthem is not the young lady she appears to be, but is actually a muse created by Zeus in ages past, tasked with inspiring would-be heroes like Jason. Having served the father of the gods until the time of the Olympians had passed, she was freed from service and allowed to travel the Earth seeking her own destiny. She has spent the intervening centuries as a wanderer, a poet, a warrior, and more. Now, inspired by Captain America (who she met in WW II), and sensing the dawning of a new heroic era, she has decided to take up the mantle of the warrior once more and help to inspire would-be heroes to once again achieve the greatness and glories of the ancient heroes.

As Candice Cole, Anthem is a country club singer with a minor local following. Her voice is said to touch the very souls of those in the audience, and her manager is trying to encourage her to go national, but she prefers to keep thing lower key for now.

EDIT: wrote the above before reading your questions. I think it answers most of them. As for her appearance, the Angels and Demons body type doesn't necessarily say Angels have wings or anything like that, and I'm going for more of a Muse/Siren hybrid.. so she'll have classic Greek beauty and style, extremely graceful, tall, idealized, kind of Wonder Woman-esque (except blonde.)
I envision her flight as being like Banshee's and Siren's, and as she develops extra powers they will typically be sonic in nature. As for right now, she can use subharmonics to control minds and fly. She is also atypically tough, strong, and graceful. And...

Sounds good to me :). IF you want, you can go ahead and put the info into an alias. Im accepting pretty much everyone right now on the premises that i expect people to drop out and i want to keep a good sized group :P


Veshly wrote:

Here's my first attempt, questions/comments follow and are wanted from others.

Hero Name: Swifty
Secret I.D. Tyler Terry "Tee" Thompson
Origin: Induced Mutant
Player Name: Veshly
Group:???
Base:???
Role: Melee Combat
Type: Martial Artist/Low Speedster/Very Low Tank

** spoiler omitted **

** spoiler omitted **...

Sorry it took me so long, had to look at a bunch of things to find all your answers

1. Your hitpoints are your Fighting, Agility, Strength and Endurance added up. and if you mean the actual cps your trying to figure up, i suggest (if somehow your saying you either spend 246 or 251) to just rearrange your cps a bit :)

2. Hyper-running is JUST fast running, while hyper-speed is fast movement but not fast running :P. So hyper speed you could put together something really quick but not run around the corner really fast :P (i know its odd)

3. It is fine, its just very low power ranks :P. Your body resistance has a good (8) rank, which the amount of damage you take is reduced by that number. A cheap handgun inflicts 6 damage, a rifle 10, and a machine pistol 20. So you can resist a .22 basically, but a larger caliber would hurt you :P. But with your regeneration it wont be that bad. Wolverine has a regeneration rank of amazing (46) and a self recovery rate of unearthly.

4. To put your hyper-running in perspective, quick-silver has a hyper running rank of shift X (off the charts), while captain america has a hyper running rank of poor (4). I found a chart now.... Been looking over a ton of stuff. If you have hyper-speed and hyper-running, they both have good rank, you can run at 1000 miler per hour :P.

And as far as the endurance thing with the hyper-running, you automatically add 8 to your rank endurance number :P

Edit: A knife does 10 damage. So you will still take 2 points of damage from a knife and heal.


DemonicHeart wrote:
Hey there. I'd like toss my hat into this superpowered ring too. And if my name wasn't a dead giveaway, I plan to work on a demonic character. Yeah, my demon will be of the heroic brand but I expect a lot of confusion and bad press.

Lol it will lead for an interesting character :)


Big OM wrote:
Could you give me a hint on how you want to handle magic?

Magic is simpler. Just find the mechanism you use for magical powers, besides that they act like regular powers.

From ultimate powers guide wrote:

[Word—The hero needs to speak a

single, specific word in order to manifest
his Power. Subtle variations in
pronunciation change the range,
direction, and Intensity of the Effect. The
higher the Effect's rank, the harder the
required Word is to pronounce properly.
Chant—The hero needs to recite a series
of words to manifest his Power. The
Chant can be any length and form.
Generally, the rank of the Effect
determines the length of the Chant. The
Chant lasts one turn for each ten points
of the Power rank number. For example,
a Chant of Incredible effect takes 4 turns.

Song—The hero need to sing or play a
specific song, tune, or rhythm to bring
about the desired Effect. The name is a
misnomer, since the nature of the Song
can be as diverse as words-and-music, a
hummed tune, a series of notes on an
instrument, or an exotic drumbeat. The
Song lasts one turn for each ten points of
the Power rank number. For example, a
Song of Shift X Effect takes 15 turns to
be properly performed.
Gesture—The hero must perform a
specific physical action to bring about the
desired Effect. The nature and
complexity of Magic Gestures varies.
They can be hand and arm movements,
facial expressions, acrobatics, dance
steps, and or anything else the player
can think of. The Effect determines the
complexity and performance time of the
Gesture—To properly perform a Gesture
takes one turn per twenty points of the
Effect's Power rank number. For
example, a Monstrous Effect takes four
turns to properly execute.

Alchemy—The hero can achieve a
specific Effect by following a recipe that
combines arcane or even commonplace
substances in a special procedure. The
resulting substance possesses enough
Power to attempt the desired Effect. The
length of preparation time and the cost of
the ingredients increases with the rank of
the Effect. Prep time is one turn per each
ten points of the Power rank number.
The ingredients cost an amount of
Resource points equal to 10% of the
Effect's rank. For example, an Effect of
Shift Y rank would require materials of
Excellent cost stirred together for 20
turns.

Talisman—The Mage must possess a
specific item in order to achieve his
desired Effect. This can be a specific
type of item for each type of spell, such
as a marble sphere to communicate with
spirits or a handful of eagle feathers to
achieve flight. Common talismans have a
cost of one Resource point for each point
of the Effect's rank number. For example,
a common talisman for a Remarkable
Effect would cost 30 points. Much rarer is
the Magical Talisman, a unique item that
possesses its own Power or focuses the
Mage's own Power. Magic Talismans are
general purpose devices that can serve
the Mage's every need, regardless of the
type of Effect desired. An example of this
is Dr. Strange's amulet, the Eye of
Agamotto. Magic Talismans can be of
any nature, whether jewelry, implements,
clothing, or your grandfather's skull.
Familiar—The Mage possesses (or is
possessed by) a special lifeform who
serves as an amplifier, conduit, and
transmitting device for the Mage's Power.
The hero must be in contact with the
Familiar to achieve any type of Effect
aside from communication. The Familiar
can be any species, but generally is a
non-sentient being of a lower order of life
than the Mage's physical form. The
Familiar's speciers is usually from the
same world or dimension as the Mage.
Of course, if the Mage is of a higher
order than humans, he might have a
human as a Familiar. The relationship
between Mage and Familiar bonds them
together so well that they can
Telepathically communicate with each
other. Common examples of Familiars
include felines and owls.

Necromancy—The Mage can achieve an
Effect by using the remnants of lifeforce
contained in once-living biological
materials. Unfortunately for everybody
concerned, the most potent source of
this lifeforce is a living organism which
the Necromancer must slay in order to
have the benefit of its lifeforce.
Necromancy is the nastiest form of
Magic there is. If the player rolls this
form, he has three options. One,
continue creating the character and then
give him to the Judge for use as an NPC
villain. Two, say the magic word "Drat!,"
discard this Mechanism, and roll again.
Three, go with this Mechanism and
assume that your Mage is an
"enlightened" Necromancer who only
uses already deceased materials and is
a valiant foe of nasty, evil,
"unenlightened" Necromancers who still
do things the old fashioned way. Higher
ranked Effects require harder to acquire
body bits. The Judge will have to decide
his own standards for this. For example,
a dead mouse is required for a Feeble
Effect while 400-year-old bones of
somebody named Fredrikson might be
required for a Shift-X Effect.

Summoning—The Mage can summon
supernatural beings and compel/ bribe/
beg them to go do the actual work that
produces the Effect. Such beings include
Spirits, Angels, Demons, and any other
Magical Beings who might exist in the
Judge's campaign. Generally speaking,
each Summoner specializes in a
particular type of Magical creature. The
Summoner can draw on the services of
other types but this is an unlikely event
brought about by special circumstances.
For example, Illyana Rasputin can
summon a variety of Demons but has
never tried to summon a Ghost.
The overall Power rank of the being to
be summoned is dictated by the rank of
the desired Effect. (If the being can't do
the job then why summon it in the first
place?) The Mage runs into danger as he
attempts to summon more Powerful
beings, many of whom might resent the
Mage for dragging them away from their
home dimension and sending them off
on some ridiculous mission. Should the
Mage loses control of the situation,
things might get nasty, messy, and
probably fatal.

Ritual—This is a combination of any of the
preceding nine Mechanisms into a
compound Mechanism. The player rolls
the dice to determine how many Mechanisms
are to be combined into the Ritual.
Die Roll #
01-33 2
34-67 3
68-00 4
The player then returns to the
Mechanism listing at the beginning of this
section and randomly generates the
component Mechanisms. Duplicate rolls
simply means that an extra effort is
needed; that Mechanism is twice as
complicated as your Mage had initially
thought. Examples of Ritual
combinations include Word/Gesture,
Chant/Talisman, and Song/Dance.


Doomed Hero wrote:

Reckless-

One of my concepts was also rather patriotic. Check out my earlier spoiler titled The Standard.

Want to be a duo? My character could be the hero she is currently inspiring.

This will be interesting. If you guys want to live together im cool with that. Or have similar/intertwined back-story. I honestly see a couple when i think of this with super powers both inspired by captin america that have decided to follow in his footsteps and fight crime :)


OK, so I think I've got everything right?

Presenting Whisp: Background's very basic at the moment but I'll expand on it if chosen...

Hero Name: Whisp
Secret I.D.: Sarah Wilkinson
Physical Form: Induced Mutant
Origin: Technical Mishap

Crunch:

FASERIP:

Fighting: 10 (Good), Cost: 10
Agility: 30 (Incredible), Cost: 30
Strength: 6 (Typical), Cost: 6
Endurance: 10 (Good), Cost: 10
Reason: 20 (Excellent), Cost: 20
Intuition: 6 (Typical), Cost: 6
Psyche: 6 (Typical), Cost: 6

Health: 56
Karma: 22

Resources: 6 (Typical), Cost: 12
Popularity: -

FASERIP & Resources Cost: 100

Weakness:None
Limitations:None

TALENTS :

Fighting Catagory
Marital Arts A, Cost: 10
Acrobatics, Cost: 10
Tumbling, Cost: 10

Other Catagory
Physics, Cost 5

Contacts
Anita Singh, Professor of Physics at the University. Skill: Physics, Cost 5

Talents & Contacts Cost: 40

POWERS:

T16 Energy Path (electricity) 10 (Good), Cost: 20
EE2 Electrical Generation: 20 (Excellent), Cost: 30
S30 Shrinking: 20 (Excellent), Cost 30
T2 Carrier Wave (elctricity): 20 (Excellent), Cost 30

Powers Cost:100

Grand Total: 250

Background:

Born to a lower-class working family, Sarah Wilkinson grew up on the wrong side of the tracks, in an area with high crime levels. From an early age she showed talent in acrobatics and science. At 18 she gained a scholarship to study physics at university. To help pay the bills, and further her career, she joined a research lab under Proffesor Anita Singh as an intern, exploring ways to create practical teleportation technology.
One night, as she was cleaning the lab only days before the experiment was to take place, there was a break-in. Sarah hid and managed to get to one of the teleporter pads, seeing it as the only way to escape the theif. She managed to activate it just as he shot at her. Damaged by the shot, something went wrong with the machine starting a fire which not only destroyed the lab, but also casued a malfunction.
Sarah woke up on the teleporter pad in the next building, over the next few days she began to notice changes.....

Appearance:

Sarah is a 22-years old, 5'9" with a slight build, short red hair, and green eyes. As Whisp she wears the electical dampening suit that she was wearing when the accident took place. The suit is skin-tight yellow and dark-blue with the arms and shoulders exposed but with straps leading down to long gloves and long boots (knee-high). Sarah modified the suit to include a face mask which leaves her mouth and chin free, and to include a short skirt (after all skin-tight can be very revealing!)

I'd like to make it so that Whisp's Carrier Wave power only works when she's shrunk. - Does that count as a Limitation??


Hymenopterix wrote:

OK, so I think I've got everything right?

Presenting Whisp: Background's very basic at the moment but I'll expand on it if chosen...

Hero Name: Whisp
Secret I.D.: Sarah Wilkinson
Physical Form: Induced Mutant
Origin: Technical Mishap

** spoiler omitted **

** spoiler omitted **...

It does and doesn't. You won't get extra cps from it, but it could be put in the limitations area.

Most super heroes apply something like that to their character even though it isn't necessary. Like colossus only using his powers when he "suits up" lol. And he can't appply his body armor to just one hand, it has to be all over his body.

Or spiderman technically has the bonding super power,to make his web stick better. But he isn't going around secreting glue from his hand.

So this sort of thing is actual expected from a hero, even though it is a limitation considering the rules for this game allow otherwise :P


Reporting in.


Anthem wrote:
Reporting in.

Ok :P


Hymenopterix wrote:

OK, so I think I've got everything right?

Presenting Whisp: Background's very basic at the moment but I'll expand on it if chosen...

Hero Name: Whisp
Secret I.D.: Sarah Wilkinson
Physical Form: Induced Mutant
Origin: Technical Mishap

** spoiler omitted **

** spoiler omitted **...

I know a Sarah Wilkinson IRL, whose a comic artist....


Monkeygod wrote:
Hymenopterix wrote:

OK, so I think I've got everything right?

Presenting Whisp: Background's very basic at the moment but I'll expand on it if chosen...

Hero Name: Whisp
Secret I.D.: Sarah Wilkinson
Physical Form: Induced Mutant
Origin: Technical Mishap

** spoiler omitted **

** spoiler omitted **...

I know a Sarah Wilkinson IRL, whose a comic artist....

COMIC-CEPTION


Ok, have the basics down. There's a few things that I wanted the character to be able to do that I wasn't sure how to model mechanically.

1st) A small floating camera-bot (something like Booster Gold's companion Skeets) who live-streams The Standard's exploits to the net and searches the internet for information. Sort of like a web-cam Google-bot.

2nd) A telescoping staff/flag pole made out of something impressive (hard/impossible to break).

I realize I'm going to have to adjust some points to get these things.


GM Darvis wrote:


It does and doesn't. You won't get extra cps from it, but it could be put in the limitations area.

Most super heroes apply something like that to their character even though it isn't necessary. Like colossus only using his powers when he "suits up" lol. And he can't appply his body armor to just one hand, it has to be all over his body.

Or spiderman technically has the bonding super power,to make his web stick better. But he isn't going around secreting glue from his hand.

So this sort of thing is actual expected from a hero, even though it is a limitation considering the rules for this game allow otherwise :P

Cool, I'll make it work that way then :)

Question regarding the Energy Path power... Does there have to already be current in a conductive material for this to work? If so, would using the Electrical Generation power on the material 1st provide that?


I would like to say that considering the influx of submissions, my initial plan of housing all of you in one apartment and just "coincidentally" meeting each other and being a team is a no go now.

so...

I am working on a plan so that in some fashion you will be housed together, AND will know each other to some extent

I was thinking of avenger or x-men or something getting this group together as sort of a "junior" x-men or avengers. Something along those lines are what im thinking now. I will tell you guys closer to play time which seems like quite awhile considering the amount of people joining in contrast with the amount of people who have a full character made :P


The Standard wrote:

Ok, have the basics down. There's a few things that I wanted the character to be able to do that I wasn't sure how to model mechanically.

1st) A small floating camera-bot (something like Booster Gold's companion Skeets) who live-streams The Standard's exploits to the net and searches the internet for information. Sort of like a web-cam Google-bot.

2nd) A telescoping staff/flag pole made out of something impressive (hard/impossible to break).

I realize I'm going to have to adjust some points to get these things.

Anything is possible, its just figuring out how to do it :P.

but powers like unique weapon (under fighting powers) and weapon, item and mechanical creation could help with that.

Maybe every time you use the camera-bot you actual create it?? And then you have some other technological powers to hack and feed the video into the web?

Just some thoughts :)


Monkeygod wrote:

I know a Sarah Wilkinson IRL, whose a comic artist....

Wow! Had NO idea that there was an artist called this! - Just made the name up off the top of my head!

GM Darvis wrote:

I am working on a plan so that in some fashion you will be housed together, AND will know each other to some extent

More than happy to link backgrounds with any others - even to completely re-work origin etc. if it helps.


Hymenopterix wrote:
GM Darvis wrote:


It does and doesn't. You won't get extra cps from it, but it could be put in the limitations area.

Most super heroes apply something like that to their character even though it isn't necessary. Like colossus only using his powers when he "suits up" lol. And he can't appply his body armor to just one hand, it has to be all over his body.

Or spiderman technically has the bonding super power,to make his web stick better. But he isn't going around secreting glue from his hand.

So this sort of thing is actual expected from a hero, even though it is a limitation considering the rules for this game allow otherwise :P

Cool, I'll make it work that way then :)

Question regarding the Energy Path power... Does there have to already be current in a conductive material for this to work? If so, would using the Electrical Generation power on the material 1st provide that?

Sorry, it appears you can only travel places where electricity already exist. :P But that is a lot of places, you gotta think about how many areas carry power :)

Ultimate Powers Guide wrote:

The hero is

limited to places where the energy
currents flow.

And MAYBE as a power stunt you could zap a metal beam (or something) and travel along that current :P


Hymenopterix wrote:

More than happy to link backgrounds with any others - even to completely re-work origin etc. if it helps.

I don't want this to affect anyones character majorly, nor do i require a reason. Just merely that at some point for some reason you ended up on this team :)

Edit: You will all be given a "call" or msg from a mysterious stranger.... Thats how you will meet :P


I opened the discussion thread for all of you when your done with your character, you may post AS your character (alias).

FOR NOW, i will close recruitment (due to influx) so everyone who has posted here is in :). I will have the gameplay thread open soon , and start the introduction.

You guys can banter back and forth and roleplay until everyone has joined :)


GM Darvis wrote:
powers like unique weapon (under fighting powers) and weapon, item and mechanical creation could help with that.

I can't find that anywhere. I've done document searches in the players guide and ultimate powers book. Hasn't turned up anything.

Can you give me a book and page number?


Its here :) just a little ways down


Thanks.

After rearranging some stuff I realized I can't actually make the camera bot without spending a whole lot of points. I'll just drop it from the concept.

What determines starting popularity?


The Standard wrote:

Thanks.

After rearranging some stuff I realized I can't actually make the camera bot without spending a whole lot of points. I'll just drop it from the concept.

What determines starting popularity?

Thats the only thing you will roll for :P


Where is the discussion thread?


This is a basic idea of my character in costume:
Image of Swifty

I've looked over the rules more and what you have said above "Judge" but I'm still having some issues.

RE#1) I think I calculated my health and karma correctly. In looking over your posts and getting a better idea of building, I got the point that I don't have to build to the exact Standard Rank Value, any in range will do.

RE#2) Ok, Powers do not overlap and there is no real synergy between powers just thematic groups. But that doesn't seem to match your answer to RE#4 below.

RE#3) Please refer to this chart from page 2 of the Marvel Superheroes Player's Book, PDF Version 1.1.

Rank ...........Rank Rang...........Standard Rank Number

Shift 0.........0...................0
Feeble..........1-2.................2
Poor............3-4.................4
Typical..........5-7................6
Good.............8-15...............10
Excellent..........16-25............20
Remarkable..........26-35...........30
Incredible..........36-45...........40
Amazing..........46-62..............50
Monstrous..........63-67............75
Unearthly..........68-125*..........100
Shift X..........126-175............150
Shift Y..........176-350............200
Shift Z..........350-up.............500
Class 1000..........1000............1000
Class 3000..........3000............3000
Class 5000..........5000............5000
Beyond..............................Infinite

*Corrected: Appears to contain a typo.

I took my values from the Standard Rank Number and built that way. So I now get I don't have to use the Standard Rank Number, any in the range is ok. But it seems that you apply in your example only the lowest Rank Number in the range as the value used, ie. GOOD(8) rather than my purchased GOOD (10). Is that what you meant to do? If so is there any value in buying more than the base minimum value for a Rank?

RE#4) Now I'm really confused. First, I'm sorry but your propective comparison placing Swifty between Quicksilver and Cap is not useful to me. I looking for something to hang my hat on as a player, more useful would be to say I could outrun most motorcycles, some cars, and be left in the dust by an Indy race car. I found a chart that lists some movement speeds on page 23. q.v. That seems to say I can move 60 miles per hour as max base. I do not know what chart you are looking at, could you provide the book's name and page number? And the way you said it made it sound as though there is synergy between Hyper-Speed and Hyper-Running, that I can apply my HS to my HR and run really fast. That seems to contradict what you said in #2 above.

I'm sure I'll have more questions in the future. (I shouldn't have said that, it gives GM Darvis time to run and hide. :p )

@Hymenopterix. Nice catch on the difference between Body Type and Origin that the Ultimate Powers Book introduced . I'll fix it. Flattered that you thought my formatting was worth stealing. (By the way I respect stealing ideas it means someone thought that it was good.) I also noticed that your Origin story closely parallels mine. I'm assuming you want our characters to meet in the civilian I.D. and find out they had the "same thing" happen to them, leading to the classic Big Reveal eventually that they are now both super? Obviously we go the the same University and have similar interests. Do we meet in playing the game or have we met before play begins at the school or maybe a Dojo?

Always willing to make adjustments for the game. My character has a house but can be changed or he can just move out if needed. He'll be a little freaked at getting a mysterious call but it can work.

Any questions/comments on the character itself? I'd like feedback.

And to give some, I see a lot of martial arts being taken even if not the main part. I guess because they are relativley cheap and very common in modern comics. Looks like many will be up close and personal with the bad guys. I like that some are connecting based on matching styles or origins. I see that the Judge will need to name a major University as a setting at least for contacts. A wonder woman like Angel is not something I would have thought of nice concept and goes well with The Standard. I'll have more tomorrow I sure but any advice now would be sleep-lagged. Good Night!


Hymenopterix wrote:
Where is the discussion thread?

here


Swifty_the_SuperHero wrote:


This is a basic idea of my character in costume:
Image of Swifty

I've looked over the rules more and what you have said above "Judge" but I'm still having some issues.

RE#1) I think I calculated my health and karma correctly. In looking over your posts and getting a better idea of building, I got the point that I don't have to build to the exact Standard Rank Value, any in range will do.

RE#2) Ok, Powers do not overlap and there is no real synergy between powers just thematic groups. But that doesn't seem to match your answer to RE#4 below.

RE#3) Please refer to this chart from page 2 of the Marvel Superheroes Player's Book, PDF Version 1.1.

Rank ...........Rank Rang...........Standard Rank Number

Shift 0.........0...................0
Feeble..........1-2.................2
Poor............3-4.................4
Typical..........5-7................6
Good.............8-15...............10
Excellent..........16-25............20
Remarkable..........26-35...........30
Incredible..........36-45...........40
Amazing..........46-62..............50
Monstrous..........63-67............75
Unearthly..........68-125*..........100
Shift X..........126-175............150
Shift Y..........176-350............200
Shift Z..........350-up.............500
Class 1000..........1000............1000
Class 3000..........3000............3000
Class 5000..........5000............5000
Beyond..............................Infinite

*Corrected: Appears to contain a typo.

I took my values from the Standard Rank Number and built that way. So I now get I don't have to use the Standard Rank Number, any in the range is ok. But it seems that you apply in your example only the lowest Rank Number in the range as the value used, ie. GOOD(8) rather than my purchased GOOD (10). Is that what you meant to do? If so is there any value in buying more than the base minimum value for a Rank?

RE#4) Now I'm really...

Regarding 2 and 4: Powers can be combined, there is synergy. Your body armor with regeneration and super-speed/running also work together. Your body armor resists some attacks while your health will regenerate some more. You will heal 100 points for every round (6 seconds) while your resistance will ignore and damage under 10. As for your speed i am going off a chart found here.

Regarding Popularity: You will roll on the appropriate rank table found on page 14 of the ultimate powers guide.

Regarding you Ranks: You can shift you cps however you want, you don't necessarily have to push all the ranks for your powers to 10 :P.

A good deal of your confusion comes from using the old players guide. I am using a combination of advanced players guide, ultimate players guide and information found on theirwebsite, attempting to look for the most updated data, as they changed a lot in every release of a new book.

Neat look btw


I revised Standard. Coming up with a full-blown origin made some things fall into place.


The Standard wrote:

I revised Standard. Coming up with a full-blown origin made some things fall into place.

Ok :)

Edit: ....Damn. I like it :P. I like how you didn't dump all your ability scores for powers, that will come in handy :)


been busy at work the past couple of days but now i have time to work on this.
im thinking about making a kind of cole(Infamous) character and have some power related questions.
Does electrical control allow me to store it in himself or would i have to get energy sponge for that.


LilWilly5 wrote:

been busy at work the past couple of days but now i have time to work on this.

im thinking about making a kind of cole(Infamous) character and have some power related questions.
Does electrical control allow me to store it in himself or would i have to get energy sponge for that.

You would need energy sponge :P


is electrical control just a better version of manipulation or are they separate?


I'm still here, I kind of reworked my idea a bit, and will have the crunch done soon.


LilWilly5 wrote:
is electrical control just a better version of manipulation or are they separate?

Its an expanded electrical manipulation

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

RE: The Standard: pretty sure most of those talents should cost 10 points, not 5.

RE: Popularity: The rule in the Basic HB is you start at 5, and subtract/add based on public/secret ID, origin, etc. But if you want us to roll, I'm cool with that. 1d100 ⇒ 80 (on table 5, that's Incredible +2CS for Angel type=Monstrous)


Well, here goes nothing. I freely admit I'm new to the system but I want to try it out anyway. If I got anything wrong, let me know.

Hero Name: Ebonclaw (Her allies may call her by her first name, Leccia)
Secret I.D.: Alissa Walcanobe
Physical Form: Demon
Origin: Natural

Leccia Ebonclaw

Stat Sheet:

F Rm 26 +1 CS = In 36
A Ex 16 +1 CS = Rm 26
S Ex 16 +1 CS = Rm 26
E Rm 26 +1 CS = In 36
R Gd 8
I Rm 26
P Ty 5
123 on Stats

Health 124
Karma 39
Resources: Gd 11 (12 points)
Leccia Popularity Fe -15 (10 Starting -5 Secret ID -2 CS Demon)
Alissa Popularity Fe 0

Demonic Invulnerable to Heat and Fire
Demonic Fire Generation 8 Gd
Fire Control 10 Gd (20 points)
Body Alteration: Wings / Flight 20 Ex (10 for power, Flight bonus at +1 CR, 10 points to increase flight to Gd)
Body Alteration: Claws 20 Ex (10 for power, 10 for Gd, + 1 CS on strength for damage)
Imitation: Human Changeling 10 gd (10 points for power, 10 for gd rank)
Biophysical Control: Regeneration 10 Gd (20 points for power and rank)
100 on powers

Talents
Bladed Weapons (10pts)
Detective (5pts)

Contact
Professional (Law): Thomas Vitroli (District Attorney) (bonus detective)

Weakness: Psychological, Negates Powers: Sees or hears Lightning and Thunder regardless of natural or power driven source.

Personality:
One might be hard pressed to call Leccia a genuine hero. She hasn't killed anyone since the middle ages but she still enjoys getting into brawls and beating people up. Win or lose, as long as she still gets to exist, she doesn't mind the outcome. She will often put down anyone she deems pathetic and praise strength. The years have also sharpened her tongue and she has learned to appreciate wit. Leccia doesn't mind playing up to the stereotypes of a demon but she has lost a bit of her edge in that regard.

The only reason she still fights criminals is because folks find it slightly less objectionable than beating up innocents. Superpowered criminals also provide an interesting challenge. By siding with heroes, she can have sparring matches with them and wail on villains. Her battle with Fredrick did give her new insight on humanity. While she would never admit it, she fell in love with his noble spirit and would love nothing more than to see that radiance again. She wouldn't ever wish to end all life on Earth. Furthermore, she has a habit of lying to herself. She doesn't quite realize how much she is turning away from evil all because she learned to respect a human.

Exceedingly Long Background:
Leccia was no different than most demons when she first came into the mortal plane during the medieval age. She looked down on humanity as pathetic and took great pleasure in burning their villages and towns to ground. She did have some trouble adjusting to weather though. She once ignorantly flew through a lightning storm and electrocuted herself. If not for her regeneration, she might have died right there. This experience still haunts her to this day even if she doesn't admit it. Still, she got used to the environment and happily joined other demons as they rampaged through the land. However, this all came to an end when a powerful priest named Fredrick Vitroli and a contingent of clerics from the holy church launched a crusade against the demons. It was Fredrick's plan to lure the wandering demons into a canyon pass. They would ward the walls of the canyon with every incantation they knew and then collapse the two entrances creating a makeshift pit. Several of the clergy acted as live bait and the demons fell for it in the power-drunk high. The wards activated and the pit was formed. However, it didn't work as well as expected. A large bulk of the demons were indeed paralyzed but the more powerful ones including Leccia were merely weakened.

Leccia along with a few other demons climbed out of the pit and launched a counter-attack against the clergy. Leccia herself faced off against Fredrick. The demoness had expected a short fight but Fredrick was holding her own. Her pride got the better of her and when other demons started to close in to assist, she told them to back off and even attacked those that didn't listen. As the battle reached its zenith, Fredrick made a desperate gamble. He tackled Leccia and sent both of them tumbling into the pit. He struggled with her every inch of the fall and barely managed to right both of them so that Leccia took the brunt of the landing. Stunned, she tried to reach out for his neck but he slammed a holy symbol against her chest intensifying the seal. Leccia was now trapped by the wards. Finally free from combat, Fredrick collapsed on the ground next to Leccia. He knew that his fate now lied in his comrades on the cliff.

Although Leccia was unable to move, she could still speak. She ranted that if Fredrick had fought her at her full power, he would have died. However, she was surprised to hear him agree with her. He told her that she was the most powerful demon he had ever fought in his life. Leccia was at a loss of words at this statement. Of all the things she never expected to hear praise from an enemy much less a human. The sounds of battle finally died down, but neither Leccia nor Fredrick could tell who won and at what price. Leccia commented that if any demons survived it was 50/50 whether or not they'd bother to release her and the others. Fredrick joked that his party would likely think he was dead and give him a nice funeral. A whole day passed before they would learn the truth. Having nothing to do but talk, Leccia found herself intrigued by this human. She even bothered to ask his name, even if she did say it was so she could write it on his tombstone. While she desperately wanted a rematch with Fredrick, a part of her actually started to respect his strength.

Eventually, several humans scaled down the cliff with ropes. They were surprised to see Fredrick alive and actually just came down to claim his body. Although one or two demons managed to escape, the plan was more or less a success. Although he was limping, he tried to stand as straight as he could. He announced to all the demons in the pit that the seal would remain in place for 1000 years, one year for every human slain before this battle. Since they believed killing a demon sent them back to the abyss, imprisoning them was a far harsher punishment. The runes prevented them from needing food or water while they were inside the pit. With that, his allies lifted him up and out of the pit.

Leccia had a lot of time to think about her actions. While her fellow demons were cursing humanity or their own collective weakness, the demoness merely admitted that there was more to weak race than she first suspected. For the first ten years of their sentence, Fredrick would stop by every six months to check on the wards and make sure that they could last the entire time. During each of his visits he would talk to Leccia. While she spit out venomous insults, he kept his composure and either agreed with her or point out logical flaws. Regardless, he always left her with something new to think about. Soon, despite their constant verbal fights, she was looking forward to his visits. After the eleventh year, he only came once a year. By the twentieth, he didn't come at all anymore.

The ages past slowly but suddenly, the paralysis began to fade. At 250 years, every demon in the pit could move freely again. The other supplemental wards were still in place but that hardly mattered for the demons. All the other demons let out cries of joy and raced out of the pit as fast as they could. They decided to split up to the far corners of the world to cause havoc unto humanity. Leccia merely sat down in a crosslegged position and continued to count the days. The demoness knew that Fredrick had to be dead by now and clearly no one remembered to check the runes. This thought actually made her sad to some degree. She had gained enough respect for Fredrick that she decided to stay in honor of his victory. The remaining wards held out for 750 years. They kept her from aging or dying so long as she remained in the pit. Sediment and residue blocked out the sun and her pit became an underground cavern. Although she had no real sense of time, she opted to wait until the last of the wards faded.

Leccia emerged from her underground prison to a world born anew (at least in her eyes) Gone were the simple mud huts and stick shacks she had recognized. Steel and concrete replaced everything. Realizing she was out of her league, she immediately disguised herself and went info hunting. As she learned more about how much humans had evolved, her curiosity increased. Since she didn't have any connections, she used petty crime to build her income. At first, she chose to turn into a demon whenever she wanted to mug someone since it seemed her kind were now myths. As she grew more accustom to this world, she began targeting criminals and stealing anything they had since she felt it would attract the least amount of attention. She traveled across Europe this way. Strangely enough, she hasn't actually killed anyone yet and probably wouldn't even notice that pattern until someone pointed it out. Sometimes, she would come across a cop or detective that fell in the line of duty but hadn't been discovered by their peers yet. She hid the body and took their general appearance. These disguises never lasted long but it gave her new insight to the way humans acted.

During her downtime between shape shifting, she spent her time trying to track down Fredrick's descendants. She believed that his line would create unrivaled warriors. She managed to figure out that his offspring migrated to America. She swiftly snuck aboard the nearest seaworthy vessel and headed for the land of opportunity. When she arrived, she tracked down the descendant and was immediately disappointed. Thomas Vitroli was a prosecution attorney and had zero combat experience whatsoever. She was furious enough that she almost killed him after she learned the truth. The only thing that stayed her hand was the terrible idea that she would end the line of a worthy human. Thomas manage to use this hesitation to his advantage and made a case that he fought with words, not fists. Leccia was intrigued and decided to let him live. She spied on Thomas in numerous disguises and watched him work in courtrooms. She honestly found this type of battle boring but she reluctantly admitted it was a battle. Thomas never turned down a case, even cases against mobsters whom usually sent death letters through third parties. One day, one of those disgruntled people tried to assassinate Thomas. Leccia managed to stop the assassin but she did it more because he was ruining her observations rather than actually caring for Thomas' life. Besides, she was used to hunting down criminals anyway thanks to her trek through Europe. Thomas and Leccia came to a working agreement of sorts. She would be track down criminals and work as a private investigator while he put them behind bars.

Eventually, she learned of beings called superheroes. Her heart leaped with joy at the thought of meeting and fighting against humans that could challenge her. She continued her criminal hunt but also wished to fight those who were stronger than her. Despite her eagerness to fight heroes, she hated to fight distracted opponents. Most times, she would run across a cape in the mists of helping someone else. Thus, she would aid that hero for the sake of having him or her all to herself later on. Unfortunately, the media and onlookers made that a nearly impossible task. Frustrated, she began issuing ultimatums saying that she would willingly join any hero who gave her a decent fight.


Reckless wrote:

RE: The Standard: pretty sure most of those talents should cost 10 points, not 5.

RE: Popularity: The rule in the Basic HB is you start at 5, and subtract/add based on public/secret ID, origin, etc. But if you want us to roll, I'm cool with that. 1d100 (on table 5, that's Incredible +2CS for Angel type=Monstrous)

I don't like randomly rolling for it admittedly but:

Ultimate Powers Guide wrote:

Primary Abilities, Resources, and

Popularity are all randomly generated on
the Random Ranks Table.

Edit: page 13, last paragraph at the bottom right

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