Arcanemuses |
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The following spell list comprises all the non-somatic wizard/sorcerer spells from the Core Rule Book, Advanced Player’s Guide, and Ultimate Magic. Because they require no somatic component to cast they are not subject to arcane spell failure at all. They are “armor friendly” spells. This means that if a wizard or sorcerer were to use only these specific spells, they could wear whatever armor they were proficient in without fear of losing a spell. Granted, this spell list is very limited. But if a player is savvy he or she might discover a clever way to exploit this at their table :). If anyone has access to other spells of this nature from other books and they would like to add them to this list then please do so.
*Advanced Player’s Guide, **Ultimate Magic
Level 0
flare, light, spark*,
Level 1
feather fall, hold portal, true strike, ventriloquism, flare burst*,
Level 2
blindness/deafness, blur, darkness, knock, blood transcription**, steal voice**,
Level 3
displacement, suggestion, tongues, vision of hell**,
Level 4
dimension door, geas lesser, shout
Level 5
contact other plane, teleport, planar adaptation*, echolocation**
Level 6
geas/quest, suggestion (mass), ice crystal teleport**
Level 7
phase door, power word blind, teleport (greater), teleport object, resonating word**
Level 8
irresistible dance, power word stun,
Level 9
mage’s disjunction, power word kill, prismatic sphere, teleportation circle, time stop, wail of the banshee, fiery body*, interplanetary teleport**
Joanna Swiftblade |
Since an armored wizard is probably going to be combat focused in some way, using spells like blur and displacement would be pretty useful.
Does spell failure affect scroll use? If so, a Scrollmaster could learn a few evocation spells cast exclusively from scrolls.
Use Magical Device is not affected by armor check penalty, so I see no reason why you can't use scrolls.
Jubal Breakbottle |
1 person marked this as a favorite. |
Download the spell list from OGC here. Use a spreadsheet program like Excel and sort by S (somatic) components. Done.
cheers
Icaste Fyrbawl |
Scrolls are Spell Completion items. All Spell Completion items treat the person activating the item as the Caster (in effect, that character cast the spell that was on the scroll).
If the scroll is Arcane, it is effected normally by Spell Failure Chance.
I looked this up. To clear it up for anyone who disagrees, this is unfortunately true.
"Using a scroll is like casting a spell for purposes of arcane spell failure chance."
Taken from the scrolls description of activation. That is sad. However, you could invest in Still Spell and still your scrolls, hence freeing up your slots/day for non somatic spells and what you need can be used as needed with no ASF.
Jubal Breakbottle |
3 people marked this as a favorite. |
I built a character like this many years ago playing in Living Arcanis. The wizard ran around in lorica segmentata and cast most spells without somatic components. He had still spell to get some others. He was fun.
Here are the spells without somatic components from the OGC spells database. As you can see, selection is limited. Now, I would build that same concept as a magus. Legionnaires!
name level
Flare 0
Light 0
Sotto Voce 0
Feather Fall 1
Hold Portal 1
True Strike 1
Ventriloquism 1
Liberating Comand 1
Chastise 1
Flare Burst 1
Lighten Object 1
Liberating Command 1
Blindness-Deafness 2
Blur 2
Darkness 2
Knock 2
Steal Voice 2
Displacement 3
Suggestion 3
Tongues 3
Dweomer Retaliation 3
Lover's Vengeance 3
Vision of Hell 3
Dimension Door 4
Geas, Lesser 4
Shout 4
Emergency Force Sphere 4
Tongues, Communal 4
Contact Other Plane 5
Teleport 5
Planar Adaptation 5
Echolocation 5
Lighten Object, Mass 5
Geas/Quest 6
Suggestion, Mass 6
Ice Crystal Teleport 6
Phase Door 7
Power Word Blind 7
Teleport, Greater 7
Teleport Object 7
Resonating Word 7
Charm Monster, Mass 8
Irresistible Dance 8
Power Word Stun 8
Mage's Disjunction 9
Power Word Kill 9
Prismatic Sphere 9
Teleportation Circle 9
Time Stop 9
Wail of the Banshee 9
Fiery Body 9
Interplanetary Teleport 9
Arbane the Terrible |
Starcoffin wrote:You can use metamagic with a spell completion item like a scroll or wand?http://www.d20pfsrd.com/feats/metamagic-feats wrote:A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.
No, but if you're writing your own scrolls, I think you can add Still Spell to them.
Ascalaphus |
Starcoffin wrote:No, but if you're writing your own scrolls, I think you can add Still Spell to them.Starcoffin wrote:You can use metamagic with a spell completion item like a scroll or wand?http://www.d20pfsrd.com/feats/metamagic-feats wrote:A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.
I think so yeah. Of course it IS more expensive, but maybe worth it.
Atarlost |
+3 AC isn't that great, if you got the gold you would be better off buying " bracers of armor" +1 to +8.
http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html
Not until +6, and the silken ceremonial armor can take +10 in total enhancements even if only +5 can be straight AC.
Of course you can then get an armored kilt on your silken ceremonial armor and only +8 bracers will be at an advantage and only if you don't want any armor properties. Spell Storing and Ghost Touch both look quite attractive at high levels.
Thraxus |
Starcoffin wrote:You can use metamagic with a spell completion item like a scroll or wand?http://www.d20pfsrd.com/feats/metamagic-feats wrote:A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.
You cannot use a metamagic feat as you cast a spell from a scroll or wand, but you can make an item with the metamagic effect. You would just create it at the higher spell level. For example, a scroll of maximized fireball would be a 6th level spell.
Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell's higher spell level (after the application of the metamagic feat). A character doesn't need the metamagic feat to activate an item storing a metamagic version of a spell.
Kayerloth |
And then there are the feats: Arcane Armor Training and Arcane Armor Mastery which can drop any spell failure chance by 10 or 20% respectively (they don't stack) which you could combine with any of several special armors (celestial, mithral etc.). Could end up wearing Mithral Full Plate with a mere 5% spell failure chance, for example.
Which brings a question to mind I can't recall seeing an answer to, is it possible to drop the failure chance to 0% this way or is there always some greater than 0% chance. I'm inclined to go with yes you can eliminate the arcane spell failure chance if you can reduce the chance to zero but wonder if there's RAW to back that up anywhere?
Petty Alchemy RPG Superstar Season 9 Top 16 |