Wrath of the Righteous: What do we know?


Wrath of the Righteous

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Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Adam Daigle wrote:
James is correct, of course. We hope to have the Player's Guide up prior to the release of the first volume. I'm still working on it currently, so now would be a great time to tell me some stuff y'all think would be good to include before I tidy it up and send it off to art and editing. I can't promise everything, but I'll do what I can.

  • How favored terrain works with the Worldwound, and which would be good choices.
  • What kinds of cohorts and followers make sense for a player thinking about building a character with Leadership.
  • Which, if any, Story feats from Ultimate Campaign are particularly logical for this campaign.
  • A heads up on any unusual or uncommmon skill choices that do make sense in this campaign, such as Knoweldge (engineering) for siege engineers.
  • Suggestions for familiars, sorcerer bloodlines, wizard specialties, witch patrons, and oracle mysteries. Or warnings if any are particularly bad or odd choices.
  • A bit about Sarkoris' druids, for anyone looking to play a druid of the old traditions, so they can pick a variant that would fit in.
  • Some mention of Riftwardens and maybe Mammoth Riders from Paths of Prestige, to let people know how they interact with the Mythic rules. Likewise for other prestige classes.

Paizo Employee Developer

Vexous wrote:
Do we know yet if we'll be hitting level 20 by the end of this run? Last I heard it was a maybe yes maybe no kind of thing. Really hoping this one goes the distance.

James is still developing the adventures, so that final calculation is still a running number. It's looking likely, however.

Paizo Employee Creative Director

Vexous wrote:
Do we know yet if we'll be hitting level 20 by the end of this run? Last I heard it was a maybe yes maybe no kind of thing. Really hoping this one goes the distance.

I just finished developing part 3, and by the end of that one, your PCs should be WELL into 12th level.

SO... things are looking QUITE good for hitting 20th level by the end. Maybe even a bit before the end!

Paizo Employee Creative Director

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logic_poet wrote:
  • Which, if any, Story feats from Ultimate Campaign are particularly logical for this campaign.
  • In fact... the 6 Campaign Traits in this one will have their own built in links to personal quests and additional rewards that PCs can explore, encounter, and earn as the Adventure Path goes on.


    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    Man, I hope the actual modules hold up to all the awesome which surrounds them already.

    I must admit that I am a bit disappointed that it seems like Brandon won't be writing a module for this AP (although there still is a chance it will be module six) and he wrote what is for me the best module in years with Rasputin Must Die over in Reign of Winter (I certainly hope that it will be nominated for the ENNIE's). Although I am sure that the other writers will do a great job, anyway. I just am a bit worried, after not really feeling it for module three and four of Reign of Winter.

    Scarab Sages

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    Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
    James Jacobs wrote:
    logic_poet wrote:
  • Which, if any, Story feats from Ultimate Campaign are particularly logical for this campaign.
  • In fact... the 6 Campaign Traits in this one will have their own built in links to personal quests and additional rewards that PCs can explore, encounter, and earn as the Adventure Path goes on.

    That sounds much more promising and interesting than yet another way to get +2 init. Looking forward to it!


    1 person marked this as a favorite.

    Campaign traits tying in more explicitly with AP goals and rewards sounds really cool!


    Seeing Mythic Tiers plays a role in this, perhaps a short word on how to roleplay or incorporate Mythic Tiers into a character concept.


    James Jacobs wrote:
    Vexous wrote:
    Do we know yet if we'll be hitting level 20 by the end of this run? Last I heard it was a maybe yes maybe no kind of thing. Really hoping this one goes the distance.

    I just finished developing part 3, and by the end of that one, your PCs should be WELL into 12th level.

    SO... things are looking QUITE good for hitting 20th level by the end. Maybe even a bit before the end!

    In the words of the immortal Eric Cartman, "Sweeeeeeeeeeet!" Thanks for the heads up guys.

    Silver Crusade

    Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

    I already have my character rolled up, just waiting for the campaign traits to add one last one...


    I both dread and anticipate this AP.


    James Jacobs wrote:
    logic_poet wrote:
  • Which, if any, Story feats from Ultimate Campaign are particularly logical for this campaign.
  • In fact... the 6 Campaign Traits in this one will have their own built in links to personal quests and additional rewards that PCs can explore, encounter, and earn as the Adventure Path goes on.

    Woohoo!

    Dark Archive

    Pathfinder Lost Omens, Rulebook Subscriber
    Vexous wrote:
    Do we know yet if we'll be hitting level 20 by the end of this run? Last I heard it was a maybe yes maybe no kind of thing. Really hoping this one goes the distance.

    I'm 99% sure we will. This is the big "punch demon lords in the face" AP, and demon lords start at CR 25 or so, so a belt full of Mythic tiers and 20 levels puts you right in the sweet spot. James Jacobs also mentioned somewhere that because the AP is mythic, it's easier to throw more XP at the PCs, because mythic PCs can handle higher-level dudes and therefore don't have to finish the usual ten-ish encounters needed to gain a level. So more big fights - less mook fights + more XP = more page space for levels.


    Page Count? The great nemesis of writers the worlds over. Interesting, I'd wondered how it was determined where the party ended up level'wise. The overall process makes a bit more sense now. I always modify modules I DM and kept wondering why no one just added a little extra spice here and there to up the levels by endgame. You've got 20, might as well use 'em.

    Page Count. I hate that guy.

    Paizo Employee Creative Director

    In the case of Pathifnder adventures, it's not so much page count as it is "how many pages can a developer handle in a month for a monthly product?"

    Turns out, the answer is more or less 45 or so, which is the real reason why Adventure Path installments are as long as they are.


    Makes sense. I know from personal experience (writing webcomic reviews) that while you can push out additional content for a while, eventually you need to cut down or quality suffers as a result. I'd much rather the APs be the length they are and retain their superb quality than be bigger and reach level 20... but be inferior products as a result.


    One if my most versatile pcs, for PFS anyway, is my gnome stormborn sorcerer and I'm curious how he would do in this AP. Demons are immune to electricity but I'm not sure how the mythic rules would play into it. And he has got serious maneuverability from flight and other stuff. Is there a mythic version of lightning bolt coming out?


    I have a question. Do we know who the author for the last part is going to be?

    Paizo Employee Creative Director

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    Chris Kenney wrote:
    I have a question. Do we know who the author for the last part is going to be?

    We announced that at Paizocon, I believe. If we didn't... then here ya go: Rich Pett.


    Thanks. I figured it probably had been mentioned at Paizocon, but I couldn't find where the information had been shared.


    Are we any closer to seeing the player's guide? Preferably sooner rather than later :)

    Paizo Employee Developer

    Every day is closer, but it's not ready yet. I'll be sure to let y'all know the moment it's available.

    Scarab Sages

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    Wait the Pett is writing book 6? We are all doomed! He's gonna kill us all! Hide! *runs for cover*


    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    Damn. Not that I have anything against Rich, but I was hoping for Brandon after the fantastic Rasputin Must Die!


    magnuskn wrote:
    Damn. Not that I have anything against Rich, but I was hoping for Brandon after the fantastic Rasputin Must Die!

    Well, thus far, my favorite Book Six that Paizo has released was written by Mr. Pett, so I'm more than happy to hear this revelation! The man just knows how to finish an AP.

    Granted, Mr. Hodge would a very close second. =)


    I asked this question in another thread but I think it got lost in all the excitement. For those of us who are subscribers, will we be getting our PDFs of Mythic and the AP prior to Gen Con, during, or after?


    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    Probably during and after, as far as I've understood it, due to much of the staff being at GenCon. Which is far from ideal, but I understand the situation they are in.


    Aaron Scott 139 wrote:
    I asked this question in another thread but I think it got lost in all the excitement. For those of us who are subscribers, will we be getting our PDFs of Mythic and the AP prior to Gen Con, during, or after?

    Read THIS short thread for information on August subscriptions.

    - david


    Anyone know if Areelu Vorlesh is featured in this AP at all? Just purchased the Worldwound and she looks pretty hard core (mythic)


    I'm wondering if there is going to be any inclusion of Lhaksharut Inevitables in the AP, or at least notes as to why they aren't involving themselves if they aren't invovled.
    The Worldwound seems to be something that would draw their ire.

    -TimD

    Contributor

    Maglok wrote:
    Wait the Pett is writing book 6? We are all doomed! He's gonna kill us all! Hide! *runs for cover*

    It's very nasty:)


    Pathfinder Adventure Path Subscriber
    Richard Pett wrote:
    Maglok wrote:
    Wait the Pett is writing book 6? We are all doomed! He's gonna kill us all! Hide! *runs for cover*
    It's very nasty:)

    We're counting on it.

    Paizo Employee Creative Director

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    The Painted Oryx wrote:
    Anyone know if Areelu Vorlesh is featured in this AP at all? Just purchased the Worldwound and she looks pretty hard core (mythic)

    Well...

    Spoiler:
    ...she's going to be on the cover of Part 6. And is one of the major villains of the entire AP. The PCs will encounter her multiple times, and not always when they're ready to do so.

    Paizo Employee Creative Director

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    TimD wrote:

    I'm wondering if there is going to be any inclusion of Lhaksharut Inevitables in the AP, or at least notes as to why they aren't involving themselves if they aren't invovled.

    The Worldwound seems to be something that would draw their ire.

    -TimD

    At this point they're not on deck to be involved. That may well change; they certainly would be interested in the Worldwound, but there might well be a reason they're not going to be involved. Wait and see, in other words! ;-)


    Nyyyrrrrr.... can't wait!


    Will we see any of the characters from the World Wound Incursion in the AP or statted out?


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    Player's Guide should be out this week. :)

    Paizo Employee Creative Director

    Shalafi2412 wrote:
    Will we see any of the characters from the World Wound Incursion in the AP or statted out?

    Ummm... all of the characers in the Worldwound Incursion are statted out, as needed, to play the adventure. Are you instead asking if any of the characters from the Worldwound 64 page campaign setting book will be statted out in the Wrath of the Righteous AP... then yes, you will.


    OOPS, I meant the World Wound Gambit.


    Will the Player's Guide say which classes are NOT a good match with this AP? I know morally everyone should be relatively good, but are inquistors more suited than druids and stuff like that?

    Paizo Employee Creative Director

    Shalafi2412 wrote:
    OOPS, I meant the World Wound Gambit.

    Ah.

    Some of the monsters mentioned in passing in the Worldwound Gambit will appear in Wrath of the Righteous, although they'll have proper names now, rather than "filth demon" or "locust demon." And at least one minor character introduced in Worldwound Gambit in the form of the subject of a bardic song will play an interesting role.

    There's a fair amount of Worldwound Gambit easter eggs scattered throughout, in other words, and a few from Dave Gross's recent novel "King of Chaos" as well, but not a lot.

    Paizo Employee Creative Director

    Dragios wrote:
    Will the Player's Guide say which classes are NOT a good match with this AP? I know morally everyone should be relatively good, but are inquistors more suited than druids and stuff like that?

    Nope. We're trying to include moments for all the classes to shine. Of ALL the classes, I guess gunslinger's the worst choice, but only because there's not gonna be much (any) gun-based treasure in the adventure.


    James Jacobs wrote:
    Dragios wrote:
    Will the Player's Guide say which classes are NOT a good match with this AP? I know morally everyone should be relatively good, but are inquistors more suited than druids and stuff like that?
    Nope. We're trying to include moments for all the classes to shine. Of ALL the classes, I guess gunslinger's the worst choice, but only because there's not gonna be much (any) gun-based treasure in the adventure.

    And that's easy to fix on the GM-side of things.


    I got my copy of the Worldwound book and I think that the traps mentioned in the novel, World Wound Gambit are in there as is the ghost of the baddy. I liked seeing those!

    Silver Crusade

    Any more news on the Player's Guide? We have about 8 days till GenCon right?

    Paizo Employee Developer

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    My aim is early next week. If I can pull it off sooner, then I'll release it sooner. Keep your eyes on the blog (which is where I'll announce it).


    Adam Daigle wrote:
    My aim is early next week. If I can pull it off sooner, then I'll release it sooner. Keep your eyes on the blog (which is where I'll announce it).

    That's not much time to prepare! D:


    dogstarrb wrote:
    Adam Daigle wrote:
    My aim is early next week. If I can pull it off sooner, then I'll release it sooner. Keep your eyes on the blog (which is where I'll announce it).
    That's not much time to prepare! D:

    Player's Guide is free content. It must take backseat to other things that are not free. I wouldn't care if it comes a week after; I'm simply happy they provide us with one! ;)

    Paizo Employee Creative Director

    I understand folks being eager to start their Wrath of the Righteous games, and I'm delighted to see the anticipation... but at the same time, we need to time the releases of these products right so that they all happen pretty close to simultaneous for various reasons.

    If you're worried about not having enough time to prepare your character for a game, let your GM know. Were I your GM, I would either delay the start of the game a week (which would give me one more week to read and prepare the adventure itself, which is more complex than preparing a character and will have to start several days after you'll get your head start on character creation anyway), or I would let my players know that if after a few sessions they realized they made an error in character design they can rebuild as they wish.


    Heh. Not that I'm going to get to run this anytime soon; one group is a third of the way through Runelords and the second languishes in the first half of The Snows of Summer. So... yeah. ^^;;

    I just want to see more on it because it looks utterly awesome!

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