What mythic parts of Golarion do you want to know more about?


Lost Omens Campaign Setting General Discussion

Developer

As many of you are doubtlessly already aware, we're going to be releasing this big fancy book called Mythic Adventures in the near future, and as you've probably guessed or heard through the grapevine, we're also planning on releasing some other books to help integrate mythic rules into Golarion and the Pathfinder campaign setting.

In preparation of this momentous event, I have made this thread to ask you but one question: What mythic aspects of Golarion would you most like to see? What mythic beasts would you like to see statted up? What mythic locations would you like to see detailed further? Golarion is rife with such legends and mythic potential, and I'd like to use this discussion as a means of generating some ideas for Golarion-specific material that would benefit from the mythic treatment.

Examples of things I'm talking about might include the Starstone Cathedral, Tar-Baphon, Old-Mage Jatembe and his Ten Magic Warriors, the Eldest in the First World, and so forth.

But enough from me! What about you? What's something in Golarion that just screams "Mythic!" to you?

Sovereign Court Contributor

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Uh, Vudra?


Stats, fluff, and plot hooks/implications for Tar-Baphon. That alone would sell me on the hardcover and setting books.

Sczarni RPG Superstar 2012 Top 32

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Besides

Quote:
the Starstone Cathedral, Tar-Baphon, Old-Mage Jatembe and his Ten Magic Warriors, the Eldest in the First World

???

Mythic aboleths! They pulled a rock to the planet; killing millions of creatures for billions of XPs!

Azlant could have some nice Mythic content sealed away or buried under the ocean.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers, so I would think there have to be Mythic warriors, divine servants, and skill monkeys out there at least at some point in time, other than ones who've ended up ascending to divinity via the Starstone, or however Irori did it.

(Artokus Kirran of Thuvia would be one likely candidate, but there have to be others.)


The Shori, Jatembe, the Eldest, Irori/Vudra, Primal Aberrations, the Bone Sages, the Contemplatives of Ashok, Mythos beings, Mythic outsiders/elementals and their interactions with the Material too numerous to mention.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

A certain Oliphaunt.

Tower of Nex (although we all know Eric is too busy).

More about Treerazer.

The origin of gnomes.

Silver Crusade

South Garund's wildest

Sovereign Court Contributor

Kvantum wrote:

Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers, so I would think there have to be Mythic warriors, divine servants, and skill monkeys out there at least at some point in time, other than ones who've ended up ascending to divinity via the Starstone, or however Irori did it.

(Artokus Kirran of Thuvia would be one likely candidate, but there have to be others.)

Personally I strongly suspect Khiben-Sald of Vudra to have been a mythic non-spellcaster.

Shadow Lodge

Kvantum wrote:
Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers...

Well, some of the most dangerous conquerors on the face of Golarion were wizards: the Runelords, Tar-Baphon, Nex, Geb, and now Razmir...

Wow, wizards are jerks.

As for Mythic NPCs or foes, what about Achakek? If everyone ends up going Mythical and becoming outsiders, eventually the giant outsider praying mantis that eats other outsiders might get a whiff of them.

Also, there's still that giant robot scorpion somewhere in Numeria. Nobody's gotten around to dealing with that yet.


I would like to see a few mythic non-humans..maybe a hobgoblin, or orc, or or or a mythic kobold king...yup that would do it for me


Sarusan and mythics non spellcasters.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
The Shifty Mongoose wrote:
Also, there's still that giant robot scorpion somewhere in Numeria. Nobody's gotten around to dealing with that yet.

That's in the Inner Sea Bestiary at CR 15. Now if there are other, bigger and badder Numerian mechs, those would be cool to see as well.


Casmaron / Kelesh Empire.
Southern Garund... including Nex.
Ancient Garund, including Jatembe, Shory, etc...
Ancient Cyclopean Empires and remnants/aftermath.
Monsters, Demigods, Avatars, and Mortals associated with the defeat of Rovagug.
Stuff tying in the pre-Starstone Golarion Elves with other nations/powers present at that time (and possibly still present, especially if they are long lived, or undead).
Hobgoblins and Oni.
Dragons.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

More than anything, I'd like to see something discussing the nature of the pact between House Thrune and Asmodeus and its implications for Cheliax as a whole (if House Thrune is wiped out, does the pact end? Do devils invade? Are the souls of every Chelish citizen spontaneously ripped from their bodies and cast into Hell because Abrogail promised the souls of an entire nation in exchange for Asmodeus' aid?)


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Oooh boy, I'll take as much as you can give me.

Mythic Casters: Nex, Geb, Jatembe, and the Mythic spells and Feats they've used to accomplish many of their most infamous deeds (if possible).

Mythic non-casters: Sure, only a few are still alive (like Artokus), but some rules on how to emulate the deeds of long-ago heroes (such as Savith)would also be nice.

Villains: Baba-Yaga is proabably a given thanks to Reign of Winter. Tar-Baphon (as well as perhaps shedding a bit more light and detail on the lower levels of Gallowspire, the 20+ ones, would be nice). Walkena, the god-king down in Garund also really interests me, as does the dead god-queen Arazni.

Creatures: Oliphaunt of Jandelay at the very least. Are there other non-demigod monsters? If there are, a few of those would be great too.

Demigod Monsters: Who don't I want detailed would be a better question. Acheakak, and the other demigods (not sure if Gyronna, Camazotz, Besmara, or Groetus fall into the stattable category or not) would be beyond fantastic. The rest of this category almost goes without saying - Demon Lords, Archdevils, Horsemen of the Apocalypse, Kyton Demagogues, Asura Ranas, Ahriman, Qlippoth Lords, Oni Daimyo, Rakshasa Immortals, Primal Inevitables,Protean Lords, The Eldest (maybe even some Mythic Tane), Kami Lords, and Empyreal Lords.

There, did I miss anything?

EDIT: Yes, I did miss something: Great Old Ones and other Mythic mysteries of the Dark Tapestry would be much appreciated.

EDIT 2: Also, I didn't bother mentioning the Runelords as I figure you guys have plans for them and they'll come out when they're ready in due time.

EDIT 3: Sigh. Agreeing with those above on the Test of the Starstone. I would also like to add to my list of Demigod Monsters - Elder Titans and Heckatochire Progenitors.

Silver Crusade

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Being able to track down Old-Mage Jatembe during his millenia-long cosmic walkabout* after his huge headstart in order to learn some of his kung-f...magic and/or secrets would be a Mythic feat all on its own.

*Oh like anyone really believes he's dead. ;)


Any and all Celestials.


A fully powered and Resurrected Ydersius, God of the Serpentfolk, as well as Savith, the Azlanti Warrior who defeated him.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Stuff that I can kill my players with.

But I can settle for stuff I can kill my players' characters with.

Contributor

Everything that has been said but also:

Tegresin the Laughing Fiend (I yearn, YEARN to expand on him at some point. Pretty please)

The Peacock Spirit

Zolo of Hungry Shapes (a new protean lord mentioned in Wes's artifacts book recently)

An-Hepsu XI - the Lich Pharaoh

Jatembe - already mentioned, but he's awesome and hooked me from the first mention. And he's a good guy, which makes him even cooler!

The Dragon of Nirvana


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Stuff related to the dwarves' journey to the surface and the sky citadels. Dwarven artifacts and the stories around them.

Paizo's continual downplaying of the dwarves has been disappointing. Please provide more fluff history with this one.

Thanks.

Scarab Sages

Gallowspire and the Whispering Tyrant, and the Test of the Starstone are the only two things that spring to mind for me.

Shadow Lodge

Kvantum wrote:
Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers, so I would think there have to be Mythic warriors, divine servants, and skill monkeys out there at least at some point in time, other than ones who've ended up ascending to divinity via the Starstone, or however Irori did it.

This. Golarion seems to be in danger of becoming Forgotten Realms-ized, where the only powerful NPCs worth noting are spellcasters.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'd like to see, with Reign of Winter, some form of Bogatyri heroes. Even if Baba Yaga kicked their heroic butts, I'd love to see something on Irresen before she settled it.


Kthulhu wrote:
Kvantum wrote:
Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers, so I would think there have to be Mythic warriors, divine servants, and skill monkeys out there at least at some point in time, other than ones who've ended up ascending to divinity via the Starstone, or however Irori did it.
This. Golarion seems to be in danger of becoming Forgotten Realms-ized, where the only powerful NPCs worth noting are spellcasters.

Kinda the problem in settings where magic beats melee 99% of the time at high levels.


The Eldest of the first world

Kaiju

Mythic casters particularly sorcerers

Mythic non-casters such as fighters, rouges, etc.

Mythic non-humans like elves, gnomes,, gwarves, catfolk, etc.

Great Old Ones

Mythic dragons possible unique ones.

Ancient Azlant

Ancient Cyclopes/cyclopean wonders

The Starstone

Empyreal Lords

Protean Lords

Peacock Spirit

Nex/Geb

Creators of vaults of the Darklands.


A couple not mentioned above:

-The awakening of a spawn of Rovagug.
-Entities like Mhar
-A dating spot for Wendigos (I know, Wendigo don't date, they procreate)
-The Isle of Terror.
-The Gorllia King decides to start using his captured cannons.
-A high end "Ruby Phoenix" style tournament on Jalmeray, maybe a martial and mental test to beocome one of Irori's champions/proxies.


I would love to see full write ups of the stats that Saveth and the Serpent God had during their battle. This is partly because I'm planning to extend my Serpent's Skull campaign, and the stats for a fully powered version of Ydersius would be very useful.

Spoiler:
Hey, he's not really a 'dead' god after all... he still has the potential to be revived after a successful serpent's skull campaign.

Actually, information and statistics about some of the most powerful members of ancient azlant would be very interesting to see.

Paizo Employee Creative Director

Jeff Erwin wrote:
Uh, Vudra?

Heh... nice try!

But Vudra would require a psychic magic type book, not a mythic adventures type book.

Sovereign Court Contributor

James Jacobs wrote:
Jeff Erwin wrote:
Uh, Vudra?

Heh... nice try!

But Vudra would require a psychic magic type book, not a mythic adventures type book.

Yeah, it was worth a shot. I think it would need both. So we're 50% there!

Paizo Employee Creative Director

Icyshadow wrote:
Kthulhu wrote:
Kvantum wrote:
Geb, Nex, and Arazni. But also, Mythic characters that aren't arcane spellcasters. It kind of seems like every potential Mythic NPC we've ever heard about are/were wizards or maybe sorcerers, so I would think there have to be Mythic warriors, divine servants, and skill monkeys out there at least at some point in time, other than ones who've ended up ascending to divinity via the Starstone, or however Irori did it.
This. Golarion seems to be in danger of becoming Forgotten Realms-ized, where the only powerful NPCs worth noting are spellcasters.
Kinda the problem in settings where magic beats melee 99% of the time at high levels.

That's not really the problem at all.

We know about the mythic spellcasters of the Inner Sea region because we actually listed them in Inner Sea Magic. Had we done (or if we ever do) a non-spellcaster version of that book we'd list a bunch of famous non-spellcasting NPCs of the Inner Sea, including mythic ones as well.

In fact, someone asked this same question a while back on the "Ask James Jacobs Anything" thread, and I thought I'd copy/paste that list here...

James Jacobs wrote:

I haven't had a chance in print yet to nail down class levels for non-spellcaster NPCs in Golarion yet, alas, but here's my thinking based on a quick flip-through of the Inner Sea World Guide.

Some of the historical Linnorm Kings would be mythic barbarians.

Some of the more powerful giant jarls are mythic fighters or barbarians, particularly Jarl Gnargorak of the Tusk Mountains.

Lord Gyr of Absalom is a mythic rogue. (There's some weird stuff out there that suggests he's a wizard... while he does have some capacity to use magic, I'm pretty sure he's actually a rogue.)

There are several mythic fighters, monks, and rogues associated with Jalmeray.

Alkenstar was a mythic characer (probably a multiclass rogue with a few levels of wizard, but who abandoned magic for technology).

Previous gorilla kings were mythic fighters or rangers or barbarians (not the current one... he's pretty brand new and is "only" 14th level).

I'd like to think the Black Sovereign of Numeria is a mythic barbarian.

Some of the above might end up NOT being mythic when we finally get around to statting them up, just as others I've not mentioned might actually be mythic.

Paizo Employee Creative Director

Jeff Erwin wrote:
James Jacobs wrote:
Jeff Erwin wrote:
Uh, Vudra?

Heh... nice try!

But Vudra would require a psychic magic type book, not a mythic adventures type book.

Yeah, it was worth a shot. I think it would need both. So we're 50% there!

Nah... Vudra is big and exotic and DOES have psychic stuff there... but it's not really mythic. My thinking is that if anywhere in Casmaron is mythic, it'd be Ninshabur and/or Iblydos.

I'd really rather avoid stacking too many "rules expansions" onto one region, because the more expansions you associate with a region, the more complex that region gets and the more likely it gets that you'll have GMs who lose interest in that region, either because they don't like one of the many expansions associated with that region, or because they don't have comfortable access to the rules.

Now... there are surely mythic characters in Vudra, just as there are mythic characters in the Inner Sea region. But as with the Inner Sea region... having a few mythic characters does not make the entire region mythic.

Sovereign Court Contributor

James Jacobs wrote:
Jeff Erwin wrote:
James Jacobs wrote:
Jeff Erwin wrote:
Uh, Vudra?

Heh... nice try!

But Vudra would require a psychic magic type book, not a mythic adventures type book.

Yeah, it was worth a shot. I think it would need both. So we're 50% there!

Nah... Vudra is big and exotic and DOES have psychic stuff there... but it's not really mythic. My thinking is that if anywhere in Casmaron is mythic, it'd be Ninshabur and/or Iblydos.

I'd really rather avoid stacking too many "rules expansions" onto one region, because the more expansions you associate with a region, the more complex that region gets and the more likely it gets that you'll have GMs who lose interest in that region, either because they don't like one of the many expansions associated with that region, or because they don't have comfortable access to the rules.

Now... there are surely mythic characters in Vudra, just as there are mythic characters in the Inner Sea region. But as with the Inner Sea region... having a few mythic characters does not make the entire region mythic.

True...

Though presumably we are closer to the psychic rules, someday, since Mythic is a reality. Though I've always been in favour of a stripped-down, simple to use set of rules for psychic/mind-magic, so as to not invalidate all the mental magic (generally spell-like abilities) we've already seen...
The Mythic rules do, however, provide an excellent way to run avatars of various deities and bodhisattvas and the like, which is a major part of South Asian fantasy. I think it gives the Vudran gods a way to be present in their milieu in a way that doesn't destroy balance.

Contributor, RPG Superstar 2010 Top 4

Patrick Renie and James Jacobs,

Please review the opening post of this thread

Or even the whole thread..

Afterwards you may optionally raise one eyebrow and stare at James Sutter in a speculative manner.

Maybe it's not mythic, but it always makes me squee.

Contributor, RPG Superstar 2010 Top 4

I think the underlying curse on Bastardhall is mythic. Perhaps the whole manifestation is not, but the central curse itself certainly is.

Dark Archive

Casmaron.

I don't really care about the Pit, but I am interested in the Padshah Empire of Kelish and the entire continent, and why can't people sail from the Inner Sea, around Casmaron to Tien instead of taking the overland route.

Of course, that's not necessarily very mythic.

Sovereign Court Contributor

BYC wrote:

Casmaron.

I don't really care about the Pit, but I am interested in the Padshah Empire of Kelish and the entire continent, and why can't people sail from the Inner Sea, around Casmaron to Tien instead of taking the overland route.

Of course, that's not necessarily very mythic.

Well, it might be mythic, if part of the reason is Iblydos. And the types of things that inhabit the Voyages of Sindbad - island-sized fish, rocs, and ... Sarusan.

Hey! What about Sarusan? Can we go there with mythic rules, James?

Paizo Employee Managing Creative Director (Starfinder)

Given my home games at the moment, I'd LOVE to see some stuff on previous Linnorm Kings or mythic threats in their modern lands. There's some really cool stuff mentioned in the Linnorm Kings book that could easily be mythic, such as the living glacier.

I'd also be interested in seeing some of the history surrounding Nidal, if there was any mythic oppressors in the region, or any of the history on the old horse lords.

Obviously there is a good chance to expand on some of the Drow families in the Darklands, as I assume some of their numbers probably end up in the mythic range. Call me a sucker, but Second Darkness was the first AP I ever GM'd all the way through, and I still count it as one of my all time favorites.

That being said... aboleths. I'm sure there's some mythic shenanigans happening around the destroy ruins of Azlant.

Dark Archive

Runelords, Bastard Hall, Gallowspire, Shory, Ghol-Gan, Mwangi Expanse.

Ultimatly the first 3 are my most wanted


Arcadia and Jatembe!


Ones people have mentioned for sure and I would add
Hao Jin
The World Wound
The Eye of Abendego


Do extra planer things count as Golarion? If so I would personally love to see some more info on Heaven/Hell/The Abyss/Nirvana/Abbadon/Elysium/The Malestrom/Axis/The Elemental Planes/Boneyard etc etc etc and their resident power players, native denizens. To me nothing says mythic adventure like leaving home behind and entering the realms where your deities and demons dwell.

Also coming back to earth as it were, Arcadia would seem a place primed for mythic adventures what with the whole mysterious new world hook plus it being described as so awe inspiring and beautiful that the most powerful of the Linnorn Kings travel there to find a kind of paradise at Vallenhall.

Also maybe some tidbits on some of the toys that the Pathfinders/Clerics of Abadar etc have stashed away in their vaults that they don't want anyone else to have.

Scarab Sages

Mythic places? Hrm...

Orv

Leng

Other levels of Gallowspire beyond the 1 mapped in Dungeons

Absalom in a more detailed book than Guide to Absalom. The "City at the Center of the World" is pretty Mythic if just simply the Myth of itself.

Aboleth-land below the seas

The area just north of Xin-Grafar, between the Furies (pretty sure the mountians' names) near TB's pit of evil-bad. Would add more spice to the otherwise mild CR of the Isle of Terror.

Mythic Foes and Allies?

The Mammoth Lords

Mythic animals / creatures like the Sandpoint Devil local to regions (yes the Sandpoint Devil isn't "Mythic" but its still a mythic creature in the region)

Some infernal dukes / demon princes (perfect for CR12-15 foes with MR's addded)

Razmir's posse of Visions, and even Razmir himself

The crazy Rovagug worshippers who routinely dump folks down the Pit of Gormuz


Todd Stewart wrote:

Everything that has been said but also:

Tegresin the Laughing Fiend (I yearn, YEARN to expand on him at some point. Pretty please)

The Peacock Spirit

Zolo of Hungry Shapes (a new protean lord mentioned in Wes's artifacts book recently)

An-Hepsu XI - the Lich Pharaoh

Jatembe - already mentioned, but he's awesome and hooked me from the first mention. And he's a good guy, which makes him even cooler!

The Dragon of Nirvana

Oooh, some more good catches. Yes, any of the Mythic Pharaohs of Osirion would be excellent. As well as any other suitably Mythic inhabitants of the Great Beyond that have yet to be mentioned in this thread.

As for more non-caster Mythics, please feel free to include anything else from the list that James Jacobs posted a few spots up. Those are all great options as well.


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Information on Azlant, both modern and today.

The Goblin hero gods

Kaiju

Mythic creatures that are not simply "mythic hydras", but rather completely new beings

Divine Avatars

Maybe a "Legends of the Inner Sea" which stats up some of the major historical figures that are less likely to be used as the centerpiece of an AP

Mythic super powerful weapons

Contributor

MMCJawa wrote:


Maybe a "Legends of the Inner Sea" which stats up some of the major historical figures that are less likely to be used as the centerpiece of an AP

That's actually a really cool idea :)

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