Unfamiliar Ground -- 4th lvl adventure from Dungeon Magazine 119 great for PBB!


Beginner Box


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I just finished running cartographer Christopher West's Unfamiliar Ground published in Dungeon Magazine 119. It was great! It was the third phase of the first campaign I'm running with my kids -- 8 and 10 -- using the Pathfinder Beginner Box (with a bit of on the fly tweaking for the GMing as we went along).

endgame spoiler:
The undead dragon skeleton Snapper was absolutely the biggest thrill. The party walked around the room, trying the doors, getting fried by the trapped door, and opening nothing. Then the fighter thought to toss a pebble into the pool, and the splash back that they got was way more than expected! Everyone but the fighter failed their initial frightful presence save and ran out of the room. The fighter/barbarian took one unlucky swing and followed them all out. They cowered in the rubble in the hall for a few minutes and fixed their resolve to go back in. Second time round, everyone made their will save except the wizard, who headed back out into the hall. They started bashing with and smacking at him, while he hopped out of the pool and responded with random full-round attacks again. A rogue with a cure moderate wounds wand jumped around healing and getting in the occasional cause moderate damage. Out pops the crazy imp Hezzrack, who greeted Snapper amiably and was glad to see him playing with some new friends -- and then walked away (this was too much for the players who couldn't figure out what to do with such craziness in the midst of their toughest battle to date, and just watched him walk away). and the cowering wizard (who had just reached level 4) finally decided to summon an Earth Elemental who walked in and got in a couple of blows on his behalf. Finally, using the blunt side of his great sword, the raging fighter/barbarian who had been brought to zero HP twice, smashed his undead foe and the dragon bones collapsed onto the ground.

This has been a lot of fun to play. Thanks for the great adventure Christopher! Hezzrack and Neegla were compelling and fun to run, and the trip to the goblin cave was tricky and interesting, and as I said above Snapper gives a thrill and challenge. I certainly recommend anyone checking this one out to adapt to a Pathfinder Beginner Box game!


Thanks for that, I'll haul that adventure out of the back issue pile and give it a whirl. :D

Liberty's Edge Cartographer

Thanks, briguy! I'm honored and delighted to hear that years later, people are still having fun with my first published adventure! :)

I love reading the play-by-play of your experience, too! Thank you so much for sharing!


What level party is this made for? Thanks for the heads up!!


The Rot Grub wrote:
What level party is this made for? Thanks for the heads up!!

Level 3 though with a sidebar to adjust from 1-5.

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