Ultimate Equipment stuff legal for PFS?


Pathfinder Society

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Can someone point me in the right direction where what is & isn't legal in the book for Society play? Thanks!

Scarab Sages 4/5

The same place that is for all other resources. Additional Resources.

Scarab Sages 5/5

Pathfinder Roleplaying Game: Ultimate Equipment
Alll items from Chapter 1 are legal for play except as noted below. Some rules elements are legal but function differently in Pathfinder Society Organized Play, as described here.
Equipment: No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 1–10 are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.
Special Materials: All special materials, except angel skin and living steel, are legal for play.

All items from Chapter 2 are legal for play except as noted below.
Equipment: Only creatures of the animal type of size Large and smaller may be purchased. No eggs are legal for play. Animal-related gear on pages 80–86 is available for purchase. Transports on pages 86–87 are not available for purchase. All alchemical remedies, alchemical tools, alchemical weapons, clothing, entertainment items, and food and drink are legal for play.
Any character with the Poison Use class ability can purchase and use poisons. For now, they are the only classes that have a list of “always available poisons” (those noted below)—no other class may purchase poisons unless they appear on a Chronicle sheet or in another legal source. Alchemists, ninja, and poisoner rogues may only purchase the following poisons: black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root.

All items from Chapter 3 are legal for play except as noted below.
All armor special abilities on pages 114–123, except dastard, are legal for play.
All specific magic armor on pages 124–129, except breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of malevolence, morlock hide, otyugh hide, scarab breastplate, and warden of the woods are legal for play.
All specific magic shields on pages 130–133, except avalanche shield, belligerent shield, celestial shield, dragonslayer's shield, elysian shield, living steel heavy shield, tempest shield, volcanic shield, wyrmslayer's shield, and zombie skin shield are legal for play.
All weapon special abilities on pages 134–149, except unholy, are legal for play.
All specific magic weapons on pages 150–163, except bastard's sting, blade of the rising sun, blade of the sword-saint, cutthroat's apprentice, dagger of doubling, dragoncatch guisarme, earthenflail, hellscourge, lash of the howler, nine lives stealer, pistol of the infinite sky, polarity hammer, spider's fang, and ten-ring sword, are legal

All items from Chapter 4 are legal for play except as noted below.
All rings on pages 166–177 are legal for play.
All rods on pages 178–191, except rod of the viper, are legal for play.
All staves on pages 192–203, except unholy staff, are legal for play.

All items from Chapter 5 are legal for play except as noted below.
Equipment: All items on pages 208–325, except ampoule of false blood, beneficial bandolier, bone razor, cauldron of the undead, collar of the true companion, darkskull, horn of evil, otherworldly kimono, orb of foul abaddon, quick runner's shirt, robe of the archmagi (black), stalker's mask, and talons of Leng are legal for play.

Nothing from Chapter 6 is legal for play unless it appears on a Chronicle sheet.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

oh my. Such a long list. That's what i needed, though. Thank you!

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

1 person marked this as a favorite.
roll4initiative wrote:
oh my. Such a long list. That's what i needed, though. Thank you!

I'm trying not to offend, but how can you be a 2 star GM and not know to check the Additional Resources page to figure out what is/isn't legal?

5/5

This piece of information, and many others like it, are available in the Additional Resources list: http://paizo.com/pathfinderSociety/about/additionalResources

As a Society GM, you should strongly consider familiarizing yourself with all relevant documents. Some other suggestions:

Compilation of PFS Messageboard Rulings: http://paizo.com/threads/rzs2p4na?Compilation-of-message-board-clarificatio ns

Guide to Pathfinder Society Organized Play: http://paizo.com/products/btpy84k4

Paizo Product Release Schedule: http://paizo.com/paizo/about/schedule

Pathfinder Reference Document: http://paizo.com/pathfinderRPG/prd/

Pathfinder Society FAQ: http://paizo.com/paizo/faq/v5748nruor1fq

Scarab Sages

So the Celestial Shield is legal in PFS if you have the Advanced Race Guide (under Aasimar), but banned if you use Ultimate Equipment?

Silver Crusade 4/5

Horselord wrote:
So the Celestial Shield is legal in PFS if you have the Advanced Race Guide (under Aasimar), but banned if you use Ultimate Equipment?

Looks that way. Looks like a possible candidate to be mentioned in this thread, since that really doesn't make any sense, unless they intend to restrict this item to only aasimar characters, in which case the Additional Resources listing needs to be adjusted to say so.

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