Blind, beautiful, and the voice of an Angel.


Advice

Grand Lodge

With a current campaign wrapping up, we are planning on starting a Council of Thieves campaign.

I am looking to build a blind(or nearly so), beautiful PC, with a beautiful singing voice. I hope to have the numbers, and possibly some abilities to reflect that.

We will be using 15 point buy.

All non-3rd party Pathfinder books are allowed.

All PC races are available.

Must have strong ties to Westcrown.

Any advice?


An Oracle with the Blind Curse is your best bet. Anything after that is really cumbersome..

There are a few traits that can get you Perform as a class skill as well. I think one of Shelyn's Religion traits can do it and give you a +1.

If you want to play it up after that, multiclass to bard.


High char and near blind..it's begging to be an oracle!

The Exchange

Ah, and the best part is you could be Aasimar with the Celestial mystery. Angelic voice on and off the field.

Grand Lodge

What race works best for a blind Oracle?

Should the focus be on buffs, due to limited line of sight?

Grand Lodge

Tirq wrote:
Ah, and the best part is you could be Aasimar with the Celestial mystery. Angelic voice on and off the field.

Which book is the Celestial mystery in?

The Exchange

APG I though...

Oops! It's actually called Heavens! Sorry, I thought it was Celestal.

Heavens via PFSRD

Dark Archive

A race that doesn't generally have improved vision (low-light/darkvision) or who gets some form of tremor- or blindsense would probably be a great choice for an Oracle with the Blindness curse.

Beyond the average Human, I can't really think of anything that would be particularly good for this, though.


Celestial is the sorcerer bloodline I believe. Heavens Mystery with Eldritch heritage feats into the celestial sorcerer bloodline does make a pretty 'heavenly' character though.

Grand Lodge

Tirq wrote:

APG I though...

Oops! It's actually called Heavens! Sorry, I thought it was Celestal.

Heavens via PFSRD

Very different flavor then you implied.

What about the Changeling?

The favored class bonus gives me Blindsight at 10th level.


You might also consider the Maestro Bloodline for sorcerers. If you're already pumping charisma as a sorc, picking them up via eldritch heritage would be easy, and requires Skill Focus (Perform), which seems fitting.

Unfortunately, while it might fit the concept nicely, being unable to see terribly far can limit the usefulness of some of those abilities.

Honestly, I'm not really sure what Mystery seems good for this though.

Grand Lodge

Hawktitan wrote:
Celestial is the sorcerer bloodline I believe. Heavens Mystery with Eldritch heritage feats into the celestial sorcerer bloodline does make a pretty 'heavenly' character though.

The "voice of an Angel" was not meant to imply an actual celestial tie, but the more traditional use of the phrase.

So, a celestial tie is not needed, but I am not against it.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Changeling would make for an effective Blind Oracle Chanteuse yes, not certain what mystery would work best. If (s)he were likely to be the party face you might consider a 2 level dip into Bard or go the other direction & just take the level dip into Oracle for the Blind Curse & go with Chelish Diva Bard Archetype.


Tough to top an aasimar bard with the favored class option. =)

-Cross

The Exchange

blackbloodtroll wrote:
Very different flavor then you implied.

Sorry if I implied anything, I thought you were looking for angelic flavor, and this is it.

Unfortunately, the Oracle doesn't support any music related mystery(Which is a shame), but nothing says you can't be a Bard/Oracle.


Tough to not choose oracle for that concept. Maybe the voice of the sybil feat from UM if you have room to burn a feat for flavor. Possibly dual curse with haunted, or legalistic (from the tiefling book).

Choice of mystery just depends on what more you want from the character. Wind and dervish dance, heavens for the color spray mastery, metal for the opera valkyrie, nature and gnome for the wolf buddy.. i do love the variety of the oracle..

Otherwise, nothing terrible about just fluffing the vision and going bard.. maybe she usually goes blindfolded for personal reasons, or it's just transparent gauze to fake a weakness for tactical purposes.. fascination and buffs are always a great addition to a party, and +1 to the chelish diva suggestion (from inner sea magic if i recall?)..

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

I could see the time mystery as well. You could fluff it out that your voice is infused with the streams of time which is what allows you to use your revelations.

Grand Lodge

I figure I will have to choose a Mystery that works well with the Clouded Vision curse.

My guess is buff, but I am unsure which Mystery supports that.

I suppose a trait that gives me Perform should work.

Are there feats, spells, or items, that support, or provide non-sight based senses?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

As far as Oracle mysteries are concerned, the Flame mystery gives you perform as a class skill.

The following traits would be good:

Religious Trait: Ear for Music (NG): You spent countless hours of your youth in one of your goddess’s temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on any Knowledge (local) checks that deal with the local art or music scene.

Social Trait: Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.


Funny, I go to this thread, and I see you were already there.

I'm not entirely sure about buffing, aside from what Oracles have in general. I mean, they're obviously not bad with it, thanks to their spell list, but I don't know about a revelation that necessarily helps.

However, Nature might be worth looking into, and you could do a bit of summoning.

Quote:
Friend to the Animals (Ex): Add all summon nature's ally spells to your spell list. You must still select these spells using your allotment of spells known. Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.

This way you can spread them out across the battlefield to help provide support for the party, via tanks and flanks. Additionally, if any of your party members have animal companions, I'm sure they'd love the boost to saving throws.

You can also pick up a mount, which would also benefit from your bonus to saves, as well as Transcendental Bond in order to keep in communication with all your allies or provide a timely spell at the right moment. That one's a little restricted on amount of uses though.

Quote:
Transcendental Bond (Su): You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies. You may communicate with your allies for a number of rounds per day equal to your oracle level as if using telepathic bond. You may designate a number of creatures as your ally equal to your Charisma modifier. Designating a creature is a standard action that requires a touch. At 10th level, you may use this bond to cast a touch spell on a designated ally once per day.

I don't know if this is exactly fitting for the voice theme you've got going, but I could kind of imagine someone like that having a bit of an animal motif too. You could picture birds singing around you :P

And now I'm kind of thinking of the sylph race, too. No Cha bonus, but if you do want to go a summoning route, this might not be a bad racial feature. Unless you change to sorc, air affinity is pointless anyway.

Quote:
Air Insight: Sylph spellcasters sometimes find that their elemental heritage makes creatures of air more willing to serve them. Summon monster and summon nature's ally spells that the sylph casts last 2 rounds longer than normal when used to summon creatures with the air subtype. This racial trait replaces air affinity.

Well, those are a couple thoughts anyway.

Shadow Lodge

I think an hal-elf Life Oracle would be a great way to go. Start with Channel Energy, and you sing whenever you channel. Be Multitalented Bard/Oracle.

Dark Archive

Blind Mag, from Repo! The Genetic Opera.

Personally? I'd go with blind Oracle, with a dip into Sorceror, and the rest as Bard, for the angelic ties mentioned before. Focus on illusion spells that come from her eyes. And singing spells into being.


My first thought was an intelligent item that would act as a kind of seeing eye dog, using telepathy to tell you about your surroundings.


EDIT: Search for Ravingdork's Character Emporium and look for Blind Ganji. He is a Blind Monk and could give you a starting point.

Shadow Lodge

Jonathan Michaels wrote:
My first thought was an intelligent item that would act as a kind of seeing eye dog, using telepathy to tell you about your surroundings.

Also works for normally sighted characters: 7,000+gp for an intelligent item with 120ft Blindsense and Telepathy and you will always know at least which square the invisible creatures are in.

I'd go with Oracle with Intense Artist for Perform as a class skill with a +1 trait bonus, Voice of the Sybil/Prodigy/Skill Focus, or Eldritch Heritage and Improved Eldritch Heritage (Maestro) depending on how much you want to spend on the flavor (though the 9th level Maestro power Perfect Voice is basically a constant Tongues, which is worth a bit more than flavor).


What about an Undine with this alternate racial trait:

"Nereid Fascination: Some undines can trace their ancestry to nereids as well as to outsiders. Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura's range to become fascinated with her for a number of rounds equal to 1/2 the undine's character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the undine's level + the undine's Charisma modifier). This is a supernatural ability. This racial trait replaces the spell-like ability racial trait."

I think it would be perfect for what you had in mind, coupled with a blind oracle

Grand Lodge

Can the Oracle even be a good Buffer?

If not, is summoning really the way to go?

I do suppose the "seeing eye dog" provided by the Nature Mystery could be fitting.

I am not against using simply using traits, skills, and items to support the singing portion of the concept.


BBT, i would do blind Oracle with the wood mystery. that way you can fight with your blind-walking-stick...and destroy lives!

Grand Lodge

Obsidian wrote:
BBT, i would do blind Oracle with the wood mystery. that way you can fight with your blind-walking-stick...and destroy lives!

Not exactly looking for a Zatoichi build.

Don't want to steal the martial PC's thunder.

Cool idea though.


I still say looking at Ravingdork's Blind Ganji would help you with some of this.

Grand Lodge

Azaelas Fayth wrote:
I still say looking at Ravingdork's Blind Ganji would help you with some of this.

Do you have a link?

I believe I misplaced that thread.


blackbloodtroll wrote:
Azaelas Fayth wrote:
I still say looking at Ravingdork's Blind Ganji would help you with some of this.

Do you have a link?

I believe I misplaced that thread.

Here is the thread.

Here is Ben "Blind" Ganji's Stat Block

Grand Lodge

Azaelas Fayth wrote:
blackbloodtroll wrote:
Azaelas Fayth wrote:
I still say looking at Ravingdork's Blind Ganji would help you with some of this.

Do you have a link?

I believe I misplaced that thread.

Here is the thread.

Here is Ben "Blind" Ganji's Stat Block

Ah. Scent. One could also go Racial Heritage(Stone Giant), and the Stone Awareness feat, for 15ft. Tremorsense.


There are a lot of options.


I was looking at the same blind character. It seems any long ranged blind characters don't work well, or need a lot of compensation for their eyesight.

Grand Lodge

Yes, the range of awareness makes it hard to determine the focus of PC.

Debuffs, attack spells, and battlefield alterations are best used when you can see the enemy, or battlefield, from afar.

Buffs, and I suppose summons, can be done with limited vision.

I prefer the buff option, but I suppose I can do the summon option.

Frankly, I have no idea how to build a buffer Oracle.

Is there another viable option that works well with limited vision?

Am I missing something?


Well a Buffer Oracle just uses the same spells as a buffer cleric...

I have a Player who will be building a Blind Bard or Magus. Their brother will be a Bind Monk.

All focusing on Staffs. The Bard would be a Club mocked up as a Cane until he can get a Magic Staff.


blackbloodtroll wrote:

Yes, the range of awareness makes it hard to determine the focus of PC.

Debuffs, attack spells, and battlefield alterations are best used when you can see the enemy, or battlefield, from afar.

Buffs, and I suppose summons, can be done with limited vision.

I prefer the buff option, but I suppose I can do the summon option.

Frankly, I have no idea how to build a buffer Oracle.

Is there another viable option that works well with limited vision?

Am I missing something?

Strangely enough close combat builds don't mind limited vision blind oracle with battle or metal works great mechanically but really doesn't suit your idea.

Frankly I'd say go either Blind Oracle 1/Bard X or just pure Bard and fluff the blindness nothing says that you can't act out a penalty that doesn't exist mechanically. If going pure Bard Songhealer or Sandman can both do things that may fit your character idea although not perfectly.

Grand Lodge

What about the Life Mystery? The Lifesense ability will grant me Blindsight, though only at 11th level.

Also, does the curse still apply when polymorphed?


I'm amazed I forgot this. I probably should have thought of it earlier, but if you don't mind picking up another curse, the Dual-Cursed Oracle can be pretty cool. It gets you access to 2 extra revelations, and gives you two extra revelations while you level, making them kinda free almost.

Misfortune has a range limit of 30 feet, but with the blind curse, you probably need to be fairly close to most creatures anyway. Once per day, per creature, you can have them reroll any one d20 and take the second result. Despite the name, it's great on both enemies and allies. You can use it on enemies, if they roll a critical threat for example to most likely get rid of it, or you can use it on your allies if they roll poorly on a saving throw or something like that. It might be pretty awesome.

Fortune is a personal use of pretty much the same thing, but not bad either, and you're free to just ignore it if you want.

Just to note though, your second curse doesn't provide its normal benefits. You may be taking a fairly big penalty on the second curse. ...Although, if you pick up Tongues, with Celestial, to go along with your blindness, then you quite literally get the voice of an angel! At least during combat :P

That might be worth considering.

Edit: Also of note, Dual-Cursed Oracle replaces the first three revelation spells you get with kind of debuff oriented spells. Sort of unfortunate in this case. Oracle's burden is one of them though, so putting that on an enemy so they can only see 30 feet may be useful.

blackbloodtroll wrote:

What about the Life Mystery? The Lifesense ability will grant me Blindsight, though only at 11th level.

Also, does the curse still apply when polymorphed?

Life mystery may be good for this character. Life sense has fairly limited range though, and you do get blindsense out to the same distance a level before that, through the curse. As for whether or not the curse applies, I would personally think it stays with you, but I dunno, I could understand reasoning that it might not... Hard to say.

Grand Lodge

I don't know, if I was considering an archetype, I figured the Seer was the best option.

Also, the Lifesense is 30 feet, not 15 feet, like the Curse Blindsight ability.


Yeah, I meant the Blindsense at 10th level, which is 30 feet. Admittedly, Blindsight is certainly better, but it seems to me like its main advantage is the fact that it negates concealment on invisible creatures or ones you otherwise can't see. I don't know how often you plan on trying to hit invisible or concealed enemies, but Blindsight would definitely help more for that. Otherwise, Blindsense at least lets you locate them with no trouble.

Just curious, what does Seer offer that you like? I personally didn't think it looked too great.

Of course, this is your character, so you can go with whatever you like. I'm simply offering suggestions :P

Grand Lodge

True Seeing. It actually gives me a type of vision up to 120 feet.

I suppose I could just choose the spell, or choose the Time Mystery.


Oh... that is rather clever.

I kind of was put off by the spells, since it basically replaces all but your first level mystery spell, and a lot of them are sorta situational ones, in my opinion. Plus, I generally like a lot of the Mystery spells.

But yeah, true seeing could be quite useful to mitigate the limited vision. Nice catch.

Grand Lodge

Indeed. Limited, and I would have to wait.

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