Why is the Synthesist Summoner banned in Society play?


Pathfinder Society

Dark Archive 4/5 **** Venture-Agent, Indiana—Bloomington

I'm rather curious as to why the Synthesist variant of the Summoner is banned in PFS play. It seems less powerful than even the base Summoner, as we have seen how overpowered summoners and their pet Eidelons can get in society play. So, why would the synthesis be banned? It cuts out the main problem that many pet classes have of having multiple actions and the ability to just buff up you pet and then get your own attacks while your beefy pet charges in and takes the brunt of the attacks.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

I'm not sure if the reasoning was ever revealed to the public, but I can't help thinking it had something to do with the fact that 9/10 people didn't really understand how they worked (including people playing them) so it was a pain to try and adjudicate, audit, and often correct those builds.


The official/public reason was because it did not fit the flavor of the campaign. It would seem that they're giving an especially close look at all current and future summoner archetypes to make sure they fit the flavor of the campaign, as all but one summoner archetype from ARG was not allowed.

5/5 *

morbon wrote:
It seems less powerful than even the base Summoner... It cuts out the main problem that many pet classes have of having multiple actions and the ability to just buff up you pet and then get your own attacks while your beefy pet charges in and takes the brunt of the attacks.

However, it allows for having a summoner with 7 STR, 7 DEX and 7 CON with massive mental stats, and an eidolon with massive physical stats, giving you effectively close to a 50-point buy character.

Add in two levels of Paladin for Divine Grace...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
morbon wrote:
I'm rather curious as to why the Synthesist variant of the Summoner is banned in PFS play. It seems less powerful than even the base Summoner, as we have seen how overpowered summoners and their pet Eidelons can get in society play. So, why would the synthesis be banned? It cuts out the main problem that many pet classes have of having multiple actions and the ability to just buff up you pet and then get your own attacks while your beefy pet charges in and takes the brunt of the attacks.

Properly played and built, the Synthesist Summoner is Pathfinder's Druidzilla. A spellcasting melee terror. It's also prone to major adjudication headaches and need for auditing because of all the folks who get it wrong. Given that most society play needs to finish in four hour blocks, I presume that it was taken out to streamline character builds, audits, and play.

4/5

The Synth Archetype could be modified slightly so that its not a min-max monster by not allowing the physical stat addition.

Instead when merging the forms they should get something like this:

Quadruped: +2 Dex, -2 Con
Biped: +2 Str, -2 Dex
Serpentine: +2 Dex, -2 Str

This could be altered on the next printing of the UM and on the pdf's.

This is a suggestion, and has been brought up before.

I also agree that some of this is brought upon by a lack of knowledge on how the Summoner/eidolon is used and what stacks with it.

4/5 *

PFS doesn't change rules - if the synthesist summoner was ever updated by the Pathfinder RPG development team, it might get another look for PFS legality. But as someone who has seen a PFS-legal 11th-level synthesist one-shot a CR15 dragon, I for one am not sorry at all to see them gone.

The Exchange 4/5 5/5

CRobledo wrote:
morbon wrote:
It seems less powerful than even the base Summoner... It cuts out the main problem that many pet classes have of having multiple actions and the ability to just buff up you pet and then get your own attacks while your beefy pet charges in and takes the brunt of the attacks.

However, it allows for having a summoner with 7 STR, 7 DEX and 7 CON with massive mental stats, and an eidolon with massive physical stats, giving you effectively close to a 50-point buy character.

Add in two levels of Paladin for Divine Grace...

Indeed. In the first months of 2012 there was a huge boom in Synthoracaladins who were Noble Scions of War. All you had to do was boost your charisma. +Charisma to AC, CMD, initiative, and all saves. I remember GMing a 5-9 game with three synthesists built like this. Even though they only had four-five levels of summoner each they could outdamage a full-level fighter and couldn't be touched when it came to defenses.

From a non "power creep" perspective, I would say that the synthesist just didn't fit in. It's a problem with the nature of organized play. If you tell a ranger that his animal companion isn't welcome inside the manor of the noble you are visiting, most say "OK." But more than once I saw a synthesist threaten to leave the table if he wasn't allowed to wear his "eidolon suit" at all times.

I can't entirely say I disagree. A ranger, druid. . . Even a cavalier can still be effective without its animal companion. But a summoner without an eidolon is just a poor spellcaster.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

1 person marked this as a favorite.

It does not fit the theme of Golarion and is unbalancing in the campaign. This has been discussed ad nauseum and a search can find numerous, lengthy debate on the topic if you want to read the arguments on both sides of the debate. We aren't going to start another lengthy debate on this topic.

Community / Forums / Organized Play / Pathfinder Society / Why is the Synthesist Summoner banned in Society play? All Messageboards
Recent threads in Pathfinder Society