Shackled Serpent [Advice Needed and Spoilers]


Homebrew and House Rules


Me and my friends are about to start Skull & Shackles but a few of them had also shown interest in the Serpent Skull.

I'm thinking that a mix between the two is certainly feasible.

Essentially, what I've got so far is the following:

PART I: The Wormwood Mutinty & Souls for Smuggler's Shiv

- Aerys Mavato, Gelik Aberwhinge, Ishirou, Jask Derindi and Sasha Nevah will have been prisoners aboard The Wormwood. When the transfer to the Man's Promise will occur, the prisoners will be moved there as well.

- The events leading up to Bonewrack Isle will remain relatively the same. From there, the players will instead wash up on Smuggler's Shiv. From there, the adventure will follow Souls for Smuggler's Shiv. I may add the grindylow caves and the rescuing of certain characters to the adventure, but the purpose will still be to send a signal. Doing so will bring help that will be able to finish repairing their ship.

PART II: Raiders of the Fever Sea & Racing to Ruin

- The adventure will begin with Raiders of the Fever Sea and continue until they crack Tidewater Rock. During this time, when they make port, I'll run some of the earlier encounters from Racing to Ruin, showcasing the preparations to find Saventh-Yhi. They'll have to join the Free Pirate faction however.

- The journey to Saventh-Yhi will need to be heavily modified however, and will consist of both ocean route, but will require overland travel to essentially unlock the giant Sea-Gates that will block the ships from sailing in. I'll be interspacing the events from The Race Begins with some more events from Raiders of the Fever Sea.

- The culmination of the adventure will be the Ruins of Tazion and Event 14: For Whom the Bell Tolls. Saventh-Yhi will then be found, a short walk away from the shores.

PART III: City of Seven Spears & Tempest Rising

- I'll be removing the Free Captain's Regatta, but keeping the search for the spy. Essentially, the search for Saventh-Yhi continues with the City of Seven Spears sandbox but interspaced with the threat of Cheliax attempting to take it as their own, and end piracy once and for all.

- Saventh-Yhi will essentially be "expanded", adding an entire new section slightly off the main map composed of islands and inlets called Hell's Maw, where pirates have always gathered, clueless as to the city that lay beyond the cliffs.

PART IV: Island of Empty Eyes & Vaults of Madness

- Continuing seamlessly and interchangeably from Part III, the players will first need to cement their role midst the Pirate Council by clearing the nearby Island of Empty Eyes (an isle in Hell's Maw). This will be a shortened encounter. After clearing the isle, and before the feast, the players discover the Vaults of Madness and complete that segment of the adventure. The camp ambush scene will be by Cheliax troops. The end of this adventure will be a culmination of Umaro's visit and the Pirate Feast.

PART V: Price of Infamy & The Thousand Fangs Below

- Enraged at the PCs, Harrigan assails them from above while the horrors begin stirring down below. The focus of the adventure will start with defeating Harrigan's naval forces then heading down.

- Most likely, I'll have Cheliax and pirate troops infiltrating Saventh-Yhi and also fighting the players below, merging some dungeons together.

PART VI: From Hell's Heart & Sanctum of the Serpent God

- The final adventure will focus on the players having to fight through Fort Hazard and the Sea Caves of Lucrehold with Ilmurea existing beneath those two complexes.

- So essentially, Kerdak's fortress lies amidst Hell's Maw and is connected by passageways to reach beneath Saventh-Yhi as well. The end then arrives when the players need to delve beneath and stop the rise of Ydersius.

So... in the end, I need advice on my plan and on other ways to combine the adventures and get both dungeon delving goodness and piratical epicness...

Anyone?


I'm also largely having trouble determining how best to merge the two BBEG.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You need to look at it as an A Plot and B Plot.

A Plot: Serpentfolk trying to infiltrate the Shackles and bring back a Serpent God.

B Plot: Cheliax trying to end piracy and control a powerful Azlanti city.

Simplest solution: Bonefist is either dominated or replaced by a Serpentfolk (or perhaps seduced by promises of power.)

Spoiler:
His girlfriend is a Naga after all.

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