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Question about Ranger Skirmishers


Advice


I'm going to be starting a level 1 Ranger Skirmisher. I know that I can't use spells, but I have some questions.

At levels 5, 7, 9, 11, 13, 15, 17, and 19 I get to select a hunter trick. What I wanted to know is this: Do tricks also replace the other things that I would get at those levels? My second favored enemy (level 5), woodland stride (7), evasion (9), and so on?

Thank you.

Andoran

Pathfinder Companion Subscriber

No. The only class feature replaced by the Skirmisher's Hunter Tricks is the Ranger's Spells class feature. Everything else works as normal.


Ssalarn wrote:
No. The only class feature replaced by the Skirmisher's Hunter Tricks is the Ranger's Spells class feature. Everything else works as normal.

Thank you! I thought this was the case, but I couldn't find something definitive on it one way or the other. My Skirmisher is going to be a catfolk, so I didn't want him to use magic since they have low WIS and spellcasters are generally at the top of catfolk societies.

Andoran

Pathfinder Companion Subscriber
Nate is my fake name wrote:
Ssalarn wrote:
No. The only class feature replaced by the Skirmisher's Hunter Tricks is the Ranger's Spells class feature. Everything else works as normal.
Thank you! I thought this was the case, but I couldn't find something definitive on it one way or the other. My Skirmisher is going to be a catfolk, so I didn't want him to use magic since they have low WIS and spellcasters are generally at the top of catfolk societies.

Sounds like a fun build! My buddy is playing a Skirmisher/Infiltrator in PFS right now and he says he doesn't miss the spellcasting at all.


I always think about one day building a Skirmisher because of the surprise shift ability. Sure there are other cool hunter's tricks as well, but this is the one that always makes me think: How can I best use this?

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