We are going to be announcing a new promotion shortly that is focused on upping Guild participation in the Kickstarter. We're going to create a neat incentive for Guilds to compete to see how many guild members they can get to back the Kickstarter.
Part of this promotion will be tied to your Guild name. Could you please send me an email with the name of your Guild? Even if you haven't formally settled on a Guild name yet, please give me a placeholder name to use that you will be able to communicate to your guild members.
As soon as the details of the promotion are ready they'll be published to the Kickstarter main page. We expect to make the announcement today or tomorrow!
Thanks for your support - without folks like you we couldn't make this Kickstarter a success!
Email sent. Although I'm actually not sure what I'll do with the guild, as Chiassa has joined The Seventh Veil. Oh, well, may keep it for my friends to use!
Hopefully, your friends will join The Seventh Veil as well :)
Even the one who's probably going to be a bats-in-the-belfry nutcase Belkar type?! You have NO idea what you're letting yourself in for!
But it brings up an interesting point. I did the guild level to get my group of friends into early enrollment; I've got zero interest in being a guild leader. Can I throw my guild support behind a different guild instead?
Hopefully, your friends will join The Seventh Veil as well :)
Even the one who's probably going to be a bats-in-the-belfry nutcase Belkar type?! You have NO idea what you're letting yourself in for!
But it brings up an interesting point. I did the guild level to get my group of friends into early enrollment; I've got zero interest in being a guild leader. Can I throw my guild support behind a different guild instead?
I expect you will hold the 'leader' tag for your guild-pack until the game starts, then you will be able to transfer leadership to whomever you choose. The big part is reserving a guild(chartered company?)name.
We will have many opportunities for existing groups of people to interact in a meaningful way without requiring leadership or administrative responsibilities.
But, if you should happen to want to take on more work, there's going to be plenty of stuff that needs done.
I think this backer competition should be done by total pledge amount, not backer numbers, since one person pledging 100$ is helping the game more than 19 people pledging 5$.
Also, existing backers should be counted toward their guild total, or else you're penalizing the early-adopters.
I think this backer competition should be done by total pledge amount, not backer numbers, since one person pledging 100$ is helping the game more than 19 people pledging 5$.
Also, existing backers should be counted toward their guild total, or else you're penalizing the early-adopters.
@ Ryan - I am a member of Pax Aeternum, however I elected to pledge $100 for the pioneer level as opposed to pooling for the $500 Guild level. Will Pax still get credit for my contribution?
@ Ryan - I am a member of Pax Aeternum, however I elected to pledge $100 for the pioneer level as opposed to pooling for the $500 Guild level. Will Pax still get credit for my contribution?
The information indicates this answer would be "No" but it is a good one to ask. We have one crowdforged guild group thus far, and another in the works. We do however have more than one member that has donated on the individual level.
Waruko, I am sure whatever benefits are being provided will not give any real game advantage, just fluff like it's all been so far (which is great) :)
Please reread the post. >_>
Keovar says he is for a system where those that PAY the most money WIN the competition. PAY. TO. WIN.
How else would you do it? Randomly? That doesn't give any incentive to do anything... or actually, it gives the incentive to break people out of their guilds so they have a better chance of being drawn. Making it a numbers-of-backers thing would encourage people to make a bunch of separate Kickstarter accounts. The goal is to reach their funding target, so the reasonable way to run this is to base it on total pledges. If people suddenly buy up all the Tavern, RPG, and Art slots in order to ensure they're on top, so be it... funding succeeds and we're in the game sooner.
Waruko, I am sure whatever benefits are being provided will not give any real game advantage, just fluff like it's all been so far (which is great) :)
Please reread the post. >_>
Keovar says he is for a system where those that PAY the most money WIN the competition. PAY. TO. WIN.
Ahree with Waruko here, it would be bad manners to have Pay to Win to be the decisive action.
I rather see something like a make a promotion poster for your guild over something as the amount of donations.
First, this is a really cool social promotion.
As it's in the social dimension, I think numbers of guildies is the key measure of success it seems to me? :)
When the success is funding a project, I would put the monetary contribution above the number of contributors. Also, there isn't a way to definitively verify the 'crowdforger guild' pack members.
If the contest is for number of members, then guilds that aren't big in the community will tell their members 'come give $5 so we can pad our numbers and win'
If the contest is for money raised, then guilds tell their members 'come give $5 or as much as you can so we can win"
Well to be sure, decius hits the "social connectivity" measure finer than I did... But yeah, something in the social dimension. Otherwise it's invidious if it requires asking people for cash. I think social capital is the angle for this promo?
Waruko, I am sure whatever benefits are being provided will not give any real game advantage, just fluff like it's all been so far (which is great) :)
Please reread the post. >_>
Keovar says he is for a system where those that PAY the most money WIN the competition. PAY. TO. WIN.
I did read his post. My response was to say that I'm sure the promo is not going to give tangible game advantages to guilds. If it's just pay-to-win this promo, who cares? That's fine. The more you pledge, the more neat stuff you get, that's the same with all pledges.
Waruko, I am sure whatever benefits are being provided will not give any real game advantage, just fluff like it's all been so far (which is great) :)
Please reread the post. >_>
Keovar says he is for a system where those that PAY the most money WIN the competition. PAY. TO. WIN.
I did read his post. My response was to say that I'm sure the promo is not going to give tangible game advantages to guilds. If it's just pay-to-win this promo, who cares? That's fine. The more you pledge, the more neat stuff you get, that's the same with all pledges.
Than I see no point to your reply to me (confused). I'm concerned about the reward or truly how the contest plays out. I was just pointing out a fact.
If you don't care about pay-to-win than that's cool. I don't care about the rewards.
When the success is funding a project, I would put the monetary contribution above the number of contributors. Also, there isn't a way to definitively verify the 'crowdforger guild' pack members.
If the contest is for number of members, then guilds that aren't big in the community will tell their members 'come give $5 so we can pad our numbers and win'
If the contest is for money raised, then guilds tell their members 'come give $5 or as much as you can so we can win"
I have to agree with Valkner and Keovar. Recruiting active members at the EE $100, and even the OE $35 is worth way more to the community than convincing a bunch of people to throw $5 at a game that they in all likelihood do not really care about. The value of their contribution is also worth more when you are actively trying to hit a target number of dollars and thus make the Kickstarter a success. 20 $5 backers are not equal to 1 $100 backer. Their cash is equivalent but the $100 backer has "skin in the game"; they will help shape the game and has demonstrated that they actually want the game to succeed (not just the neat PDFs/ PFS cert or numbers for a guild competition).
I know there may be a few special situations where someone can not afford to pledge at the $35+ level. I feel for them. specially if they are active members of the community.
I don't think number of backers, or pledge amount should decide.
The point of this is to encourage companies to bring in more recruits. I personally think they should judge it by the number of beta accounts claiming membership to your company.
So 100$ counts as 1, 175$ as 2, and 500$ as 6.
That way the company with the most 5$ pledges doesn't win. But someone who buys a tavern doesn't count for 50+ crowd forgers.
Than I see no point to your reply to me (confused). I'm concerned about the reward or truly how the contest plays out. I was just pointing out a fact.
If you don't care about pay-to-win than that's cool. I don't care about the rewards.
Because I assumed you were using pay-to-win in the context of how I've always seen it used with games, where whoever pays the most gets the biggest in game advantage. For example, in CCG's such as Magic The Gathering, and in some recent MMORPG's that have gone to a transaction based model. If it's just pay-to-win something cool for your guild, then why the hate on it? Every single donation to the kickstarter is pay-to-win.
I also have a question; A friend at work and fellow guildie backed the tech-demo at the alpha level so he only back this kickstarter at the pdf/ print edition levels as he gains all the digital stuff from the previous alpha. Will he need to change his current backer level to something else to count for our guild?
Ack, I thought you were looking for any potential guilds, but you are looking for the Crowdforger Guild level folks, which makes sense. My bad, disregard my e-mail :)
I don't think number of backers, or pledge amount should decide.
The point of this is to encourage companies to bring in more recruits. I personally think they should judge it by the number of beta accounts claiming membership to your company.
So 100$ counts as 1, 175$ as 2, and 500$ as 6.
That way the company with the most 5$ pledges doesn't win. But someone who buys a tavern doesn't count for 50+ crowd forgers.
Still need to count the various Alpha accounts... wouldn't want a conflict of interests that makes someone consider downgrading.
You should count the Adventurers, too. Even if they were counted as half (they should be counted full. :P). Basically, the number of copies of the game being consumed should count.
First time poster (been lurking all week): Pulled the trigger on our first guild pledge this week - we're late to the game, only found out last week. I'm hoping there's an option to tie multiple guild pledges/buddy pledges to the first guild pledge; I'm subsidizing a bunch of people I invited, hoping to drive down the financial cost a little bit and net us all a great game in a year and a half. I guess I'll have to wait and see though.
First time poster (been lurking all week): Pulled the trigger on our first guild pledge this week - we're late to the game, only found out last week. I'm hoping there's an option to tie multiple guild pledges/buddy pledges to the first guild pledge; I'm subsidizing a bunch of people I invited, hoping to drive down the financial cost a little bit and net us all a great game in a year and a half. I guess I'll have to wait and see though.
Looking forward to this announcement!
Same here, this "guild-forging" ;) is up there with some of the best updates for pathfinder. Next step is to get PfO as early as can be.