Posted back in september and got some general advice, but now I need a harder ruling. For PFS, does a gun count as Mostly Metal, or Mostly Wood? Or should I split the weight in half and price special materials by the half a weapon?
Mostly metal allows me to make it from Adamantine, Cold Iron, or Mithral. (& less useful stuff)
Mostly wood allows me to make it from Darkwood or Greenwood.
Interestingly, Elysian Bronze or Viridium don't care what the base material are.
Specifically, I need rulings for Pistols, double-barrel pistols, blunderbuss, and muskets.
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You can't 'split' weapons between wood and metal for rule purposes, so a gun MUST be made from either metal or wood - not both. Given that a gun with a wooden barrel would not last very long, all guns must be considered to be made of metal, with any wood on the item being purely decorative.
This means you can make a gun out of Adamantine, Cold Iron, Mithral, etc. However, note that a cold iron gun won't automatically shoot cold iron bullets, so unless you're using it as an improvised melee weapon constructing a gun out of these special materials won't help v.s. DR.
As Sean said, I would consider them metal for material purposes. For which reason you would want to change it (except for weight considerations) escapes me.
Yeah, don't you wanna be buying (not "making" 'cause you can't, right?) special materials bullets or cartridges or whatever?
Mainly about weight. And occasionaly the pistol-whip deed. I'm all for counting the gun as all-metal, just wanted more opinions, thanks.
Yes, for the benefit of 2.5 lbs, I'm considering spending enough to buy another haversack.
And possibly because an enemy might sunder your regular gun, but not your adamantine gun (though honestly why make a sundering NPC without an adamantine weapon...)
Odea wrote: And possibly because an enemy might sunder your regular gun, but not your adamantine gun (though honestly why make a sundering NPC without an adamantine weapon...) Actually, an enemy adamantine weapon still wouldn't bypass the hardness on his adamantine gun.
How does it have a hardness higher than 20?
Actually, if you want to use a special material, I would tend to advise silversheen, so that you don't have to worry about rust attacks...
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Reread adamantine. It ignores hardness LESS THAN 20. Since Adamantine has a hardness of 20, it doesn't ignore that. Also, magical +'s increase hardness and hps.
Hmmmmmmmmm Adamantine vs Adamantine... can we get a ruling from Wolverine?
Odea wrote: And possibly because an enemy might sunder your regular gun, but not your adamantine gun (though honestly why make a sundering NPC without an adamantine weapon...) Who would be evil enough to sunder your gun on an AoO? >:)
Eric Clingenpeel wrote: Reread adamantine. It ignores hardness LESS THAN 20. Since Adamantine has a hardness of 20, it doesn't ignore that. Also, magical +'s increase hardness and hps. So a +1 Adamantine weapon ignores the hardness of an ordinary, non-magical adamantine object.
Neat.
Deussu wrote: Eric Clingenpeel wrote: Reread adamantine. It ignores hardness LESS THAN 20. Since Adamantine has a hardness of 20, it doesn't ignore that. Also, magical +'s increase hardness and hps. So a +1 Adamantine weapon ignores the hardness of an ordinary, non-magical adamantine object.
Neat. That is not what he said.
20 is not less than 20.
20 is equal to or less than than 20.
adamanite says less than.
Blplplpgrl plb.
My mind said "adamantine ignores hardness less than its hardness".
Me be dumb.
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