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...and I don't mean the Beginner Box, nor some simplified form of the game. I mean the real, complete Pathfinder RPG. He made some great progress in it, and I feel compelled to boast of his exploits.
Some of you may remember my stories in the past about my son playing Basic / Expert D&D at the age of 4. He rose to many challenges in that D&D game, and overcame them. He continued that campaign for a long time. Among other things, he played "Palace of the Silver Princess" to its completion.
So when he asked to play Pathfinder for the first time, I dared to get ambitious. Not only would this campaign be a first for him, but a first for me in several respects... at least, in a REAL campaign.
You see, sometimes, I might just create some characters and run them through a bunch of adventures on my own, in order to learn the system. In order to teach myself D&D 3.0, I ran a solo campaign. In order to teach myself D&D 3.5, I ran a solo campaign... and in fact, I never played a real campaign in D&D 3.5, as no one else wanted to play 3.5 with me, so I stuck with 3.0 for my real campaigns.
Only in my solo campaigns did I use a published campaign setting. For my real campaigns, I would typically create the setting myself, or just handwave the setting. When I played Basic D&D with my son, I mentioned that the characters lived in the Grand Duchy of Karameikos, but I never did anything with that.
But I had always wanted to set a real campaign in an established setting, and make real use of the setting. Now, I've finally done it. I showed my 6-year-old the Pathfinder Campaign Setting book (the 3.5 version), opened the map of the Inner Sea "Reigon" (sorry, Paizo!) and said "Your characters live in the kingdom of Nex."
My son was fascinated! He started asking questions about Nex and the surrounding areas. (In fact, it was uncanny that he asked about the very places that would become important later in the campaign. It was like he could tell the future, or read my mind.)
Also, my real campaigns had all been hodgepodges of small adventures with little or no connection to each other. I've never run a single adventure or series of adventures bigger than a 64-page module. I've never even tried, except in solo campaigns. For instance, I taught myself 3.5 by running a bunch of characters through "The Red Hand of Doom". I got most of the way through it, but quit when my party got TPKed by that...
But now, for the first time, I decided to start running a complete series of adventures for a real campaign, because I had always wanted to run the "Coin" trilogy of modules ("Root of All Evil", "Forging Darkness", and "Coin's End" by Kenzer and Company, written for the Kingdoms of Kalamar campaign setting.)
One of the reasons I wanted to run that trilogy is that it had such an intriguing hook.
And it worked! My son was impressed with the need to stop the baddie. Maybe that was part of the reason he stuck with the campaign for so long.
When I run a campaign one-on-one, I usually have the player control two or three characters, while I play two or three "DMPCs", thus forming a full-sized party, and that's the way I did it this time.
To be sure, such a young child has some things to learn. During one battle, after my characters engaged in melee, my son announced that his cleric character would hang back and do nothing.
I tend to give my son advice, in consideration of his age, so I said "Why? Even if the cleric doesn't dare battle the monster directly, she could still step up to my characters, in such as way that the monster can't reach her, and then she'll be ready to cast Cure Light Wounds on my characters."
"No, she won't do it."
"Why?"
And my son smiled, showing that he was wise in the way all children consider themselves wise, and said "I have my reasons."
Consequently, one of my characters was killed in the battle. Even though it was my character, not my son's, and even though the party won the battle in the end, my son became upset. He saw that I wasn't pulling my punches, and after that, his characters acted much more sensibly. He continued the series for a long time after that, and there haven't been any more character deaths, as of yet.
But my son taught ME a few things as well, showing that he could make use of the "sandboxy" nature of a campaign setting. At one point, he said "Why should I travel all the way to Quantium just to find out where <a certain NPC> is? We know that he's in the Mwangi Expanse. Why not just go to the Mwangi Expanse?"
I argued "The Mwangi Expanse is a big place." I showed him on the map, and asked "How will you know where to look?"
He replied "We'll ask around."
I thought about that for a while. Why not? It could work. I could throw in some encounters that could lead him in the right direction. And if that doesn't work, he could THEN go to Quantium to get the information. So I prepared for this change of course. Then my son changed his mind and decided to go Quantium after all, but if he hadn't, the whole campaign might still have worked.
Of course, even when he follows the railroad, I'm not running the trilogy verbatim. For instance, I ripped out the whole...
I replaced it with a few treks across Nex, complete with wandering monster encounters, and threw in some other stuff, such as "Euphoria Horrors" (from
Dungeon magazine issue #34).
And it was a success! I was surprised to find that my son finished "The Root of All Evil", and I had to start work on converting the second volume, "Forging Darkness". The trilogy was written for 3.0, and of course, it was written for the Kingdoms of Kalamar setting, so I have to convert it both for PFRPG and for Golarion. Also, I think that a lot of the encounters are too tough and deadly, so again, I have to replace them. For instance, I decided that the...
...encounter was too difficult, so I replaced it with "Centaur of Attention" (from
Dungeon magazine issue #60), which he completed. With our characters reaching 4th level (at the medium level progression), the campaign still kept going strong.
There's no point to this story. As I said, I just felt compelled to tell it. Now I'm just trying to decide how to rewrite the...
Well, I'll figure something out.