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Playtest Feedback: Tomb of the Iron Medusa (Higher level play with single Mythic tier)(No spoilers inside)


Adventure Feedback


We playtested Tomb of the Iron Medusa (intended for 14th level characters) with the following group of characters (rotating through, final weeks of Uni made it difficult to keep the same characters in):

Wayang Kensai Magus12 / Archmage1 - Wild Arcana, Competent Caster, Dual Path (Sudden Block)
Gnome Master Summoner / Archmage 1 - Wild Arcana, (cant remember), Dual Path(Mighty Summons)
Human Fighter 12 / Guardian 1 (Sword/Board TWF) - Sudden Block, Ally Defense, Mythic Combat Reflexes
Human Bard 12 / Marshall 1 (Archer) - Rally, Unwavering Skill, Mythic Rapid Shot
Aasimar Magister(3rd party caster) 12 / Hierophant 1 - Beast Fury, Sustained by Faith, Mythic Spell (Cure Crit Wounds)

We wanted to test how much power a single Mythic tier would actually add to our characters at higher levels. The characters (minus the fighter, and later a gunslinger) are from our ongoing Jade Regent campaign. We were all given the mythic flaw Dependency (Sake) as part of the story of why we did this side-quest.

Base Mythic Abilities:
At this level, the 1d6 to a roll really felt like the hero point system (which we also use). It didn't add much interesting gameplay options, merely allowing us to make some critical saves. Useful but boring.

Hard to Kill saved our lives more times than I can count, and was the only reason we made it through most of the module.

Player Feedback
I asked a few questions to the few players I had available and these were their answers: (1- summoner, 2 - magus, 3- magister)
Did you enjoy mythic?
1) yup, overall I enjoyed the extra level of choice I had for my character
2) Not overly. It was hard to keep track of the extra abilities, and I didn't really understand the way some of the abilities worked.
3) All in all I did enjoy it. I liked the sideways progression and there were some really neat abilities I could use.

Did you feel like mythic allowed you to face higher level challenge? And what specifically helped or didn't help.
1) Yeah, I thought the party used their abilities a lot to help out. And I guess it was the mythic points for the extra 1d6.
2) Not overly. The bonus HP were nice, but the abilities didn't really add up enough against creatures 2-3 levels higher than us.
3) No. Some of the abilities came in handy (like the ability to prepare spells 2x/day) but the creatures we fought (mainly undead) are built to account for a higher WBL and player power (spells, HP, BAB, AC, etc). There was not enough static gain from Mythic to really help us fighting things THAT much higher level.

Did you feel like 1 tier of Mythic added enough power to equal 1 class level?
1) I feel like it didn't because it didn't add any new class powers, or spells or skill points, just augmented what was already there
2) Not even close. Being a magus, you get a lot more abilities from levelling up than a single Mythic tier provided.
3) No - I would have rather advanced my spell casting.

Summary and personal thoughts
So, at higher levels you can see they all thought a single Mythic tier didn't really add enough power to bridge the gap between the party level of 12 and the intended party level of the module of 14.

The staff were correct in dubbing Mythic a "sideways" progression that adds to the power of a character - our attacks, AC, saves and skills were behind what the module presumed and suffered greatly for it.

Adding another tier of Mythic (not counting Mythic Initiative) would likely have not added much more power either, beyond increased options. Especially for casters, 2 tiers of Mythic are not nearly as powerful as 2 levels of their primary class (gaining a new level of spells). Depending on how Mythic Spells turn out that could be very different in the end product, though.

The module, being for 14th level characters, had a CR17 enemy (artifically high truthfully, a half-fiend monstrous cleric 11). The fight was insanely difficult and we would have lost quite quickly if we hadn't used a clever combination of Antimagic Field and Clustered Shots (bypassing her DR/magic).

1 Mythic Tier does not advance a character by 1 CR. Thanks for reading.

RPG Superstar 2009 Top 16, 2012 Top 32

dunebugg wrote:
1 Mythic Tier does not advance a character by 1 CR. Thanks for reading.

Building on what you've said, I'll add that mythic tiers seem to work a lot like muliticlassing. A one-tier dip at low levels can put you well ahead of the curve if you min-max it, as can an early one-level dip in a new class. But at high levels, a one-tier dip is fairly weak, since you would get a much larger benefit by gaining a single class level at that stage in the campaign.

If high-level, low-tier characters are going to be viable, some of the mythic abilities need to scale (or have prerequisites) based on total class level, not tier. That way, a 19th-level character taking one tier gets more bang for his buck than a 1st-level character taking that same tier. Which seems only fair, given the superior class features the higher-level character would gain from a one-level increase in power.


Pathfinder Adventure Path Subscriber
Epic Meepo wrote:
If high-level, low-tier characters are going to be viable, some of the mythic abilities need to scale (or have prerequisites) based on total class level, not tier. That way, a 19th-level character taking one tier gets more bang for his buck than a 1st-level character taking that same tier. Which seems only fair, given the superior class features the higher-level character would gain from a one-level increase in power.

I tend to think, if nothing else, that many of the abilities that are capped by tier could instead be capped by either/or tier/level. Not all of them mind you, but some.

Also, I think mythic power needs to be a non-action capped 1/round. Too many classes in Pathfinder depend too heavily on their swift/immediate actions, while others have no use for them at all. Very uneven. I bring it up again here because it becomes even more noticeable at high levels as even more swift action options become available.

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