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Can you call more than one Call Lightning bolt at once?


Rules Questions


A Call Lightning bolt does 3d6 damage, and you can max out at 10 bolts. Is it possible to call all 10 bolts in one go?


Well, reading the spell, it would appear as though you can't. It specifically says "Once per round", and that it takes a standard action to call one.


No, each bolt is a standard action. (You can call the first bolt when you cast the spell, but that's the closest thing to an exception.)

Of course, if you find a way to have multiple standard actions, you could pull something like that. But the spell itself doesn't allow it.


Ender730 wrote:
A Call Lightning bolt does 3d6 damage, and you can max out at 10 bolts. Is it possible to call all 10 bolts in one go?

No. Concentrating on a spell is a standard action. You only get 1 standard action per round.

But even if concentration was a free action, you could still only call one. It specifically says so in the spell description.

Quote:

Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage.

Each round after the first you may use a standard action (concentrating on the spell) to call a bolt.

Once per round, you can call down a single bolt.


It's a very poor spell if you are only going to be doing pinging damage you may as well use crowd control instead.


Pathfinder Adventure Path, Companion, Modules Subscriber

As a druid with wildshape and an animal companion, it has its uses. I definitely wouldn't consider it a 'poor' spell.

Scarab Sages

1 person marked this as a favorite.

Call lightning and flaming sphere are fun spells to use with Natural Spell when wild shaped into a bird hanging out in a tree nearby. You can even juggle two flaming spheres at the same time, so long as you do nothing else, since directing each takes a single move-equivalent action.

It's not a situation that comes up much, but is fun and very visually / spatially dynamic when it does.


note call lightning has a duration of 1 min/level. it is a good buff spell before combat, when you summon a large air elemental to help power it.


heh, never thought I'd see someone argue that call lightning is underpowered.

Good range, good versitility, good duration. Damage isn't great, but it's decent and you have the option each round to use it if you need to bolt someone fleeing or whatever. Oh, and it's a divine spell.


Man, two different thread with people calling "call lightning" a "weak spell."

I must be doing it wrong. I love that spell. And flaming sphere too. Pure friggin' awesome.

Try both at the same time.


And ball lightning. Flaming sphere younger twin sisters.

Scarab Sages

Call lightning and flaming sphere are also neat, in that they are two damaging spells that can potentially have their damage output doubled by a +1 metamagic Extend Spell.


Pathfinder Companion Subscriber

You could also put toppling or dazing on it could you not?

Scarab Sages

Mahtobedis wrote:
You could also put toppling or dazing on it could you not?

Toppling only affects [force] descriptor spells, IIRC, so not so much on that one. Dazing, yeah, although that would make a 5th level dazing flaming sphere or a 6th level dazing call lightning. Kinda pricy.


Set wrote:

Call lightning and flaming sphere are also neat, in that they are two damaging spells that can potentially have their damage output doubled by a +1 metamagic Extend Spell.

Extend Spell won't help call lightning in its current form - it has a hard limit of one strike per level which is separate from duration.


I never used call lightning but flaming sphere was one of the spells my magus sometimes used to save the party. So I don't think its weak.
But alone from reading it I think call lightning is cool. Sure it does only half the damage a lightning bolt would do at level 6. But you get 6 uses out of one spell and the later uses can't be interrupted and don't seem to provoke, as you are not actually casting.


Spells like call lightening and flaming sphere might be a bit low if you look at it in terms of just DPR or action economy. The thing is there is more to the game then those two things.

for example looking at spells per day budget it is wonderful. If you have something else you can do with a move action (Flaming sphere or ball lightening.) Then it shines. Two spells to harasses enemies for an entire battle with fire and lightening? Heck yes.


Do you have to make a concentration check when calling down a lightning bolt in heavy weather?
If not it is another argument for call lightning.

Imagine the following Scene: You are on a ship, in the middle of a storm and suddenly there is an alarm and a call to arms, the ship is being attacked!
You take the time to cast your call lightning before exiting the protection of your bunk, ready to blast your enemies unimpeded and better yet strenthened by the storm.

You can now call down several lightnings that deal 3d10 instead of 3d6 and, hopefully, don't have to mage the concentration checks.

Sczarni

So far, I never got to the situation with storm and calling down lighting bolts for 3d10 damage, but I am waiting.

Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Umbranus wrote:

Do you have to make a concentration check when calling down a lightning bolt in heavy weather?

If not it is another argument for call lightning.

I'd say no for calling down the bolts, but probably for casting the spell initially if the weather was bad enough (although note the weather doesn't have to be that bad for the 3d10 to kick in.... simple 'rain showers' will do, it doesn't have to be a torrential downpour, hurricane or even a thunderstorm going on out there).


Malag wrote:

So far, I never got to the situation with storm and calling down lighting bolts for 3d10 damage, but I am waiting.

You pretty much need to wild shape into a Large or larger air elemental and create a whirlwind for that. (You'll also need Natural Spellcasting, or whatever the feat is called, to cast spells when you've got air elemental "hands".)


Malag wrote:

So far, I never got to the situation with storm and calling down lighting bolts for 3d10 damage, but I am waiting.

There is always the sleet/ash storm spells to achieve that effect. Actually given the fact you can combine call lightning with flaming sphere makes it better than I though 6d6 damage a turn for about 20 turns is decent until level 6 or so.

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